• 제목/요약/키워드: fashion customization services

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Suggestion of a Strategy for Fashion Customization Services -An Integrated Perspective of Narcissism and Brand Prestige-

  • Ha Youn, Kim;Yunjeong, Kim
    • 패션비즈니스
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    • 제26권6호
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    • pp.64-81
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    • 2022
  • Many fashion brands provide sophisticated customization services with advanced technology. Previous studies have revealed that a high level of customization aided by technology positively influences purchase intention. However, since fashion products are society-approved symbols, brand prestige and consumer propensity are expected to affect purchase behavior of customized products. This study aims to identify the purchase decision mechanism of customized products by identifying the relationships among self-expression, brand prestige, narcissistic disposition, and purchase intention. An online survey was conducted on 220 Korean women in their 20s and 30s with customization experience. The results of the data analysis showed that the affluent customization area and narcissistic disposition positively affected purchase intention. Surprisingly, when brand prestige was high and narcissistic disposition was low, the more affluent the customization area, the higher the purchase intention. However, for higher narcissistic disposition, no significant relationship was found between the customization area and purchase intention. This study provides insights into discriminatory customization strategies based on consumer propensity and the brand prestige level when providing customization services in fashion brands.

The factors influencing consumers' perceived complexity of online apparel mass customization service usage

  • Moon, Heekang;Lee, Hyun-Hwa;Chang, Eunyoung
    • 복식문화연구
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    • 제21권2호
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    • pp.272-286
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    • 2013
  • Mass customization is a marketing strategy to meet consumer needs for variation and uniqueness of products. Although there are quite a few studies quantitatively investigated the options provided by mass customization process, scholarly work related to mass customization has provided mixed results on consumer perception of complexity and their responses. The purpose of the study is to derive the factors that influence consumer complexity perception in online apparel mass customization process and consumers' needs to enhance mass customization services. Data were collected by conducting focus group interviews of which 29 participations in 4 groups. The results of the study suggested that consumers perceived complexity through mass customization process due to too many choice options. However, the effect of number of options on respondents' complexity perception was different depending on consumer characteristics such as consumer expertise and fashion involvement, and the characteristics of consumer preference development. Shopping context such as shopping purpose is another moderating factor. This study also suggests that a variety of marketing strategies which can enhance mass customization services affect the relationship between the number of options and consumers' complexity perception. The findings of the study provide academic and managerial implications.

디지털 커스터마이징 자동화 기술 동향 (Digital Customized Automation Technology Trends)

  • 송은영
    • 한국의류산업학회지
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    • 제23권6호
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    • pp.790-798
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    • 2021
  • With digital technology innovation, increased data access and mobile network use by consumers, products and services are changing toward pursuing differentiated values for personalization, and personalized markets are rapidly emerging in the fashion industry. This study aims to identify trends in digital customized automation technology by deriving types of digital customizing and analyzing cases by type, and to present directions for the development of digital customizing processes and the use of technology in the future. As a research method, a literature study for a theoretical background, a case study for classification and analysis of types was conducted. The results of the study are as follows. The types of digital customizing can be classified into three types: 'cooperative customization', 'selective composition and combination', 'transparent suggestion', and automation technologies shown in each type include 3D printing, 3D virtual clothing, robot mannequin, human automatic measurement program, AR-based fitting service, big data, and AI-based curation function. With the development of digital automation technology, the fashion industry environment is also changing from existing manufacturing-oriented to consumer-oriented, and the production process is rapidly changing with IT and artificial intelligence-based automation technology. The results of this study hope that digital customized automation technology will meet various needs of personalization and customization and present the future direction of digital fashion technology, where fashion brands will expand based on the spread of digital technology.

티셔츠 커스터마이징 사용편의성을 위한 웹 GUI 디자인 가이드라인 연구 (A Study on the Web GUI Design Guidelines for the Ease of Using T-shirt Customization)

  • 이샘;정제윤;남원석
    • 한국융합학회논문지
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    • 제12권4호
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    • pp.105-112
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    • 2021
  • 커스터마이징 서비스는 단순 상품판매를 하는 기존 온라인 쇼핑몰과는 달리 구매자가 직접 커스텀 해야 하는 차이점이 있기에 사용자 중심의 원활한 커스텀이 가능한 작업환경이 제공되어야 할 필요성이 있다. 따라서 티셔츠 커스터마이징 웹 GUI의 사용편의성 연구를 목표로 티셔츠 커스터마이징 서비스를 제공하는 웹사이트 3곳을 선정하여 티셔츠 커스터마이징 웹사이트의 현황을 분석하였다. 또한 선행연구를 통해 커스터마이징의 특성이 유의한 웹 GUI 디자인 가이드 평가원칙을 일관성 및 명료성, 조작성, 피드백, 오류의 대처, 마지막으로 공유 및 검색의 용이성으로 총 5가지의 평가원칙을 정립하였고, 이를 바탕으로 티셔츠 커스터마이징 웹 GUI디자인 가이드라인 초안을 작성하여 이를 GUI 관련 전문가 집단을 대상으로 3차례의 델파이 조사를 실시하여 티셔츠 커스터마이징에 효과적인 웹 GUI 가이드라인 평가항목의 내용타당도를 확인했다. 본 연구는 향후 티셔츠 커스터마이징 웹의 제작 및 사용성을 높이는데 기여하고, 효과적인 커스터마이징 웹 GUI 디자인 참고자료로 활용될 수 있기를 기대한다.

의류상품의 온라인 대량고객화 제품추천 서비스에 대한 소비자의 감정적, 인지적 반응 (Product Recommendation Service in Online Mass Customization: Consumers' Cognitive and Affective Responses)

  • 문희강;이현화
    • 한국의류학회지
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    • 제36권11호
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    • pp.1222-1236
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    • 2012
  • This study examined the effects of product recommendation services as an atmosphere for online mass customization shopping sites on consumers' cognitive and affective responses. We conducted a between-subject experimental study using a convenience sample of college students. A total of 196 participants provided usable responses for structural equation modeling analysis. The findings of the study support the S-O-R model for a product recommendation system as an element of the shopping environment with an influence on OMC product evaluations and arousal. The results showed that OMC product recommendation service positively affected cognitive and affective responses. The findings of the study suggest that OMC retailers might pay attention to the affective and cognitive responses of consumers through product recommendation services that can enhance product evaluations and OMC usage intentions.

패션 커스터마이징 플랫폼 디자인 사례분석 연구 (Analysis of the Fashion Customization Platform Design Cases)

  • 정제윤;이샘;남원석
    • 한국융합학회논문지
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    • 제12권8호
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    • pp.23-30
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    • 2021
  • 소비자 취향의 다양화와 다품종 소량 생산의 수요에 따라 패션계에서도 다양한 커스터마이징 서비스가 소개되고 있다. 그러나 커스텀이 익숙하지 않은 소비자에게는 진입장벽이 높으며, 다양한 기능이 오히려 복잡하게 작용한다. 본 연구는 패션 플랫폼 매출 1위인 마플과 가장 유사한 서비스를 제공하는 플랫폼 3곳을 비교모델로 선정한 후 사례분석을 통해 웹 기반 패션 커스터마이징 플랫폼 설계를 위한 기초연구로 활용하고자 하였다. 연구 방법으로는 문헌 조사를 통하여 이론적 고찰을 진행한 후, 레이아웃, 메뉴, 컬러, 아이콘, 인터렉션을 기준으로 웹을 분석 후 설문을 진행하였다. 연구 결과 옵션의 배치, 메뉴창의 구성, 포인트 컬러의 개수, 메타포의 기능이 없는 아이콘 사용 등이 커스터마이징 플랫폼 이용에 방해가 된다는 것을 찾아낼 수 있었다. 본 연구는 해결방안을 제안하고, 웹 플랫폼 디자인의 시각적 조형요소를 종합적으로 분석하여 향후 개발될 커스터마이징 웹의 사용성을 높이는데 기여하고자 한다.

니팅머신을 이용한 니트 커스터마이징 웹 사이트 사용성 평가 (Usability Evaluation of Knitting Customizing Website Using Knitting Machine)

  • 정제윤;서지영;이샘;남원석
    • 한국융합학회논문지
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    • 제12권10호
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    • pp.19-25
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    • 2021
  • 본 연구는 니팅머신을 이용한 니트 커스터마이징 웹 사이트 개발 작업을 2년 반 동안 실시한 후 도출된 결과물을 담고 있다. 최근 패션계에서는 커스터마이징을 활용한 다양한 서비스를 제공하고 있으며, 니트 또한 니팅머신을 활용하여 사용자가 직접 디자인할 수 있는 기기가 개발되고 있다. 그러나 기존의 니팅머신용 웹 사이트는 일정한 사용성이나 레이아웃이 제공되지 않아 사용자가 오픈소스와 커스터마이징 디자인을 이용하는 것에 어려움이 있다. 따라서 본 연구는 니팅머신을 이용하여 니트 커스터마이징 서비스를 이용하게 될 사용자에게 사용편의성을 제공하는 웹 사이트 개발을 목적으로 진행되었다. 연구 방법으로는 니트 커스터마이징 웹 사이트 개발 작업을 위해 진행된 연구들을 종합하여 1차 사용성 평가를 진행하였다. 연구 결과 초기 커스텀 화면과 초기 출력 화면의 문제점을 찾았으며, 편의성, 직관성, 가독성 부분을 개선하였다. 수정된 웹사이트를 대상으로 2차 사용성 평가를 진행하여 문제점이 보완된 것을 확인 하였다. 본 연구에서 최종적으로 도출된 웹 사이트를 통해 국내 니트 시장의 새로운 플랫폼의 대중화와 커스터마이징 웹사이트의 사용성 향상을 기대한다.

래시가드 디자인 커스터마이징 서비스 이용에 영향을 미치는 소비자의 추구혜택과 지각된 위험 (Benefits and perceived risks of influencing the consumer's willingness to use customization service for rash guard design)

  • 이정우;장세윤
    • 복식문화연구
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    • 제26권4호
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    • pp.598-612
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    • 2018
  • This research aims to shed a light on the benefits and perceived risks to the willingness to use perceived by consumers, centering on design-customizing service catering to individuals' tastes and needs, and to study their impacts on the use of a design-customizing service. The validation of how benefits and perceived risks affect the intention to use showed that only aesthetic and self-expressive benefits had significant impacts on the willingness to use. However, only time/economic loss and self-design risks had negative impacts on the willingness to use a service. By gender, there was no difference in benefits and perceived risks to willingness to use for the benefit factors, whereas in terms of perceived risks to willingness to use factors. By age, there were also differences in the effects of benefits and perceived risks to purchase on the willingness to use a rash guard customizing service. There were variations in the perceived risks to the willingness to use and benefits depending on age. In particular, it was found that there were no perceived risks to the willingness to use for the age group of 10s. As design-customizing services based on individual tastes have drawn more attention recently, this research on the benefits and perceived risks to purchasing a rash guard design customizing service, as well as their effects on service use (particularly backed up by comparative analysis by gender and age), is expected to provide insights into design-customizing service strategy development.

E-customized Product: User-centered Co-design Experiences

  • Li, Pei;Liu, Zi Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권9호
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    • pp.3680-3692
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    • 2020
  • The purpose of this study is to orient users' touchpoints in co-design experience, to identify their need via visualized experience map, to recommend valid design information in online e-customization services. A user-centered co-design experience map (UCEM) is adopted to analyze the relation between users' desire and time spent, so as to evaluate the online co-design experiences. Based on evolutionary algorithm and fuzzy theory, data of this study is collected from 30 participants. The data was analyzed by descriptive analysis in SPSS, and frequency query and word cloud in NVivo. Employing design category and evaluating users' time spent, the findings are that (a) vamp color matching is consistent with interview data; (b) supported by qualitative feedback, the virtual experience map played an important role in the co-design process and the visualized interaction process; and (c) participants prefer to get more information and professional help on color matching and exterior design. Based on the findings in design category, future work should be focused on developing a better understanding of design resource recommendations and multi-stakeholder communication.

IT 패션에 대한 국내 연구 동향 (Domestic Research Trends in IT Fashion)

  • 추호정;남윤자;이유리;이하경;이성지;이새은;장재임;박진희;최진우;김도연
    • 한국의류산업학회지
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    • 제14권4호
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    • pp.614-628
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    • 2012
  • The purpose of this study was to analyze research trends and make suggestions regarding the future of information technology (IT) in the fashion industry. In this study, 437 papers written regarding IT fashion from five major journals published between 2000 and 2011 were examined. The research areas were then organized by subject and keyword, and divided into 16 high-context categories. Two IT fashion maps were constructed, one from a fashion consumer's perspective, and the other based on the fashion industry's supply chain. This study identified important trends in IT fashion such as: 3D scanners, 3D digital renderings of the human form, 3D digital garments, smart garments, mass customization, production automation, online shopping, home shopping, online communities, e-commerce, digital media, virtual reality, e-tail, the digital generation, E-CRM, and education. Data from body scans was collected and applied to production, and research on smart textiles was also carried out. As for IT fashion's service areas, the majority of the research focused on online shopping or online communication. Additionally, research done on avatars and cyber space, and studies on social networking services are shown. The results of this study indicated that a new field of research has opened and that current research has been developing. Also, this study showed what is needed to expand and strengthen IT fashion.