• Title/Summary/Keyword: experience contents

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Study of User Reuse Intention for Gamified Interactive Movies upon Flow Experience

  • Han, Zhe;Lee, Hyun-Seok
    • Journal of Multimedia Information System
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    • v.7 no.4
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    • pp.281-293
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    • 2020
  • As Christine Daley suggested, "interaction-image" is considered to be typical in the age of "Cinema 3.0", which integrates the interactivity of game art and obscures the boundary between producers and customers. In this case, users are allowed to involve actively in the scene as "players" to manage the tempo of the story to some extent, it, thus, makes users pleased to watch interactive movies repeatedly for trying a diverse option to unlock more branch lines. Accordingly, this paper aims to analyze the contributory factors and effect mechanism of users' reuse intention for gamified interactive movies and offer specific concepts to improve the reuse intention from the interactive film production and operation perspectives. Upon integrating the Flow theory and Technology Acceptance Model (TAM) and separating the intrinsic and extrinsic motivations of key factors based on Stimulus-Organism-Response (S-O-R), the research builds an empirical analysis model for users' reuse intention with cognition, design, attitude emotional experience and conducts an empirical analysis on 425 pieces of valid sample data applying SPSS22 and Amos23. The results show that user satisfaction and flow experience impact users' reuse intention highly and perceived usefulness, perceived ease of use, perceived enjoyment, remote perception, interactivity, and flow experience have significant positive influence on user satisfaction experience.

Notre-Dame de Paris's Performance.experience contents - Current status of OSMU(OSMD) ${\rightarrow}$ MSMU.ASMD ("노트르담 드 파리"공연.체험콘텐츠의 OSMU(OSMD) ${\rightarrow}$ MSMU.ASMD 현황분석)

  • Cha, Young-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.315-316
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    • 2014
  • "노트르담 드 파리"는 다양한 장르의 원전이 되고 있다. 그 중 뮤지컬, 발레, 피겨스케이팅, 유형문화재 등, 공연 체험 콘텐츠에서는 어떻게 OSMS(OSMD)에서 MSMU ASMD로의 진화과정을 겪는지 그 현황을 분석해보기로 하겠다.

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A Study on the Revitalization of Tourism Industry Using Experience Game (체험형 게임을 활용한 관광산업 활성화 방안에 관한 연구)

  • Jung, Mi-A;Kim, Ki-Suk;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.1-12
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    • 2019
  • The 4th industrial revolution has become a topic of 'experiential games' that utilize technologies such as virtual reality, augmented reality, and complex reality, and they are promoting various experiential game contents to attract tourists in the tourism industry have. The trend of tourism is the concept of the healing which aims to enhance the quality of life of the individual in the concept of simple travel, that is, the consumer is not satisfied with the sight, There are many changes in the form of tourism. In this study, domestic and foreign cases that utilized the fun and experience of tourism in the game were examined using case study methods. In domestic case, although service was provided by using smart phone, there is a problem that simple information is provided, mission quest method is not continuously provided, and the story is limited. I tried to find out the solution through this case. Developing and applying various experience contents, utilizing active investment and various stories for continuous service, and utilizing new technology such as virtual reality, it will bring about improvement of domestic tourism industry and satisfaction.

Exploring the Narrative of Child Care Experience of Two Female School Counselors (두 여성 학교상담사의 자녀양육 경험에 관한 내러티브 탐구)

  • Choi, Eun-Ju
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.197-209
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    • 2018
  • The purpose of this study was to examine the experience of child rearing in the life of school counselors and what this experience signified to them based on the narrative, a qualitative research method. For this study, two women who have at least eight year long experience, who work as school counselors and who have the experience of rearing their children during adolescence were selected as research subjects. They were subjected to interview and the following research results were drawn out. School counselors' child rearing experience was composed by focusing on the time, society and place, which are referred to as the Three-dimensional narrative investigation space. School counselors "discerned" that the experience of getting reared by original family exerts effect on children. After counseling study, they wished to "become a sufficiently good rearer" who strives to cultivate ideal parent-child relations by understanding their children after undergoing the phase of "self-reflection and apology" for discipline and forced attitude. Moreover, they were transforming into "genuine counselor" through experience based insight, and this in turn includes the meaning of "I, who function intactly."

Examining the Influence of Leisure Involvement and Experience Quality on Behavioral Intentions (여가 관여도, 체험의 질이 행동의도에 미치는 영향에 관한 연구)

  • Park, Keun-Soo;Zhao, Li;Kim, Sunyoung
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.644-656
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    • 2018
  • This study focused on relationships among leisure involvement, experience quality and behavioral intention in the urban parks. A total of 335 were collected, and during the data refinement process, 39 questionnaires were eliminated from the study due to partial and inconsistent responses. thus leading to 296 usable questionnaires out of 335. In the final result, 296 questionnaires were coded for the analysis purpose. The hypothesized conceptual model was used to analyze the Descriptive Analysis and Frequency Analysis, Exploratory Factor Analysis, and Multiple Regression Analysis using SPSS 24.0. The result indicated this: residents' experience quality in urban parks depends on more attraction and centrality of leisure involvement than on the self-experience quality of leisure involvement. The results of this study also indicate that not all experience dimensions are important for resulting in positive behavioral intentions to urban parks. The quality of education, esthetic, and escape experience showed a significant predictor of behavioral intentions, while the quality of entertainment experience did not show a significant positive relationship with behavioral intentions.

A Study on The Impacts of Self-Efficacy on Subjective Well-Being and Recommendation Intention: Focusing on Moderating Role of Experience Type (자기효능감이 주관적 안녕감과 추천의도에 미치는 영향: 체험형태의 조절효과를 중심으로)

  • Han, Jang-Heon
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.587-597
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    • 2016
  • This study is to investigate the influence of leisure experience type and self-efficacy, on subjective well-being in ski resort. The study is to examine the moderating role of leasure experience type (ski related experience and non ski related experience) between self-efficacy and subjective well-being. Further, the relationship between subjective well-being and recommendation intention was investigated. As a result, self-efficacy significantly influenced on subjective well-being (satisfaction of leisure, positive affect). Respondents who are high self-efficacy group have higher subjective well-being (satisfaction of leisure, positive affect) than one who are low self-efficacy group in the ski related leasure experience scenarios. In the non ski related leasure experience scenarios, however, respondents who are low self-efficacy group have higher subjective well-being (satisfaction of leisure, positive affect). Besides, subjective well-being (satisfaction of leisure, positive affect) plays a mediating role between self-efficacy and recommendation intention.

Impact of Physical Environment of Exhibition on the Experiences and Visitors' Satisfaction (전시회의 물리적 환경이 체험 및 참관객의 만족도에 미치는 영향)

  • Choi, Sook-Hee;Jeon, In-Oh
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.313-337
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    • 2012
  • Recently, according to the being activated exhibition, it has been focused on the participants in order to enhance its interest and satisfaction. Consequently it is set up the model of research and the hypotheses based on the leading study of the physical environment of the exhibition and experience This study would like to analyze how the physical environments of the exhibition are effected on the factor of the experience and the participants' satisfaction. It also would like to check the factor of the experience to promote the participants' call and provide the useful information for the exhibitors to raise the participants' satisfaction. Being set the physical environment of the exhibition(layout accessibility, Facility aesthetics, facility cleanliness, convenience, comfort, human services) as a independent variable and fix the factor of experience (sense, feel, think, act and relate) as a parameter, the participants' satisfaction is identified. As a result of the research, the factor of experience is affected by the physical environment of the exhibition and the participants' satisfaction is affected by the factor of the experience. Therefore, the exhibitors have to consider the physical environments of the exhibition and the factor of experience for making the participants' satisfaction high when they hold the exhibitions.

Influence of Self-Identity on the Subjective Well-being in Pastor's Wives: Mediating Effect of Spiritual Experience and Depression (목회자 아내의 자아정체감이 주관적 웰빙에 미치는 영향: 영적 체험과 우울의 매개효과)

  • Kim, Sin-Seop;Jeong, Goo-Churl
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.242-253
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    • 2015
  • The purpose of this study was to identify the mediating effects of spiritual experience and depression between self-identity and subjective well-being. The subjects of this study were 138 pastor's wives, and mediating effects were analysed through path analysis and Sobel test. As a result of analysis, first, there were significant relationships among self-identity, spiritual experience, depression, and subjective well-being, but not between spiritual experience and depression. Second, spiritual experience and depression had significant mediating effect within the relationship of self-identity and subject well-being. Third, self-identity had not significant direct effect on subjective well-being. Forth, spiritual experience had not significant direct effect on depression. Implications of these results were explored in relation to the importance of self-identity and spiritual experience that could be taken to improve subjective well-being. In addition, suggestions for future research were discussed.

Impact of Sense of Satisfaction with Regional Festival Experience Program upon Intention for Re-visit - With Focus on Andong International Mast Dance Festival - (지역축제 체험프로그램 만족이 재방문의사에 미치는 영향 - 안동국제탈춤페스티벌을 중심으로 -)

  • Lee, Jae-Man
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.370-379
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    • 2009
  • The author in this study carried out survey by questionnaires on the spectators who participated in the Andong International Mask Dance Festival being held from Sept. 26, 2008 to Oct. 5, 2008. Survey was designed to find out what was influence of sense of satisfaction from experience program upon spectators' intent for re-visit for such program in future. Result of analysis showed that experience program of Andong International Mask Dance festival was constituted of diverse aspects accordingly level of satisfaction by spectators for the program was very high. Also spectators' sense of anticipation for experiencing feeling of uniqueness and creativity appeared to be very high. In terms of level of satisfaction spectators showed high level satisfaction with sense of convenience and creativity aspect thus it was revealed that spectators' sense of satisfaction with festival experience program had significant impact on their intention for re-visit in future. In consideration of such fact there seemed to be need for versatile approach to experience program of Andong International Mask Dance Program and continuous research and development of experience program in order to meet changing desire of tourists thus there is urgent need for developing creative and more active experience program In future.