• Title/Summary/Keyword: eye-tracking method

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Improving Eye-gaze Mouse System Using Mouth Open Detection and Pop Up Menu (입 벌림 인식과 팝업 메뉴를 이용한 시선추적 마우스 시스템 성능 개선)

  • Byeon, Ju Yeong;Jung, Keechul
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1454-1463
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    • 2020
  • An important factor in eye-tracking PC interface for general paralyzed patients is the implementation of the mouse interface, for manipulating the GUI. With a successfully implemented mouse interface, users can generate mouse events exactly at the point of their choosing. However, it is difficult to define this interaction in the eye-tracking interface. This problem has been defined as the Midas touch problem and has been a major focus of eye-tracking research. There have been many attempts to solve this problem using blink, voice input, etc. However, it was not suitable for general paralyzed patients because some of them cannot wink or speak. In this paper, we propose a mouth-pop-up, eye-tracking mouse interface that solves the Midas touch problem as well as becoming a suitable interface for general paralyzed patients using a common RGB camera. The interface presented in this paper implements a mouse interface that detects the opening and closing of the mouth to activate a pop-up menu that the user can select the mouse event. After implementation, a performance experiment was conducted. As a result, we found that the number of malfunctions and the time to perform tasks were reduced compared to the existing method.

Technology Development for Non-Contact Interface of Multi-Region Classifier based on Context-Aware (상황 인식 기반 다중 영역 분류기 비접촉 인터페이스기술 개발)

  • Jin, Songguo;Rhee, Phill-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.6
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    • pp.175-182
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    • 2020
  • The non-contact eye tracking is a nonintrusive human-computer interface providing hands-free communications for people with severe disabilities. Recently. it is expected to do an important role in non-contact systems due to the recent coronavirus COVID-19, etc. This paper proposes a novel approach for an eye mouse using an eye tracking method based on a context-aware based AdaBoost multi-region classifier and ASSL algorithm. The conventional AdaBoost algorithm, however, cannot provide sufficiently reliable performance in face tracking for eye cursor pointing estimation, because it cannot take advantage of the spatial context relations among facial features. Therefore, we propose the eye-region context based AdaBoost multiple classifier for the efficient non-contact gaze tracking and mouse implementation. The proposed method detects, tracks, and aggregates various eye features to evaluate the gaze and adjusts active and semi-supervised learning based on the on-screen cursor. The proposed system has been successfully employed in eye location, and it can also be used to detect and track eye features. This system controls the computer cursor along the user's gaze and it was postprocessing by applying Gaussian modeling to prevent shaking during the real-time tracking using Kalman filter. In this system, target objects were randomly generated and the eye tracking performance was analyzed according to the Fits law in real time. It is expected that the utilization of non-contact interfaces.

Real Time System Realization for Binocular Eyeball Tracking Screen Cursor

  • Ryu Kwang-Ryol;Chai Duck-Hyun;Sclabassi Robert J.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.841-846
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    • 2006
  • A real time system realization for binocular eyeball tracking cursor on the computer monitor screen is presented in the paper. The processing for searching iris and tracking the cursor are that a facial is acquired by the small CCD camera, convert it into binary image, search for the eye two using the five region mask method in the eye surroundings and the side four points diagonal positioning method is searched the each iris. The tracking cursor is matched by measuring the iris central moving position, The cursor controlling is achieved by comparing two related distances between the iris maximum moving and the cursor moving to calculate the moving stance from gazing position and screen. The experimental result are obtained by examining some adults person on the system.

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Real-Time Eye Detection and Tracking Under Various Light Conditions (다양한 조명하에서 실시간 눈 검출 및 추적)

  • 박호식;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.2
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    • pp.456-463
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    • 2004
  • Non-intrusive methods based on active remote IR illumination for eye tracking is important for many applications of vision-based man-machine interaction. One problem that has plagued those methods is their sensitivity to lighting condition change. This tends to significantly limit their scope of application. In this paper, we present a new real-time eye detection and tacking methodology that works under variable and realistic lighting conditions. Based on combining the bright-Pupil effect resulted from IR light and the conventional appearance-based object recognition technique, our method can robustly track eyes when the pupils ale not very bright due to significant external illumination interferences. The appearance model is incorporated in both eyes detection and tacking via the use of support vector machine and the mean shift tracking. Additional improvement is achieved from modifying the image acquisition apparatus including the illuminator and the camera.

Developing Head/Eye Tracking System and Sync Verification (헤드/아이 통합 트랙커 개발 및 통합 성능 검증)

  • Kim, Jeong-Ho;Lee, Dae-Woo;Heo, Se-Jong;Park, Chan-Gook;Baek, Kwang-Yul;Bang, Hyo-Choong
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.1
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    • pp.90-95
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    • 2010
  • This paper describes the development of integrated head and eye tracker system. Vision based head tracker is performed and it has 7mm error in 300mm translation. The epi-polar method and point matching are used for determining a position of head and rotational degree. High brightness LEDs are installed on helmet and the installed pattern is very important to match the points of stereo system. Eye tracker also uses LED for constant illumination. A Position of gazed object(3m distance) is determined by pupil tracking and eye tracker has 1~5 pixel error. Integration of result data of each tracking system is important. RS-232C communication is applied to integrated system and triggering signal is used for synchronization.

Eye Tracking Using Neural Network and Mean-shift (신경망과 Mean-shift를 이용한 눈 추적)

  • Kang, Sin-Kuk;Kim, Kyung-Tai;Shin, Yun-Hee;Kim, Na-Yeon;Kim, Eun-Yi
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.1
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    • pp.56-63
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    • 2007
  • In this paper, an eye tracking method is presented using a neural network (NN) and mean-shift algorithm that can accurately detect and track user's eyes under the cluttered background. In the proposed method, to deal with the rigid head motion, the facial region is first obtained using skin-color model and con-nected-component analysis. Thereafter the eye regions are localized using neural network (NN)-based tex-ture classifier that discriminates the facial region into eye class and non-eye class, which enables our method to accurately detect users' eyes even if they put on glasses. Once the eye region is localized, they are continuously and correctly tracking by mean-shift algorithm. To assess the validity of the proposed method, it is applied to the interface system using eye movement and is tested with a group of 25 users through playing a 'aligns games.' The results show that the system process more than 30 frames/sec on PC for the $320{\times}240$ size input image and supply a user-friendly and convenient access to a computer in real-time operation.

Communication Support System for ALS Patient Based on Text Input Interface Using Eye Tracking and Deep Learning Based Sound Synthesi (눈동자 추적 기반 입력 및 딥러닝 기반 음성 합성을 적용한 루게릭 환자 의사소통 지원 시스템)

  • Park Hyunjoo;Jeong Seungdo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.20 no.2
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    • pp.27-36
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    • 2024
  • Accidents or disease can lead to acquired voice dysphonia. In this case, we propose a new input interface based on eye movements to facilitate communication for patients. Unlike the existing method that presents the English alphabet as it is, we reorganized the layout of the alphabet to support the Korean alphabet and designed it so that patients can enter words by themselves using only eye movements, gaze, and blinking. The proposed interface not only reduces fatigue by minimizing eye movements, but also allows for easy and quick input through an intuitive arrangement. For natural communication, we also implemented a system that allows patients who are unable to speak to communicate with their own voice. The system works by tracking eye movements to record what the patient is trying to say, then using Glow-TTS and Multi-band MelGAN to reconstruct their own voice using the learned voice to output sound.

Research on Virtual Simulator Sickness Using Field of View Restrictor According to Human Factor levels (FOV Restrictor를 활용한 가상 멀미 저감 요소 기술연구)

  • Kim, Chang-seop;Kim, So-Yeon;Kim, Kwanguk
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.49-59
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    • 2018
  • Simulator sickness is one of the important side effect of virtual reality. Simulator sickness is influenced by various factors, and field of view (FOV) is one of them. The FOV is a viewing angle limited by the screen, and when the FOV is reduced, the simulator sickness is reduced, and the presence is lowered. Previous study developed a Dynamic FOV Restrictor (Center-fixed FOV Restrictor) to reduce simulator sickness while maintaining presence. It is a method that limits the FOV dynamically by reflecting the speed and angular velocity of the avatar. We also developed Eye-tracking Based Dynamic FOV Restrictor (Eye-tracking FOV Restrictor) by adding head rotations and eye movements. This study attempts to compare the simulator sickness and the presence of the No FOV Restrictor condition, the Center-fixed FOV Restrictor condition, and the Eye-tracking FOV Restrictor condition. The results showed that the simulator sickness of the Center-fixed FOV Restrictor condition is significantly lower than other two conditions. The results also showed that there were no significant differences in presence in three conditions. The interpretations and limitations of this study are discussed in this paper.

A Study on Eye Tracking Techniques using Wearable Devices (웨어러블향(向) 시선추적 기법에 관한 연구)

  • Jaehyuck Jang;Jiu Jung;Junghoon Park
    • Smart Media Journal
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    • v.12 no.3
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    • pp.19-29
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    • 2023
  • The eye tracking technology is widespread all around the society, and is demonstrating great performances in both preciseness and convenience. Hereby we can glimpse new possibility of an interface's conduct without screen-touching. This technology can become a new way of conversation for those including but not limited to the patients suffering from Lou Gehrig's disease, who are paralyzed each part by part of the body and finally cannot help but only moving eyes. Formerly in that case, the patients were given nothing to do but waiting for the death, even being unable to communicate with there families. A new interface that harnesses eyes as a new means of communication, although it conveys great difficulty, can be helpful for them. There surely are some eye tracking systems and equipment for their exclusive uses on the market. Notwithstanding, several obstacles including the complexity of operation and their high prices of over 12 million won($9,300) are hindering universal supply to people and coverage for the patients. Therefore, this paper suggests wearable-type eye tracking device that can support minorities and vulnerable people and be occupied inexpensively and study eye tracking method in order to maximize the possibility of future development across the world, finally proposing the way of designing and developing a brought-down costed eye tracking system based on high-efficient wearable device.

A Development of Video Monitoring System on Real Time (실시간 영상감시 시스템 개발)

  • Cho, Hyun-Seob
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.2
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    • pp.240-244
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    • 2007
  • Non-intrusive methods based on active remote IR illumination fur eye tracking is important for many applications of vision-based man-machine interaction. One problem that has plagued those methods is their sensitivity to lighting condition change. This tends to significantly limit their scope of application. In this paper, we present a new real-time eye detection and tracking methodology that works under variable and realistic lighting conditions. Based on combining the bright-pupil effect resulted from IR light and the conventional appearance-based object recognition technique, our method can robustly track eyes when the pupils are not very bright due to significant external illumination interferences. The appearance model is incorporated in both eyes detection and tracking via the use of support vector machine and the mean shift tracking. Additional improvement is achieved from modifying the image acquisition apparatus including the illuminator and the camera.

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