• Title/Summary/Keyword: emotion engineering

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Analyzing and Comparing the Effect on Lightsources and Colours in the Residences and Office Interior

  • Jin, Eun-Mi;Kang, Young;Lee, Jin-Sook
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.149-156
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    • 2000
  • The aim of this study is to propose the predictive index and analyze the effect of lightsources and colour image types in the residence and office interior.This study was consisted of four steps, and was carried out as follows. 1) The condition of experiment was set up by optical characteristic of lightsources and colours. 2) The scaled model space was manufactured for the evaluation of the same condition by each space. And, some piece of furniture was manufactured for the representation of each space. 3) The emotivity response of lightsources and colours was measured. 4) Results of the evaluation of lightsources and colours were compared and analyzed by conditions, and the predictive index was proposed by image types.

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The Color Simulation Experiment for Measuring of Color Sensibility in Living Room

  • Lee, Jin-Sook;Shin, Eun-Young;Jang, So-Hyun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.330-336
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    • 2000
  • A color is the most important of all factors that have influence on interior spaces, and plays an visually and psychologically important role in making interior environment. Thus, the aim of this study is to propose predictable color models by image types specially for color design in living room.This study was composed of three steps, and was carried out as follows.1) The evaluation experiment was carried out by color simulation using Color Image Processor. 2) Image types were extracted by factor analysis. 3) The characteristics of colors by image types were analysed by the multi regression and as a result the predictable color models by image types was determined.

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A Study on the Correlation between Visual and Auditory Emotion (시각과 청각 자극에 의한 감성정보의 연관성에 관한 연구)

  • Han, B.H.;Kim, J.H.;Kim, N.G.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.27-30
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    • 1997
  • The purpose of this study is to estimate human sensibility quantitatively under color and music stimulation and to examine the correlation between visual and auditory emotion. We measured biological signals such as EEG, ECG, skin conductance and the number of respiration in order to compare color with music sensibilities. Our result showed that red, yellow and violet color provoked active and exciting senses dominatively as dance, rock and blues music. While blue, cyan and pink color were involved in tranquil and resting emotions deeply as classic and ballade music. Our quantitative estimations of human sensibilites are useful in the design of manufactured goods.

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Extracting Method of Kansei Design Rules Based on Rough Set Analysis

  • Nishino, Tatsuo;Nagamachi, Mitsuo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.201-204
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    • 2002
  • Kansei design knowledge acquisition stage is a crucial stage in kansei designing process and kansei engineering (KE) methodology. In kansei engineering methodology, it is essential to extract design knowledge or rules on relationships between customer's kansei and product design element. We attempt to construct a more powerful melted for extracting the design rules from kansei expremental data. We constucted a kansei experiment concerning color kansei evaluation, and analyzed the sane data by both conventional quantification theory type I and rough set theory. Finally, we compared the effectiveness of both methods for extracting rules and examined the extensions of rough set theory in kansei engineering.

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Korean Dummy Models for Sensibility Ergonomic Evaluation (감성평가를 위한 한국인 인체모델의 개발)

  • Lee, Sang-Cheol;Kim, Seong-Jin;Jeong, Yun-Seok;Son, Kwon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.11a
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    • pp.173-178
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    • 2001
  • 제품 및 환경에 대한 감성평가를 위한 한국인 체형에 맞는 인체모델을 개발하기 위해 인체측정자료를 수집 및 분석한다. 분석된 인체측정 자료를 이용하여 15개의 지체와 14개의 조인트로 구성된 인체모델을 구성하고 기구학적 특성 값을 기술한다. 구성된 인체모델은 3차원 그래픽 기술을 통해 가시화하며, 가상현실 상에서 제품 및 환경과 상호 작용하도록 구성함으로써 감성평가가 가능하도록 구성한다. 정면충돌 상황시의 각 지체의 거동을 분석하고 국제 인체모델과 비교함으로써 동역학적으로 인체모델이 타당한지를 평가한다. 가상환경에서 차량 내부의 감성평가에 인체모델을 이용한다.

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Analysis of Suitability for Mattresses by Using Psycho-Physiological Measures (심리생리적 지표를 사용한 매트리스 적합도 분석)

  • Yu, Suk-Won;Kim, Jung-Yong;Min, Seung-Nam;Sung, Si-Hoon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.63-66
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    • 2009
  • 본 연구의 목표는 사용자에게 적합한 매트리스를 선택하는데 도움을 주는 신체적, 심리적 지표를 개발하고, 이를 분석하여 개인의 주관적 만족도와의 상관성을 알아보는 것이다. 시중에 판매되고 있는 5개의 매트리스의 강도를 2개씩 짝지어진 매트리스별 pared t-test를 통하여 강도별 순위를 5등급으로 분류하였다. 10명의 실험 참가자들의 신체적 지표(근전도, 심박수, 산소포화도 측정), 심리적 지표(개인 특성 설문 조사), 체압 및 주관적 만족도 측정을 실시하고, 상관분석을 통해서 이 측정결과와 개인간 주관적 만족도(선호하는 침대의 탄성)와도 일관성이 있는지 조사하였다. 연구 결과, 압력집중도(r=0.818)과 허리근육이완도(r=0.766) 그리고 심박수(r=0.670)가 주관적 만족도와 유의한 상관관계를 가지는 것으로 나타났다.

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A Gesture-Emotion Keyframe Editor for sign-Language Communication between Avatars of Korean and Japanese on the Internet

  • Kim, Sang-Woon;Lee, Yung-Who;Lee, Jong-Woo;Aoki, Yoshinao
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.831-834
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    • 2000
  • The sign-language tan be used a9 an auxiliary communication means between avatars of different languages. At that time an intelligent communication method can be also utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real pictures. In this paper we design a gesture-emotion keyframe editor to provide the means to get easily the parameter values. To calculate both joint angles of the arms and the hands and to goner-ate the in keyframes realistically, a transformation matrix of inverse kinematics and some kinds of constraints are applied. Also, to edit emotional expressions efficiently, a comic-style facial model having only eyebrows, eyes nose, and mouth is employed. Experimental results show a possibility that the editor could be used for intelligent sign-language image communications between different lan-guages.

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Emotion Analysis of Characters in a Comic from State Diagram via Natural Language-based Requirement Specifications

  • Ye Jin Jin;Ji Hoon Kong;Hyun Seung Son;R. Young Chul Kim
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.92-98
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    • 2024
  • The current software industry has an emerging issue with natural language-based requirement specifications. However, the accuracy of such requirement analysis remains a concern. It is noted that most errors still occur at the requirement specification stage. Defining and analyzing requirements based on natural language has become necessary. To address this issue, the linguistic theories of Chomsky and Fillmore are applied to the analysis of natural language-based requirements. This involves identifying the semantics of morphemes and nouns. Consequently, a mechanism was proposed for extracting object state designs and automatically generating code templates. Building on this mechanism, I suggest generating natural language-based comic images. Utilizing state diagrams, I apply changes to the states of comic characters (protagonists) and extract variations in their expressions. This introduces a novel approach to comic image generation. I anticipate highly productive comic creation by applying software processes to Cartoon ART.

Experimental Study on Living Room Lighting Environment for Residential Activities

  • Kim, Hyun-Ji;Woo, Seong-Jun;Kim, Hoon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.1
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    • pp.10-16
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    • 2013
  • This study performed a subjective evaluation of the Semantic Differential (SD) method for living room activities to evaluate the living room lighting environment and investigated the relationship between these through luminance distribution in the space. As a result, three factors-"lightness", "emotion" and "calmness"-have been grouped together. According to the analysis of experimental variables, difference has been observed depending on color temperature, the dimming of the ceiling & cove lights and the use of down lights and a bracket. 'Conversation with Family', 'Having Fun with Family', 'Entertaining Guests' and 'Reading a Book or Newspaper' requires "lightness". In terms of "emotion"-centered activities, 'Watching TV' is the highest, but all three factors are related. In terms of "calmness"-centered activities, 'Relaxing' is the highest.

Facial Expression Recognition with Fuzzy C-Means Clusstering Algorithm and Neural Network Based on Gabor Wavelets

  • Youngsuk Shin;Chansup Chung;Lee, Yillbyung
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.126-132
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    • 2000
  • This paper presents a facial expression recognition based on Gabor wavelets that uses a fuzzy C-means(FCM) clustering algorithm and neural network. Features of facial expressions are extracted to two steps. In the first step, Gabor wavelet representation can provide edges extraction of major face components using the average value of the image's 2-D Gabor wavelet coefficient histogram. In the next step, we extract sparse features of facial expressions from the extracted edge information using FCM clustering algorithm. The result of facial expression recognition is compared with dimensional values of internal stated derived from semantic ratings of words related to emotion. The dimensional model can recognize not only six facial expressions related to Ekman's basic emotions, but also expressions of various internal states.

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