• Title/Summary/Keyword: embedded computing

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TinyML Gamma Radiation Classifier

  • Moez Altayeb;Marco Zennaro;Ermanno Pietrosemoli
    • Nuclear Engineering and Technology
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    • v.55 no.2
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    • pp.443-451
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    • 2023
  • Machine Learning has introduced many solutions in data science, but its application in IoT faces significant challenges, due to the limitations in memory size and processing capability of constrained devices. In this paper we design an automatic gamma radiation detection and identification embedded system that exploits the power of TinyML in a SiPM micro radiation sensor leveraging the Edge Impulse platform. The model is trained using real gamma source data enhanced by software augmentation algorithms. Tests show high accuracy in real time processing. This design has promising applications in general-purpose radiation detection and identification, nuclear safety, medical diagnosis and it is also amenable for deployment in small satellites.

A Scene-Specific Object Detection System Utilizing the Advantages of Fixed-Location Cameras

  • Jin Ho Lee;In Su Kim;Hector Acosta;Hyeong Bok Kim;Seung Won Lee;Soon Ki Jung
    • Journal of information and communication convergence engineering
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    • v.21 no.4
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    • pp.329-336
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    • 2023
  • This paper introduces an edge AI-based scene-specific object detection system for long-term traffic management, focusing on analyzing congestion and movement via cameras. It aims to balance fast processing and accuracy in traffic flow data analysis using edge computing. We adapt the YOLOv5 model, with four heads, to a scene-specific model that utilizes the fixed camera's scene-specific properties. This model selectively detects objects based on scale by blocking nodes, ensuring only objects of certain sizes are identified. A decision module then selects the most suitable object detector for each scene, enhancing inference speed without significant accuracy loss, as demonstrated in our experiments.

A Remote Trace Debugger for Multi-Task Programs in Qplus-T Embedded Internet System (Qplus-T내장형 인터넷 시스템에서 멀티 태스크 프로그램을 위한 원격 트레이스 디버거)

  • 이광용;김흥남
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.166-181
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    • 2003
  • With the rapid growth of Internet, many devices such as Web TVs, PDAs and Web phones, begin to be directly connected to the Internet. These devices need real-time operating systems (RTOS) to support complex real-time applications running on them. Development of such real-time applications called embedded internet applications, is difficult due to the lack of adequate tools, especially debuggers. In this paper we present a new tracepoint debugging tool for the Qplus-T RTOS embedded system, which facilitates the instrumentations of the real-time software applications with timing trace-points. Compared with traditional breakpoint debugger, this trace-point debugger provides the ability to dynamically collect and record application data for on-line examination and for further off-line analysis. And, the trace-points can also provide the means for assigning new values to the running application's variables, without neither halting its execution nor interfering with its natural execution flow. Our trace-point debugger provides a highly efficient method for adding numerous monitoring trace-points within a real time target application such as Qplus-T internet applications, utilizing these trace-points to monitor and to analyze the application's behavior while it is running. And also, our trace debugger is different from previous one in that we can specify and detect the timing violations using its RTL (Real-Time Logic) trace experiments.

LCD Module Initialization and Panel Display for the Virtual Screen of LN2440SBC Embedded Systems (LN2440SBC 임베디드 시스템의 가상 스크린을 위한 LCD 모듈 초기화 및 패널 디스플레이)

  • Oh, Sam-Kweon;Park, Geun-Duk;Kim, Byoung-Kuk
    • Journal of Advanced Navigation Technology
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    • v.14 no.3
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    • pp.452-458
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    • 2010
  • In case of an embedded system with computing resource restrictions such as system power and cpu, the overhead due to displaying data on the computer screen may have a significant influence on the system performance. This paper describes an initialization method for LCD-driving components such as an ARM Core, an LCD controller, and an SPI(serial peripheral interface). It also introduces a pixel display function and a panel display method using virtual screen for reducing the display overhead for an LN2440SBC system with an ARM9-based S3C2440A microprocessor. A virtual screen is a large space of computer memories allocated much larger than those needed for one-time display of an image. Displaying a specific region of a virtual screen is done by assigning it as a view-port region. Such a display is useful in an embedded system when concurrently running tasks produce and display their respective results on the screen; it is especially so when the execution result of each task is partially modified, instead of being totally modified, on its turn and displayed. If the tasks running on such a system divide and make efficient use of the region of the virtual screen, the display overhead can be minimized. For the performance comparison with and without using the virtual screen, two different images are displayed in turn and the amount of time consumed for their display is measured. The result shows that the display time of the former is about 5 times faster than that of the latter.

Performance Comparison of the Recognition Methods of a Touched Area on a Touch-Screen Panel for Embedded Systems (임베디드 시스템을 위한 터치스크린 패널의 터치 영역 인식 기법의 성능 비교)

  • Oh, Sam-Kweon;Park, Geun-Duk;Kim, Byoung-Kuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.9
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    • pp.2334-2339
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    • 2009
  • In case of an embedded system having an LCD panel with touch-screen capability, various figures such as rectangles, pentagons, circles, and arrows are frequently used for the delivery of user-input commands. In such a case, it is necessary to have an algorithm that can recognize whether a touched location is within a figure on which a specific user-input command is assigned. Such algorithms, however, impose a considerable amount of overhead for embedded systems with restricted amount of computing resources. This paper first describes a method for initializing and driving a touch-screen LCD and a coordinate-calibration method that converts touch-screen coordinates into LCD panel coordinates. Then it introduces methods that can be used for recognizing touched areas of rectangles, many-sided figures like pentagons, and circles; they are a range checking method for rectangles, a crossing number checking method for many-sided figures, a distance measurement method for circles, and a color comparison method that can be applied to all figures. In order to evaluate the performance of these methods, we implement two-dimensional graphics functions for drawing figures like triangles, rectangles, circles, and images. Then, we draw such figures and measures times spent for the touched-area recognition of these figures. Measurements show that the range checking is the most suitable method for rectangles, the distance measurement for circles, and the color comparison for many-sided figures and images.

Implementation of a TCP/IP Offload Engine Using High Performance Lightweight TCP/IP (고성능 경량 TCP/IP를 이용한 소프트웨어 기반 TCP/IP 오프로드 엔진 구현)

  • Jun, Yong-Tae;Chung, Sang-Hwa;Yoon, In-Su
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.4
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    • pp.369-377
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    • 2008
  • Today, Ethernet technology is rapidly developing to have a bandwidth of 10Gbps beyond 1Gbps. In such high-speed networks, the existing method that host CPU processes TCP/IP in the operating system causes numerous overheads. As a result of the overheads, user applications cannot get the enough computing power from the host CPU. To solve this problem, the TCP/IP Offload Engine(TOE) technology was emerged. TOE is a specialized NIC which processes the TCP/IP instead of the host CPU. In this paper, we implemented a high-performance, lightweight TCP/IP(HL-TCP) for the TOE and applied it to an embedded system. The HL-TCP supports existing fundamental TCP/IP functions; flow control, congestion control, retransmission, delayed ACK, processing out-of-order packets. And it was implemented to utilize Ethernet MAC's hardware features such as TCP segmentation offload(TSO), checksum offload(CSO) and interrupt coalescing. Also we eliminated the copy overhead from the host memory to the NIC memory when sending data and we implemented an efficient DMA mechanism for the TCP retransmission. The TOE using the HL-TCP has the CPU utilization of less than 6% and the bandwidth of 453Mbps.

Implementing Finite State Machine Based Operating System for Wireless Sensor Nodes (무선 센서 노드를 위한 FSM 기반 운영체제의 구현)

  • Ha, Seung-Hyun;Kim, Tae-Hyung
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.2
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    • pp.85-97
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    • 2011
  • Wireless sensor networks have emerged as one of the key enabling technologies for ubiquitous computing since wireless intelligent sensor nodes connected by short range communication media serve as a smart intermediary between physical objects and people in ubiquitous computing environment. We recognize the wireless sensor network as a massively distributed and deeply embedded system. Such systems require concurrent and asynchronous event handling as a distributed system and resource-consciousness as an embedded system. Since the operating environment and architecture of wireless sensor networks, with the seemingly conflicting requirements, poses unique design challenges and constraints to developers, we propose a very new operating system for sensor nodes based on finite state machine. In this paper, we clarify the design goals reflected from the characteristics of sensor networks, and then present the heart of the design and implementation of a compact and efficient state-driven operating system, SenOS. We describe how SenOS can operate in an extremely resource constrained sensor node while providing the required reactivity and dynamic reconfigurability with low update cost. We also compare our experimental results after executing some benchmark programs on SenOS with those on TinyOS.

Embedded System Reliability Measurement Use Markov Chain Model (마르코프 체인 모델을 이용한 임베디드 시스템 신뢰도 측정)

  • Kawk Dong-Gyu;Cho Yong-Yoon;Park Ho-Byung;Yoo Chea-Woo
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.433-435
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    • 2005
  • 임베디드 시스템은 다수의 디바이스를 컨트롤하여 시스템의 목적을 수행한다. 최근 임베디드 시스템의 요구사항이 증가함에 따라 하나의 임베디드 소프트웨어가 컨트롤하는 디바이스의 종류가 다양해지고 수도 증가하는 추세이다. 다수의 디바이스를 가지고 있는 임베디드 시스템에서 시스템의 신뢰도는 각 디바이스의 신뢰도에 많은 영향을 받는다. 본 논문은 임베디드 시스템의 신뢰도를 측정하기 위해서 통계적 신뢰도 측정 방법 중 한 가지인 마르코프 체인을 이용한 방법을 제안한다. 마르코프 체인은 여러 분야에서 복잡한 시스템을 단순화하여 모델링하고 과거의 변화를 토대로 미래를 예측할 수 있는 방법을 제공한다. 또한 전체 시스템의 확률을 행렬로 계측할 수 있는 방법을 가지고 있어 특정 부분의 확률이 전체 시스템의 확률에 미치는 영향을 산술적으로 계산할 수 있는 장점을 가지고 있다. 본 논문에서 제안하는 임베디드 소프트웨어 마르코프 체인은 테스트 대상 소스를 분석하여 디바이스를 컨트롤하는 루틴과 에러를 핸들링하는 루틴, 일반적인 루틴으로 나누어 각각을 상태로 정의한다. 정의한 각 상태간의 전이는 통계적으로 측정한 디바이스 신뢰도를 확률로 표현한다. 마르코프 체인을 이용하여 임베디드 시스템의 신뢰도를 측정하기 위한 시스템은 소스 분석기와 신뢰도 측정기로 나누어 설계한다. 소스 분석기는 테스트 대상이 되는 소스와 디바이스 드라이버 라이블러리 테이블을 입력으로 하고 소프트웨어의 마르코프 체인을 출력으로 한다 마르코프 체인은 행렬로 표현하고 연산하여 시스템의 신뢰도를 측정한다. 제안하는 시스템의 신뢰도 측정 방법은 부분이 가지고 있는 신뢰도가 전체 신뢰도에 미치는 영향을 산술적으로 측정할 수 있어 시스템이 요구하는 신뢰도에 접근할 수 있는 방법과 근거를 제공하는 장점이 있다.소시키는 장점을 갖는다.것으로 조사되었으며 40대 이상의 연령층은 점심비용으로 더 많은 지출을 하고 있는 것으로 나타났다. 4) 끼니별 한식에 대한 선호도는 아침식사의 경우가 가장 높았으며, 이는 40대와 50대에서 높게 나타났다. 점심 식사로 가장 선호되는 음식은 중식, 일식이었으며 저녁 식사에서 가장 선호되는 메뉴는 전 연령층에서 일식, 분식류 이었으며, 한식에 대한 선택 정도는 전 연령층에서 매우 낮게 나타났다. 5) 각 연령층에서 선호하는 한식에 대한 조사에서는 된장찌개가 전 연령층에서 가장 높은 선호도를 나타내었고, 김치는 40대 이상의 선호도가 30대보다 높게 나타났으며, 흥미롭게도 30세 이하의 선호도는 30대보다 높게 나타났다. 그 외에도 떡과 죽에 대한 선호도는 전 연령층에서 낮게 조사되었다. 장아찌류의 선호도는 전 연령대에서 낮았으며 특히 30세 이하에서 매우 낮게 조사되었다. 한식의 맛에 대한 만족도 조사에서는 연령이 올라갈수록 한식의 맛에 대한 만족도는 낮아지고 있었으나, 한식의 맛에 대한 만족도가 높을수록 양과 가격에 대한 만족도는 높은 경향을 나타내었다. 전반적으로 한식에 대한 선호도는 식사 때와 식사 목적에 따라 연령대 별로 다르게 나타나고 있으나, 선호도는 성별이나 세대에 관계없이 폭 넓은 선호도를 반영하고 있으며, 이는 대학생들을 대상으로 하는 연구 등에서도 나타난바 같다. 주 5일 근무제의 확산과 초 중 고생들의 토요일 휴무와 더불어 여행과 엔터테인먼트산업은 더욱 더 발전을 거듭하고 있으며, 외식은 여행과 여가 활동의 필수적인 요소로써 그 역할을 일조하고 있다. 이와 같은 여가시간의 증가는 독신자들에게는 좀더 많은 여유시간을 가족을 이루고 있는 가족구성원들에게는 가족과의 유대를 강화하는 휴식과 오락의 소비 트렌드를 창출시켰

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A Design and Implementation of A Robot Client Middleware for Network-based Intelligent Robot based on Service-Oriented (지능형 네트워크 로봇을 위한 서비스 지향적인 로봇 클라이언트 미들웨어 설계와 구현)

  • Kwak, Dong-Gyu;Choi, Jae-Young
    • The KIPS Transactions:PartA
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    • v.19A no.1
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    • pp.1-8
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    • 2012
  • Network-based intelligent robot is connected with network system, provides interactions with humans, and carries out its own roles on ubiquitous computing environments. URC (Ubiquitous Robot Companion) robot has been proposed to develop network-based robot by applying distributed computing techniques. On URC robot, it is possible to save the computing power of robot client by environments, has been proposed to develop robot software using service-oriented architecture on server-client computing environments. The SOMAR client robot consists of two layers - device service layer and robot service layer. The device service controls physical devices, and the robot service abstracts robot's services, which are newly defined and generated by combining many device services. RSEL (Robot Service Executing Language) is defined in this paper to represent relations and connections between device services and robot services. A RESL document, including robot services by combining several device services, is translated to a programming language for robot client system using RSEL translator, then the translated source program is compiled and uploaded to robot client system with RPC (Remote Procedure Call) command. A SOMAR client system is easy to be applied to embedded systems of host/target architecture. Moreover it is possible to produce a light-weight URC client robot by reducing workload of RSEL processing engine.

Unconventional Issues and Solutions in Developing IoT Applications (IoT 애플리케이션 개발에서 비전형적 이슈 및 솔루션)

  • Ra, Hyun Jung;Kim, Soo Dong
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.10
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    • pp.337-350
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    • 2014
  • Internet-of-Things(IoT) is the computing paradigm converged with different technologies, where diverse devices are connected via the wireless network, acquire environmental information from their equipped sensors, and are actuated. IoT applications provide smart services to users by interacting with multiple devices connected to the network. IoT devices provide the simple set of the information and also offer smart services by collaborating with other devices. That is, IoT applications always interact with IoT devices which are becoming very popular at a fast pace. However, due to this fact, developing IoT application results in unconventional technical challenges which have not been observed in typical software applications. Moreover, since IoT computing has its own characteristics which are distinguished from other former paradigms such as embedded computing and mobile computing, IoT applications also reveal their own technical challenges. Therefore, we analyze technical challenges occurring in developing IoT applications and present effective solutions to overcome the challenges. To verify identified issues and presented solutions, we present the result of performing a case study of developing an IoT application. Through the case study, we verify how the unconventional technical issues are raised in a real domain and analyze effectiveness of applying the solutions to the application.