• Title/Summary/Keyword: ergonomics design

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A Study on the Interior Layout of the Rubber Wheel AGT lot the Passenger's comfortable circumstance (한국형 고무차륜AGT차량 승객의 안락한 공간 확보를 위한 최적 실내 공간 배치에 관한 디자인 연구)

  • 한석윤;최출헌;정종덕
    • Proceedings of the KSR Conference
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    • 2000.05a
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    • pp.463-470
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    • 2000
  • The challenge to be faced in public transportation today is to satisfy human needs with the least delay, with the smallest number of accidents, and with the most economic use of energy, space, materials, man-power and money. One possible solution may lie in city train system, including AGT system. Specially, Passenger space in AGT is important to balance the budget of layout with passenger's satisfaction. This study focuses on lay-out and space, comfort which should be considered from the conceptual design stage of the interior layout work. Traditionally, the interior layout of the passenger room has emphasized ridequality and style. However, as the train becomes more prevalent and versatile, the focus also tends to shift toward layout and space to have comfortable circumstances. After all, the purpose of this research focused on arrangement a rational interior layout of the train through ergonomics research. Finally, the key was ensuring the comfortable environment based on cultural background of the passenger.

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The accuracy of the depth perception of 3-dimensional images (이안식 입체영상에서 심도지각의 정확성에 관한 연구)

  • Cho, Am
    • Proceedings of the ESK Conference
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    • 1994.04a
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    • pp.19-31
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    • 1994
  • The accurate error size and discrimination region in the perception of depth amount from 3- dimensional images by the human visual system will be the basic data for the utilization and application of the binocular 3 - Dimensional image system. This paper is focused on studying the accuracy of the depth amount perceived from 3-dimensional images by the human visual system. From the performed experiment, the following results have been obtained: (1) The depth amount perceived from the binocular 3-dimensional images has been displayed by a proper scale of distance, and found to be imprecise and also have a large variance. (2) In utilizing the binocular 3-dimensional image system, it seems more appropriate to make the images viewed outward rather than inward from the screen in the regard of error and variance. (3) The binocular 3- dimensional image system can be effectively applied to displaying unreal space, for example, the layout of room in design, from the viewpoint of perception characteristics of depth amount.

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A study on the arrangement of emotional words for understanding the human's emotion

  • 권규식;이순요;우석찬
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.64-68
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    • 1993
  • The idia of modern product design is translated from the concept of functional importance as the basic function to that of emotional importance as the supplement function. In other words, the interests of the emotion in human performance side based on psychological factors of human are increased as well as the function in technical performance side based on physical factors of product. The standard emotional works for understanding the human's emotion are arranged in this paper. The standard emotional words are composed of words expressing the humaa's emotion. The adjectives adaptable to human's emotional works are collected from Korean dictionaries and arranged in the semantic differential(SD) scale. Next, the words with great marks evaluated by SD method are analyzed by factor analysis(FA) method and characterized as emotional words for understanding the human's emotion. The standard emotional words arranged in this paper are important because they are basic information for the development of product or technology as well as for the matter of emotional measurement technical development.

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Correlation between the subjective comfort and elastic body pressure distribution on a bicycle saddel (자전거 안장의 연체압 분포와 주관적 안락도의 상관성에 관한 연구)

  • 최정윤;박경수
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.145-145
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    • 1993
  • In bicycle design, saddle is the major part which effects the subjective comfort of rider. This study examines the correlation between the subjective comfort and elastic body pressure. The elastic body pressure measuring instrument for free-form surface such as saddle is developed by force sensor register, A/D converter and computer. The subjective comfort is measured quantit- atively by 11-point scale method and the elastic body pressure distribution is obtained through 3 different saddles at 4 postures. The pressure distribution is presented by computerized equi- pressure contour. While mean pressure, standard deviation of pressure, maximum pressure are inversely proportional to subjective comfort, the modified saddle-bearing weight which is the surface integral of pressure is directly proportional. Consequently, standard deviation of pressure is most important characteristic which affects variation of subjective comfort.

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A Study on the Human Sensibility Ergonomic Design Supporting System (감성공학적 디자인 요소변환 지원 시스템의 설계에 관한 연구)

  • 한성배;양선모;정기원;김형범;박정호;이순요
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.129-135
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    • 1996
  • 본 논문은 제품을 설계하는데 있어서 고객의 감성을 구체적인 디자인 요소로 변환하는 감성공학적 디자인 요소변환 지원 시스템을 설계하는데 목적이 있다. 감성공학적 디자인 요소변환 지원 시스템은 감성 데이터 처리 서브시스템, 디자인 요소변환 서브시스템, 형상 데이터 처리 서브시스템 등 크게 세 가지의 서브시스템으로구성된다. 감성 데이터 처리 서브시스템은 고객의 제품에 대한 정성적 감성을 분석하여 디지인 요소와 상관성을 나타내기 위한 시스템으로서, 제품을 표현하는 감성어휘를 추출하고 이를 분석하여 디자인 요소로 변환할 수 있게 해주는 데이터베이스를 구축하는 것이다. 디자인 요소변 환 서브시스템은 고객이 원하는 제품의 이미지를 구체적인 디자인 요소와 연결하는 추론 시스템으로서 감성 데이터베이스에 저장되어 있는 어휘 중에서 고객이 선택한 감성어휘에 대해 퍼지 추론을 이용하 여 디자인 요소와의 연결관계를 형성하게 된다. 형상 데이터 처리 서브시스템은 제품의 아이템/카테고 리에 대한 형상을 데이터베이스로 가지고 있으며, 디자인 요소변환 서브시스템에의해선정된 제품정보와 데이터베이스를 연결하여고객이 원하는 제품이 구체적으로 어떠한 형상을 가지게 되는가를 보여주게 된다.

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An Integrated Simulation Method to Support Virtual Factory Engineering

  • Zhai, Wenbin;Fan, Xiumin;Yan, Juanqi;Zhu, Pengsheng
    • International Journal of CAD/CAM
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    • v.2 no.1
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    • pp.39-44
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    • 2002
  • This paper presents a structure and architecture of an integrated simulation method (ISM) to meet the requirements of virtual factory engineering (VFE). Combining CAD, VR and discrete event simulation techniques, the ISM provides static and dynamic simulation functions for implementation of VFE throughout the lifecycle. The static simulation can be used to evaluate the factory layout. The dynamic simulation enables us to evaluate ergonomics of factory, process performance of production system, feasibility of production plan and operation of factory, and to train operators safely, which cover the whole VFE lifecycle. The principles of the key techniques of VFE, including virtual factory data management system (VFDMS), static and dynamic simulation, are also discussed. To demonstrate and validate the ISM, a case study has been carried out in an assembly factory.

Ergonomics review for the design of cabin window in deep manned submersible (심해 유인 잠수정 거주구 관측창 배치를 위한 인체공학적 설계 검토)

  • Lee, Jai-Kyung;Park, Seong-Whan;Lee, Hanmin
    • Annual Conference of KIPS
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    • 2015.10a
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    • pp.1842-1843
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    • 2015
  • 심해 유인 잠수정과 같은 제한된 공간 내에서 다수의 작업자가 장시간 거주하며 작업을 수행하기 위해서는 거주구 관측창 위치 및 기타 운영설비 배치에 있어 인체공학적 설계가 고려되어야 한다. 본 논문에서는 구조안전성 평가와 최적설계로 도출된 심해 유인 잠수정의 내압구조 셀 설계안을 대상으로 거주구 관측창 배치를 위한 인체공학적 설계 검토에 대하여 소개한다. 관측창 배치는 작업자 선내 위치, 관측 시야 확보, 편안하고 안전한 작업 여부 등의 다양한 요인과 함께 구조 안전성과 제작성 등이 동시에 고려되어야 한다. 국외 심해 잠수정 개발에서 적용된 인체공학적 설계 관련연구를 소개하고 디지털 휴먼 모델링 S/W인 Santos Engine을 활용한 인체공학적 설계 검토에 대하여 소개한다.

An Ergonomics Evaluation on the Shovels of Korean Standard (삽에 대한 인간공학적 평가)

  • 이근부
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.24 no.65
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    • pp.31-40
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    • 2001
  • We Propose an improved shovel design to minimize physical discomfort and the risk of cumulative trauma disorder at shoveling tasks. The specifications of shovels in Korean standard data were scrutinized to check if they met the anthropometric specification of Korean population in 1997. We also applied "Body Map" pictograph and self-conscious checklist to field survey to analyze the discomfort of shoveling task. Thirty male subjects whose age were ranging from 18 to 65 voluntarily participated in the experiment. The measurement results show that shoveling workers were exposed to hazards of CTD's. Especially, when workers were involved in ditch digging and construction their trunk vend more than 120 degree. In order to compare the new designed shovel and the traditional K.S shovel, an analysis of variance was performed and we obtained very strong evidence that the new designed shovel was better in reducing physical discomfort. According to the results from electromyograrn experiment the new shovel contributed to improving subjective comfort level and reducing low back muscle fatigue. For futher study, the research may be extended to determine the relationship among shovel sharpness, type, digging motion and digging force.ing force.

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The ergonomic design of track ball mouse (컴퓨터용 트랙볼 마우스의 인간공학적 디자인)

  • Hwang, C.J.;Cho, Y.H.;An, C.
    • Proceedings of the ESK Conference
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    • 1992.10a
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    • pp.39-45
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    • 1992
  • 본 연구는 GUI나 그래픽 소프트웨어에서 포인팅 장치로 사용되어지고 있는 마우스의 단점을 보완하기위해 제작된컴퓨터용 트랙볼 마우스의 인간공학적인 설게를 위한것이다. 본 연구를 위해서 제 2지와 제 3지의 정확성과 신속성 측정 을 휘한 두가지 실험을 실시하였다. 위의 실험에서 트랙볼 마우스와 볼을 굴리는 작업에는 정확성이나 신속성면에서 제2지와 제3지가 큰차이를 보이지 않았고 정확 성면에서는 오히려 제3지가 더 우수한 것으로 나타났다. 이러한 결과로부터 설계된 트랙볼 마우스는 컴퓨터의 입력작업시 많은 부담을 해소할수 있을 것이라 생각한다.

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Generation of the reach volume for design and evaluation of the workplaces (작업장 설계 및 평가를 위한 Reach Volume의 생성)

  • D.Y.Kee;Jung, E.S.;Chung, M.K.
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.18-26
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    • 1993
  • When designing workplaces, controls should be placed within the reach of operator's arm or foot to guarantee effective performance. The aviation industry is perhaps the chief user of anthropometric data for its need to weight minimization and space optimization. In designing a workplace which must cater to a wide range of operator size, it might be sufficient to plan only for the 'average person'. Static arm reach measurements which are taken in conventional, standardized positions provide the necessary information, but they cannot be directly applied to dynamic situations. In this research, an approximate algorithm to generate the workspace of the human body including foot reach and trunk motion is proposed and tested. The robot kinematics was employed to represent the human body as a multi-link system.

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