• 제목/요약/키워드: fantasy

검색결과 351건 처리시간 0.022초

현대형 도시 판타지 콘텐츠의 컨벤션 (Convention of Contemporary Urban Fantasy Contents)

  • 신동희;김희경
    • 한국콘텐츠학회논문지
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    • 제13권3호
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    • pp.87-98
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    • 2013
  • 본 연구는 현대형 도시 판타지 콘텐츠(Contemporary Urban Fantasy Contents)에 일반적으로 통용되어 향유자들이 익숙해 하고, 다른 장르와의 구별의 척도가 되는 관습적 장치인 컨벤션(Convention)에 관하여 고찰한다. 먼저 판타지의 개념을 정리하고, 판타지의 유형과 판타지의 세계라고 할 수 있는 시간과 공간, 판타지의 스토리텔링, 그리고 판타지의 관습인 컨벤션을 살펴본다. 다음으로 현대형 도시 판타지의 의미와 컨벤션을 알아본다. 궁극적으로, 현대형 도시 판타지 콘텐츠의 분석을 통해 판타지 장르의 변화 추이를 관찰하고, 판타지 장르의 컨벤션의 파괴가 어떻게 현대형 도시 판타지 콘텐츠에서 컨벤션을 생성시키는지를 사례를 통해 분석하여 사람들에게 새로운 재미를 부여할 수 있는 현대형 도시 판타지 콘텐츠 제작의 방향을 모색하고자 한다.

19세기 영국 판타지소설 연구 -루이스 캐럴과 조지 맥도널드를 중심으로 (A Study of English Fantasy Novels in the 19th Century: Focus on Lewis Carroll and George MacDonald)

  • 양윤정
    • 영어영문학
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    • 제56권5호
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    • pp.999-1026
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    • 2010
  • There was a Golden Age of Fantasy novels in the United Kingdom in the 19th Century, which had the major writers, Lewis Carroll and George MacDonald. These writers pushed the boundaries of imagination and created a new world in which explore their own selves and societies. Fantasy novels flowered in the 1860s when a group of writers including Carroll and MacDonald published their works. These writers used the trait of dream framing to create their own fantasy world in which they took the action against the complicated and oppressive Victorian reality. Carroll's fantasy worlds of Alice in Wonderland and Through the Looking-Glass were an insane and chaotic world where the certainty of the real world was overturned. MacDonald's dream worlds of At the Back of the North Wind and the Princess books including The Princess and the Goblin and The Princess and Curdie were ideal societies in which imaginative characters could create harmony between fantasy and reality. Fantasy writers engaged in making journey to other lands to do philosophical and moral discussion critiquing Victorian society and to find insights into those problems in their works. Thus, their fantasy journey traverses time and place can produce some suggestive answers to the questions that lie in other times and realities as well as theirs.

판타지영화 캐릭터와 의상에 관한 연구 - 신화적 캐릭터를 중심으로 - (A Study on the Characters and Costumes in Fantasy Movies - With a Focus on the Mythic Characters -)

  • 김수경;이인성
    • 복식문화연구
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    • 제18권5호
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    • pp.1031-1047
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    • 2010
  • This study examines the conceptual characteristics of fantasy movies. It also studies the process of socio-cultural changes of the mythical images such as heroes, goddesses and the devil that have often become the centre of fantasy movie characters. This study further examines the features of each character that correspond to specific mythical images. The purpose of this research is to suggest the conceptual and aesthetic characteristics of fantasy reflected in the characters and the costumes of fantasy movies, which were released since the year 2000. The followings are the results of the research: The conceptual characteristics of fantasy reflected in the characters and the costumes of fantasy movies are summarized as representation of reality, allegory and symbols, horror, desire, deconstruction and metamorphosis, otherness and counter-cultural sentiments. The aesthetic characteristics of the costumes of fantasy movies are defined as typicality and symbolism, grotesqueness, sensuality, hybridization, and otherness. These characteristics are very interconnected. The costumes of heroic characters appearing in fantasy movies show strong side of standard while the costumes of the evil characters revealed the limit of dualistic point of worldview centered on West. Heroic characters show realistic and human side that reflects the ethos of the time. Negative characters such as the devil or witches, which were created in human imagination and emotion, become the dynamic force of fantasy movies through their deviant actions. Their clothes, with variety and hybridization, become the source of creativity expected in present society.

영화 '이상한 나라 앨리스'의 영화의상에 나타난 환상성의 표현 유형에 관한 연구 - 문학적 환상성 이론을 중심으로 - (A Study on Expression Types of Fantasy in Movie Costumes for 'Alice In Wonderland' - Focused on the Theory of Fantasy in Literature -)

  • 김장현;김영삼
    • 한국의류산업학회지
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    • 제16권1호
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    • pp.26-34
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    • 2014
  • This study considered movie costumes shown in 'Alice In Wonderland' by Tim Burton based on the Theory of Fantasy in Literature by Tzvetan Todorov and Rosemary Jackson. The research method used was a case study on expression types of fantasy used in movie costumes with a literature research based on the Theory of Fantasy in Literature. The Theory of Fantasy in Literature has significance in suggesting a new theoretical approach for understanding a visual perspective and aesthetic characteristics shown in fashion as well as movie costumes. The conclusions of the study are as follows. First, fantasy can connote characteristics of the marvelous, the uncanny, and the imitative through a consideration of Theory of Fantasy in Literature. Second, the marvelous is what is not beautiful, not ugly, but is strange and surprising, and what escapes from the existing norm. The characteristics of the marvelous in movie costumes are expressed through cross-dressing or displayed by allowing the personified animal to wear clothes. Third, the uncanny is something that causes grotesque, disgusting, comic and recreational responses. The characteristics of the uncanny in movie costumes are expressed through exaggerating and artificially transforming the body. Fourth, the imitative is the property of trying to imitate or follow other things. The characteristics of the imitative in movie costumes are indicated by dismantling and expanding a form through borrowing costumes from various ages.

환상동화와 사실동화에 대한 유아의 반응 비교연구 - 소집단 그림책 읽기 활동을 중심으로 - (Responses of Kindergarten Children to Small Group Reading of Fantasy and Realistic Picture Books)

  • 강은진;현은자
    • 아동학회지
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    • 제19권1호
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    • pp.169-182
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    • 1998
  • This study investigated the verbal responses of kindergarten children to fantasy and realistic picture books. The subjects were 60 five-year-old children divided into small groups of 4 children each. Each group was read four picture books of which two were fantasy and two were realistic. Transcripts of the children's responses were analyzed for number, content, and type of verbal response. Mean scores and standard deviations were measured and the data were analyzed by repeated one-way ANOVA. Results showed that the children showed (1) more verbal responses to the fantasy than to the realistic picture books. (2) They gave more verbal responses to fantasy picture books than to realistic books in terms of character, scene, event, and vocabulary. They also gave more verbal responses to fantasy picture books than to realistic books in terms of informative, heuristic, and imaginative types.

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현대 실내공간의 환상적 표현에 관한 연구 (A Study on the Fantastic Expression of the Contemporary Interior Space)

  • 안은희;이정욱
    • 한국실내디자인학회논문집
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    • 제15권1호
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    • pp.79-87
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    • 2006
  • 'Fantasy' in this study is Not something fantastic in the used to be-way we can Imagine easily. This study is to figure out 'fantasy' and 'the fantastic' as a significant measure to interpret the contemporary space-time. In particular, it analyzed that fantasy have influenced on some kind of specific trend what is expressed a tendency to contemporary interior designs of informal, indeterminacy and unpredictability. Fantasy is represented as 'the fantastic space' through spatial revealing, concealing, distorting, and connoting. Representation becomes a major issue in almost many kinds of knowledge-system that start from the mind to go out to the world in a realistic or idealistic way. Therefore, the fantastic space reconstructs the reality while making itself through to representational creation-process. It is Important for fantasy and the fantastic space to help detect behind beneath the reality more than what we know.

A Study on Motives of Chinese Female Audiences for Watching Korean Fantasy TV Dramas

  • Wu, Yue;Shen, Xuezheng;Lee, Jong Yoon
    • International Journal of Contents
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    • 제17권2호
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    • pp.32-40
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    • 2021
  • With love as the theme and mythology, ghosts and magic as elements, Korean fantasy TV dramas have set romantic and beautiful plots and attracted a large number of Chinese female audiences. Based on Melodramatic Imagination and Stuart Hall's theory of "encoding/decoding", this paper investigated Chinese female audiences' motives of watching Korean fantasy TV dramas Hotel Druena through the form of focus group interviews to interpret reasons for the popularity of Korean fantasy TV dramas and Chinese women's overall cognition of Korean TV dramas from the perspective of female audiences. Thinking that South Korea's fantasy dramas are good at women's pursuit and desire for emotional elements, women who watch this type of south Korean TV dramas are temporarily relieving pressure of real life, thus satisfying the needs of female gaze and consumption.

성적 공상의 양면성에 대한 통합적 이해 - 장애, 범죄, 치료 관련 요인을 중심으로 (Comprehensive Understanding of the Double-sidedness of Sexual Fantasy: focused on disability, crime and treatment)

  • 신나라;송원영
    • 디지털융복합연구
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    • 제14권1호
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    • pp.339-351
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    • 2016
  • 성적 공상은 개인의 무의식적인 측면을 반영할 뿐만 아니라 장애를 유발하거나 치료에 활용되는 등의 양면성을 갖기도 한다. 본 연구는 성적 공상의 양면성에 대해 다음과 같이 고찰하는 것을 목적으로 하였다. 첫째, 성적 공상의 정상과 비정상적인 측면이 선행연구에서 정의된 방식과 그 한계점을 살펴보았다. 둘째로, 성적 공상에 대한 강박적인 불편감, 성범죄와 성적 공상 등의 관계 등 위험 요인으로서의 문제점들을 확인하였다. 셋째, 성적 공상을 치료적인 방식으로 사용할 때의 지침과 원리 및 그 긍정적인 효과에 대해 고찰하였다. 넷째, 성적 공상의 적절한 활용을 위한 성적 공상의 측정도구와 측정방법에 대해 살펴보고 발전방향을 제시하였다. 본 연구는 성적 공상에 대한 양면적인 연구들을 정리하여 향후 연구의 방향을 제시한 것에 의의가 있으며 이와 관련한 논의를 제시하였다.

판타지 영화에 표현된 여성 캐릭터 의상의 조형적 특성 (Expressive Effects of Female Characters' Costumes Expressed in Fantasy Movies)

  • 김수경;이인성
    • 복식문화연구
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    • 제16권5호
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    • pp.963-978
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    • 2008
  • This study examined the images and formative features of female characters portrayed in fantasy films. This study aimed at providing an applicable theory to modern fashion by reconsidering the images of women appearing in fantasy films and arranging fantastical features reflected in costumes of female characters. The followings were the results of the study: The first divine nature that human beings discovered was woman nature. The discovered stone worked of the prehistoric age had a meaning of the great mother of universe and expressed a positive image. Such positive images of the goddess were variously differentiated to negative images or reduced in their roles and meanings in the settlement process of patriarchy as well as sociocultural transition. The foremost examples of negative image were expressed as grotesque, destructive, otherness, sensual, and exotic. The positive image of a goddess in fantasy films was not especially emphasized. On the other hand, the negative images of the goddess and the case of costumes were variously expressed as well as emphasized the typicality of the negative image of the characters. It was reconsidered that the typical features of characters in fantasy films were a result of the image of women following sociocultural transition. In addition, it was confirmed that such result was being reflected in film costume.

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전자매체예술에서의 '환상적' 측면에 대하여: 바르트, 프로이트, 리오타르를 경유한 접근 (On the Fantastic Aspect in Electronic Media Art : A Preliminary Approach by Way of Barthes, Freud and Lyotard)

  • 김원방
    • 조형예술학연구
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    • 제5권
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    • pp.159-174
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    • 2003
  • 'Fantasy', the central notion of this essay, is discussed here more as a new paradigm in order to describe the structure of a work of art than as a stylistic characteristic proper to a specific genre of art. It means the whole situation and experience produced by two connected terms 'corporeal subject - screen'. Roland Barthes explained the 'semiographic painting' by Andre Masson as a field in which happens a certain connexion between the impulse of subject and the image, which views the painting not as a physical object but as a 'cinematic screen' ; painting may be redefined as a dream or a fantasy of the corporeal subject. And such an idea of 'art as fantasy' is closely related to the recent theoretical attempts consisting in abolishing the vision-centered conception of art since Renaissance. In this essay, the notion of fantasy as an aesthetic model is sketched by means of the Freud's notes on the fantasy 'A child is being beaten' and Lyotard's more advanced analyse on its attributes and operations. In Lyotard's analysis, fantasy is defined as a 'bloc' or a 'matrix-figure' featuring simultaneous conversion between the active and the passive, sadism and masochism, and coexistence of imcompossible meanings. In this sense, fantasy may be given to us as an analogical model from which we can outline the aesthetic characteristics of electronic media art involving virtual reality and interactivity.

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