• Title/Summary/Keyword: embedded computing

Search Result 537, Processing Time 0.035 seconds

Motion-Capture-Based Animation in Mobile Embedded Systems Using Motion Capture Database Reduction Technique (데이터베이스 축소기법을 사용한 모바일 임베디드 시스템에서의 모션 캡쳐 기반 애니메이션)

  • Han, Young-Mo
    • The KIPS Transactions:PartB
    • /
    • v.14B no.6
    • /
    • pp.437-444
    • /
    • 2007
  • The objective of this paper is to accommodate the existing motion-capture-based animation to small memories and low computing powers of mobile embedded systems. To use efficiently memories, we propose a paradigm in which a motion capture database is compressed on a PC and so-compressed motion capture database is decompressed little by little on mobile embedded systems and the decompressed data are eliminated right after used. As a compression method for this paradigm we propose an approach that compresses captured motion rendering parameters using a polynomial function fitting method. To enhance its performance we also propose an optimization method for the degree of the polynomial fitting function. Using so-obtained compression method we demonstrate motion-capture-based animation on commercial mobile embedded systems.

Real-time Multiple Pedestrians Tracking for Embedded Smart Visual Systems

  • Nguyen, Van Ngoc Nghia;Nguyen, Thanh Binh;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
    • /
    • v.22 no.2
    • /
    • pp.167-177
    • /
    • 2019
  • Even though so much progresses have been achieved in Multiple Object Tracking (MOT), most of reported MOT methods are not still satisfactory for commercial embedded products like Pan-Tilt-Zoom (PTZ) camera. In this paper, we propose a real-time multiple pedestrians tracking method for embedded environments. First, we design a new light weight convolutional neural network(CNN)-based pedestrian detector, which is constructed to detect even small size pedestrians, as well. For further saving of processing time, the designed detector is applied for every other frame, and Kalman filter is employed to predict pedestrians' positions in frames where the designed CNN-based detector is not applied. The pose orientation information is incorporated to enhance object association for tracking pedestrians without further computational cost. Through experiments on Nvidia's embedded computing board, Jetson TX2, it is verified that the designed pedestrian detector detects even small size pedestrians fast and well, compared to many state-of-the-art detectors, and that the proposed tracking method can track pedestrians in real-time and show accuracy performance comparably to performances of many state-of-the-art tracking methods, which do not target for operation in embedded systems.

A Scheme of Embedded System Performance Evaluations Using Embedded Kernel Trace Toolkit (임베디드 커널 추적 도구를 이용한 임베디드 시스템 성능 측정 기법)

  • Bae, Ji-Hye;Yoon, Nam-Sik;Park, Yoon-Young
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.13 no.7
    • /
    • pp.462-475
    • /
    • 2007
  • The Embedded system provides human-centric services in many fields of education, information, industry and service, and monitoring programs have been variously developed for managing, controlling and testing for these embedded systems. Currently, many kernel trace toolkits are being used for monitoring. These trace toolkits are so complicate that we present $ETT^{plus}$, our simple and explicit embedded kernel trace toolkit, for embedded systems and describe the transmission method for trace data between the embedded target system and the host system. $ETT^{plus}$ provides the solution to solve the problems such as the difficult kernel patch and file system dependency in existing kernel trace toolkits like LTT. Furthermore, we present the experimental results about embedded system performance evaluations such as system call execute time or network data transmission time by using $ETT^{plus}$.

Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
    • /
    • v.10 no.11
    • /
    • pp.1460-1471
    • /
    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

  • PDF

Development of a Service Hybrid Mobile Robot for Climbing Stairs and Thresholds by Switching Wheel and Leg Gait (바퀴/4 족 동작 전환으로 계단 및 문턱 오르기가 가능한 서비스 하이브리드 이동 로봇 개발)

  • Kim, Jin-Baek;Kim, Byung-Kook
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.13 no.11
    • /
    • pp.1082-1091
    • /
    • 2007
  • In this paper, we developed a new hybrid mobile robot which can climb stairs and go over thresholds by crawl gait with embedded real-time control software. This robot is also categorized into hybrid robot that has advantages of wheeled mobile robot and legged mobile robot, but adopts gait feature of crocodile named belly crawl. We imitated the belly crawl using four legs of 2 DOF, four omni-directional wheels, and embedded control software which controls legs and wheels. This software is developed using RTAI/Linux, real-time drivers. As a result, the new hybrid mobile robot has crawl gait. Using this feature, the new hybrid mobile robot can climb stairs and go over thresholds just by path planning of each leg with size of stairs and thresholds, and computing the movement distance of robot body center without considering stability. The performance of our new hybrid mobile robot is verified via experiments.

Ubiquitous Learning Support System using the Embedded System (임베디드 시스템을 이용한 유비쿼터스 학습지원시스템)

  • Yeo, Hee-Bo;Choi, Shin-Hyeong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.11 no.9
    • /
    • pp.3417-3421
    • /
    • 2010
  • USN, all things are given to the computing and networking capabilities and by enabling the best service through awareness of environment and situation is a technology to improve the convenience and safety of human life. In this paper, we develop learning support system based on embedded system using USN technology which collect learner's learning environment based on real time and makes the best learning environment. In addition, simulations of these systems to improve the learners' learning efficiency was identified.

A Survey of Augmented Reality on Handheld Devices (휴대단말기 기반 증강현실 시스템 연구 및 개발 동향)

  • Awan, Muhammad Arshad;Kim, Cheong Ghil;Hong, Chung-Pyo;Lee, Jung-Hoon;Kim, Shin-Dug
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.5 no.4
    • /
    • pp.195-205
    • /
    • 2010
  • The popularity of Smartphones makes new fields of applications based on location based service easily feasible with a new user interface called augmented reality (AR). It presents a particularly powerful user interface to context-aware computing environments. AR on Smartphones integrates virtual information into a person's physical environment by overlaying information on an image taken through Smartphone's camera and motion sensors. Mobile augmented reality systems provide this service without constraining the individual's whereabouts to a specially equipped area. This work presents an overview of handheld augmented reality focusing on applications with introducing the basic issues of them. For this purpose, an example system, Studierstube ES (embedded system), is cited, which introduces the most significant problems and various methods of solving them through the experience of converting existing PC-based AR system into handheld AR.

Low-Complexity Watermarking into SAO Offsets for HEVC Videos

  • Wu, Xiangjian;Jo, Hyun-Ho;Sim, Donggyu
    • IEIE Transactions on Smart Processing and Computing
    • /
    • v.5 no.4
    • /
    • pp.243-249
    • /
    • 2016
  • This paper proposes a new watermarking algorithm to embed watermarks in thr process of sample adaptive offsets (SAO) for high efficiency video coding (HEVC) compressed videos. The proposed method embeds two-bit watermark into the SAO offsets for each coding tree unit (CTU). To minimize visual quality degradation caused by embedding watermark, watermark bits are embedded into SAO offset depending on the SAO types of block. Furthermore, the embedded watermark can be extracted by simply adding four offsets and checking their least significant bits (LSB) at the decoder side. The experimental results show that the proposed method achieves 0.3% BD-rate increase without much visual quality degradation. Two-bit watermark for each CTU is embedded for more bit watermarking. In addition, the proposed method requires negligible computational load for watermark insertion and extraction.

On the Design of Distributed Time-Triggered Embedded Systems

  • Kopetz, Hermann
    • Journal of Computing Science and Engineering
    • /
    • v.2 no.4
    • /
    • pp.340-356
    • /
    • 2008
  • The cognitive constraints of the human mind must drive the decisions in architecture and methodology design in order that the systems we build are comprehensible. This paper presents a methodology for the design of time-triggered embedded systems that leads to understandable artifacts. We lift the design process to a higher level of abstractionto the level of computational components that interact solely by the exchange of messages. The time-triggered architecture makes it possible to specify the temporal properties of component interfaces precisely and provides temporally predictable message communication, such that the precise behavior of a large design can be studied in the early phases of a design on the basis of the component interface specifications. This paper shows how the cognitive simplification strategies of abstraction, partitioning and segmentation are supported by the time-triggered architecture and its associated design methodology to construct evolvable embedded systems that can be readily understood and modified.

Implementation of Embedded Web Server for XML Web Services (XML 웹 서비스를 위한 임베디드 웹서버의 구현)

  • Kim, Tae-Kook;Chang, Kyung-Bae;Park, Gwi-Tae
    • Proceedings of the IEEK Conference
    • /
    • 2006.06a
    • /
    • pp.131-132
    • /
    • 2006
  • XML Web Services are a distributed computing component which enables users to use services existing in remote places by using a standardized language called XML. Web Services were developed as the cooperation and business scales between companies as businesses had been widened due to the improvement of internet services. For this reason, enterprise sized Web Services are mainly used at present. But as the number of Internet users has been increased, they became in need of more diverse services, and providing individual Web Services are also being more emphasized. Therefore, an Embedded Web Server for personal Web Services for embedded systems such as cell phones had been implemented in this paper. This paper shows the possibility of building up a small, personal sized Web Services Server not the enterprise sized one by doing real implementation.

  • PDF