• Title/Summary/Keyword: experience world

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Phenomenological study on the Structure and Essence of Deviant Peer Experiences of the Teenagers (청소년의 비행또래에 대한 구조와 본질에 관한 현상학적 연구)

  • Chang, Jung-Yeon
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.211-226
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    • 2014
  • The purpose of this research is to reveal the essential meaning of deviant peer through Phenomenological approach method on experiences of the teenagers. For an in-depth understanding of the experience world of the teenagers, researcher sought the essential meaning structure about the four Life-world Existentials of constructing human's live-world. Data had been collected through the researcher, the participants' observation, field note, content analysis, as well as in-depth interview "With them. Based on an analytical process of hermeneutical phenomenology of van Manen, researcher analysed essential meanings of the data in light of the four Existential categories through separating thematic statement, decision of essential theme and rewriting. The structure of the deviant peer experienced by the teenagers has been analyzed by the hermeneutical phenomenology so as to extract 28 composition meanings, 30 phenomenon and 18 structure of experience. The results examined by each theme are as follows. This study demonstrates that essential meaning structure of the study participants in the world is the experience of boundary, alert'.

According to Sign Design of the Theme Park User Experience Research -Mainly with Analysis on 'Lotte-World' and 'Ever-Land'- (테마파크 사인 디자인의 사용자 경험 연구 -롯데월드와 에버랜드를 중심으로-)

  • Kim, Ha-Gyeong;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.401-406
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    • 2017
  • This study compares and analyzes the users' perspectives based on Sign Design, focusing on Lotte World and Ever-Land, which are representative theme parks, There is a purpose. Consider various design elements of sign design. And how they affect the user experience. First, theoretical backgrounds of theme park and sign design were examined through literature review, and the elements of sign design were compared and analyzed. Secondly, the questionnaire was reconstructed based on Peter Morville's Honeycomb Model. As a result, it was necessary to improve the accessibility and location of sign design. Based on this study, I hope that it will be used as a reference material to improve the user experience according to sign design in the future.

The Experience and Identity Negotiation of Women Soldiers in the Participation Process of the CISM Military World Games : A Critical Feminism Approach (세계군인체육대회 참가과정에서 여성군인의 경험과 정체성 교섭 : 비판적 페미니즘적 접근)

  • Kim, Yong Kyu;Kang, Yeong Gu;Chang, Ik Young
    • Journal of Digital Convergence
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    • v.16 no.6
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    • pp.437-447
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    • 2018
  • This study aims to understand the experience and identity negotiation of women soldiers in the process of participating in the CISM military world games. To do this, we selected three women soldiers who participated in the CISM military world games and conducted in-depth interviews. The data analyzed through the content analysis revealed the following results. The first are experiences from the athletic participation before entering the military. The Second is about the enlistment in the Army. The Third is about the Army life. The Fourth World Soldier Athletic competition participated in the instrument and process. The fifth is about after the Games.

Toddlers' Experience World through Play in the Nature-Friendly Outdoor Environment (자연친화적 실외 환경 놀이에서의 영아의 경험 세계)

  • Son, Won Kyoung;Jeon, Ju Young
    • Korean Journal of Childcare and Education
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    • v.7 no.3
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    • pp.143-164
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    • 2011
  • The purpose of this study was to examine toddlers' experienced world, which was shown in a play of the nature-friendly outdoor environment. Through this, the aim was to offer an opportunity of trying to seek a plan for activation in the nature-friendly outdoor play as for toddlers. This study targeted 9 toddlers between 22 months and 33 months who are attending S child care center where is located in Busan Metropolitan City, and was progressed with qualitative research method available for examining the in-depth significance of the phenomenon. A method of data collection was carried out the participatory observation and the in-depth interview. As a result of the study, the toddlers play experience in nature friendly outdoor environment provided special and various experience that can be limited in indoor at daycare center. First, toddlers were experiencing 'exploratory world of making a sense awakened.' Second, toddlers were experiencing 'communicative world of making emotion awakened.' Finally, on the early childhood education and the child-care education, a plan of offering enough time will need to be pursued now that toddlers can experience a play by being deeply immersed in nature, which is the space of free communication and the living sensational space, with escaping from the existing frame.

A Study on the Meaning and Methodology of Landscape Drawings in the Environmental Design (환경설계에서 경관드로잉의 의미와 방법론에 관한 연구)

  • 변찬우
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.4
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    • pp.95-104
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    • 1999
  • The Landscape Drawing is the main medium for constructing better environment which provides human beings with a place for dwelling well, even though it has some limitations. To provide places for people's daily lives, by what measure do we design\ulcorner, by what measure do we give dimension\ulcorner, and how can we appropriately measure the place with drawing\ulcorner On any given site, of course, much has already happened, i.e, there is history. Any adequate interpretation of such a site should poetically take into account the present effects of its absent past. The findings to reveal the meaning and methodology of landscape drawings in the environmental design with a case study are as follows: (1) The value of landscape drawings is the poetic, artistic interpretation which we sense and bodily experience through the simultaneous exposure of the site's temporal, spatial, and tactile conditions. (2) The landscape drawing should represent the invisible (imaginary) world as well as the visible (physical) world. (3) There can be classified as two methods in representing the rich experience of a place: expression and notation. Expression is the abstract representation and do not have a direct relationship to construction due to its ambiguous and connotative structure. But notation is constructional due to it's purely objective symbol system which is obviously denotative structure. (4) Collage is a medium of specific act that can represent the complex layered phenomena and the rich experience of given site. (5) The landscape drawings represent not only topographical space which can be measured objectively, but also topic which can be cognized culturally.

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Constructivism : A Shifting Paradigm for Educational Practice in Information Society (정보화사회의 교육 패러다임으로서 구성주의 -본질과 교육적 적용-)

  • Hwang, Hee-Sook
    • Journal of Fisheries and Marine Sciences Education
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    • v.10 no.1
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    • pp.100-113
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    • 1998
  • The information society is characterized by rapidly increasing and changing information. Traditional models of learning and instruct on have emphasized forms of mastering the information in content domains. Storing information and being able to recall it has been central to formal education. But it is no longer possible to master content domains. This paper discusses constructivism as a shifting paradigm for educational research and practice in information society. Constructivism provides an alternative epistemological base to the objectivist tradition. Constructivism holds that there is a real world that we experience. However, the argument is that meaning is imposed on the world by us, rather than existing in the world independently of us. Meaning is seen as rooted in experience. The experience in which an idea is embedded is critical to the individual's understanding of that idea. From the constructivist perspective, learning is not a stimulus-response phenomenon. It requires self-regulation and the building of conceptual structures through reflection and abstraction. Problems are not solved by the retrieval of rote-learned right answers. The effective motivation to continue learning can be fostered by leading students to experience the pleasure that is inherent in solving problems chosen as one's own. Constructivism requires the change of the teacher's role from a knowledge transmitter to a coach or facilitator of student's understanding. Constructivist teachers inquire about students' understanding of concepts before sharing their own understandings of those concepts, and encourage students to engage in dialogue, both with them arid with one another. In Korea, the educational reform called open education has been spreading through out the country. There should be a paradigm shift in learning and instruction from objectivism to constructivism for better educational reform in Korea.

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Life Experience following Suicide Attempt among Middle-aged Men (중년남성의 자살시도 후 삶의 체험)

  • Chin, Eun-Young;Kim, Hyun Kyung
    • Journal of Korean Academy of Nursing
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    • v.46 no.2
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    • pp.215-225
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    • 2016
  • Purpose: This study was performed to identify the meaning of life experience following suicide attempt among middle-aged men. Methods: A qualitative research design was adopted using van Manen's hermeneutic phenomenological approach. The participants were six middle-aged men who had attempted suicide at least one time. Data were collected in 2013 through in-depth interviews. Individual interviews were recorded; and literary, art works and phenomenological literature were searched to identify the meaning of the experience. Results: The five essential themes of the life experience of middle-aged men who attempted suicide were 'Bitter reality confronted again', 'Anger buried deep inside', 'Broken family, inescapable fetters', 'Blocked relationships, closed world' and 'A step towards a new life'. Conclusion: The meaning of lived experience found in this study provides deep insight into the experience following suicide attempt in middle-aged men and crucial information to give directions to appropriate support and nursing interventions.

Blindness Experience of Family of Persons with Unilateral Acquired Blindness (일측 중도시각장애인과 가족의 체험연구)

  • Kim, Kyung Ran
    • Korean Parent-Child Health Journal
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    • v.18 no.2
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    • pp.47-57
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    • 2015
  • Purpose: The purpose of this study is to discover the nature from the life experience of a person with unilateral acquired blindness and his/her family after losing the eyesight and adapting in the environment and to find the meaning of life and how to solve the problem in psychosocial aspect. Methods: This study uses one of the qualitative research methods which explains how families with the unilateral acquired blind perceive blindness after experiencing it and observes how they signify it. starts with interest in lifestyles of individuals and their families and tries to understand the subjective existences of participants in accessible ways and draw the experiences after becoming one-side blind. It cyclically uses deductive verification process through inductive method and establishing hypothesis using materials. Results: According to the results of this study, unilateral acquired blindness studies, due to shattered life, they did not know what to do. Also, discomfort from struggling in a big tunnel and even will to live were found. trying to go out to the world, seeing the new world, and trying to encourage myself, strong attachment to life was shown to by saying, appeared. Each includes sub-topics such as feeling abandoned after confirmed the blindness, feeling disappointed to doctors, family, and friends, trying to live with hope, struggling in a tunnel with thinking how to live, closing the mind from the world, seeing outside the world in the midst of struggling, trying to forget the past with the will of life, having hope to live with care of family, and trying to keep the rest vision. Conclusion: Firstly, in nursing aspect for their adaptation, programs for disable people and nursing intervention focused on their families should be developed. Secondly, since it can be economic and psychological burden for their families and acquaintances, it is necessary to support the blind so that they can find fitted rehabilitation programs and come back to society. Thirdly, active participation of health care providers may influence social interest the improvement of national welfare policy for the unilateral acquired blind.

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Development of Virtual Science Experience Space(VSES) using Haptic Device (역감 제시 장치를 이용한 가상 과학 체험 공간 개발)

  • 김호정;류제하
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1044-1053
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    • 2003
  • A virtual science experience space(VSES) using virtual reality technology including haptic device is proposed to overcome limits which the existing science education has and to improve the effect of it. Four example scientific worlds such as Micro World, Friction World, Electromechanical World and Macro World are demonstrated by the developed VSES. Van der Waals forces in Micro World and Stick-Slip friction in Friction World, the principle of induction motor and power generator in Electromechanical World and Coriolis acceleration that is brought about by relative motion on the rotating coordinate are modeled mathematically based on physical principles. Emulation methods for haptic interface are suggested. The proposed VSES consists of haptic device, HMD or Crystal Eyes and a digital computer with stereoscopic graphics and GUI. The proposed system is believed to increase the realism and immersion for user.

Development of the Kimchi Experience Contents for Child Applied on Elementary School Science Experiments (초등과학실험활동을 적용한 아동용 김치 체험 콘텐츠 개발)

  • Choi, eun-ok;Kim, jea-hwan;Kim, eun-young
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.197-198
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    • 2013
  • 김치에 대한 올바른 이해와 김치 소비를 촉진하기 위해 관련 기관에서 체험 활동을 운영하고 있지만 주로 단순 김치 담그기 체험에 국한 되어 있어 대상별 특성을 고려한 체험 프로그램 개발이 필요하다. 미래 김치 소비의 주체인 아동들이 김치에 대한 긍정적 이미지와 친숙함을 갖게 하기 위해 김치와 과학 실험 활동을 융합한 체험 콘텐츠를 개발하였다.

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