• Title/Summary/Keyword: eye-tracking system

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A Study on the Quantitative Human Visual Preference with PDP and LCD

  • Lee, Hwal-Ly;Whang, Ki-Woong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1143-1146
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    • 2007
  • We carried out the human visual evaluation on PDPs and LCDs to clarify the viewer preference and the related physical and physiological factors. In the subjective evaluation, the impression test using the semantic differential method was carried out. In the objective evaluation, the eye motion tracking system was used. Our study showed that considering the real usage, the optimum display for viewers was that which showed more soft and smooth image without blurring.

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Eye Tracking Kiosk System using Eyetracker (Eyetracker를 활용한 아이트래킹 키오스크 시스템)

  • Noh, Hyun-Soo;Kim, Jung-Jae;Won, Jong-Un;Lim, Hee-Ho;Li, Ji-Yoon;Jung, Soon-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1184-1187
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    • 2021
  • 키오스크의 카메라에 촬영된 이미지를 바탕으로 사용자를 인식하여 사용자의 눈 이동을 탐지한다. 사용자가 현재 바라보고 있는 화면의 위치를 선택할 수 있도록 하여, 키오스크에 접촉하지 않음으로써 위생문제를 해결하고 직관적인 서비스를 제공한다.

Autostereoscopic Display System Using a Variable Parallax Barrier (가변형 패럴랙스배리어를 이용한 무안경 디스플레이 시스템)

  • Wi, Sung-Min;Lee, Seung-Hyun
    • Korean Journal of Optics and Photonics
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    • v.19 no.2
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    • pp.95-102
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    • 2008
  • An advantage of parallax barrier displays is that they can also display 2D and 3D contents and can be automatically switched between the two types. But, as the viewer changes position, different views of the scene will be directed by the barrier to the visual system. Moving horizontally beyond a certain point will produce "image flipping" of the different views of the scene. These limitations make unavoidable the use of another autostereoscopic display solutions like eye tracking or increasing the number of views. In this paper, a method of the moving parallax barrier design is introduced to supplement a disadvantage of the fixed parallax barrier that provides observation at specific locations. For making the moving parallax barrier, the cross connector with 640 lines FPC is designed. A commercially available web camera is utilized to implement eye-tracking system and shows the experimental result.

Implementation to eye motion tracking system using OpenCV and convolutional neural network (OpenCV 와 Convolutional neural network를 이용한 눈동자 모션인식 시스템 구현)

  • Lee, Seung Jun;Heo, Seung Won;Lee, Hee Bin;Yu, Yun Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.379-380
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    • 2018
  • Previoisly presented "Implementation to pupil motion recognition system using convolution neural network".is improved. Using OpenCV, face and eye areas are detected, and then configure the neural network using Numpy. This pupil motion recognition system is based on the Numpy for configuring and calculating the neural network. This system is implemented on DE1-SOC.

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Creation of 3D Maps for Satellite Communications to Support Ambulatory Rescue Operations

  • Nakajima, Isao;Nawaz, Muhammad Naeem;Juzoji, Hiroshi;Ta, Masuhisa
    • Journal of Multimedia Information System
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    • v.6 no.1
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    • pp.23-30
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    • 2019
  • A communications profile is a system that acquires information from communication links to an ambulance or other vehicle moving on a road and compiles a database based on this information. The equipment (six sets of HDTVs, fish-eye camera, satellite antenna with tracking system, and receiving power from the satellite beacon of the N-star) mounted on the roof of the vehicle, image data were obtained at Yokohama Japan. From these data, the polygon of the building was actually produced and has arranged on the map of the Geographical Survey Institute of a 50 m-mesh. The optical study (relationship between visibility rate and elevation angle) were performed on actual data taken by fish-eye lens, and simulated data by 3D-Map with polygons. There was no big difference. This 3D map system then predicts the communication links that will be available at a given location. For line-of-sight communication, optical analysis allows approximation if the frequency is sufficiently high. For non-line-of-sight communication, previously obtained electric power data can be used as reference information for approximation in certain cases when combined with predicted values calculated based on a 3D map. 3D maps are more effective than 2D maps for landing emergency medical helicopters on public roadways in the event of a disaster. Using advanced imaging technologies, we have produced a semi-automatic creation of a high-precision 3D map at Yokohama Yamashita Park and vicinity and assessed its effectiveness on telecommunications and ambulatory merits.

Evaluation of the Head Mouse System using Gyro-and Opto-Sensors (각속도 및 광센서를 이용한 헤드 마우스의 평가)

  • Park, Min-Je;Kim, Soo-Chan
    • Journal of the HCI Society of Korea
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    • v.5 no.2
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    • pp.1-6
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    • 2010
  • In this research, we designed the head mouse system for disabled and gamers, a mouse controller which can be controlled by head movements and eye blinks only, and compared its performance with other regular mouse controller systems. The head mouse was moved by a gyro-sensor, which can measure an angular rotation of a head movement, and the eye blink was used as a clicking event of the mouse system. Accumulated errors caused by integral, which was a problem that previous head mouse system had, were removed periodically, and treated as dead zones in the non-linear relative point graph, and direct mouse point control was possible using its moving distance and acceleration calculation. We used the active light sources to minimize the influence of the ambient light changes, so that the head mouse was not affected by the change in external light source. In a comparison between the head mouse and the gazing tracking mouse (Quick Glance), the above method resulted about 21% higher score on the clicking event experiment called "20 clicks", about 25% higher on the dasher experiment, and about 37% higher on on-screen keyboard test respectively, which concludes that the proposed head mouse has better performance than the standard mouse system.

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Hand gesture recognition for player control

  • Shi, Lan Yan;Kim, Jin-Gyu;Yeom, Dong-Hae;Joo, Young-Hoon
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.1908-1909
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    • 2011
  • Hand gesture recognition has been widely used in virtual reality and HCI (Human-Computer-Interaction) system, which is challenging and interesting subject in the vision based area. The existing approaches for vision-driven interactive user interfaces resort to technologies such as head tracking, face and facial expression recognition, eye tracking and gesture recognition. The purpose of this paper is to combine the finite state machine (FSM) and the gesture recognition method, in other to control Windows Media Player, such as: play/pause, next, pervious, and volume up/down.

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View Point Tracking for Parallax Barrier Display Using a Low Cost 3D Imager

  • Wi, Sung-Min;Kim, Dong-Wook
    • Journal of the Korea Computer Industry Society
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    • v.9 no.3
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    • pp.105-114
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    • 2008
  • We present an eye tracking system using a low cost 3D CMOS imager for 3D displays that ensures a correct auto stereoscopic view of position- dependent stereoscopic 3D images. The tracker is capable of segmenting the foreground objects (viewer) from background objects using their relative distance from the camera. The tracker is a novel 3D CMOS Image Sensor based on Time of Flight (TOF) principle using innovating photon gating techniques. The basic feature incorporates real time depth imaging by capturing the shape of a light-pulse front as it is reflected from a three dimensional object. The basic architecture and main building blocks of a real time depth CMOS pixel are described. For this application, we use a stereoscopic type of display using parallax barrier elements that is described as well.

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Visual Modeling and Content-based Processing for Video Data Storage and Delivery

  • Hwang Jae-Jeong;Cho Sang-Gyu
    • Journal of information and communication convergence engineering
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    • v.3 no.1
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    • pp.56-61
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    • 2005
  • In this paper, we present a video rate control scheme for storage and delivery in which the time-varying viewing interests are controlled by human gaze. To track the gaze, the pupil's movement is detected using the three-step process : detecting face region, eye region, and pupil point. To control bit rates, the quantization parameter (QP) is changed by considering the static parameters, the video object priority derived from the pupil tracking, the target PSNR, and the weighted distortion value of the coder. As results, we achieved human interfaced visual model and corresponding region-of-interest rate control system.

Face Tracking Using Face Feature and Color Information (색상과 얼굴 특징 정보를 이용한 얼굴 추적)

  • Lee, Kyong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.167-174
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    • 2013
  • TIn this paper, we find the face in color images and the ability to track the face was implemented. Face tracking is the work to find face regions in the image using the functions of the computer system and this function is a necessary for the robot. But such as extracting skin color in the image face tracking can not be performed. Because face in image varies according to the condition such as light conditions, facial expressions condition. In this paper, we use the skin color pixel extraction function added lighting compensation function and the entire processing system was implemented, include performing finding the features of eyes, nose, mouth are confirmed as face. Lighting compensation function is a adjusted sine function and although the result is not suitable for human vision, the function showed about 4% improvement. Face features are detected by amplifying, reducing the value and make a comparison between the represented image. The eye and nose position, lips are detected. Face tracking efficiency was good.