• Title/Summary/Keyword: ergonomics design

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Application of Human Engineering Design Approach in Female Garments (여성의류에 있어 인간공학응용사례)

  • 이승경;윤창규
    • Journal of the Ergonomics Society of Korea
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    • v.1 no.1
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    • pp.12-16
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    • 1982
  • 한국여성의 체위에 맞는 의류를 개발하기 위하여 인체계측과 Moire 사진촬영법을 이용하여 체위와 체형조사를 실시하였으며 몸매에 대한 의식조사를 통하여 한국여성이 이상적으로 생각하는 몸매를 조사하였다. 이러한 결과를 바탕으로 연령과 체형에 따른 B.P (beautiful proportion)을 구할수 있었으며 b.P에 따른 인체모형(dummy)를 제작하여 실제생산에 사용하고 있다. 아울러 새로운 형태의 크기 (size) 표시방법을 개발함으로써 소비자가 좀더 쉽게 자기 몸에 맞는 의류를 선택 할 수있도록 하였다.

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User-interface design of a hypermedia system for effective searching and browsing (효율적인 탐색과 브라우징을 지원하는 하이퍼미디어 시스템의 사용자 인터페이스 설계)

  • 고영곤;최윤철
    • Journal of the Ergonomics Society of Korea
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    • v.12 no.1
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    • pp.75-86
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    • 1993
  • Hypermedia systems allow the retrieval and representation of multimedia in- formation such as text, graphics, image and voice/sound using navigation and browsing mechanisms. In this study we developed a hypermedia system which provides hierarchical group, local map and cluster view for effective navigation in hyperspace. The system also supports hot link, reference link, move-to link and multiple link to browse the multimedia information space effectively. This system has been designed to integrate the navigation, browsing and searching function of the hypermedia system in hyman factor perspective and provides the user-friendly user interface mechanism.

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A Taxonomy of Uninterpretable Interactions from Interaction Design Perspective

  • Jin, ZhouXiong;Pan, Younghwan
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.1
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    • pp.53-65
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    • 2016
  • Objective: The aim of this study is to configure a taxonomy of uninterpretable Interactions. Background: Following the spread of the Internet, smart devices have increasingly covered our lives. Human beings are now living in an era of tremendous information explosion. We live with numerous interactive targets nowadays, and there are many ways to interact with these targets. Being an interaction designer in this era, we need to clearly understand the existing methods of the interaction. While Bill Moggridge posed interaction design as a new discipline in 1984, it still has not formed a structured framework. Method: This study categorizes uninterpretable interactions through case studies, and configures the taxonomy of uninterpretable interactions based on Object-Oriented View of interaction. To explore the use value and impact of the taxonomy of uninterpretable interactions, this study conducted an experiment and analyzed related results. Results: The framework gives a positive impact on the design process, and interaction designers can clarify and broaden the scope of their ideas. Conclusion: A study on the Taxonomy of Uninterpretable Interactions was the part that did not gain a lot of attention in the existing interaction process. The study made the part more clear. And the study also helps interaction designers expand their roles in the development process of products or services. Application: The taxonomy framework of uninterpretable interactions might help interaction designers design uninterpretable interactions more clearly, and it can also be applied to design interpretable interactions.

Workplace Universal Design for the Older Worker: Current Issues and Future Directions

  • Jeong, Byung Yong;Shin, Dong Seok
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.5
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    • pp.365-376
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    • 2014
  • Objective:The objective of this study is to apply the principals and policies of universal design to offer a safe and efficient workplace for older workers. Background: The concept of universal design has rapidly developed under the paradigm that tasks should be easy and comfortable for all people with diverse features. The concept is also fitting when designing a workplace. Method: Legislations, policies and precedents of workplaces with older workers have been studied and analyzed. The compilation has been used to project the present and future of employing universal design at workplace devisal. Results: Every country has its own legislations/policies regarding universal design, flexible working, and age-friendly workplaces to increase hire of older workers. The basic concept of UD and its application is explained. This study provides guidelines for employing universal design at workplaces and preventing accidents for older workers. Conclusion: Following the principals of universal design is expected to furnish a comfortable and safe workplace and lengthen the period of workers participating in the labor force in an ageing society. Application: This study offers the principles for universal design, serving as fundamental research for its application to the workplace.

Affective Evaluation of Interior Design of Commercial Cars using 3D Images

  • Park, Kunwoo;Park, Jaekyu;Kim, Sungmin;Choe, Jaeho;Jung, Eui S.
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.6
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    • pp.515-532
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    • 2014
  • Objective: The purpose of this study is to define consumers' affection on the interior design of commercial cars in terms of its design factors: color, embossing and gloss as independent factors. Background: Existing affective studies related to interior of vehicle focus on just sedans. However, there is no affective study about the interior of commercial cars. In addition, it is hard to change levels to which manufactures want. Method: Representative design factors were drawn using ANOVA and SNK analysis and definitive affective vocabularies were drawn using factor analysis. Furthermore, the results of 3D experiment were analyzed using ANOVA and LSD analysis. 3D images for the experiment were made using 3D max program. The experiment revealed that consumers discerned the differences in levels of each design factor and affective vocabulary. Results: The ANOVA revealed that beige color "A" type and non-gloss were the most preferred design in terms of the affective vocabularies and total preference. Conclusion: The result of the experiment may help manufactures to design the interior of commercial cars in the near future. Furthermore, the ANOVA result of affective vocabularies evaluation is expected to suggest a meaningful guideline. Application: The study results may be utilized as a guideline for interior design of commercial cars.

Designing Coherent User Interfaces of N-Screen Services Reflecting Users' Task Knowledge

  • Park, Hwan-Su;Lee, Dong-Seok
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.41-48
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    • 2012
  • Objective: Companies want to expand their business by providing their services at other devices and new services based upon existing services. Therefore, they look for building brand identity by providing same experience throughout devices and services. Background: Many services are available to use at multiple devices including mobile phones, tablet, personal computers, and televisions, thanks to proliferation of n-screen and cloud technology. Method: It was discussed that consistency, which emphasizes the regularity and has been one of essential aspects of user interface design, seems not effective to be applied to n-screen services, owing to different screen size, input and output peripherals, usage environment and users' attitude. Results: A new definition of same experience among different devices and services, called coherence, was introduced and abstraction levels of user interfaces were proposed as the denominator of defining coherence. Then types of users' task knowledge at each abstraction level were discussed with examples. Conclusion: This paper concluded by discussing design requirements for designing coherent user interfaces among devices and services.

A Study on Ecological Interface Design for Navy Ship's Radar Display

  • Park, Young-Hwan;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.353-362
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    • 2012
  • Objective: The aim of this study is developing the navigation radar display of navy ship with ecological interface design (EID) framework. Background: Navy ship radar operator must perform navigation support tasks by monitoring the complex and diverse information presented on the radar display. Current radar display is limited in effective navigation aid and response to an unusual state immediately. It is necessary to develop an effective radar display. Method: Ten navy radar operators performed a series of trials in a low-fidelity radar simulation in which they attempted to solve the problems of current navigation situation. Results: The result demonstrated that the ecological interface's performance was better than the existing radar display on performance time and subjective mental workload. Conclusion: This study expand EID study field to navy ship radar display and confirm ecological display is better than existing radar display in performance time, subjective mental work load. Application: The result of this study may help to improve navy ship navigation radar display currently in use.

A Classification Method of Anthropometric Variables for Improved Usability of Anthropometric Data (인체측정자료의 사용성 제고를 위한 인체측정변수 분류 방법)

  • Yu, Hui-Cheon;Sin, Seung-U;Ryu, Tae-Beom
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.3
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    • pp.13-24
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    • 2004
  • Anthropometric data is a fundamental resource in developing ergonomic products and workplaces. However, designers often experience difficulty in searching anthropometric data relevant to the design due to the technicality of anthropometric terminologies, ambiguity in the description of measurement method for some anthropometric variables, and inefficiency of existing search methods for anthropometric data. The present study suggests a method to develop a classification system of anthropometric variables for systematic, efficient search of anthropometric data. The proposed method first classifies anthropometric variables according to body segment and type of variable, and then arranges anthropometric variables of the same body segment and variable type by comparing the heights of their reference points. The proposed classification method was applied to establish a classification system of 66 anthropometric variables that were selected for an automotive interior design. Then the established anthropometric classification system was utilized to design a search interface of a web-based anthropometric data retrieval system.

Guidelines for Satisfactory Flick Performances in Touch Screen Mobile Phone (풀터치 휴대폰의 플릭(Flick) 성능에 대한 평가 및 가이드라인)

  • Kim, Huhn
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.541-546
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    • 2010
  • The gesture 'Flick' is the most fundamental and important part for efficient interactions in the touch screen that are being extensively applied to mobile phones. This study investigated users' satisfaction of the flick operation in representative touch phones, and measured their performances with established three measures: gap between finger and initial cursor, the number of moved lists per 0.2 seconds, and the number of moved lists after ten continuous flicks. The measurement was performed with high speed camera and motion analysis software. The flick movement in mobile phone with high users' satisfaction showed that the gap between finger and cursor positions was less and the speed reached high within 0.6 seconds quickly and then was drastically slow down. Especially, maximal and common time intervals between continuous flicks were measured with an experiment. Based on the evaluation and measurement, several design guidelines for efficient flick performances were suggested.

The Development of Lift Chair for Older Adults' Safety (고령자 안전을 위한 기립보조의자 개발 사례)

  • Kim, Jong-Hyun;Hong, Jae-Soo;Chun, Keyoung-Jin;Jung, Kwang-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.161-166
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    • 2009
  • Although the entrance of house has been identified as a hotspot for older adults' fall accidents, there was not any lift chair to prevent older adults' accidents. In this study, a lift chair was developed to reduce fall accidents that can occur when older adults put on or take off their shoes in the entrance. In order to develop the product, we considered two aspects. Firstly, we considered older adults' anthropometric data to determine the design specification of the product. Also we considered the environmental characteristics of space using the product. In order to overcome the limited spatial freedom and use the entrance space effectively, we took a simplified and folding type for the product.