• Title/Summary/Keyword: environment-oriented

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Performance Comparative Analysis Of Open Source Software for the New Generation of V-World Architecture Configuration (차세대 브이월드 아키텍처 구성을 위한 공개 소프트웨어 성능 비교 분석)

  • Jang, Han Sol;Jang, Jun Sung;Go, Jun Hee;Jang, In Sung
    • Journal of Korean Society for Geospatial Information Science
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    • v.24 no.3
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    • pp.19-27
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    • 2016
  • Advance in Information and Communication Technology (ICT) is intensely influenced to increase importance of Software on global ICT industries. The trend of technological development has been transformed from hardware-oriented environment to software-oriented environment. This industrial transformation brought novel trend to Software market. Open Source Software (OSS) has been widely distributed for private uses. At the same time, many governmental offices are planning to expand the use of OSS. In this paper, we analyze the strength and weaknesses of OSSs for both Web and WAS servers based on 4 types of testing environments which are created by the combination of 5 selected OSSs. We anticipated to learn the optimal system architecture design for the next generation of V-World through this research.

Features of the Rural Revitalization Projects in Jang-su County Using LDA Topic Analysis of News Data - Focused on Keyword of Tourism and Livelihood - (뉴스데이터의 LDA 토픽 분석을 통한 장수군 농촌지역 활성화 사업의 특징 - 관광·생활 키워드를 중심으로 -)

  • Kim, Young-Jin;Son, Yong-hoon
    • Journal of Korean Society of Rural Planning
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    • v.24 no.4
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    • pp.69-80
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    • 2018
  • In this study, we typified the project for revitalizing the rural area through text analysis using news data, and analyzed the main direction and characteristics of the project. In order to examine the factors emphasized among the issues related to the revitalization of rural areas, we used news data related to 'tourism' and 'livelihood', which are the main keyword of the project to promote rural areas. In the analysis, text mining techniques were used. Topic modeling was conducted on LDA techniques for major projects in 'tourism' and 'livelihood' keyword. Based on this, this study typified the projects that are carried out for the activation of rural areas by topic. As a result of the analysis, it was fount that the topics included in the project were distributed in 11 sub-types(Tourism Promotion, Regional Specialization, Local Festival, Development of Regional Scale, Urban and Rural Exchange, Agricultural Support, Community Forest Management, Improve the Settlement Environment, General Welfare Service, Low Class Support, Others). The characteristics of the rural revitalization projects were examined, and it was confirmed that domestic projects were carried out by tourism-oriented projects. To summarize, the government is making projects to revitalize rural areas through related ministries. Within the structure where the project is spreading to the region, a lot of projects are being carried out. It is understood that the tourism and welfare oriented projects are being carried out in the revitalization project of the domestic rural area. Therefore, in order to achieve the goal of rural revitalization, it is believed that it will be effective to carry out a balanced project to improve the settlement environment of the residents.

A Novel Way of Context-Oriented Data Stream Segmentation using Exon-Intron Theory (Exon-Intron이론을 활용한 상황중심 데이터 스트림 분할 방안)

  • Lee, Seung-Hun;Suh, Dong-Hyok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.799-806
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    • 2021
  • In the IoT environment, event data from sensors is continuously reported over time. Event data obtained in this trend is accumulated indefinitely, so a method for efficient analysis and management of data is required. In this study, a data stream segmentation method was proposed to support the effective selection and utilization of event data from sensors that are continuously reported and received. An identifier for identifying the point at which to start the analysis process was selected. By introducing the role of these identifiers, it is possible to clarify what is being analyzed and to reduce data throughput. The identifier for stream segmentation proposed in this study is a semantic-oriented data stream segmentation method based on the event occurrence of each stream. The existence of identifiers in stream processing can be said to be useful in terms of providing efficiency and reducing its costs in a large-volume continuous data inflow environment.

Vehicle Detection Method Using Convolution Matching Based on 8 Oriented Color Expression (8 방향 색상 표현 기반 컨벌류션 정합(Convolution Matching)을 이용한 차량 검출기법)

  • Han, Sung-Ji;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.12
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    • pp.63-73
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    • 2009
  • This paper presents a vehicle detection method that uses convolution matching method based on a simple color information. An input image is expressed as 8 oriented color expression(Red, Green, Blue, White, Black, Cyan, Yellow, Magenta) considering an orientation of a pixel color vector. It makes the image very reliable and strong against changes of illumination condition or environment. This paper divides the vehicle detection into a hypothesis generation step and a hypothesis verification step. In the hypothesis generation step, the vehicle candidate region is found by vertical edge and shadow. In the hypothesis verification step, the convolution matching and the complexity of image edge are used to detect real vehicles. It is proved that the proposed method has the fast and high detection rate on various experiments where the illumination source and environment are changed.

A Study on the Effect of Job Calling Consciousness of Korea Cost Guard Officers on Job Enthusiasm (해양경찰공무원의 직업소명의식이 직무열의에 미치는 영향에 관한 연구)

  • Jong-gil Kim
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.29 no.7
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    • pp.879-886
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    • 2023
  • The purpose of this study was to verify the relationship between job calling consciousness and job enthusiasm for the development of marine police izations and individuals. A study was conducted on 136 Korea Cost Guard officials. Sub-variables of vocational calling consciousness consisted of transcendent calling, the existence of purpose and meaning, and pro-social-oriented motivation, and job enthusiasm consisted of vitality, immersion, and dedication. As a result of the verification, it was found that transcendent calling, purpose, and meaning, which are sub-variables of occupational calling recognized by Korea Cost Guard officials, have a positive (+) effect on vitality, and commitment. However, it was found that pro-social-oriented motivation did not affect vitality, commitment, and immersion. Through the analysis results, practical implications of the maritime police ization were proposed.

Goal-oriented Movement Reality-based Skeleton Animation Using Machine Learning

  • Yu-Won JEONG
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.267-277
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    • 2024
  • This paper explores the use of machine learning in game production to create goal-oriented, realistic animations for skeleton monsters. The purpose of this research is to enhance realism by implementing intelligent movements in monsters within game development. To achieve this, we designed and implemented a learning model for skeleton monsters using reinforcement learning algorithms. During the machine learning process, various reward conditions were established, including the monster's speed, direction, leg movements, and goal contact. The use of configurable joints introduced physical constraints. The experimental method validated performance through seven statistical graphs generated using machine learning methods. The results demonstrated that the developed model allows skeleton monsters to move to their target points efficiently and with natural animation. This paper has implemented a method for creating game monster animations using machine learning, which can be applied in various gaming environments in the future. The year 2024 is expected to bring expanded innovation in the gaming industry. Currently, advancements in technology such as virtual reality, AI, and cloud computing are redefining the sector, providing new experiences and various opportunities. Innovative content optimized for this period is needed to offer new gaming experiences. A high level of interaction and realism, along with the immersion and fun it induces, must be established as the foundation for the environment in which these can be implemented. Recent advancements in AI technology are significantly impacting the gaming industry. By applying many elements necessary for game development, AI can efficiently optimize the game production environment. Through this research, We demonstrate that the application of machine learning to Unity and game engines in game development can contribute to creating more dynamic and realistic game environments. To ensure that VR gaming does not end as a mere craze, we propose new methods in this study to enhance realism and immersion, thereby increasing enjoyment for continuous user engagement.

An Efficient Routing Scheme Based on Node Density for Underwater Acoustic Sensors Networks

  • Rooh Ullah;Beenish Ayesha Akram;Amna Zafar;Atif Saeed;Sultan H. Almotiri;Mohammed A. Al Ghamdi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.5
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    • pp.1390-1411
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    • 2024
  • Underwater Wireless Sensors Networks (UWSNs) are deployed in remotely monitored environment such as water level monitoring, ocean current identification, oil detection, habitat monitoring and numerous military applications. Providing scalable and efficient routing is very challenging in UWSNs due to the harsh underwater environment. The biggest difficulties are the nodes inherent movement due to water current, long delay in data transmission, low bandwidth of the acoustic signal, high error rate and energy scarcity in battery powered nodes. Many routing protocols have been proposed to solve the aforementioned problems. There are three broad categories of routing protocols namely depth based, energy based and vector-based routing. Vector Based Forwarding protocols perform routing through virtual pipeline by defining their radius which give proper direction to packets communication. We proposed a routing protocol termed as Path-Oriented Energy Scaled Expanded Vector Based Forwarding (PESEVBF). PESEVBF takes into account all parameters; holding time, the source nodes packets routing path and void holes creation on the second hop; PESEVBF not only considers the packet upward advancement but also focus on density of the forwarded nodes in terms of number of potential forwarding and suppressed nodes for path selection. Node selection in resultant holding time is based on minimum Path Factor (PF) value. Moreover, the suppressed node will be selected for packet forwarding to avoid the void holes occurrences on the second hop. Performance of PESEVBF is compared with other routing protocols using matrices such as energy consumption, packet delivery ratio, packets dropping ratio and duplicate packets creation indicating considerable performance improvement.

User Intention-Awareness System for Goal-oriented Context-Awareness Service

  • Lee, Jung-Eun;Yoon, Tae-Bok;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.2
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    • pp.154-158
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    • 2007
  • As the technology developed, the system is being developed as the structure that is adapted to the intelligent environment. Therefore, the existing situation information system couldn't provide satisfactory service to the user as it provides service only by the information which it received from the sensor. This paper analyzed the problems of the existing user intention awareness system and suggested user intention awareness system to provide a stable and efficient service that fits to the intention of the user compensating this. This paper has collected the behavior data based on the scenario of the sequential behavior course of the user that occurs at breakfast time in the kitchen which is the home domain environment thai is closely related to our lives. This scenario course also showed the flow that the goal intentional user intention awareness system acted that it suggested, and showed the sequential course processing the user behavior data by tables and charts.

Development Technology of Vision Based Augmented Reality for the Maintenance of Products (제품의 유지보수를 위한 시각 기반 증강현실 기술 개발)

  • Lee, Kyung-Ho;Lee, Jung-Min;Kim, Dong-Geun;Han, Yung-Su;Lee, Jea-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.4
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    • pp.265-272
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    • 2008
  • The flow of technology is going to human-oriented direction, from the time when the computer was first invented, to now where new computing environment using mobile and global network are everywhere. On that technology flow, ubiquitous is being suggested as new paradigm of computing environment. Augmented Reality is one of ubiquitous technologies that provide the interactions between human and computer. By adding computer-generated information to real information and their interaction, user can get the improved and more knowledgeable information about real world. The purpose of this paper is to show the possibility of applying vision based augmented reality to maintenance of product system.

Multiagent-based Distance Learning Framework using CORBA (CORBA를 이용한 멀티에이전트 기반 원격 학습프레임워크)

  • Jeong, Mok-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.2989-3000
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    • 1999
  • Until now, most Intelligent Tutoring Systems are lacking in the modularity, the extensibility of the system, and the flexibility in the dynamic environment due to the static exchanges of knowledge among modules. To overcome these flexibility in the dynamic due to the static exchanges of knowledge among modules. To overcome these problems, we will suggest, in this paper, a Distance Intelligent Tutoring Framework, called DELFOM, based on the multiagent to cope with the various and complicated learner's requests. We could make different types of learning systems by simply changing the contents of DELFOM External that is variant part of DELFOM. This framework, therefore, provides software reuse and the extensibility based on object-oriented paradigm. And we will propose two different distance learning systems using DELFOM. Therefore this framework gives the developer/the learner the effective and easy development/learning environment. DELFOM is implemented using CORBA and Java for the network transparency and platform independence.

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