• Title/Summary/Keyword: electronic music

Search Result 180, Processing Time 0.018 seconds

A Study on Intelligent Emotional Recommendation System Using Biological Information (생체정보를 이용한 지능형 감성 추천시스템에 관한 연구)

  • Kim, Tae-Yeun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.14 no.3
    • /
    • pp.215-222
    • /
    • 2021
  • As the importance of human-computer interaction (Human Computer Interface) technology grows and research on HCI is progressing, it is inferred about the research emotion inference or the computer reaction according to the user's intention, not the computer reaction by the standard input of the user. Stress is an unavoidable result of modern human civilization, and it is a complex phenomenon, and depending on whether or not there is control, human activity ability can be seriously changed. In this paper, we propose an intelligent emotional recommendation system using music as a way to relieve stress after measuring heart rate variability (HRV) and acceleration photoplethymogram (APG) increased through stress as part of human-computer interaction. The differential evolution algorithm was used to extract reliable data by acquiring and recognizing the user's biometric information, that is, the stress index, and emotional inference was made through the semantic web based on the obtained stress index step by step. In addition, by searching and recommending a music list that matches the stress index and changes in emotion, an emotional recommendation system suitable for the user's biometric information was implemented as an application.

The Level of Fatigue and Motor Performance During Drum Playing Depending on Co-Presence of Singing Tasks in Patients With Chronic Stroke (전자 드럼 연주 시 노래부르기 유무에 따른 만성 뇌졸중 환자의 피로도 및 운동 수행력 비교)

  • Kim, Hyun Ji
    • Journal of Music and Human Behavior
    • /
    • v.14 no.2
    • /
    • pp.71-90
    • /
    • 2017
  • The purpose of this study was to compare immediate differences in fatigue and motor performance during instrumental playing in patients with chronic stroke depending on whether singing task was concurrently presented. A total of 12 patients with chronic stroke were recruited from community and daycare centers for older adults in Seoul. Six subjects were randomly assigned to the experimental group and six to the comparison group. The experimental group was asked to sing while playing the electronic drum, and the comparison group only played the drum. The results of this study showed that statistically significant differences in perceived fatigue and exertion were found between the two groups, while no significant group differences were found in level of engagement in playing or force of tapping during drum playing. This study supports the inclusion of a singing task in instrument playing rehabilitation to effectively decrease perceived fatigue and level of intensity of exercises, although this may not lead to immediate changes in motor function or level of target exercises. The results indicate that singing while instrument playing may help stroke patients shift their attention from the executed motor movements to singing and alleviate the attentional and emotional load from intense movements. This study presents implications for how to select and pattern target movements in music therapy intervention for better motor outcomes.

The impact of technology on resource sharing (정보기술이 자원공유에 미치는 영향)

  • 이영자
    • Journal of Korean Library and Information Science Society
    • /
    • v.22
    • /
    • pp.205-244
    • /
    • 1995
  • Originally the concept of the traditional resource sharing has been discussed in the context of bibliographic materials, and has been labor-intensive and high-cost activities. The technology has had a great impact on such pattern of the resource sharing, and has expanded the limited scope of the traditional concept into the sharing of library information in the levels of local, regional and national systems, and expertise, materials, facilities, equipments and personnels of the library system. While the traditional circulation service as a basic method to share library materials by users can provide the resource to a single person at a time, the electronic resource can be shared, by multi-users at a time anytime anywhere. The maximization of the electronic resource sharing requires that publishing process should be fundamentally changed and articles, books, chapters, speech manuscripts, music scores, maps, sound, and other formats of materials should be prepared in machine readable format. This study examined the positive effects of the technology on the resource sharing, but not investigate the concrete and complex problems as to the cost, guidelines, detailed procedures, design details, and intellectual properties and protection involved in the resource sharing. Some findings extracted from the study can be summarized as follows; (1) ILL will lose its meaning as a method to share the materials if they are all in the electronic format and the phrase 'networked information resource' becomes omnipresent. (2) The technology keeps on changing the concept of resource sharing. Today, the scope of resource sharing not only encompasses the sharing of the primary and secondary materials but also the sharing of the processings(eg. cataloging), expertise, user education, special facilities, and the integrated automated library systems. (3) The sharing of the networked resource will be a method to provide better services for library users in the low cost. (4) The a n.0, pplication of the technology to the resource sharing should be focus on the method which allows an end-users to do the direct access to the needed materials, and to be delivered the primary document as soon as possible.

  • PDF

On-line Circulation of MP3 Digital Music based on Digital Rights Management Technology (디지털 저작권 관리 기술을 이용한 MP3 디지털 음악의 온라인 유통)

  • Kang, Woo-Jun;Kim, Ung-Mo
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.11S
    • /
    • pp.3694-3701
    • /
    • 2000
  • Internet purchase is increasing according to the activation of Electronic Commerce. Currently, the hardware is main purchase items in the Electronic Commerce. The on-line purchase of digital product, that is electronic file type of product, has many merits such as, does not cost in logistics, is ease of searching the product, and is possible of 'Try and Buy' system. But, actually digital products have not been major product and Cause of its piracy problem. Therefore, the tchnology of digital rights management is focused within EC. The piracy problem of digital products comes from the lack of safety in DP license control technology. Current EC has no method to identify the object that has the right to use the digital product. The protecting of object change is impossible and the protection of hacking is not enough and EC has many problems in efficient license control because of the incompletion of EC structure. In this paper, we propose the design and implementation of on-line circulation system, which can activate on-line circulation of MP3 digital data product in EC, by using the new license control technology, that is Dynamic License Control technology.

  • PDF

Smart Harness for Preventing Pet Loss Outdoors (실외에서 애완견 분실 방지를 위한 스마트 어깨줄)

  • Lee, Jun-Hyeok;Ruy, Se-Hyun;Lim, Jong-Chan;Chou, Tea-Hyun;Han, Yeong-Oh
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.16 no.4
    • /
    • pp.709-718
    • /
    • 2021
  • In this paper, it can be seen that the number of abandoned dogs increases every year through the statistics on the occurrence of abandoned animals. With the goal of reducing the number of stray dogs, a smart pet dog shoulder strap is implemented based on a real-time location tracking system using the ESP32 module and GPS sensor. It is an ESP32 module with a built-in Bluetooth module. It is input to the MCU using various sensors, and finally outputs to a smart-phone application, and communicates through the built-in blue-tooth module. In addition, it uses Neopixels to compensate the weaknesses at night through LED light emission, and automatically sets the warning distance to design a music playback system through the LED flashing effect and MP3 module. In addition, a smart pet dog shoulder strap was designed to help pet dog health care by measuring the moving distance according to the amount of activity through the gyro sensor.

Personalized Smart Mirror using Voice Recognition (음성인식을 이용한 개인맞춤형 스마트 미러)

  • Dae-Cheol, Kang;Jong-Seok, Lim;Gil-Ho, Lee;Beom-Hee, Lee;Hyoung-Keun, Park
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.17 no.6
    • /
    • pp.1121-1128
    • /
    • 2022
  • Information about the present invention is made available for business use. You are helping to use the LCD, you can't use the LCD screen. During software configuration, Raspbian was used to provide the system environment. We made our way through the menu and made our financial through play. It provides various information such as weather, weather, apps, streamer music, and web browser search function, and it can be charged. Currently, the 'Google Assistant' will be provided through the GUI within a predetermined time.

Design and Implementation of Convenience System Based on IoT (IoT를 기반한 편의 시스템 설계 및 구현)

  • Ui-Do Kim;Seung-Jin Yu;Jae-Won Lee;Seok-Tae Cho;Jae-Wook Kim
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.19 no.1
    • /
    • pp.165-172
    • /
    • 2024
  • In this paper, we designed a smart home system that can be used intuitively and easily in everyday life, such as sending text messages to users, providing various information and scheduling using smart AI, and providing lighting and atmosphere suitable for the atmosphere in situations such as listening to music using neopixels, as well as using ESP32, RFID, and Google Cloude Console using raspberry pie. As a result of the experiment, it was confirmed that security characters were normally sent to users when RFID was recognized on ESP32 connected to Wi-Fi even if the power was reconnected, and smart AI using Neopixel lighting, Raspberry Pie, and voice recognition, which calculated frequency, also changed the recognition rate over distance, but it worked.

A Study on Leisure Activity type of high school students (실업계고등 학생의 여가활동 유형에 관한 연구)

  • Kim, Seong-Taek
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.8 no.1
    • /
    • pp.165-171
    • /
    • 2013
  • This study elects 934 high school students in Kwangju, conducts the survey of the actual condition of the youn's leisure, and comes to a conclusion as follows. the young spend mean 9-10 hours a day on class, mean 6 hours on sieeping, and mean 1-2 hours on self-learning. their spending money is less than 30,000 won and is not enough as the past years. While 33.2% of respondents answered they were trained for leisure activities, 66.8% were not. Also thesurvey indicates that 79.9% of the young think a leisure course will be contribute to sound youth. In kinds of leisure, the young prefer computer game, watching TV, video game, or listening to music which are not active. It is required to guide them to enjoy active leisure activities together. the young think their leisure time is not enough, average(41%) and not enough(37.5%). Especially, thy cannot have enough time to enjoy leisure(62.5%). The young are not satisfied of leisure facilities.

A Study on Implementation of Sound Recording and Player of Smartphone for Mobile Learning (모바일 학습을 위한 스마트폰의 사운드 레코딩과 플레이어 구현에 관한 연구)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.8 no.6
    • /
    • pp.847-854
    • /
    • 2013
  • This paper implements a smartphone application for sound recording and player of mobile learning. Due to its ubiquitous nature, smartphones could be used anytime anywhere, and because they combine an audio and a microphone, the application for sound recording and player that this paper suggests can be easily and cost effectively developed without additional infrastructure. This paper also explains a technique which processes data of music lyrics. The technique is built on a database technology by using SQLite, a DBMS combined in a platform of android. Thus, as long as the smartphone application for sound recording and player is developed and the mobile phone has sound source files, learners could record their own voices to the sound. Therefore, we expect the learners without additional infrastructure to enable mobile learning.

Retrieval System Adopting Statistical Feature of MPEG Video (MPEG 비디오의 통계적 특성을 이용한 검색 시스템)

  • Yu, Young-Dal;Kang, Dae-Seong;Kim, Dai-Jin
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.38 no.5
    • /
    • pp.58-64
    • /
    • 2001
  • Recently many informations are transmitted ,md stored as video data, and they are on the rapid increase because of popularization of high performance computer and internet. In this paper, to retrieve video data, shots are found through analysis of video stream and the method of detection of key frame is studied. Finally users can retrieve the video efficiently. This Paper suggests a new feature that is robust to object movement in a shot and is not sensitive to change of color in boundary detection of shots, and proposes the characterizing value that reflects the characteristic of kind of video (movie, drama, news, music video etc,). The key frames are pulled out from many frames by using the local minima and maxima of differential of the value. After original frame(not de image) are reconstructed for key frame, indexing process is performed through computing parameters. Key frames that arc similar to user's query image arc retrieved through computing parameters. It is proved that the proposed methods are better than conventional method from experiments. The retrieval accuracy rate is so high in experiments.

  • PDF