• Title/Summary/Keyword: experience world

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A Qualitative Study on Interpersonal Relationships of Patients with Facial Burn Injuries: Phenomenological Study (안면화상환자의 대인관계 경험: 현상학적 연구)

  • Kil, Myungsook;Lee, Yongmi
    • Journal of Korean Academy of Nursing
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    • v.49 no.3
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    • pp.263-273
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    • 2019
  • Purpose: The purpose of the study was to explore the experience of patients with facial burn injuries regarding their interpersonal relationships. Methods: The phenomenological research method was used. Participants of the study consisted of five males and three females. Data were collected through individual in-depth interviews from November, 2014 to February, 2015 and analyzed using Colaizzi's method. Results: Five theme clusters were extracted that described patients' experiences. They are "being a lonely foreigner," "closing my mind toward the world," "hiding hurt feelings," "companion of my face," and "communicating with the world". Conclusion: The results of this study provide a deep understanding and insight into the experience of interpersonal relationships among facial burn patients. The development of a comprehensive program including physical, psychological, and social aspects is recommended to address the problems facial burn patients encounter in interpersonal relationships and to facilitate interaction.

The Economic Cooperation of Korea, China and Japan & the Advance to China in Automobile industry. (한중일 경제협력과 자동차 산업의 중국 진출방향)

  • Kim dong-ki;Shin yong ha
    • Proceedings of the Society of Korea Industrial and System Engineering Conference
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    • 2002.05a
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    • pp.217-226
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    • 2002
  • Under the sudden change of competitive environment, the economic cooperation as a part of survival strategy is being a big issue among countries. There was much discussion based on the geological adjacency as well as cultural homogeneity regarding the economic cooperation of three countries, Korea, China, Japan. It has been also known that major trade countries of the world concluded the treaty of region trade, then extended the number of export, and drew a success in foreign direct investment. Resent automobile industry is being ran by the center of America, Europe and Japan. Korea only has a successful experience of restoration of automobile industry in the half of a century after his beginning. It is true that China is trying to do best to raise his automobile industry. Also Japan is a leading automobile country guiding automobile industry all over the world. It can be considered that Korea will play a major role in the three countries' automobile industry based on Japanese demonstrated technology, Chinese resources, market and experience with their economic cooperation. Therefore it is expected that a big result will be achieved throughout such a role play of each country. This paper has a purpose to light up the distinctive quality and the present condition of each country in automobile Industry, and to promote the foundation of three countries' economic cooperation. It is convinced that the economic cooperation of three countries, Korea, China and Japan in automobile industry, will play a great role in the world automobile market.

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A Study on the Production Plan for Reducing Cybersickness in Virtual Reality Game (가상현실 게임의 사이버 멀미 감소를 위한 연출 방안에 관한 연구)

  • Jung, Seah;Kim, Hongyoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.113-123
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    • 2017
  • Virtual reality technology is recognized as a next-generation technology and can create realistic environments like the real world and reproduce sensory experiences. And it is a cutting-edge technology that allows humans to experience the same real-world experience in a virtual world by computing the five senses with computers. Also Virtual reality is a technology that has the advantage of experiencing reality in cyberspace and is applied to content such as movies and games. However, many users who use virtual reality can feel cybersickness. And it especially in virtual reality games. This is an important issue for the virtual reality game industry to be resolved. Main symptoms of cyberscickness include dizziness, headache, and vomiting. Existing motion sickness and symptoms are similar, but the cause of cybersickness is different from traditional sickness. Therefore, this study uses virtual reality games and data from various organizations to determine the causes of cybersickness. Also, it intends to contribute to the development of the virtual reality game industry by presenting methods to supplement these problems.

A New Effective SAP ERP Education Approach Through The Development of Educational Virtual Company (SAP ERP 시스템 교육을 위한 교육용 가상기업 구현 전략)

  • Kim, Yeong-Real
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.1
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    • pp.49-58
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    • 2011
  • Among the various ERP solutions, SAP R/3 solution has been chosen because SAP system follows global standard processes which include most of business solutions for various industries. The ERP education is limited by learning theory only and they are not sufficient for understanding wide scale of business processes. Real world scenarios with hands on experience approach will be the core aspect of this article. As per real world scenarios, "ChungBuk Motors. Corp." has been created and students are asked to create the organization structure and the procurement process for this virtual enterprise. As a result, students attending this class showed better understanding of overall ERP system comparing to the students attended other ERP classes. The hands-on experience with real-world scenarios proved that it is most practical and efficient solution for educating ERP system.

Banco do Brasil - Individual Entity Customer Satisfaction with the Digital Relationship Model

  • Mattana, Fabiano;Maldaner, Luis Felipe;Vaccaro, Guilherme Luis Roeche;Mattana, Luciano
    • World Technopolis Review
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    • v.8 no.2
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    • pp.120-134
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    • 2019
  • The main objective of this study was to investigate the customer's satisfaction level with the digital relationship model of Banco do Brasil Exclusive Business Offices situated in Rio Grande do Sul. Banco do Brasil is one of the largest Brazilian and global financial institutions and conducted a restructuring customer's relationship model since 2015, creating new specific service structures for certain segments, among them exclusive offices. This research had a qualitative step with an internal documentary analysis about the company and a semi-structured interview with manager's offices, in order to check the strategy and the foundations of business model, as well as identify perceptions and the difficulties in implementing this new structure. The quantitative step held the findings about customer satisfaction level in relation to the quality of services provided by offices, through an electronic survey based on the Servqual Scale developed by Parasuraman et al. (1988), which measures the difference between customer's expectations and perception in five dimensions: tangibility, reliability, understanding, safety and empathy. The results shown that Banco do Brasil customers' are satisfied with services offered through the digital model and the new business structure, in which is offered a humanized service together with the best technology. It was found, also, that digital probably would not replace the physical world, but they complement one another. Digital offices and physical agencies will coexist, improving value proposition delivery and better customers experience, satisfy them and build their loyalty.

The distinctive characteristic of homesickness in and the mean of the distinctive characteristic (<연행가>에 나타난 객수(客愁)의 특징과 그 의미 -『국역 연행록선집』에 수록된 연행록과의 대비를 중심으로-)

  • Jeong, Han-gi
    • Journal of Korean Classical Literature and Education
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    • no.16
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    • pp.237-272
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    • 2008
  • In this thesis I aim at investigating at the distinctive characteristic of homesickness in written by Hong sun-hag and the mean of the distinctive characteristic. The result as follow. The aspect of homesickness in the Yeonhaengnok : The first, the traveler express the reason that cause the homesickness. The reason that cause the homesickness is various. The second, the traveler express the emotional conflict between worry about the family and ambition of travel in Yeonhaengsanmun. The third, the traveler express the reason that cause the homesickness and yearn for his home. The traveler express the individual experience connected with the family in Yeonhaengsanmun, the universal experience connected with the family in Yeonhaenghansi. The distinctive characteristic of homesickness in the and the mean of the distinctive characteristic : The first, the aspect of homesickness in the is all aspect of homesickness. The author of synthesizes homesickness. The second, the scenery rouse the traveler' homesickness and the traveler expresses homesickness by the empathy to the scenery. The mean of expressing by the scenery is that the expression succeed the 17th century Yeonhaenggasa. The third, the traveler concretely expresses his inner world. The mean of concretely expressing the inner world is that the expression is related to the realism of expressing the inner world.

A Study of MMOPRG Background Story based on Fantasy Theory (환상의 범주에 따른 MMORPG의 세계관 연구)

  • Ahn, Jin-Kyoung;Lyou, Chul-Gyun
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.349-356
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    • 2008
  • MMORPG which offers a utopian world that includes a different rule from the real to satisfy players' needs for escape from the real world has changed. In these days, MMORPGs which have a unique world than middle-age fantasy have appeared as a new experience field. This paper compares MMORPGs have a middle-aged fantasy background story like J.R.R. Tolkein with another types bases on fantasy theory and presents difference.

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The Wireless World Research Forum(WWRF) Towards Systems Beyond 3G

  • Mohr, Werner
    • Information and Communications Magazine
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    • v.19 no.7
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    • pp.56-71
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    • 2002
  • Third generation mobile radio systems (3G) are currently being deployed in different regions of the world. Future systems beyond 3G are already under discussion in international bodies and forums such as ITU, WWRF and R&D programs of the European Union and in other regions. These systems will determine the research and standardization activities in mobile and wireless communication in the next years. Based on the experience of 3G future systems will be developed mainly from the user perspective with respect to potential services and applications including traffic demands. Therefore, the Wireless World Research Forum (WWRF) was launched in 2001 as a global and open initiative of manufacturers, network operators, SMEs, R&D centers and the academic domain. WWRF is focused on the vision of such systems the Wireless World - and potential key technologies. This paper describes the international context of activities on systems beyond third generation, the goals, objectives and structure of WWRF, the user perspective as the starting point for a future system design and the key enabling technologies for the Wireless World.

Some (Re)views on ELT Research: With Reference to World Englishes and/or English Lingua Franca

  • Cho, Myongwon
    • Korean Journal of English Language and Linguistics
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    • v.2 no.1
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    • pp.123-147
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    • 2002
  • As far as the recent ELT research concerned, it seems to have been no hot ‘theoretical’ issues, but ‘practical’ ones in general: e.g., learners and learning, components of proficiency, correlates of L2 learning, etc. This paper focuses on the theme given above, with a special reference to the sub-title: specifically, 1) World English, world Englishes and world's lingua franca; 2) ENL, ESL and EFL; 3) Grammars, style manuals, dictionaries and media; 4) Pronunciation models: RP, BBC model and General American, Network Standard; 5) Lexical, grammatical variations and discourse grammars; 6) Beliefs and subjective theories in foreign language research; 7) Dilemma among radical, canonical and eclectic views. In conclusion, the author offers a modest proposal: we need to appeal to our own experience, intention, feeling and purpose, that is, our identity to express “our own selves” in our contexts toward the world anywhere, if not sounding authentic enough, but producing it plausibly well. It is time for us (with our ethno-cultural autonomy) to need to be complementary to and parallel with its native speakers' linguistic-cultural authenticity in terms of the broadest mutual understanding.

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