• 제목/요약/키워드: expression of emotions

검색결과 328건 처리시간 0.023초

예술과 테크놀러지를 활용한 유희적 공간에서의 미적 경험에 관한 연구 (A Study on the Aesthetic Experience in the Playful Space using Art and Technology)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.61-69
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    • 2013
  • The conventional boundaries between art and technology are being torn down by the development of science in the 21st century. It is fulfilling the convergence to emphasize two-way communication. This research is to study the aesthetic experience of the space design which appeared in the playful space of art and technology. The purpose of this study is to analyze the expression and characteristics of the art and technology applied for the playful space, to present the intrinsic value of aesthetic experience, and finally to focus on the necessity of aesthetic experience in modern society. In the Playful space of art and technology, research methods and settings of the range to study the aesthetic experience are as follows: First, establish a theoretical consideration about the concept and characteristics of the aesthetic experience, based on Philosophical theories. Second, analyze the meaning of art and the expression elements and characteristics by using technology. Third, discuss the concept of play and features of aesthetic experience in the playful space. Fourth, investigate analysis of the case studies, focused on the architecture and space design announced through the media recently. Finally, proposes the value for the applicability of aesthetic experience that appears playful space works affect us. I saw the aesthetic experience that appears playful space independent reaction and lead to behavioral changes and physical experience to maximize the effectiveness of participation. and it is to maximize a pleasurable experience, while increasing the commitment to participate in the space. Expressions using art and technology are activated by stimulation of the emotional experience, creating a new aesthetic experience. In the modern, the new environment is being created by the convergence of art and technology and it stimulates the imagination of art. Also, it has been newly regulated the meaning of human emotions and consciousness in the new space, surrounded by technology.

현대패션에 나타난 아시안룩의 비구조적 조형성 (Non-structural Characteristics of Asian Looks in Modern Fashion)

  • 임지아;김민자
    • 복식
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    • 제60권6호
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    • pp.1-10
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    • 2010
  • The cultures and traditions of Asia has the roots so deep and it is the origin of inspiration. Therefore, it is easy to find a different inspiration when designing, expecially for Western designers who are seeking European tradition and its comparison. The most distinctive feature of the Asian look is non-structural and has no clear form close to the structure of the body or mathematical ratio, but is steric with 2-Dimensional planed textiles, and has a flexible, non-structural formative characteristic related to the movable body. This is base on the vision of the universe that regards the parts as the whole. From this research, generally studying about the Asian look and its non-structural formative characteristics. The study looked closely into the aesthetic value of non-structural formative characteristics formation, with basis on the large dress regulation system of the western reasoning and rationalism and mechanism. At first, my study pointed on the dressing functionalism or Neo-classism considering emotions, Anti-Western aspect observing surrealism dressing and expressionism dressing. Second, with men and women showing similar outer shape without the equivalent element such from wearing a corset, the sexism is abolished. Finally, the designers’ inner intention of art is being delivered, from the aspect that the expression of art, size and no waste of fabric shows effort of communicating with the world, giving value to the possibility of continuance.

포스트 디지털 시대의 퍼놀로지 패션 디자인에 관한 연구 - 내적 의미와 외적 표현을 중심으로 - (A Study on the Funology of Fashion Design in the Post-digital Age - With a Focus on Internal Meanings and External Expressions -)

  • 나현신
    • 복식
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    • 제58권4호
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    • pp.47-57
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    • 2008
  • Funology is a compound word with fun and technology which means the products or activity carrying fun and technology at the same time. This is one of the key words that can explain the culture of post-digital generation amongst the post-digital age. The purpose of this study was to provide the creative ideas to develop the fashion designs showing funology concept for the 21st century. As a background of funology trend, general ideas about the post-digital age and the post-digital generation were reviewed. First, funology designs among the industrial products and the funology concepts in the advertisement were examined. And the ways of expression and the meanings of funology fashion designs were extracted by analyzing funology fashion between 2000 S/S and 2008 F/W. The external expression ways of funology fashion in the post-digital age were as follows: parody of popular images, inharmony by the exaggeration or transformation, trompe l'oeil, mixture of the styles shown in the children's wear and the objects of children, patterns with childlike or animation characters, and the graffiti art. The internal meanings contained in the funology fashion were 1) fantasm showing surrealistic funology that was based on the people's pursue of fantasy free from the everyday's severe routine 2) memorism showing nostalgic funology that was based on the pursue of vanishing fear of reality and going back to the childhood. To sum up, fashions showing funology were expressed in various ways in the post-digital age. This will provide the great inspirations for creating the new coming fashions and efficient healing contents for the cold-hearted emotions of nowaday's people.

이미지 스케일에 따른 트랜드 중심의 실내디자인 표현어휘 연구 - 2008~09년도 국제박람회를 중심으로 - (A Study on the Interior Design representation-language from image scale of Trend - Focused on 2008~09 international Fair -)

  • 신동관;한영호
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.112-120
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    • 2010
  • Generally, Interior design understood as shapes, lines, spaces, tones, quality, and principal. And people research these with a study of formative approach. The six elements of above categories are basis of expansion for the various designs. In this study, the represented design language is extracted by the basic 6 stages and re-divided into classes. This study presented by the Kobayashi-scale image of the current trends in the assignment to examine the cultural, functional, sensory vocabulary, three elements were classified by the assignment about 2008~2009 international fair by trend and design direction for the image. If we look into the categorized format of the design, it reflects mixed culture with emotional approach and shows direction of design constantly. Especially, compared to the year 2008, the design of year 2009 has tendency as an emotional translator regarding the verbal expression. In other words, it becomes more concrete to express the design of emotions for human beings. In addition, design shows detail of its flow with outcomes of past leading trend which was re-created shape. On the other hand, undeveloped cultures such as folk, historical, and unique cultures attract design leaders as it is. This research would make good relationship between designers and customers regarding the newly started international trend of design. Hereby I research with the method to reclassify the image of vocabulary from the image scale extract. It remains as a task to resolve ambiguous, complex and neutral expression for better understanding and definite analysis method to the public.

Expression of the serotonin 1A receptor in the horse brain

  • Yeonju Choi;Minjung Yoon
    • 한국동물생명공학회지
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    • 제38권2호
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    • pp.77-83
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    • 2023
  • Background: Serotonin receptors can be divided into seven different families with various subtypes. The serotonin 1A (5-HT1A) receptor is one of the most abundant subtypes in animal brains. The expression of 5-HT1A receptors in the brain has been reported in various animals but has not been studied in horses. The 5-HT1A receptor functions related to emotions and behaviors, thus it is important to understand the functional effects and distribution of 5-HT1A receptors in horses to better understand horse behavior and its associated mechanism. Methods: Brain samples from seven different regions, which were the frontal, central, and posterior cerebral cortices, cerebellar cortex and medulla, thalamus, and hypothalamus, were collected from six horses. Western blot analysis was performed to validate the cross-reactivity of rabbit anti-5-HT1A receptor antibody in horse samples. Immunofluorescence was performed to evaluate the localization of 5-HT1A receptors in the brains. Results: The protein bands of 5-HT1A receptor appeared at approximately 50 kDa in the frontal, central, and posterior cerebral cortices, cerebellar cortex, thalamus, and hypothalamus. In contrast, no band was observed in the cerebellar medulla. Immunofluorescence analysis showed that the cytoplasm of neurons in the cerebral cortices, thalamus, and hypothalamus were immunostained for 5-HT1A receptors. In the cerebellar cortex, 5-HT1A was localized in the cytoplasm of Purkinje cells. Conclusions: In conclusion, the study suggests that 5-HT and 5-HT1A receptor systems may play important roles in the central nervous system of horses, based on the widespread distribution of the receptors in the horse brain.

옻칠과 포셀린150 페인팅의 금속 표면 색상 비교 연구 (Comparative study of the Color of Ottchil and Porcelaine150 Painting of Metal Surfaces)

  • 노영란;최윤정
    • 한국콘텐츠학회논문지
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    • 제16권7호
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    • pp.659-666
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    • 2016
  • 현대 사회에서 색채가 인간에게 미치는 영향은 정신적 심리적 측면에서 중요한 요소로 나타나고 있다. 색채는 시지각적으로 인간의 마음에 일어나는 감정과 정서를 연출하여 메마른 감성을 치유하며, 환경은 표현된 색채에 따라 삶의 가치를 높여 주는 역할을 한다. 본 연구에서는 금속의 단조로운 색채표현을 해소하기 위한 측면으로 금속 장신구에 옻칠과 포슬린150물감을 사용하여 표현하는 방법을 응용시켜 다양한 색채변화를 나타내었다. 옻칠과 포슬린150물감의 금속시편을 제작하고 비교 분석하여 장 단점의 결과로 도출하였다. 장점은 이를 접목하는 방법은 금속 색채표현의 일반적인 방법에 비해 색채효과를 다양하게 표현할 수 있었고, 표면 코팅 역할을 하므로 기물의 변색을 방지하여 가변적 문제점을 보완해 줄 수 있었다. 단점은 옻칠은 체질에 따른 옻오름 현상이 나타나고, 포슬린150페인팅은 화학성분으로 식기류에 사용하면 건강에 해로울 수 있다. 이를 참고하여 작품에 적용하여 예술성과 실용성 구현에 기여하고자 한다.

감정노동자의 애착과 정서표현 양가성 관계에서 대인관계문제의 매개효과 (The Mediation Effect of the Interpersonal Relationship Between Attachment and Ambivalence emotion of Emotional Workers)

  • 강성주
    • 디지털융복합연구
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    • 제17권11호
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    • pp.137-147
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    • 2019
  • 본 연구에서는 감정노동자를 대상으로 성인애착유형과 정서표현 양가성 간의 관계에서 대인관계문제의 매개역할을 확인하였다. 연구대상은 수도권 5개시에 거주하고 있는 감정노동자 327명이 통계에 사용되었다. 척도로는 성인애착척도(ECR-R), 한국판 정서표현 양가성 척도(AEQ-K), 대인관계문제(IIP)가 사용되었다. 통계분석을 통해 기술 통계, 상관관계 분석을 실행하였고, 매개효과 검증을 위해서는 다중회귀분석 후에 Sobel 검증을 하였다. 연구결과에서는 애착의 하위유형과, 정서표현 양가성, 대인관계 문제의 하위유형 간에 유의한 정적인 상관관계가 나타났고, 정서표현 양가성이 클수록 대인관계 문제 간 갈등이 크게 나타났다. 그리고 애착과 정서표현 양가성간 대인관계 문제의 매개 효과에서는 대인관계의 문제는 애착과 정서표현 양가성 간을 부분적으로 매개하는 것으로 나타났다. 이것은 감정노동자의 대인관계의 긴밀한 애착관계 형성에 대인관계 특성이 정서적 감정에 영향을 미치는 것을 알 수 있었다. 후속 연구에서는 기존 연구에서 부족한 점을 보완하여 연구범위를 확대할 것이다.

독서치유 수업사례 연구 -이청준의 「눈길」 중심으로- (A Case Study on the Bibliotherapy Class - Focusing on Lee Chung-joon's Snowy Road -)

  • 박해랑
    • 문화기술의 융합
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    • 제9권3호
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    • pp.305-310
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    • 2023
  • 본 연구는 이청준 소설 「눈길」을 통한 독서치유의 수업사례이다. 독서치유는 독서를 통한 동일화, 카타르시스, 표출, 통찰, 적용과정을 거쳐 진행된다. 연구를 통해 학생들은 소설 속 인물의 상황을 객관적으로 살펴보고, 이를 자신의 상황과 비교해서 바라보게 된다. 학생들은 소설 속 인물의 상황을 평가하고, '내가 만약 소설 속인물이라면 어떻게 할 것인지'에 대한 답을 통해 소설 속 인물의 다양한 삶의 입장을 경험하고, 자신은 그들의 삶과 다르게 살아갈 것이라는 자신의 의지를 표출한다. 그러면서 나와 부모님과의 관계를 들여다보고, 문제가 있는지, 있으면 어떻게 해결해나갈 것인지에 대해 진지하게 고민해본다. 이러한 과정을 통해 학생들은 자신의 감정과 문제의 상황을 살펴보고 해결할 수 있는 방법을 구체적으로 제시하게 된다. 결국 독서를 통해 학생들의 상처받은 감정은 일정부분 혹은 충분히 치유될 수 있는 것이다. 이 연구를 통해 독서치유의 방법이 좀더 구체화되고, 긍정적인 방향으로 발전하기를 기대한다.

감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현 (Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human)

  • 김기락;연희연;은태영;정문열
    • 한국컴퓨터그래픽스학회논문지
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    • 제28권3호
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    • pp.23-29
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    • 2022
  • 가상인간은 가상공간(가상 현실, 혼합 현실, 메타버스 등)에서 Unity와 같은 3D Engine 전용 모델링 도구로 구현된다. 실제 사람과 유사한 외모, 목소리, 표정이나 행동 등을 구현하기 위해 다양한 가상인간 모델링 도구가 도입되었고, 어느 정도 수준까지 인간과 의사소통이 가능한 가상인간을 구현할 수 있게 되었다. 하지만, 지금까지의 가상인간 의사소통 방식은 대부분 텍스트 혹은 스피치만을 사용하는 단일모달에 머물러 있다. 최근 AI 기술이 발전함에 따라 가상인간의 의사소통 방식은 과거 기계 중심의 텍스트 기반 시스템에서 인간 중심의 자연스러운 멀티모달 의사소통 방식으로 변화할 수 있게 되었다. 본 논문에서는 다양한 대화 데이터셋으로 미세조정한 인공신경망을 사용해 사용자와 자연스럽게 대화 할 수 있는 가상인간을 구현하고, 해당 가상인간이 생성하는 문장의 감정값을 분석하여 이에 맞는 표정을 발화 중에 나타내는 시스템을 구현하여 사용자와 가상인간 간의 실시간 멀티모달 대화가 가능하게 하였다.

Effects of LED on Emotion-Like Feedback of a Single-Eyed Spherical Robot

  • Onchi, Eiji;Cornet, Natanya;Lee, SeungHee
    • 감성과학
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    • 제24권3호
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    • pp.115-124
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    • 2021
  • Non-verbal communication is important in human interaction. It provides a layer of information that complements the message being transmitted. This type of information is not limited to human speakers. In human-robot communication, increasing the animacy of the robotic agent-by using non-verbal cues-can aid the expression of abstract concepts such as emotions. Considering the physical limitations of artificial agents, robots can use light and movement to express equivalent emotional feedback. This study analyzes the effects of LED and motion animation of a spherical robot on the emotion being expressed by the robot. A within-subjects experiment was conducted at the University of Tsukuba where participants were asked to rate 28 video samples of a robot interacting with a person. The robot displayed different motions with and without light animations. The results indicated that adding LED animations changes the emotional impression of the robot for valence, arousal, and dominance dimensions. Furthermore, people associated various situations according to the robot's behavior. These stimuli can be used to modulate the intensity of the emotion being expressed and enhance the interaction experience. This paper facilitates the possibility of designing more affective robots in the future, using simple feedback.