• Title/Summary/Keyword: experience contents

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A Study on Storytelling Characteristic of Super-compressed Web Drama "72 seconds" (초압축형 웹드라마 <72초>의 스토리텔링 특성 연구)

  • Jung, Wonsik
    • Journal of Korea Multimedia Society
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    • v.20 no.7
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    • pp.1148-1155
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    • 2017
  • This study examined the storytelling characteristics of the super-compressed web drama "72 seconds". By analyzing all seasonal episodes of "72 seconds" and applying the various storytelling methodologies and related theories, this paper derived the main storytelling characteristics of "72 seconds" as follows. First, through the composition of the microscopic non-plot, the story value of empathy and fun is maximized, even though there is no dramatic composition compared to the general movie or drama. Second, by the specialization of everyday life, it leads to the transition from everyday experience to the new context. In other words, it provides a consensus through the cognitive expansion and interest by unfamiliarity of the ordinary experience to the audience. Third, based on the characteristics of super-compression and short theme, it utilizes fully stylistic narration like rapping. This makes the audience feel novel and further enhances the branding effect of content. And finally, based on various hybridity and variation, it uses remediation actively in all respects, especially comedy genre and comic factor.

Bear Theme Park Design ('곰' 주제공원 조경설계)

  • Woo Jung-Sang
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.3 s.110
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    • pp.105-113
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    • 2005
  • Human desire is required to be changed variously as time flows. A theme park which is planned to male a good memory including a variety of story, drama, and experience with one of themes is increasingly and currently broaden to be a good economic value of cultural tourism for the local autonomy institution or individual business. The plan for a theme park should be developed to give the tourist satisfaction at studious and ecology educational needs in conformity with our country's distinctive four seasons, its surrounding environment, facilities, and its contents. This design which is called 'Bear theme park' has only one theme focused on a combined effort with a landscape designer and a sculptor. It is estimated that the park must be our country's unique model of a theme park The purpose of this study is to request the designer's direct construction to participate in it by themselves, to solve any problems on the design side, to experience the real construction procedure, and to take the designer's techniques, and skills as soon as the design completed.

VR User Interface using Multipurpose Visual Language System (다목적시각언어를 이용한 가상현실 사용자 인터페이스)

  • Kim, Youngjong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.2
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    • pp.31-39
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    • 2016
  • In this paper planed Virtual Reality user interface that recently hot issue using MVLS(Multipurpose Visual Language System). Proposed system is planed for more with ease approach new type environment system. The point of this system is for more few the number of time of act to get want to result. That is easy build for Virtual Reality environment system that user so far, who did not experience. Also too, application to the environment through Multipurpose Visual Language System based, can be required to increase the case of user of existing applications, not only a simple application infrastructure Virtual Reality. This has the advantage of being able to under Virtual Reality condition the environment for the use of a wide range of applications such as view TV, video and other contents. By using the proposed system, the experience in virtual realities that have not felt during the general public to be able to easily and quickly, virtual reality or 3D Expected to can one step closer to the needs of general and industry.

A Study on the Measures to Vitalize Organic Edu-Farm (유기농 Edu-Farm 활성화 방안에 관한 연구)

  • Yoo, Duck-Ki;Hwang, Jae-Hyun
    • Korean Journal of Organic Agriculture
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    • v.17 no.4
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    • pp.483-499
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    • 2009
  • This research is to establish a theme-type organic edu-farm model and provide ways to practically apply it so as to vitalize urban-rural exchange through the emerging concept of green tourism. This research also traces the practical development of organic edu-farm programs. Organic edu-farm(OEF) should be some of the ideas to develop organic agriculture resources according to the local features, and learn by direct and actual experience a life of organic farm. A few policy suggestions to put OEF model in practical use are proposed. What the state needs to do through direct involvement are to put efforts at demand expansion on organic farm products, to clean and beautify the green rural environmental settings, to build more urban-rural exchange facilities. What is more important, however, is financial support, to create the network and to develop program contents for each OEF operation unit. The OEF model proposed in this research will be applied as a relevant reference in planning and realizing sustainable green tourism at the village level.

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초등학교 교사들의 수학 수업에 대한 불안 요인과 수학에 대한 태도 조사

  • Bae, Min-Ok;Kim, Sang-Lyong
    • East Asian mathematical journal
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    • v.28 no.4
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    • pp.363-381
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    • 2012
  • The purpose of this study to analyze correlation for the tendency of mathematics anxiety, traits according to the factors of mathematics anxiety and mathematics attitude depending on the teacher variable through a survey of mathematics anxiety and attitude toward mathematics on teaching mathematics of elementary school teachers. To solve the questions above, sampled 250 elementary school teachers in Daegu province. As a result of the study, mathematics anxiety on teaching is not actually formed a lot. However, the more training experience with mathematics, previous academic career, education career were, the lower mathematics anxiety was. The results showed that mathematics anxiety is affected by previous academic career, training experience with mathematics in particular. In addition, we found that mathematics anxiety is affected by mathematics anxiety in their school, recognition of the ability to explain mathematics contents and attitudes toward mathematics.

Experience of Health Teachers on School Health Practice (보건교사의 학교보건업무수행의 경험)

  • Yang, Kyoung Hee;Kong, Eun Suk;Park, Keum Sook
    • Journal of the Korean Institute of Oriental Medical Informatics
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    • v.22 no.1
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    • pp.1-12
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    • 2016
  • Purpose: This study was conducted to investigate the experience of health teachers on school health practice of elementary and middle high school Methods: The subjects were 15 health teachers who work in elementary and middle high school in J province. The data were collected using focused group interview and unstructured questionnaire. The contents of the interview were recorded and tranferred to computer database. The data were analyzed using Colaizzi's qualitative study methode. Results: There were 5 categoies of the themes. They were 'feeling of existence as a student's mom', 'difficults of counselling', 'difficults of goal achievement in school health practice' 'meaningfullness", and 'need of the ability improvement'. Conclusion: In order to improve the quality of the health teacher's school health practice, work overloading of the school health teachers should be decreased, their counselling skills should be trained, and they should be supported by the school and school members.

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Content production method based on OLED film and dual layer display system

  • Lee, Sang-Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.81-87
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    • 2018
  • It is common practice to display high-quality video images on the large display among the methods of developing tourist attractions and culture in the region as experience contents differentiation is required. This paper combines the local attractions with the OLED dual layer display system and the extended image implementation and augmented interaction technique to give the experiencer a realistic space, such as directing to new experiences and beautiful sights. In this paper, we added UI layer to additional layers of images to enable users to experience sightseeing information, weather, maps, accommodation, festivals and photo materials with images. It is implemented to add fun through interlocking. We also developed transparent OLED and dual layer panel and 3-channel multi-image playback technique.

Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game (FPS 게임에서 제스처 인식과 VR 컨트롤러를 이용한 게임 상호 작용 제어 설계)

  • Lee, Yong-Hwan;Ahn, Hyochang
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.4
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    • pp.116-119
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    • 2019
  • User interface/experience and realistic game manipulation play an important role in virtual reality first-person-shooting game. This paper presents an intuitive hands-free interface of gaming interaction scheme for FPS based on user's gesture recognition and VR controller. We focus on conventional interface of VR FPS interaction, and design the player interaction wearing head mounted display with two motion controllers; leap motion to handle low-level physics interaction and VIVE tracker to control movement of the player joints in the VR world. The FPS prototype system shows that the design interface helps to enjoy playing immersive FPS and gives players a new gaming experience.

Realistic Soap Bubble Appearance using Background Scene and Kelvin Temperature Matching

  • Yoo, Sangwook;Chin, Seongah
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.265-270
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    • 2021
  • VR and AR contents provide a rich user experience [1]. Realistic content with human computer interaction and immersion provides an improved user experience, but there is a limit to producing all elements realistically. In this study, we propose a method to advance the rendering of immersive content using background color information [2]. First, the elements necessary for Kelvin temperature rendering are derived from the color and background as context elements, and the rendering effect has been realized in the soap bubble. For soap bubbles Kelvin temperature rendering, the average color of the background is extracted and the color with the highest similarity is applied by comparing the main color and Kelvin temperature.

A Case Study on Elementary School Teachers' Reconstruction Experience of Science Curriculum (초등 교사의 과학과 교육과정 재구성 경험에 대한 사례 연구)

  • Lim, Hwa Young;Yoon, Hye-Gyoung
    • Journal of Korean Elementary Science Education
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    • v.38 no.1
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    • pp.102-115
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    • 2019
  • This study investigated how elementary school teachers reconstruct science curriculum and how they perceive about their experiences. In-depth interviews were conducted with four elementary school teachers who had experience in restructuring science curriculum. Two distinct types of reconstruction were found; restructuring within the subject and integrating between subjects. The teachers who were restructuring science curriculum from personal needs usually substitute, delete, add some contents or activities and change the order of unit within science subject. In contrast, the teachers who were participating in research school usually integrated science with other subjects, developing a new unit or project. The latter recognized the need of teachers' reconstruction of science curriculum more strongly and the importance of teacher's voluntary learning community in implementing the reconstruction. Though they had some difficulties in identifying students' interests and level of understanding and lack of time, all teachers valued curriculum reconstruction by relating it to teacher professional development, identity as a teacher, and job consciousness.