• Title/Summary/Keyword: electronic play

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Arduino-based Educational Electronic Piano (아두이노 기반 교육용 전자 피아노)

  • Kim, Hye-jun;Park, Jun-yeong;Shin, Yeong-jae;Heo, Gyeong-yong;Choi, Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.413-415
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    • 2021
  • Piano is one of the most beloved instruments in the world and is used a lot for children to learn music because it is simple to play. As a result, various products for children, such as toy pianos, were released. However, there is a lack of piano skills for music education, such as how to play the piano or read the score. To solve this problem, in this paper, we propose a game-style educational piano using Arduino. It is expected to capture fun and education at a low price by scoring points by displaying the score on the LCD screen and pressing the keyboard according to the timing of playing the note.

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Streaming Device and App Development to Transmit and Play without store for Multimedia Contents (멀티미디어 콘텐츠를 저장 없이 스트리밍 전송 및 재생 가능한 스트리밍 기기 및 스마트 앱 개발)

  • Kang, Young-Man;Cho, Hyug-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.2
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    • pp.287-294
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    • 2017
  • Recently, many kinds of TV contents based on multimedia need transmission systems without the saved. In this study, we develop the streaming device and smart app to transmit and play without store for multimedia contents such a broadcasting, internet, VOD, video, and animation. To do this, we compare and analysis main CPU products, broadcasting tuners and interfaces for streaming sources, and memory products. We then design and implement the streaming device which supports 30fps@FHD H.264 decoding and streaming, and multimedia sources with more than three. We develop the software for these requirements. Thissystemis useful to support billing service for multimedia contents.

Genetic Algorithm Calibration Method and PnP Platform for Multimodal Sensor Systems (멀티모달 센서 시스템용 유전자 알고리즘 보정기 및 PnP 플랫폼)

  • Lee, Jea Hack;Kim, Byung-Soo;Park, Hyun-Moon;Kim, Dong-Sun;Kwon, Jin-San
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.1
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    • pp.69-80
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    • 2019
  • This paper proposes a multimodal sensor platform which supports plug and play (PnP) technology. PnP technology automatically recognizes a connected sensor module and an application program easily controls a sensor. To verify a multimodal platform for PnP technology, we build up a firmware and have the experiment on a sensor system. When a sensor module is connected to the platform, a firmware recognizes the sensor module and reads sensor data. As a result, it provides PnP technology to simply plug sensors without any software configuration. Measured sensor raw data suffer from various distortions such as gain, offset, and non-linearity errors. Therefore, we introduce a polynomial calculation to compensate for sensor distortions. To find the optimal coefficients for sensor calibration, we apply a genetic algorithm which reduces the calibration time. It achieves reasonable performance using only a few data points with reducing 97% error in the worst case. The platform supports various protocols for multimodal sensors, i.e., UART, I2C, I2S, SPI, and GPIO.

Aluminium Based Brazing Fillers for High Temperature Electronic Packaging Applications

  • Sharma, Ashutosh;Jung, Jae-Pil
    • Journal of the Microelectronics and Packaging Society
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    • v.22 no.4
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    • pp.1-5
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    • 2015
  • In high temperature aircraft electronics, aluminium based brazing filler is the prime choice today. Aluminium and its alloys have compatible properties like weight minimization, thermal conductivity, heat dissipation, high temperature precipitation hardening etc. suitable for the aerospace industry. However, the selection of brazing filler for high temperature electronics requires high temperature joint strength properties which is crucial for the aerospace. Thus the selection of proper brazing alloy material, the composition and brazing method play an important role in deciding the final reliability of aircraft electronic components. The composition of these aluminium alloys dependent on the addition of the various elements in the aluminium matrix. The complex shapes of aluminium structures like enclosures, heat dissipaters, chassis for electronic circuitry, in avionics are designed from numerous individual components and joined thereafter. In various aircraft applications, the poor strength caused by the casting and shrinkage defects is undesirable. In this report the effect of various additional elements on Al based alloys and brazing fillers have been discussed.

FACILITATING NEGOTIATIONS IN AGENT MEDIATED ELECTRONIC COMMERCE

  • Miao, Chunyan;Goh, Agenla;Yang, Zhonghua
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.16-22
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    • 2001
  • There is no doubt that agents play an increasingly predominant role in e-commerce, whether these are business-to-consumer or business-to-business applications. However most of the current e-commerce agents only support a single bid for a product at a fixed price. Although price is an important factor, it is not the only concern of both business and consumer. There is doubt as to whether such agents satisfv both parties. Negotiation on a variety of issues is needed in order to reach an agreement. In this paper, a computational agent negotiation(CAN) model is proposed to facilitate multiple-issue negotiation via an agent. The main contribution of the CAN model is it enables agent to participate actively in the negotiation with various feedback instead of simply an agreement or rejection.

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Polymer Films with Electrospray Deposition, model and experiment

  • Rietveld Ivo B.;Kobayashi Kei;Yamada Hirofumi;Matsushige Kazumi
    • Proceedings of the Polymer Society of Korea Conference
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    • 2006.10a
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    • pp.284-284
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    • 2006
  • Electrospray deposited films of poly(vinylidene fluoride) were prepared with various conditions. A model has been developed, which provides the state of the electrosprayed droplet at impact. With a combination of the experimental films and the model calculations, it can be shown that growth rate, the increase of the sprayed solution on the substrate per second, defines the film morphology in electrospray deposition. Growth rate indicates which factors play the main role in the film formation process. The most important factors are liquid flow, surface tension and shear rate. The model can calculate the shear rate and it is shown that PVDF, and most likely polymers in general, has a large range of growth rates, where the morphology only depends on the shear rate of the depositing droplet. This method can also be used to describe electrospray deposition of other compounds.

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A study on application of the statistic model about an utterance of the speaker (화자의 발음에 대한 통계적 모델의 적용에 관한 연구)

  • Kim, Dae-Sik;Bae, Myong-Jin;Yoon, Jae-Gang
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.25-28
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    • 1988
  • A speech that play a part of important mediation in the man's conversation is the sound of representation to man's emotion and thought, then voice sound could be verified and identified a speaker's speech by individual property. This study indicates as distribution of pitch in searching for sample number of each pitch with eye in the sound waveform of speaker. We propose the algorithm that judge speaker's emotion state, personality, regional group, age, sex distinction, e.t.c., according to the deviation degree.

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Design Considerations of Auditory Feedback for Enhancing The Usability of Portable Digital Electronic Products (휴대용 디지털 전자제품의 사용성 향상을 위한 청각적 피드백의 고려)

  • Kim, Hyeong-Seok;Park, Min-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.3
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    • pp.51-60
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    • 2000
  • Non-verbal sound feedback, called earcon, has been used for portable digital electronic products to give appropriate information for the selected function. This study evaluated usability based on user cognition time, error rate, and subjective satisfaction using 20 male and female subjects. The study compared five major user functions from a portable digital electronic product with currently available earcons and the same functions from the product with the new earcons (suggested by this study) which considered user cognitive characteristics, such as loudness, pitch, melody, and length. For subjective evaluation, the study assessed various earcons by subjective impression of sounds using the seven-point rating scales. Major statistical results indicated that the new earcons significantly reduced user error rates and generally improved user performance functions, such as 'play, off, stop, fast forward, and rewind.'

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Mobile Devices Technologies: Risks and Security

  • Alsaqour, Raed;Alharthi, Sultan;Aldehaimi, Khalid;Abdelhaq, Maha
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.249-254
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    • 2021
  • Our society is depending on mobile devices that play a major role in our lives. Utilizing these devices is possible due to their speed power and efficiency in performing basic as well as sophisticated operations that can be found in traditional computers like desktop workstations. The challenge with using mobile devices is that organizations are concerned with the interference between personal and corporate use due to Bring Your Own Device (BYOD) trend. This paper highlights the importance of mobile devices in our daily tasks and the associated risks involved with using these devices. Several technologies and countermeasures are reviewed in this paper to secure the mobile devices from different attempts of attacks. It is important to mention that this paper focuses on technical measures rather than considering different aspects of security measures as recommended by the cybersecurity community.

A Study on the Type of Playable Furniture for Emotional Development of Preschool Children (미취학 아동의 감성 발달을 위한 연령별 놀이가구 유형에 관한 연구)

  • Kim, Ja Kyung
    • Korean Institute of Interior Design Journal
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    • v.25 no.3
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    • pp.70-81
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    • 2016
  • Nowadays the preschool children spend much of the day playing indoors. Therefore, it needs the indoor environment that helps a variety of fun activities and physical development, and it requires the space configuration and playable furniture considering the emotional development for mental health. However, the furniture for fast growing preschoolers has not various types because the domestic furniture market for children is mostly baby beds and the furniture for the education of children. Therefore, this study presents the concepts and types of the playable furniture reflecting emotional design for preschool children's healthy emotion and suggests the most appropriate type of playable furniture considering play behavior by age. In this study, we investigated the physical, cognitive, social, emotional and linguistic development characteristics and play behavior of preschoolers, and derived the right type of playground equipment and furniture, and examined the types of playable furniture to help the emotional development. We derived the items to be checked for developing the playable furniture by age for emotional development, and classified preschoolers' playable furniture into the use of learning, relaxation and storage, and suggested its basic type focusing on the cases of various playable furniture developed at home and abroad. As a result, the playable furniture was divided into three types. The first is the self-play type making possible self amusement, the second is module built-up-type that consists of furniture and modules or units and creates various patterns and can be modified through the self-assembly and disassembly, and the third is IT game type grafting IT skills and a variety of electronic games to furniture. We sorted these types into three classes (1-3 years old, 4-5, 6-7) according to age and presented the type of play for each age, the play element and representative image that can be introduced to this furniture. In this study, we provided the basic design types of age-specific emotional playable furniture by analyzing these results.