• Title/Summary/Keyword: elements of character

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Recognition of Car License Plates Using Difference Operator and ART2 Algorithm (차 연산과 ART2 알고리즘을 이용한 차량 번호판 통합 인식)

  • Kim, Kwang-Baek;Kim, Seong-Hoon;Woo, Young-Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2277-2282
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    • 2009
  • In this paper, we proposed a new recognition method can be used in application systems using morphological features, difference operators and ART2 algorithm. At first, edges are extracted from an acquired car image by a camera using difference operators and the image of extracted edges is binarized by a block binarization method. In order to extract license plate area, noise areas are eliminated by applying morphological features of new and existing types of license plate to the 8-directional edge tracking algorithm in the binarized image. After the extraction of license plate area, mean binarization and mini-max binarization methods are applied to the extracted license plate area in order to eliminated noises by morphological features of individual elements in the license plate area, and then each character is extracted and combined by Labeling algorithm. The extracted and combined characters(letter and number symbols) are recognized after the learning by ART2 algorithm. In order to evaluate the extraction and recognition performances of the proposed method, 200 vehicle license plate images (100 for green type and 100 for white type) are used for experiment, and the experimental results show the proposed method is effective.

The Comparative Study on Teaching of Multiplication Tables in South Korea, China, Japan, Singapore (한국·중국·일본·싱가포르 수학교과서의 곱셈구구 지도내용 비교 연구)

  • Kim, Hyun;Cho, Youngmi;Joung, Youn Joon
    • Journal of Elementary Mathematics Education in Korea
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    • v.20 no.3
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    • pp.407-430
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    • 2016
  • In this study, we analyzed and discussed the instruction method of multiplication tables in mathematics textbooks from four countries in Asia; South Korea, China, Japan, and Singapore. The conclusions of remarks are states as follows: First. The teaching period and elements should be subdivided more structurally so that the learner could understand the concept and principle of multiplication tables better. Second. The bundle model, the linear model, and the array model of multiplication need to be presented so that the learners could experience various situations related to multiplication. Third, The concrete explanation and the higher frequency of presenting the commutative rules of multiplication is suggested so that the learner could understand the concept of the rules well. Fourth. The context related to multiplication by 1 and 0 should be presented so that the learner could comprehend the character of multiplication by 1 and 0. Fifth. The activities which helping memorizing a multiplication table should be suggested when the memorization is needed.

A study on Classification of Book Trailers (북트레일러의 유형에 대한 연구)

  • Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.2
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    • pp.67-87
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    • 2015
  • With the development of cultural industries and technology, digital video marketing has grown immensely and 'Book Trailer' are now one of the main methods of promoting a title in publishing industry. The demands are growing, but the development lacks basic theoretical foundation and systematic structure. At this crucial moment, basic theoretical research on Book Trailer is necessary to establish a solid foundation for the medium to expand. In this study, I have focused on defining the basic concepts of Book Trailers and analyzing the classification of Book Trailers. In sorting the type of Book Trailers, content and formal appearance were used as standards. As a result, I was able to classify the content genre into message type, conflict type, character type using the elements of story. The formal appearance genre was classified into still photography type, motion typography type, interview type, story movie type and animation type.

Design Development for Toddler's Playwear (유아(幼兒)의 놀이복 디자인 개발 연구)

  • Lee, Youn-Hee;Park, Hye-Won
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.8
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    • pp.1227-1240
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    • 2009
  • This study examines the actual conditions of toddler playwear preference survey for design and function. The study develops proper indoor and outdoor playwear for toddlers based on the analysis. A survey of 200 parents with toddlers between 2 and 6 years old and 120 teachers was conducted to find the conditions and needs for playwear along with the necessary design elements. Second, 6 designs including 3 designs for indoor playwear and 3 designs for outdoor playwear were made. These designs emphasized on soil contamination part, color, pattern, form, material, detail, and fasteners. Art play and cooking play are considered for indoor playwear and ways to decrease contamination on sleeve hem, elbow, chest, and knee were determined through the use of yellow, green, and blue colors. Applying a character and separate top with sleeves were determined. Light with breathable and waterproof fabric was determined. The correct amount of Velcro fasteners or buttons was determined for front fastening in addition a pocket was considered necessary as a detail part. The common design for both boys and girls along with a proper design for diverse play were determined. For outdoor playwear, water play, sand play, movement play, and ecology experience are considered and ways to decease contamination on hip, sleeve hem, and knee should be applied to the design as determined through the use of yellow, green, blue, and red colors. The demands for pattern, form, material, and details were similar to indoor playwear. Zipper and buttons for front fastening were determined. These final 6 playwear designs are presented using CAD WALK DESIGNWARE.

The Development of Self-regulation Program Elementary School Students' to Improve Willpower (초등학생의 의지력 향상을 위한 자기조절 프로그램 개발)

  • An, Kwan-Su;Hwang, Jae-yeon
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.413-425
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    • 2017
  • The objective of this study is to develop the self-regulation program for senior class students of elementary school to improve willpower. The data on basic need for the self- regulation program was collected using a five-point Likert scale and the participants were 93 students from the fifth-grade and sixth-grade of elementary school. And 32 elementary school teachers participated in this study. The need-survey was conducted for the contents analyses and process elements of this program. Eight experts accomplished program structure and contents design performed by 2 tests on validity. This program consisted of making the student complete one target-behavior that caused him into developing willpower. Self-monitoring and rewarding are the strategy to develop willpower and the students who executed this program developed good attitudes.

The Analysis of Everland Cast Costume in Accordance with Its Space (테마파크 공간에 따른 에버랜드 캐스트 의상 분석)

  • Jang, JiSun;Ha, Jisoo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.6
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    • pp.1085-1099
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    • 2016
  • This article is designed to establish fundamental design criterion for theme park cast costumes in accordance with play type and space. There is an understanding that theme parks act as a play space that is designed to meet diverse playing desires. To analyze cast costumes, the theme park - 'Everland' in South Korea as an example, area was divided into attraction space and non-attraction space. Attraction space is mainly for full-scale play content areas and the non-attraction space is to enforce the attraction space experience. Roger Caillois's play theory states that there are 4 play types; Illinx, Mimicry, $Ag{\hat{o}}n$, and Alea. All 4 play types were shown through attraction and Mimicry at non-attraction. Each cast costume was analyzed in terms of apparel design elements - silhouette, textile, color, detail, and props - related to play type facility and cast role. Criteria for theme park cast costume designs were suggested based on the results. Illinx cast members who fulfill a safety-checking role wear high chroma warm color costumes with the accent on details in bodice cutting lines, collar edges, pockets, buttons and decorative ornaments. A complementary contrast is also used. The guidance cast in Illinx may wear a suit in bright/vivid color. Mimicry guidance cast costumes show meticulous perfection in imitation with the figure in its space. From head to toe, color, textile, and silhouette - every detail and even props should match the character. $Ag{\hat{o}}n$ cast costumes are strictly limited in detail and decorative ornament usage as well as in color, since they are in charge of the management and operation of a competition. Alea cast's role is a self-demonstrator. Alea cast members should be a real tarot card reader. However, a manual should control their costumes. A total of 10 cast roles at a non-attraction space should be designed to show job patterns clearly in accordance with the whole theme at the park.

A Study on the Dyeing Characteristics by Reproduction of Hwangsu Spring

  • Ahn, In-Yong;Suh, Hwa-Jin;Song, Eun-Young;Na, Seon-Young;Park, Ji-Ju;Park, Young-Mi;Jung, Jin-Young;Kwon, Oh-Oun
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2011.11a
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    • pp.42-42
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    • 2011
  • To evaluate the Hwangsu spring as natural mordants effect on dyeing. The natural mordants effect of Hwangsu spring were analyzed by pH, temperature, trace elements, organic matter and color fastness. Hwangsu spring having pH 2.42 and $14.4^{\circ}C$ was harvested at the end of September, in Yeongcheon (Gyeongbuk Province, Korea) and left on a $0^{\circ}C$ and $25^{\circ}C$ before use. Hwangsu spring during storage at $25^{\circ}C$ turned brown by photochemical reaction. The Result of ICP analysis, it contained Fe(414.9 ppm), Al(88.9 ppm), Mn(4.9 ppm) and observed character by water analysis. Dyeing and post-mordant procedure; Cotton(KS K 0905) were dyed with clove powder for 30 min at $70^{\circ}C$. Hwangsu spring, Aluminium Sulfate $14-18H_20(Al_2(SO_4)_3{\cdot}14-18H_2O)$, Iron Sulfate Heptahydrate($FeSO_4{\cdot}7H_2O$) were used by post mordant at the same ratio. The dyed fabrics were treated with 20% each mordant solution at $25^{\circ}C$ for 10min. Comparison with a reproduced chemical mordant, the K/S values of cotton fabrics dyed with Hwangsu sping were increased.

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A Case Study on Performance Development Based on Local Folk Tale in Gangneung - Focusing on the Musical <Wolhwajeon> - (강릉지역 설화 중심으로 한 공연 개발사례연구 - 뮤지컬 <월화전>을 중심으로 -)

  • Park, Chul-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.367-372
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    • 2023
  • This study analyzed the use of scriptwriting and hologram technology for storytelling in the production of locally-centered cultural and artistic content. The musical <WolhwaJeon>, produced in the Gangneung area, was examined as a case study. The process of creating the script for the performance was used to establish the self-identity of the character "carp" and the stage visualization of the folktale "Yeonhwa." Furthermore, the use of hologram technology to actualize the inner expressions of the characters, deliver information, enhance spatiality, and visualize fantasy elements was examined. Through this approach, educational information about local folktales was provided to the local residents, and their pride in their region was heightened. This locally-centered content requires continuous development in a modern society that pursues cultural diversity, and future research is needed to produce and develop traditional and cultural content in other regions.

How to Use EVT Figures for Actor Voice Training II (배우 음성 훈련을 위한 EVT 구조연습 활용방안 II)

  • Lee, Young-Su
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.647-664
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    • 2022
  • This study explores the possibility that the figure of the Estill Voice Training model, which is based on speech science, can contribute to the expansion of vocal expertise in the acting art where an actor creates a character. The purpose of this study is to examine the usage plan. The training model through the fluidity and structural functionality of the voice production organ is differentiated from the existing voice training that focuses only on the results of sound due to its ambiguous abstraction. Developing the voluntary coordination ability of the occipital region and vocal tract, such as False Vocal Folds, Cricoid Cartilage, Velum, AES, and Anchoring, has scientific efficiency that makes it easier to produce artistic target sounds, and it is a technical skill that can creatively overcome the functional limitations faced by actors. It can be used as a methodology. The Estill model Figure, which is a principle training for harmony and coordination between the elements of voice production, has a practical value that can be used as an alternative training model for the voice education of actors in Korea, where images and abstractions are the mainstream.

Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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