• 제목/요약/키워드: fashion vision.

검색결과 105건 처리시간 0.026초

User Acceptance of a Light-Emitting Diode Vest for Police Officer

  • Han, Hyunjeong;Park, Huiju;Jeon, Eunkyung
    • 한국의류산업학회지
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    • 제15권5호
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    • pp.834-840
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    • 2013
  • This study aims to suggest practical considerations for designing protective clothing with increased visibility that will have higher user acceptance by law enforcement officers. Light-emitting diode(LED) patrol vests were visually and structurally assessed, and 125 police officers' responses from surveys about user acceptance of the vest were analyzed. The current LED patrol vest was designed for enhanced safety of police officers by increasing visibility in the dark. However, the user acceptance rate of the LED patrol vest indicates low use of and low satisfaction with the vest despite its enhanced safety features. In particular, differences in materials, design, functionality of the pockets and size of the vest depending on the hours worked, were statistically significant. The police officers' responses suggest areas of improvement in design, materials, ease of movement, size and functionality. Key issues include 'tactile discomfort'; 'impeded vision from the glare of the LED'; 'frequent malfunctions of the LED'; 'impossible repair of the broken LED units'; 'no user feedback'; 'inconvenient to replace batteries'; 'brittle materials' and 'unpleasing look'. To increase user acceptance, designer should incorporate context-awareness, a convenient user interface, a modular design approach, first responders' self-image as public servants in relation to their aesthetic perspectives of their uniforms, and scientific evaluation of the effectiveness of the intended functions of the clothing. Suggested implications for designing the LED patrol vest can be applied to designing other functional/protective clothing for intended end users with special needs.

대학가 클럽웨어(Club Wear)에 관한 연구 (A Study on the Club Wear around University)

  • 배정민;김영삼;정흥숙
    • 복식
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    • 제55권2호
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    • pp.143-152
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    • 2005
  • Stepping in the 1990s, we has lived under the time of co-existence of diverse culture as well as faced the diffusion of pop-culture. The border between subculture style and hi-fashion has been blurred since beginning of 1990s. By this reason, recognizing the power of influence and importance of subculture style, we will try to provide the comprehensive vision reflecting the cultural background to analyze the subculture style. We will conclude this article with discussing the club-culture which is settle as one type of culture. Enjoying the club-culture, clubber tries to escape from the structural estrangement putting by the magical and symbolic meaning through creating their own style, and endowing their life the meaning. They make liquid club wear targeting at general young culture, pop culture, and subculture as well as hippies, Mods, funk. The Club wear around University sort out Hiphop Style, Casual Style, Mix and Match style. As at the club the hiphop music was played, the hiphop style dress becomes the club ware. Especially, training style clothes which is easy to dance has become the everyday dress, not just restricted in the indoor dress.

픽춰레스크(Picturesque)미학에 나타난 실내디자인 특성에 관한 연구 (A Study of Interior Design Characteristics from Picturesque Aesthetical Perspective)

  • 우창옥;박형진
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.81-90
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    • 2013
  • There has been current trend running through each generation. All the leading areas in the fashion, art, architect industries etc. are absorbing the needs of the mass users and getting popular and high attentions from the society. One of recent trends are the interior design utilizing the aged style of materials such as bricks, antique and vintage objets. It is applied not only for the cafeteria, movie theater, museum but the cultural space. It reflects the brand-new and Utopian interpretation of design longings for the nostalgia and the old ages. This goes back to the picturesque aesthetics in the 1980s. The term "picturesque" means "picture-like". And it originated from the Utopian vision taken from the landscape paintings of English aristocrat's trip to Europe. it mainly reflects people's longing for the nostalgia and their the happy days in the past. In recent days of bad economies, it has been found in various areas from people's desire for the prosperity in the last days. The objective of this study is to examine the up-current trend of picturesque aesthetics and see its characteristics and how it can be applied to the interior design. And the feasibility study for the necessity of the picturesque aesthetics, any spatioperceptual elements and capable space for human beings to be made for an eclectic space in the desolate modern day life.

현대 건축에 있어서 신체의 의미와 디자인 적용에 관한 연구 (A Study on the Meaning and the Design Trend of the Body in Contemporary Architecture)

  • 장정제
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.3-14
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    • 2013
  • This study is aimed to specify the meaning of the body and the design trends in contemporary architecture. Architecture is based on the human life of various meaning, events, experiences, images, senses and interactions through the body. Thoughts, behaviors, and senses of human are interrelated in architectural experiences. Individuals experience the built environments and space, not through the ideas but through the senses and movements of the body. So, bodies make the real space of architecture. Contemporary architecture accepts the theory of phenomenology and places on the thoughts of Maurice Merleau-Ponty, Heidegger, Nroberg Schulz and so on. Such researches effect on the architectural trends to make design processes works on the programs in views of the expansion and the structuralization of human body. In detail, the aim of this study is to analyse the architecture as the fields of the subject with body as the center, design processes and principles changed form metaphysical thought to phenomenological discourse, and the design trends in contemporary architecture at last. In process of movements, vision centered architecture moves into the bodily experienced architecture and changed the trends from absolute form design to design of relative processes. In conclusion, architectural formation-dissolution-reconstitution of body creates the architectural thoughts such as human proportions, perspective space, ergonomics, modular, organic architecture, experience space, synesthesia, event architecture, fashion-invoked architecture, interactive surfaces, metamorphosis, and others.

A Study on the Web-based Distributed Design Application in the Preliminary Ship Design

  • Park, Chang-Kyu
    • Journal of information and communication convergence engineering
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    • 제8권5호
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    • pp.473-478
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    • 2010
  • Today's engineering design is carried out in a distributed fashion geographically or physically. This places new requirements on the computational environments such as efficient integration and collaboration. With the advances of the Internet and Network environment recently, many researches have been proposed and at the same time, Web-based distributed design gives to a new paradigm in design and manufacturing fields. That is, Web-based technologies lead to reduce the product development times and to ensure a competitive product in order to exchange and interact of real-time design information that integrates the distributed design environment between departments as well as companies via Internet and Web. So, an efficient data communication for design information sharing is the foundation for collaborative systems in the distributed environment. Design data communication techniques such as CORBA, DCOM and RMI have been considered in the existing research but they have some problems that are limitations of interoperability and firewall problems in the Web. Therefore, this paper presents a Web-based distributed design application where distributed design information resources are integrated and exchanged using Web Services for supporting XML and HTTP without the interoperability and firewall problems through the 330K VLCC case.

문양 이미지에 관한 연구[ 1 ] -문양 이미지 포지셔닝 기준 개발을 중심으로- (A Study on Image of Patterns [ 1 ] - With a focus on Development on Image Positioning of Patterns -)

  • 유현정;김민자
    • 복식
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    • 제59권2호
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    • pp.29-41
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    • 2009
  • Perception between real object and recognized subject of human on objective subject is not the same. The reason Is that individual perception of visual design components are transmitted as the image of whole. It is required process of visual perception. Therefore, I developed the vision of seeing image of pattern which is based on Gestalt visual perception theory in clothes. The summary of this study's results is like followings. Extremely antagonistic terms which are specialized by formative characteristics of formative components are clearness and blur of outline/ fixed shape and non-fixed shape/ visuality and tangibility of representation/ simplicity and complexity of structure/ invariability and variability of mobility/ symmetry and asymmetry of arrangements singularity and plurality of group number. The expression of motive shows that clearness, fixed shape, visuality and simplicity pursuit Determination image, and blur, non-fixed shape, tangibility and complexity pursuit Ambiguity image. The arrangements of motive shows that invariability, symmetry and singularity pursuit Order image, and variability asymmetry and plurality pursuit Disorder image. Therefore, the standard of the coordinator of Pattern image positioning is established as Determination and Ambiguity of motive are X-axis, and Order and Disorder of pattern are Y-axis. As the frame of Pattern image positioning, four separated dimensions have made.

Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands

  • Chun, Jun-Chul;Lee, Byung-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제4권4호
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    • pp.618-632
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    • 2010
  • This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is known that one of the promising ways to develop a marker-less AR system is using human's body such as hand or face for replacing traditional fiducial markers. This paper introduces a real-time method to manipulate the overlaid virtual objects dynamically in a marker-less AR system using both hands with a single camera. The left bare hand is considered as a virtual marker in the marker-less AR system and the right hand is used as a hand mouse. To build the marker-less system, we utilize a skin-color model for hand shape detection and curvature-based fingertip detection from an input video image. Using the detected fingertips the camera pose are estimated to overlay virtual objects on the hand coordinate system. In order to manipulate the virtual objects rendered on the marker-less AR system dynamically, a vision-based hand control interface, which exploits the fingertip tracking for the movement of the objects and pattern matching for the hand command initiation, is developed. From the experiments, we can prove that the proposed and developed system can control the objects dynamically in a convenient fashion.

An Improved Approach for 3D Hand Pose Estimation Based on a Single Depth Image and Haar Random Forest

  • Kim, Wonggi;Chun, Junchul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권8호
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    • pp.3136-3150
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    • 2015
  • A vision-based 3D tracking of articulated human hand is one of the major issues in the applications of human computer interactions and understanding the control of robot hand. This paper presents an improved approach for tracking and recovering the 3D position and orientation of a human hand using the Kinect sensor. The basic idea of the proposed method is to solve an optimization problem that minimizes the discrepancy in 3D shape between an actual hand observed by Kinect and a hypothesized 3D hand model. Since each of the 3D hand pose has 23 degrees of freedom, the hand articulation tracking needs computational excessive burden in minimizing the 3D shape discrepancy between an observed hand and a 3D hand model. For this, we first created a 3D hand model which represents the hand with 17 different parts. Secondly, Random Forest classifier was trained on the synthetic depth images generated by animating the developed 3D hand model, which was then used for Haar-like feature-based classification rather than performing per-pixel classification. Classification results were used for estimating the joint positions for the hand skeleton. Through the experiment, we were able to prove that the proposed method showed improvement rates in hand part recognition and a performance of 20-30 fps. The results confirmed its practical use in classifying hand area and successfully tracked and recovered the 3D hand pose in a real time fashion.

Vivienne Westwood 작품에 나타난 여성 인체와 복식 상징성 연구 (A Study on Symbolic Meaning of Woman's Body and Clothes in Fashion Works of Vivienne Westwood)

  • 윤지영
    • 한국의류학회지
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    • 제33권3호
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    • pp.379-390
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    • 2009
  • This Study is a research on symbolic meaning and artist's will of Vivienne Westwood's works which provide a new vision on woman's body and clothes. For the literary research, this study investigates theories of human's body which are phenomenal body of Merleau-Ponty's, the relations between power and body of M. Foucault's, cultural and social body of E. Goffman's and habitus of p, Bourdieu's. For the case research, Vivienne Westwood's collections are classified into each item which exaggerating and distorting woman's body such as Mini-Crini, corset, bustle cushion, bum-pad, farthingale and tailoring suits. Also she puts man's clothes item such as codpiece into woman's body. Through all of these design, she wants to reinterpret the woman's body and self-identity. Vivienne Westwood dose not leave the past just as a historic trace but recreates with her way of creation. Westwood has presented the satire which leads the parody of past in her unique ways of thinking and interpretation which mix the ideology of the past and the presents. Those make her look back the history and culture and express her esteem for self-identity of woman. Vivienne Westwood's works express woman's power and freedom in modem society.

현대 패션 윈도우 디스플레이에 나타난 키네티시즘 움직임 특성 (Characteristics of Kineticism in contemporary fashion window display)

  • 정예랑;이연희;윤정아
    • 복식문화연구
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    • 제26권3호
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    • pp.327-345
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    • 2018
  • This study analyzes characteristics related to Kineticism found in different kinds of displays and arts in order to contemplate modern window displays. The standard of analysis is based on kinetic arts pioneer George Rickey's six display factors. Projection features and movements were categorized into "Direct movements," "Indirect movements," and "Relative movements." Results were obtained through analysis of different examples of each category. First, the most observed form of Kineticism was direct movements on the window display. Along with the development of science and techniques, a variety of divergent motional methods has arisen. After that followed indirect movement, which uses visual media and lights for presentation. The third was relative movements, which provides communication in practical experience; users' motion is used to provide modification in vision. Fourth, we observed that direct movements and indirect movements can express fluidity depending on materials, inducing a sense of tension within the window display through visual stimuli together with dynamism from mechanical exposure. Fifth, when direct movements pair with relative movements, it triggers customer participation; though it does not deliberately induce participation, the effects are beyond expectation. Sixth, if indirect movements meet relative movements, the motion of lights offers a major stimulation to the customers along with various expressions, thus achieving an interactive domain.