• 제목/요약/키워드: fabric visualization

검색결과 7건 처리시간 0.021초

Fashion Design Expression of Wassily Kandinsky's Paintings -Focus on Music Visualization -

  • Kim, Sung-Soo;Kim, Young-Sam
    • 복식
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    • 제66권5호
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    • pp.16-32
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    • 2016
  • This study examines music visualization characteristics appearing in Giorgio Armani's S/S 2000 Collection and Genny's F/W 2000 Collection, which elicited and reinterpreted the characteristics through an analysis of Kandinsky's paintings. Study results are as follows. First, music visualization characteristics were extracted through an analysis of Kandinsky's works to examine music visualization that appears in contemporary fashion. Further analysis of Kandinsky's works were done in regards to music visualization (Impression, Improvisation, and Composition), and music visualization characteristics were categorized into 'spatial element', 'mobility', and 'overlap'. Second, the analysis of contemporary fashion with a spatial component showed that space was often clothed through color contrasts that highlighted concise and playful effects. Emphasis on line and three-dimensional effects were shown by overlapping lines and costume pleats with exposure expressed by semiotic forms and fabric character4istics. Third, the analysis of clothes that express mobility shows that they commonly express mobility through free color arrangements and a shading of colors with playfulness. The effects of emphasis, uniformity, and exposure were shown through the gloss and transformation of fabric that emphasized fabric characteristics; in addition, the effect of simplicity, three-dimensionality, and uniformity were expressed by adopting the forms of geometric shapes. Fourth, the analysis of clothes that manifest the overlap showed a predominant overlapping of colors and fabric. The esthetic effects of playfulness and exposure were emphasized through colors, shapes, and lines.

Fast Garment Drape Simulation Using Geometrically Constrained Particle System

  • Kim, Sungmin;Park, Chang-Kyu
    • Fibers and Polymers
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    • 제4권4호
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    • pp.169-175
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    • 2003
  • A simulation system for versatile garment drape has been developed. Using this system, the shape of a garment can be simulated in consideration of fabric physical properties as well as the interaction between fabrics and other objects. Each fabric piece in a garment is modeled using a geometrically constrained particle system and its behavior is calculated from an implicit numerical integration algorithm in a relatively short time. The system consists of three modules including a preprocessor for the preparation of fabric patterns and external objects, a postprocessor for the results of three-dimensional visualization, and a drape simulation engine. It can be used for the design process of textile goods, garments, furniture, or upholsteries.

The Study of Mapping Coordination S/W Based on the Internet Shopping Mall for Silver Apparel

  • Lee, Yoong-Joo;Chung, Sham-Ho
    • 패션비즈니스
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    • 제13권6호
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    • pp.20-30
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    • 2009
  • The purpose of this study is to develop the effective customized elderly fashion marketing process based on the web site, where older customer will be able to choose various fabrics and to try them out. This aims to establish new prototype of internet shopping mall for customized elderly fashion clothing. In this study, new method of product presentation on the online shopping mall is proposed to offer product information through 3D virtual reality. With the online shopping mall(SATC Mall) as a showcase, we presented virtual mapping system so that it enable the customers to select the fabrics and to see exactly how chosen fabric will look when applied to image of clothing. As an initial test of the application of simulation to measure 3D visualization of product, mapping software Vision Easy Map Pro Version 6.0(NedGraphics) Vision Easy Map Viewer Version 5.0(NedGraphics) were chosen and applied. By using this mapping system, the fabric change of the apparel product could be made on the internet shopping web site. However, this approach has been successful applied for presenting and customizing garment products. Future research will focus on the integration of mapping coordination into SATC Mall.

확장표면을 적용한 액체식 제습기에서 제습액 분배 특성에 관한 실험적 연구 (Experimental Study on Liquid Desiccant Distribution Characteristics at a Dehumidifier with Extended Surface)

  • 이민수;장영수;이대영
    • 대한설비공학회:학술대회논문집
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    • 대한설비공학회 2009년도 하계학술발표대회 논문집
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    • pp.645-649
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    • 2009
  • Liquid desiccant cooling technology can supply cooling by using waste heat and solar heat which are hard to use effectively. For compact and efficient design of a dehumidifier, it is important to sustain sufficient heat and mass transfer surface area for water vapor diffusion from air to liquid desiccant on heat exchanger. In this study, the plate type heat exchanger is adopted which has extended surface, and hydrophilic coating and porous layer coating are adopted to enhance surface wettedness. PP(polypropylene) plate is coated by porous layer and PET(polyethylene terephthalate) non-woven fabric is coated by hydrophilic polymer. These coated surfaces have porous structure, so that falling liquid film spreads widely on the coated surface foaming thin liquid film by capillary force. The temperature of liquid desiccant increases during dehumidification process by latent heat absorption, which leads to loss of dehumidification capacity. Liquid desiccant is cooled by cooling water flowing in plate heat exchanger. On the plate side, the liquid desiccant can be cooled by internal cooling. However the liquid desiccant on extended surface should be moved and cooled at heat exchanger surface. Optimal mixing and distribution of liquid desiccant between extended surface and plate heat exchanger surface is essential design parameter. The experiment has been conducted to verify effective surface treatment and distribution characteristics by measuring wall side flow rate and visualization test. It is observed that hydrophilic and porous layer coating have excellent wettedness, and the distribution can be regulated by adopting holes on extended surface.

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업무 유형에 따른 유니폼디자인 개발에 관한 연구 -한국담배인삼공사 유니폼디자인 사례를 중심으로- (The Study on the Development of Uniform Design according to Business Types -Focused on the Case of Korean Tobacco and Ginseng Corporation's Uniform Design-)

  • 안민영;이연희;박재옥;서미아;진성모
    • 한국의류학회지
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    • 제30권2호
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    • pp.306-315
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    • 2006
  • Today, the uniform is perceived being important, because it transmits the unique company image through visualization of images, improves efficiency of work, and increases the feeling of belonging. Therefore, the purpose of this project was to make the winter uniform for the personnel in the manufacturing and the business departments of Korea Tobacco and Ginseng Corporation. The functional, aesthetic, and symbolic aspects were fully considered throughout the design process for the new uniform. To reflect the worker's opinions, the questionnaire method was used. The questionnaire was made up of the questions about the evaluation criteria and design preference for uniform. The result of the survey was reflected on the uniform design. The uniform consists of a jumper and a pair of pants. The jumper for manufacturing workers has two patched pockets with gussets. It has a convertible collar and a horizontal tuck on front panel. It has an open fastener on the front and a flap to cover the fastener. It has two types of pockets inside for functional reason. The welt one is for a wallet and the small one is for a pen. For the material, melanges with two tones of gray color was used, so it gave the sophisticated look on the uniform. The jumper for business workers also has a convertible collar and inside pockets. It has two slant slash pockets with welt. In addition, it has an attachable fur collar which gives thermal protection and aesthetic effect. The fabric has small check pattern and was made of wool. The pants are a basic trouser style with two pleats on the front.

전통한지를 이용한 무대의상 연구 - 연극 '옛날 옛적에 훠어이 훠이'를 중심으로 - (A Study on Stage Costumes Using Traditional Hanji - Focus on the Theater 'Long Long Time Ago Whuo-ee Whuoee' -)

  • 김영삼;김장현
    • 한국의류학회지
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    • 제34권2호
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    • pp.336-344
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    • 2010
  • Stage costumes are characterized by the importance as a medium of total visual expression on a synthetic art and need to be designed more effectively. This study followed the stage costumes of the play 'Long long time ago whuo-ee whuoee' which participated in the China-Japan-Korea University Theatre Festival. By consisting of the framework of a Korean story that tells and expands the visual expression province by the access method of a producer, the unique costume in the play was created by the dyeing of the traditional hangi. First, the use of hanji in theater represents originality and a fresh variation with the formative beauty of stage costumes in accordance with hanji that conforms to the recreation of tradition. Second, the dip dyeing technique made it possible to express colors limitlessly and the airbrush dyeing technique along with dyeing twice could account for the weak points of the color. As a result, the color brought effect as expected. Third, the weak points were supported by a Jumchi technique that created the fibroid material tangled with stronger adhesion in the creation of a hangi costume. In addition, dyed hangi was attached to the outer fabric. It allowed the costume to have a unique texture that was both soft and tough. This enforced the visualization of the costume and durability to prevent possible damage by the performers. Forth, pieces of hanji were attached to the damaged parts of the costume after re-visiting the dress rehearsal. As a result, the stage costumes represented the shabby clothes that express the social class of the characters. A new understanding of the excellence of traditional hanji was found and confirmed the possibility of it as a material for stage costumes through the study.

도심 골목상권으로서 샤로수길 가로 경관의 미적 경험 (Aesthetic Experience of Streetscape in Syarosu-gil as Urban Commercial Alleyway)

  • 임한솔;배정한
    • 한국조경학회지
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    • 제49권5호
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    • pp.125-137
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    • 2021
  • 도심에 위치한 좁고 오래된 골목길이 뜨는 상권이 되어 사람들의 발길을 끄는 현상을 미학적 관점에서 어떻게 설명할 수 있을까. 본 연구는 이면도로라는 입지와 소규모 점포의 집합을 조건 삼는 도심 골목상권 특유의 미적 경험을 논하고, 서울시 관악구에 위치한 샤로수길을 사례로 하여 그 경관적 양상을 탐구하고자 한다. 도심 골목상권의 미적 경험은 공간적 측면에서 크고 정제된 대로변 도시 조직과의 대비를 통해, 시간적 측면에서 오래된 것/새로운 것의 조화와 알려진 것/덜 알려진 것의 길항을 통해 발생한다. 샤로수길의 물리적 현황을 살펴본 결과, 2000년대 지어진 고층건물을 지나 1970년대 후반 이후의 다양한 건축연한을 지닌 저층 건축군으로 들어서는 진입 과정과 노포, 신규 점포가 어우러지는 골목 내부의 가로 경관으로 볼 때 샤로수길은 도심 골목상권의 미적 경험을 발생시키는 환경을 갖추었다고 판단된다. 샤로수길의 도심 골목상권 부상과 연계하여 관악구청은 명칭, 간판, 포장을 중심으로 가로 정비사업을 시행하였으며, 전술한 미적 경험에 비추어 그 영향을 검토한 결과는 다음과 같다. 첫째, '샤로수길' 명칭의 공식화는 대상지를 장소특정성으로부터 탈피하게 하고 대안성을 획득하게 하였다. 둘째, 노포의 간판 개선사업은 상업 주체의 측면에서 신/구 조화를 추구하지만 이미지의 측면에서는 시간성의 뒤섞임을 발생시킨다. 셋째, 보행자우선도로 조성 사업에서 노면의 포장은 골목 정체성을 강화하고 영역을 가시화하는 장치로 기능한다. 도심 골목상권의 현실이 이용자의 방문, 즉 체험에 좌우된다는 점을 상기할 때, 감각과 미학의 관점에서 도심 골목상권의 경관을 해석한 본 연구의 시각은 관련 제도와 데이터 기반 연구에 시사점을 줄 수 있을 것이다.