• 제목/요약/키워드: emotion & experience data

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국내 저가 화장품 브랜드에 대한 감성적 경험이 브랜드 관계에 미치는 영향 (The Effect of Emotional Experience with Korea's Low-Price Cosmetic Brands on Brand Relationship)

  • 김성은;정명선
    • 복식문화연구
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    • 제19권3호
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    • pp.565-578
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    • 2011
  • The purpose of this study was to examine the emotional experience dimension on the brand of the low price cosmetics and to empirically investigate the effect of emotional experience on the relationship between customers and brand. Data were collected for 10 days starting on March $2^{nd}$ 2009. Questionnaires were distributed to 517 female college students who experienced to purchase the products of the low price cosmetic brand and answers were collected. The results of analysis on collected data showed that the emotional experience was classified into sense, spatial environmental emotion, sales promotion emotion, salesperson emotion and visual/verbal identity, and emotional experience on low price cosmetic brand had a positive effect on the relationship between customer and brand. Specifically, it was showed that emotional experience on low price cosmetic brand significantly affected the customer satisfaction, brand trust and brand attachment. In terms of effect of emotional experience on customer satisfaction, the orders in the degree of influence were following: the sense, spatial environmental emotion, sale promotion emotion and salesperson emotions. In terms of effect of emotional experience on brand trust, the orders in the degree of influence were following: the sense, salesperson emotions, sale promotion emotion and spatial environmental emotion. In terms of effect of emotional experience on brand attachment, the orders in the degree of influence were following: the sense, spatial environmental emotion, salesperson emotions, visual/verbal identity and sale promotion emotion.

Effects of Performance, Imagery and Regulatory Focus on Customer Engagement

  • Choi, Nak-Hwan;Nguyen, Quynh Mai;Teng, Zhuoqi
    • 유통과학연구
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    • 제17권1호
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    • pp.57-72
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    • 2019
  • Purpose - Current study aimed at investigating customer experience types (gain vs. loss avoidance performance experience and hedonic vs. reliability imagery experience) and their influences on satisfaction and positive emotion as antecedents of customer engagement. It also explored moderation role of regulatory focus in the influence of each experience type on satisfaction and positive emotion. Research design, data, and methodology - 416 Vietnamese local tourists were selected to test hypotheses by structural equation model in AMOS 21.0. Results - First, customers actually achieving gain or avoiding loss are more satisfied. Second, customers with hedonic and reliability imagery experience feel more positive emotion. Third, both positive emotion and satisfaction have positive influences on customer engagement. Last, regulatory focus moderates the positive effects of either gain or loss avoidance performance experience on satisfaction and also moderates the positive effects of either hedonic or reliability imagery experience on positive emotion. Conclusions - Focusing on both cognitive satisfaction and affective emotion resulted from experience, this study could advance customer engagement theory. Managerially, brand managers should induce gain performance and hedonic imagery experience (loss avoidance performance and reliability imagery experience) from promotion (prevention)-focused customers to enhance their engagement.

경험정서가 조종사의 위험인식에 미치는 영향: 정서조절의 상호작용 효과 (The Effect of Experience Emotion on Pilot's Risk Perception: Interaction Effects of Emotion Regulation)

  • 엄태근;한태영
    • 한국항공운항학회지
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    • 제20권4호
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    • pp.57-69
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    • 2012
  • The purpose of this study was to identify the effect of experience emotion (i.e., happy, proud, sad, fear) on the risk perception. This study also examined interaction effects of emotion regulation (i.e., reappraisal strategy, problem focused strategy) between experience emotion and risk perception. The study collected data from 168 flight crew members in Korean commercial airlines, using an online research in which an experiment of emotion manipulation and a survey were included. The results of the study found the positive effect of happiness emotion on the risk perception regarding cases 1(these cases have high possibility of negative result and low circumstance control) and the positive effect of sadness emotion on the risk perception regarding cases 2(these cases have low possibility of negative result and high circumstance control). This study also found the interaction effect of reappraisal emotion regulation strategy between the relationship of happiness and risk perception regarding cases 2. From these results, the study provided that theoretical and practical implication that happiness and sadness emotion contribute risk perception and reappraisal strategy has a moderating role in the relationship between happy emotion and risk perception. Finally, based on these results, the limitations of this study and future research were discussed.

Relationships between Middle and High School Students' Experience of Viewing Media Sports Violence and the Imitation Behavior

  • Song, Young-Ung
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권2호
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    • pp.199-205
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    • 2022
  • The purpose of this study is to investigate the causal relationship between the variables related to media sports violence viewing experience, negative emotion, aggression and violent imitation behavior of middle school students and high school students. The subjects of 240 middle school students and 240 high school students were surveyed for 2 months. Among the collected data, 64 samples judged to have low reliability were excluded from the analysis, and the final 416 data were used. The questionnaire used in this study consisted of four potential variables including experience of watching media sports violence, negative emotion, aggression, and violent imitation behavior. Among the sub-variables of experience of watching media sports violence, exogenous potential variables except frequency, period and time and questions that are endogenous potential variables were composed of a questionnaire of 5-point Likert scale. results of this study were analyzed using the AMOS statistical program, which was used to identify the causal relationship between watching media sports violence and negative emotion, aggression, and violent imitation behavior. There was no significant difference in violent imitation behavior according to school grade. The causal models for media sports violence viewing experience, negative emotions, aggression and violent imitation behavior were found to be appropriate. It was found that there was a significant causal relationship between the viewing experience of sports violence and the violent imitation behavior. Therefore, in order to reduce the imitation behavior of adolescents, it is necessary to be more careful about the production and viewing of sports violence programs at the institutions and homes that produce media.

고객의 텀블러활용 경험과 사회적 정당성의 관계: 고객감정의 매개역할 (The Relationship between Customer Tumbler Experience and Social Legitimacy: The Mediation Effect of Customer Emotion)

  • 윤한성;조상리
    • 융합정보논문지
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    • 제11권11호
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    • pp.115-124
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    • 2021
  • 본 연구는 고객의 텀블러활용 경험과 사회적 정당성의 관계에 대한 고객감정의 매개역할을 실증적으로 확인하였다. 이를 위하여 텀블러를 활용하는 소비자들을 대상으로 설문조사하여 자료를 수집하였다. 가설검증은 구조방정식모형분석법을 활용하였으며, 추가적으로 고객경험과 사회적 정당성의 매개효과를 검증하기 위하여 Hoyle and Smith이 제안한 방법을 사용하였다. 실증분석 결과는 다음과 같다. 첫째, 고객경험은 고객감정과 사회적 정당성에 긍정적인 영향을 미치는 것으로 나타났다. 둘째, 고객감정은 사회적 정당성에 긍정적인 영향을 미치는 것으로 나타났다. 본 연구는 고객의 텀블러 활용경험, 고객감정, 사회적 정당성의 관계를 탐색적으로 제안하고, 사회적 정당성에 대하여 고객경험과 고객감정이 선행요인 역할을 할 수 있다는 것으로 실증적으로 확인하였다는데 의미가 있다.

의복착용시 경험하는 감정의 유형 (The Types of Emotion Experienced in the Process of Wearing Clothes)

  • 최신형;이은영
    • 한국의류학회지
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    • 제18권3호
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    • pp.395-409
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    • 1994
  • Consumers experience various emotional responses to clothing in consumption process. These emotional responses are important in explaining consumer behavior of clothing. The Purpose of the study was to identify the types of emotion that consumers experience in the process of wearing clothes. A questionnaire consisted of 35 words expressing emotion was developed. 110 female college students were surveyed to find out consumption experience of clothing. The empirical study was conducted in two ways. One is that the subjects were asked to respond six-point unipolar scale of emotional adjectives to identify the various emotions that consumers experienced. The other is that four different wearing situations were described for the survey and then the subjects were asked to respond same questionnaire. The data surveyed for research were analyzed by factor analysis. The conclusion of empirical study was as follows. The types of emotion that consumers experienced at various situstions were: pleasure, arousal, unpleasure, aversion, dominance, sandness, security and tension.

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The Role of Motivation and Appraisal Emotion in Repurchase Intention in the Performing Arts

  • Qian, Zhichen;Choi, Myeonggil
    • Journal of Information Technology Applications and Management
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    • 제21권4호
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    • pp.35-50
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    • 2014
  • This study examines the relationshipsbetween the antecedents of repurchase intention, with special interest in the role of appraisal emotion and recreation motivation for arts attendance. Appraisal emotion is found to have significant influence on perceived value while recreation motivation is found to directly influence appraisal emotion and perceived value. In a addition to customer satisfaction, peripheral service quality is the only factor that directly affectsrepurchase intention. Arts managers ought to focus on improving the whole experience of performing arts.

외식기업의 기능적 일치성이 정보탐색비용의 절감과 긍정적 감정, 부정적 감정 그리고 충성도에 미치는 영향 (The Effect of Functional Congruence on the Information Search Cost Reduction, Positive Emotions, Negative Emotions, and Loyalty in Restaurant)

  • 한영위;최상혁;손정영
    • 한국프랜차이즈경영연구
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    • 제13권3호
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    • pp.45-55
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    • 2022
  • Purpose: Consumers' experience of functional attributes is remembered, and the experience lowers the cost of consumers' input from their point of view and reduces uncertainty. It also plays an important role in consumers' positive emotions and responses. Accordingly, if information search costs are reduced in terms of the costs perceived by consumers about restaurants, a strategy differentiated from other companies can be established. Therefore, this study investigated the effect of functional congruence of restaurant stores on information search cost reduction, positive/negative emotions, and loyalty. Research Design, Data, and Methodology: This study investigated functional congruence, information search cost reduction, and positive/negative emotions. The structural relationship between loyalty was analyzed. To verify this, a research hypothesis was established based on previous studies and a research model was constructed. The questionnaire items were modified and used according to the current study, based on previous studies. The data were collected using the questionnaire method from 187 people who had dining out experience. Frequency analysis was performed to confirm demographic characteristics. Reliability, convergent validity, and discriminant validity of the collected data were verified. The research model was analyzed with a structural equation modeling (SmartPLS 4). Results: The findings show that functional congruence had significant positive effects on information search cost reduction and positive emotion, but no significant effect on negative emotion. Information search cost reduction had significant positive effects on positive emotion/negative emotion but did not significantly affect loyalty. Lastly, both positive and negative emotions had significant positive effects on loyalty. Conclusion: Based on transaction cost theory, this study found how functional congruence and information search cost reduction influence consumers' emotions. The functional attributes of restaurants were perceived by customers as information, thus uncertainty was decreased. Finally, appropriate management strategies and implications of functional congruence and information search cost in the restaurant were suggested.

게임 경험 정량화를 위한 안면인식 기반 감정측정 기술 활용에 대한 연구 (A Study on Utilization of Facial Recognition-based Emotion Measurement Technology for Quantifying Game Experience)

  • 김재범;정홍규;박창훈
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권9호
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    • pp.215-223
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    • 2017
  • 재미있는 게임을 만들기 위해 다양한 측정기법들이 개발 과정에서 사용된다. 경험적인 부분에 대해서는 측정 및 분석이 어렵기 때문에 일반적으로 데이터를 수치화하기 쉬운 부분에 대해서만 측정, 분석하게 된다. 이는 게임의 재미는 경험적인 부분이 중요하다는 점에서 한계가 명확한 방법이다. 본 연구는 게임을 진행하는 사용자의 경험을 손쉽게 수치화하기 위하여 게임 사용자의 안면을 인식하고 인식된 정보로부터 감정 변화를 측정하는 기술을 활용하는 시스템을 제안한다. 시스템은 게임을 진행하는 사용자의 안면으로부터 실시간으로 감정을 인식하고 수치화하여 기록한다. 이렇게 기록된 데이터에는 시간 및 게임 진행과 관련된 수치, 안면으로부터 인식된 감정에 대한 수치 등이 포함된다. 기록된 데이터를 이용하면 특정 시점에서 게임이 사용자에게 어떤 감정을 유도하는지 판단할 수 있게 된다. 본 연구의 시스템을 활용하여 기록된 경험적인 부분에 대한 수치 데이터는 게임을 개발자의 의도대로 개발하는데 도움을 줄 수 있을 것으로 기대한다.

공간마케팅의 관점에서 본 문화프로그램 활용의 특성에 관한 연구 - 아트/갤러리 카페 공간연출을 중심으로 - (A Study on the Use of Cultural Programs Centered around Space Marketing - Focused on the Space production of art/gallery cafe -)

  • 박수경;문정민
    • 한국실내디자인학회논문집
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    • 제20권2호
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    • pp.94-101
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    • 2011
  • As the existing paradigm of consumption has changed, companies have been actively engaged in targeting culture-oriented emotion, creating added values through appealing to customers' emotion and improving the values of culture and art. Each company has created differentiated space and inner space to lead trends, and has provided space for various experiences as an innovative marketing area to attract customers and promote consumption. In this aspect, we should focus on space marketing which considers cultural background or emotion as a main target Therefore, this study selected a cultural program as a strategic means to identify space marketing in terms of experience. The study speculated marketing in terms of space experience and analysed space for cultural programs with differentiated experiences in order to use the results as basic data for identifying the marketing values of the cultural programs and their uses. The results of the study are presented as follows: when space experience is a factor of marketing and the cultural program is a tactic in terms of marketing, their specific relations are speculated through a certain module. The order of using the cultural program for space experience, features of space representation and tactics for experience were different and the strategies evoked very complicated and mixed experiences.