• Title/Summary/Keyword: ergonomics design

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The Study on Service Design Development for Pharmacy Users: Using Smart Phone Application

  • Lee, Dong-Min;Park, Hye-Jung;Lee, Dong-In
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.93-100
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    • 2012
  • Objective: This study is to review the current state of services offered to pharmacy users, and develop a service design converging a prescription service and a smart phone application service in order to enhance patients' experience at pharmacies and home. Background: Under the new medical system; separation of prescribing and dispensing drugs, a doctor writes a prescription to their patients and patients have their prescription filled at the pharmacy. As the number of flue, allergy and atopy patients has increased, waiting lines have been longer at pharmacies. Besides, the current medical service system lacks of providing proper information on prescribed pills to patients. There are already services offered during waiting times such as offering free drinks, magazines or suggesting general drugs which you can buy without prescription, however they neither cover the current medical service's shorts nor shorten the waiting time. Method: I researched objective and perceived waiting times reduction methods, the current service status at pharmacies, and the government's policy direction in a medical service. Also, I observed a patient's journey from the hospital to pharmacy and then home. I examined the circumstance at pharmacies, patients' behaviors and their thoughts during their journey, and extracted three main goals to design a service in order to help patients have positive perception during the waiting time; (1) to reduce the perceived time by the way of visualizing time and offering readings about what patients consider necessary, (2) to educate patients what they are into and how to get through, (3) to establish trust among patients, doctors and pharmacists. Based on three goals, I designed a structure and a wireframe for a new service application of smart phones. Results: With a new service design for pharmacy users, users can track their medical record and visit the information about their current medical treatments anytime. Also the service helps patients build reliable relationships with doctors and pharmacists. Conclusion: Experience is not just an activity but series of multiple activities. The serving range of a medical service should not be determined by stakeholders but user's holistic experience. By approaching a service design with a holistic vision, it can enrich not only a temporary experience but also a whole life well being. Application: Since there are already many service applications advising patients about their illness and finding right doctors, this service design is focused on the experience from getting a prescription till feeling better. The next move is to combine those two parts medical services and design an integrated service application. As a prescription is going to be coded in numbers, we might consider to design an un-attended pharmacy which can shorten huge amount of time for filling prescriptions.

Utilizing Usability Metrics to Evaluate a Subway Map Design

  • Jung, Kwang Tae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.343-353
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    • 2017
  • Objective: This study aims to evaluate the efficiency of two representative subway map design types, namely a diagram type and a geographical type using physiological metrics, performance metrics, and self-reported metrics, which are representative usability metrics. Background: Subway maps need to be designed in order for users to quickly search and recognize subway line information. Although most cities' subway maps currently use the diagram type designed by Henry Beck, New York City's subway map has recently been changed to the subway map type combined with the geographical type designed by Michael Hertz. However, not many studies on its efficiency are found, and the studies that are available mainly depend on questionnaire surveys or take on a subjective behavioral study type based on experts' experiences. In this regard, evaluation through a more objective method is needed. Method: This study employed usability metrics as a method to evaluate the efficiency of information search targeting the diagram type and geographical type subway maps used mostly as subway maps. To this end, physiological metrics obtained through eye tracking, task completion time, representative metric of task performance, and subjective evaluation metrics were used for the suitability evaluation of subway map designs. Results: In the result of gaze movement distance analysis, no significant difference was shown in the two design types in terms of a process finding a departure station from the starting point and a process finding a transfer station between the departure station and arrival station (destination). However, the gaze movement distance in the process finding the arrival station at the departure station was significantly shorter in the geographical type, rather than in the diagram type. The analysis of task completion time showed a result similar to the gaze movement distance analysis result. Task completion time was significantly shorter in the geographical type, rather than in the diagram type, which is in the process finding the arrival station at the departure station. In other information search processes, no significant difference was shown. As a result of subjective evaluation metrics analysis, no significant difference was revealed in the two design types. Conclusion: An analysis on the two representative subway map design types was carried out via the adoption of usability metrics. As a result, although no significant difference was shown in some information search processes, it was revealed that information search was easier in the geographical type overall. Also, it was found that usability metrics can be effectively used to evaluate the design types of subway maps. Application: The study results can be used to set design direction to offer ease in information search on subway lines. The study also can be used as a method to evaluate a subway map's design type.

A Study on the Meaning and the Design Trend of the Body in Contemporary Architecture (현대 건축에 있어서 신체의 의미와 디자인 적용에 관한 연구)

  • Jang, Jung-Jae
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.3-14
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    • 2013
  • This study is aimed to specify the meaning of the body and the design trends in contemporary architecture. Architecture is based on the human life of various meaning, events, experiences, images, senses and interactions through the body. Thoughts, behaviors, and senses of human are interrelated in architectural experiences. Individuals experience the built environments and space, not through the ideas but through the senses and movements of the body. So, bodies make the real space of architecture. Contemporary architecture accepts the theory of phenomenology and places on the thoughts of Maurice Merleau-Ponty, Heidegger, Nroberg Schulz and so on. Such researches effect on the architectural trends to make design processes works on the programs in views of the expansion and the structuralization of human body. In detail, the aim of this study is to analyse the architecture as the fields of the subject with body as the center, design processes and principles changed form metaphysical thought to phenomenological discourse, and the design trends in contemporary architecture at last. In process of movements, vision centered architecture moves into the bodily experienced architecture and changed the trends from absolute form design to design of relative processes. In conclusion, architectural formation-dissolution-reconstitution of body creates the architectural thoughts such as human proportions, perspective space, ergonomics, modular, organic architecture, experience space, synesthesia, event architecture, fashion-invoked architecture, interactive surfaces, metamorphosis, and others.

Research on Ontology-based Task Adaptability Improvement for Digital Human Model (온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구)

  • Kang, Su-Ho;Sohn, My-E
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.2
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    • pp.79-90
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    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

A study of the design and the implementation for the Human-Machine Interface Evaluation System in the In-Vehicle Navigation System (자동차 항법장치 HMI 평가시스템 설계 및 구축에 관한 연구)

  • Cha, Doo-Won;Park, Peom;Lee, Soo-Young
    • Proceedings of the ESK Conference
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    • 1998.04a
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    • pp.13.1-18
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    • 1998
  • IVNS(In-Vehicle Navigation System) which developed by the advance of technological system including computer, display and communication will procide the important interface functions between the driver and the ITS (Intelligent Transport System). However, hat the human factors engineer can actually offer to the designer is by no means a complete set of design specifications. Therefore, a set of boundary conditions and operational ranges within which the designer can be assured that physical, perceptual and cognitive abilities and limitations of drivers will be accommodated system atically[6]. Also, this will be the considerations to compose the IVNS HMI (Human-Machine Interface) design guidelines and IVNS HMI evaluation system. As the first phase of developing the IVNS HMI evaluation system, this paper describe the architecture and the content of this system.

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Design Issure Management System for Human Factors Engineering Design and Review of Nuclear Power Plant (원자력발전소의 인간공학적 설계 및 검토를 위한 설계현안관리체계)

  • 정광태;이용희
    • Proceedings of the ESK Conference
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    • 1997.04a
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    • pp.270-280
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    • 1997
  • 원자력발전소의 인간공학적 설계 및 검토를 효과적으로 수행하기 위한 설계 현안관리체계 (Design Issue Management System;DIMS)를 구축하였다. DIMS는 세가지 기능을 갖도록 구성되었는데, 규제문건들로 부터 추출된 설계상의 인간공학적 요건들을 분석하고 관리하는 요건 분석 기능, 규제 기관, 운전원 및 설계자로 부터 제기된 설계 현안의 추적 기능, 설계상의 의사결정을 지원하기 위한 현안들의 중요도 평가 기능의 세부분으로 구성되었다. DIMS의 활용사례로 원자력발전소 감시계통의 일부인, 울진 3,4호기 CFMS(Critical Function Monitoring System) 화면설계 검토에 적용하였다. 주요 검토 업무로 CFMS 화면 설계에 대한 가용성 검토, 적합성 검토, 유효성 검증을 수행하였고, 이 과정을 통하여 울진 3,4호기 CFMS 화면 설계의 인간공학적 문제점(Human Engineering Discrepancy; HED0들을 찾아내었다. HED들은 문제의 심각성에 따라 조기 해결 요망, 가능한 한 조기 해결 요망, 장기적 해결요망의 세 그룹으로 분류되었다. HEE의 심각성 평가는 인간공학 전문가, 설계자, 운전원의 세 그룹에 의하여 평가되었다. 검토 결과 최종적으로 CFMS 화면에 대한 인간공학적 설계 개선의 근거 로 사용되었다.

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Human factors engineering progrma in nuclear power plant (원자력 발전소 인간공학 프로그램)

  • 나정창;이호형
    • Proceedings of the ESK Conference
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    • 1996.10a
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    • pp.125-140
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    • 1996
  • Human Factors Engineering(HFE) program should be developed from the early stage of the design process for Nuclear Power Plant. The HFE program is conducted in accordance with the guidance in the Standard Review Plan(SRP) NUREG 0800, Chapter 18. The major purpose of this program is to reduce the incidence of human error during the operating life of the plants. A comprehensive human factors program is prepared by KOPEC to assure that key elements of human factors involvement are not inadvertently overlooked and the early, complete, and continuing inclusion of HFE in the design process. This paper is to introduce engineering steps of the HF activities to verify that the HF involvements on man-machine interface are adequate to support safe and efficient operation of nuclear power plant. If systems are developed without sufficient consideration on the HFE in the design, such systems may cost a high price due to the malfunction of the plant induced by the human errors.

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Design of A Special Facility using Systematic Layout Planning(SLP) (체계적 배치계획을 이용한 특수 건축물의 설계사례)

  • Park, Se-Jin
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.2 no.1
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    • pp.69-79
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    • 2002
  • This paper investigates the methodology to develop a layout of the simulator for measuring and evaluating human sensibility. Since the simulator layout is different from general building layouts in that it is organized in order to communicate systematically between facilities, laboratories to evaluate human sensibility and equipments to support experiments in simulator, two approaches based on eigenvector and cut tree are support to develop a simulator layout. Qualitative input data (relationship chart, space requirements for each laboratory and equipment) are obtained and transformed into quantitative data. The information obtained by two approaches provides several meaningful clues to generate the simulator layout. The simulator layout is presented based on the obtained information by two approaches. Extracted quantitative data by using eigenvector and cut tree are meaningful of generating the simulator layout.

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A Study on the Design of Safety Work and the Measure of Safety for Accident Prevention (재해 예방을 위한 안전작업의 설계 및 안전도 측정에 관한 연구)

  • 이근희;김도희
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.17 no.31
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    • pp.177-186
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    • 1994
  • Most causes of accidents are due to physical unsafety conditions and human unsafety actions. The design of safety work by ergonomics method is one of the methodes which effectively reduce these unsafety conditions and unsafety actions. This paper presents considerations in design of safety work. And when we try to analyze the accident event by means of probability, there exist some problems because of fuzziness in physical unsafety conditions' components and human unsafety actions' components which are the causes of basic event. For this reason, it is impossible for input probability of basic event to define a crisp value. In consideration of the uncertain probability of components, this paper deals with the Fuzzy set theory by membership value and suggests calculation procedure and analysis of disaster event.

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A Study on Human Sensitivity in Design of Men's suit (신사복 디자인의 감성에 관한 연구)

  • Lee, Youn-Soon;Park, Yun-A;Jeong, Eun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.12
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    • pp.1709-1715
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    • 2002
  • 신사복 정장은 일상의 관습으로 착용되는 가장 중요한 항목으로서, 사무직, 관리 직, 전문직 등의 정신노동자들에 게 폭넓게 수용되는 매우 중요한 의복항목이 다. 따라서 소비자의 감성에 부합되는 신사복 개발을 위해 신사복 디자인에 대한 감성연구가 필요하다. 이에 본 연구에서는 신사복 상의 디자인 개발을 위해서 소비자의 감성에 적합한 신사복 상의를 적절하게 표현해 줄 수 있는 감성 어휘를 추출하고 그 인자를 분석하였다. 요인분석 결과,7개 의 요인과 67개 의 감성 어휘 가 채택되었다. 선택된 감성어휘는 인자별로 대별하여 7개의 요인으로 묶어서 대표적인 요인명을 붙인 결과, 요인 1은 품위성 요인. 요인 2는 매력성 요인. 요인 3은 실용성 요인, 요인 4는 체형성 요인. 요인 5는 외관성 요인. 요인 6은 남성미 요인. 요인 7은 활동성 요인이라고 하였다.