• 제목/요약/키워드: event-based

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Simulator Development of Wireless Avionics Intra-Communications (항공기내 무선 네트워크용 시뮬레이터 개발)

  • Shin, Dong-Seong;Jung, Bang Chul;Ban, Tae-Won;Chang, Woohyuk;Park, Pangun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.10
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    • pp.1873-1878
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    • 2017
  • Recently, many researches have been conducted on the aviation industry to replace the wire harness cable between the avionics of the aircraft with the wireless network. In this paper, we present an Event-Based Simulator for Wireless Avionics Intra-Communications (ES-WAIC) that can verify core technologies of wireless networks and efficiently integrate different layers of the network. ES-WAIC is developed to enhance the readability between the real time control application developers of the higher layer and the network layer developers. Specifically, the practical implement relies on an event-based programming concept to increase portability and compatibility that can be applied to the realistic low-power wireless embedded networks. ES-WAIC implements the overall system layers including the wireless channel modeling of the 4.4GHz band, the physical layer, the medium access control, the network, and the application layer of wireless avionics intra-communications.

Design of IoT Gateway based Event-Driven Approach for IoT related Applications (IoT 게이트웨이 기반의 이벤트 중심 접근 방식 응용프로그램 설계)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2119-2124
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    • 2016
  • The Internet of things (IoT) needs to be an event-driven approach for efficient related time response and processing. The growth of mobile devices in Internet of Things (IoT) leads to a number of intelligent buildings related IoT applications. For instance, home automation controlling system uses client system such web apps on smartphone or web service to access the home server by sending control commands. The gateway based RESTful technology responsible for handling clients'requests attests an internet latency in case a large number of clients' requests submit toward the gateway increases. In this paper, we propose the design tasks of the IoT gateway for handling concurrency events. The gateway based event-driven architecture is designed for building IoT gateway using node.js on one side and communication protocol based message-oriented middleware known as XMPP to handle communications of intelligent building control devices connected to the gateway through a centralized hub.

Design and Implementation of Event-driven Real-time Web Crawler to Maintain Reliability (신뢰성 유지를 위한 이벤트 기반 실시간 웹크롤러의 설계 및 구현)

  • Ahn, Yong-Hak
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.1-6
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    • 2022
  • Real-time systems using web cralwing data must provide users with data from the same database as remote data. To do this, the web crawler repeatedly sends HTTP(HtypeText Transfer Protocol) requests to the remote server to see if the remote data has changed. This process causes network load on the crawling server and remote server, causing problems such as excessive traffic generation. To solve this problem, in this paper, based on user events, we propose a real-time web crawling technique that can reduce the overload of the network while securing the reliability of maintaining the sameness between the data of the crawling server and data from multiple remote locations. The proposed method performs a crawling process based on an event that requests unit data and list data. The results show that the proposed method can reduce the overhead of network traffic in existing web crawlers and secure data reliability. In the future, research on the convergence of event-based crawling and time-based crawling is required.

Anomaly Event Detection Algorithm of Single-person Households Fusing Vision, Activity, and LiDAR Sensors

  • Lee, Do-Hyeon;Ahn, Jun-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.6
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    • pp.23-31
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    • 2022
  • Due to the recent outbreak of COVID-19 and an aging population and an increase in single-person households, the amount of time that household members spend doing various activities at home has increased significantly. In this study, we propose an algorithm for detecting anomalies in members of single-person households, including the elderly, based on the results of human movement and fall detection using an image sensor algorithm through home CCTV, an activity sensor algorithm using an acceleration sensor built into a smartphone, and a 2D LiDAR sensor-based LiDAR sensor algorithm. However, each single sensor-based algorithm has a disadvantage in that it is difficult to detect anomalies in a specific situation due to the limitations of the sensor. Accordingly, rather than using only a single sensor-based algorithm, we developed a fusion method that combines each algorithm to detect anomalies in various situations. We evaluated the performance of algorithms through the data collected by each sensor, and show that even in situations where only one algorithm cannot be used to detect accurate anomaly event through certain scenarios we can complement each other to efficiently detect accurate anomaly event.

A MapReduce-Based Workflow BIG-Log Clustering Technique (맵리듀스기반 워크플로우 빅-로그 클러스터링 기법)

  • Jin, Min-Hyuck;Kim, Kwanghoon Pio
    • Journal of Internet Computing and Services
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    • v.20 no.1
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    • pp.87-96
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    • 2019
  • In this paper, we propose a MapReduce-supported clustering technique for collecting and classifying distributed workflow enactment event logs as a preprocessing tool. Especially, we would call the distributed workflow enactment event logs as Workflow BIG-Logs, because they are satisfied with as well as well-fitted to the 5V properties of BIG-Data like Volume, Velocity, Variety, Veracity and Value. The clustering technique we develop in this paper is intentionally devised for the preprocessing phase of a specific workflow process mining and analysis algorithm based upon the workflow BIG-Logs. In other words, It uses the Map-Reduce framework as a Workflow BIG-Logs processing platform, it supports the IEEE XES standard data format, and it is eventually dedicated for the preprocessing phase of the ${\rho}$-Algorithm that is a typical workflow process mining algorithm based on the structured information control nets. More precisely, The Workflow BIG-Logs can be classified into two types: of activity-based clustering patterns and performer-based clustering patterns, and we try to implement an activity-based clustering pattern algorithm based upon the Map-Reduce framework. Finally, we try to verify the proposed clustering technique by carrying out an experimental study on the workflow enactment event log dataset released by the BPI Challenges.

A DEVS-based Modeling & Simulation Methodology of Enabling Node Mobility for Ad Hoc Network (노드 이동성을 고려한 애드 혹 네트워크의 이산 사건 시스템 기반 모델링 및 시뮬레이션 방법론)

  • Song, Sang-Bok;Lee, Kyou-Ho
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.127-136
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    • 2009
  • Modeling and Simulation, especially in mobile ad hoc network(MANET), are the most effective way to analyze performance or optimize system parameters without establishing real network environment. Focusing mainly on overall network behaviors in MANET concerns dynamics of network transport operations, which can efficiently be characterized with event based system states rather than execution details of protocols. We thus consider the network as a discrete event system to analyze dynamics of network transport performance. Zeigler's set-theoretic DEVS(Discrete Event Systems Specification) formalism can support specification of a discrete event system in hierarchical, modular manner. The DEVSim++ simulation environment can not only provide a rigorous modeling methodology based on the DEVS formalism but also support modelers to develop discrete event models using the hierarchical composition methodology in object-orientation. This environment however hardly supports to specify connection paths of network nodes, which are continuously altered due to mobility of nodes. This paper proposes a DEVS-based modeling and simulation methodology of enabling node mobility, and develops DEVS models for the mobile ad hoc network. We also simulate developed models with the DEVSim++ engine to verify the proposal.

EEDARS: An Energy-Efficient Dual-Sink Algorithm with Role Switching Mechanism for Event-Driven Wireless Sensor Networks

  • Eslaminejad, Mohammadreza;Razak, Shukor Abd;Ismail, Abdul Samad Haji
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.10
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    • pp.2473-2492
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    • 2012
  • Energy conservation is a vital issue in wireless sensor networks. Recently, employing mobile sinks for data gathering become a pervasive trend to deal with this problem. The sink can follow stochastic or pre-defined paths; however the controlled mobility pattern nowadays is taken more into consideration. In this method, the sink moves across the network autonomously and changes its position based on the energy factors. Although the sink mobility would reduce nodes' energy consumption and enhance the network lifetime, the overhead caused by topological changes could waste unnecessary power through the sensor field. In this paper, we proposed EEDARS, an energy-efficient dual-sink algorithm with role switching mechanism which utilizes both static and mobile sinks. The static sink is engaged to avoid any periodic flooding for sink localization, while the mobile sink adaptively moves towards the event region for data collection. Furthermore, a role switching mechanism is applied to the protocol in order to send the nearest sink to the recent event area, hence shorten the path. This algorithm could be employed in event-driven and multi-hop scenarios. Analytical model and extensive simulation results for EEDARS demonstrate a significant improvement on the network metrics especially the lifetime, the load and the end-to-end delay.

The Influence of Event Quality on Brand Value, Satisfaction and Recommend Intention as perceived by Local Food Event Participants: Case of Miderdok Festival in Changwon Province

  • Kang, Hee-Seog;Park, Jeong-Mee;Lee, Sang-Mook
    • Culinary science and hospitality research
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    • v.23 no.6
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    • pp.135-142
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    • 2017
  • The purpose of current study was to identify the influence of event quality on brand value, satisfaction, and recommend intention as perceived by a local food festival participants. Survey was distributed to the Changwon Miderdok festival participants, 350 questionnaire surveys were distributed and 330 participants were employed for statistical analysis with erasing invalid responses. Based on the process of hypothesis verification on the formulated model, it suggested that motivation factors have significantly impact on evolvement element. Specifically, humanic and physical elements were significant predictors of both brand value and satisfaction, and all factors of event quality except convenience were critical antecedents of visitors' satisfaction. In current study, in addition, brand value has positive influence on satisfaction and satisfied visitors tried to recommend the destination to others. This study will help to develop meaningful marketing strategy for local food festival industry. Furthermore, this study will contribute to improve an attractive business model to increase profit for both local society and academic study related to local food festival.

Residents' Perceptions of Social and Cultural Impacts of the Sport Event - Focus on the Kumsu Mountains Marathon Race 2005 in Jecheon - (스포츠 이벤트 개최로 인한 사회문화적 영향분석 - 2005 제천 산악마라톤대회를 중심으로 -)

  • Choi Sang-Su;Lee Kwan-Pyo
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.161-169
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    • 2006
  • This study is based on the sport event(mountains marathon race 2005 in Jecheon) of social and cultural impact. The results were as fallows: Factor analysis of 19 positive impact items produced five dimensions and factor analysis of 9 negative impact items produced two dimensions. As an example of results, younger generations (those in 20s and 30s) and service employees tended to perceive the impacts of the sport event more positively than other age or occupation groups. Thus, the results indicated that attitudes toward the event are likely to differ across socio-demographic characteristics.

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Visual Environmental Elements of Game Space by Play-Event in Adventure Games (어드벤처 게임에서 플레이이벤트별 게임공간의 시각적 환경요소)

  • Choi, GyuHyeok;Jin, Hyungwoo;Kim, Mijin
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.47-56
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    • 2020
  • The purpose of this study is to analyze visual environmental elements of game space by play-event in adventure games. We extracted common six types of play-event through exploring ten representative adventure games and organized three types of space structure and four types of object as the criteria of analysis. Based on the criteria, we embodied the characteristics of visual environmental elements by performing direct playing and monitoring. As a result, we verified that the story intended and the gameplay induced by the play-event are closely related to visual environmental elements.