• 제목/요약/키워드: engineering problem solving

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프로젝트 중심의 토목공학 입문설계 교과목 사례 분석 (Case Study for a Project based Introductory Design Course in Civil Engineering)

  • 정근채
    • 공학교육연구
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    • 제24권2호
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    • pp.51-60
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    • 2021
  • Although more than 15 years have passed since the introductory design courses were opened due to the introduction of engineering education certification in the civil engineering field, these courses have been operated somewhat unsatisfactorily compared to their importance as an introductory course for engineering design. This is partially because the quality of classes is affected by the instructor's individual ability due to the fact that a standard training plan for these courses has not been established so far. Therefore, in this paper, we try to present a reference model for the introductory design course by introducing a class operation case established through continuous improvement process over the last 10 years at Chungbuk National University. This case aims to cultivate students' problem solving and system design skills by carrying out projects to develop egg drop and wood bridge systems based on creative problem solving methodologies. As a result of a questionnaire survey conducted after the class, we found that students' problem solving and system design capabilities were improved significantly and there was a meaningful increase in level of interest and attention in civil engineering by taking this class.

Task-Based Ontology of Problem Solving Adapters for Developing Intelligent Systems

  • Ko, Jesuk;Kitjongthawonkul, Somkiat
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제4권3호
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    • pp.353-360
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    • 2004
  • In this paper we describe Task-Based Problem Solving Adapters (TPSAs) for modeling a humam solution (through activity-centered analysis) to a software solution (in form of computer-based artifact). TPSAs are derived from the problem solving pattern or consistent problem solving structures/strategies employed by practitioners while designing solutions to complex problems. The adapters developed by us lead toward human-centeredness in their design and underpinning that help us to address the pragmatic task constraints through a range of technologies like neural networks, fuzzy logic, and genetic algorithms. We also outline an example of applying the TPSAs to develop a working system for assisting sales engineers of an electrical manufacturing firm in preparing indent and monitoring the status of orders in the company.

A Study on the Effectiveness of a Robotics curriculum based on "Bee-Bot"

  • Nam, Ki-won;Kwon, Un-jou;Han, Seung-chul
    • International Journal of Advanced Culture Technology
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    • 제7권3호
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    • pp.79-85
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    • 2019
  • This study examined the effects of a robotics curriculum based on "Bee-Bot" on the scientific problem-solving ability on 5-year-old children. A robotics curriculum was also designed to enhance their scientific problem-solving ability. This study examined a 4-week robotics curriculum was conducted 12 times for 4 weeks. For this study, 14 children in kindergarten A in Korea were set up as a treatment group and 18 children in kindergarten B in Korea as a control group. It was found that children in the treatment group who engaged in the robotics curriculum using "Bee-Bot" performed better on scientific problem-solving tests. This finding indicates that an enhanced planning experience using "Bee-Bot" was beneficial for improving young children's scientific problem-solving ability. The implications for designing appropriate curricula using "Bee-Bot" robots for kindergarteners are addressed.

공학자의 문제해결능력 향상을 위한 실험계획 및 분석을 적용한 교육과정의 설계 -기계공학계열의 학과를 중심으로- (A Design of Curriculum Considered Experimental Design & Analysis for Enhancing Engineer's Problem-Solving Ability)

  • 이중순;곽효연
    • 공학교육연구
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    • 제11권1호
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    • pp.34-47
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    • 2008
  • 복합.융합화 능력을 겸비한 인재를 양성해야 하는 시대적 요구에 부응하여 공학자의 창의적 문제해결 능력 함양은 공학교육의 중요한 새로운 교육목표이다. 이 연구는 공학교육에 있어 실험계획 및 분석을 고려한 교육과정이 창의적 문제해결 능력을 뒷받침 할 수 있는 중요한 요소임을 지적하고 이것을 효과적으로 도입할 수 있는 교육과정의 설계에 그 목적을 두고 있다. 이를 위하여, 먼저 실험계획 및 분석의 교육주제에서 기대되는 학습 성과와 공학자의 기본적인 공학능력과의 연관성을 알아보았다. 그리고 전통적으로 산업에서 큰 비중을 차지하고 있는 기계공학계열학과의 현재 공학 교육과정에서 운영중인 실험계획 및 분석의 교육내용에 대한 현황을 조사하였고, 또한 해당 공학 전문가들의 주요 활동분야들 중의 하나인 연구논문의 작성에서 나타난 실험계획 및 분석에 관련된 지식의 활용 실태를 분석하였다. 마지막으로, 이러한 실증적 사례를 근거로 공학자의 기본 자질인 창의적 문제해결 능력 향상을 위한 하나의 수단으로서 효과적인 실험계획 및 분석의 교과를 도입한 공학교육 과정의 모듈을 개발하였다.

창의적 문제 해결 프로세스를 위한 S-ARIZ 개발 (Development of S-ARIZ for the Creative Problem Solving Process)

  • 박일우;최성훈
    • 한국신뢰성학회지:신뢰성응용연구
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    • 제15권1호
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    • pp.12-18
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    • 2015
  • TRIZ is one of the most famous tools for creative problem solving. However, it is said that TRIZ is complicated and difficult to understand and apply to solve problems. In order to resolve these difficulties, this paper presents S-ARIZ, a simplified ARIZ(the algorithm for inventive problem solving). S-ARIZ revised ARIZ-85C on two ways. First, cause and effect analysis is used to define core technical contradictions and control parameters for the physical contradictions. Second, we add 5 inventive principles which revised SIT(systematic inventive thinking) partially to IFR-1 definition (Step 3-2 of ARIZ-85C) to solve the intensified technical contradictions systematically and effectively. It is expect that S-ARIZ can contribute to the rapid spread of TRIZ.

Combinatorial particle swarm optimization for solving blocking flowshop scheduling problem

  • Eddaly, Mansour;Jarboui, Bassem;Siarry, Patrick
    • Journal of Computational Design and Engineering
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    • 제3권4호
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    • pp.295-311
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    • 2016
  • This paper addresses to the flowshop scheduling problem with blocking constraints. The objective is to minimize the makespan criterion. We propose a hybrid combinatorial particle swarm optimization algorithm (HCPSO) as a resolution technique for solving this problem. At the initialization, different priority rules are exploited. Experimental study and statistical analysis were performed to select the most adapted one for this problem. Then, the swarm behavior is tested for solving a combinatorial optimization problem such as a sequencing problem under constraints. Finally, an iterated local search algorithm based on probabilistic perturbation is sequentially introduced to the particle swarm optimization algorithm for improving the quality of solution. The computational results show that our approach is able to improve several best known solutions of the literature. In fact, 76 solutions among 120 were improved. Moreover, HCPSO outperforms the compared methods in terms of quality of solutions in short time requirements. Also, the performance of the proposed approach is evaluated according to a real-world industrial problem.

학습장애학생을 위한 문제해결기반 스마트러닝 시스템의 개발 및 적용 (Development and Application of a Smart Learning System based on Problem-solving Strategies for Children with Learning Disabilities)

  • 장한;전우천
    • 한국정보통신학회논문지
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    • 제19권2호
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    • pp.463-470
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    • 2015
  • 본 논문의 목적은 문제해결전략을 기반으로 하는 스마트러닝시스템을 설계 및 구현하는 것이다. 제안된 시스템은 학습장애아동의 일반능력과 문제해결능력을 향상시키는 것을 목표로 한다. 본 시스템의 특성은 다음과 같다. 첫째, 문제해결전략을 기반으로 일반능력과 문제해결능력을 향상을 위해 개발하였다. 둘째, 스마트 어플리케이션과 SNS를 동시에 활용하는 학습형태로 개발하였다. 셋째, 학업적 자기효능감을 향상을 위한 단계적인 학습을 지향하였다. 본 시스템을 학습장애아동들에게 적용한 결과는 다음과 같다. 첫째, 학습장애아동의 일반적인 학습능력이 향상되었다. 둘째, 학습장애아동의 문제해결능력이 증진되었다. 셋째, 학습장애아동의 자기효능감과 성취감, 학습에 대한 자신감이 높아졌으며, 정보 활용능력과 정보기기활용능력 또한 향상되었다.

문화 반영적 융합교육(STEM) 주제 상황에서 미국 토착민 학생들의 문제 해결 성향에 대한 탐색 (Exploring American Indian Students' Problem-Solving Propensity in the Context of Culturally Relevant STEM Topics)

  • 김영래;남윤경
    • 대한지구과학교육학회지
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    • 제10권1호
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    • pp.1-16
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    • 2017
  • 본 연구는 북미 토착민인 인디언 학생들을 대상으로 설계된 문화 반영적 융합교육(STEM)을 이용한 문제해결 수업을 보여준다. 이 수업은 악기상을 고려한 Shelter Design 또는 피난처 설계에 관한 것이었다. 이 수업은 인디언 학생들을 대상으로 6일간 여름방학캠프 프로그램으로 적용되었으며 모든 수업은 인디언 보호구역에 있는 학교에서 실시되었다. 본 연구를 위한 데이터로는 학생들의 Shelter Design 그림, 그림에 대한 부연 설명, 그리고 학생용 학습지였다. 데이터는 질적 분석 방법에 의해 분석되었다. 본 연구의 결과 학생들은 문화 반영적(STEM) 수업 후 STEM 지식을 더 많이 습득하였으며, Shelter Design활동을 하는 동안 학생들의 문화적 지식과 일상생활 경험 등을 활용하여 문제를 해결하는 것으로 드러났다.

일반계고의 창의공학설계 수업을 위한 아두이노 기반 STEAM 수업자료 개발과 적용 (Development of STEAM Instructional Materials using Arduino for Creative Engineering Design Class in High Schools and Its Application)

  • 이대석;임영대;김진수
    • 공학교육연구
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    • 제23권1호
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    • pp.3-9
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    • 2020
  • The purpose of the study was to develop the Arduino based STEAM instruction materials for creative engineering design class. PDIE model was used in this study. We developed a STEAM lesson plan and a STEAM lesson worksheet for a total of six sessions through the steps of preparation, development, implementation and evaluation. The validity of the instruction materials was evaluated by the 10 experts using a survey. The instruction materials were applied to the class (52 students attended) of the creative engineering designs unit in technology and home economics subject. The class satisfaction and the creative solving-problem ability were examined after the calss. The class satafacition was high as the average of 10 item was 4.57 (out of 5). The paired t-test was conducted to compare the means of the creative solving-problem ability. It was observed that 'understanding and mastery of knowledge, thought, function and skills in a specific domain', 'divergent thinking', 'critical and logical thinking' and ' motivational factors' were significantly increased after the class. The instruction materials develped in this study were successfully designed to enhance the creative solving-problem ability by designing creative tasks and to intrique the interest by adding visual and auditory stimuli with the Arduino.

공학생의 문제해결력 향상을 위한 질문생성 전략 활용 플립러닝 수업 설계 (Design of Flipped Learning with Strategic Questioning to Improve Student's Problem-Solving Competency in Engineering)

  • 임경화;안정현
    • 실천공학교육논문지
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    • 제8권2호
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    • pp.75-81
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    • 2016
  • 본 연구는 교과지식에 기반하여 공학도의 창의적 문제해결 능력을 증진시킬 수 있는 수업 방법으로 질문생성 전략을 활용한 플립러닝을 제시하고 있다. 설계한 플립러닝 수업을 한 학기 동안 정규학부 공학교육과정과 재직자 계약학과 공학교육과정에 적용하여 그 의미와 효과성을 탐색해 보고자 하였다. 실제 적용사례 연구를 통해 학습자의 플립러닝 수업에 대한 학습자 만족도 및 평가 의견을 조사하고 학습자 문제해결력 변화에 미치는 효과를 분석하여, 이후 수업 설계에서 보다 고려되어야 할 요소들을 도출하였다.