• Title/Summary/Keyword: electronic music

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The Comparison of features for Speech/Music Discrimination (음성/음악 분류를 위한 특징 비교)

  • Lee Kyong Rok;Seo Bong Su;Kim Jin Young
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.157-160
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    • 2000
  • 본 논문에서는 멀티미디어 정보에서 원하는 정보를 추출하는 멀티미디어 인덱싱 중 오디오 인덱싱의 전처리 부격인 음성/음악 분류실험을 하였다. 오디오 인덱싱에 있어서 음성/음악 분류기는 원 오디오 신호에서 정보를 가진 음성 부분을 분리하는 역할을 한다. 실험에서는 음성/음악 분류에서 널리 쓰이는 멜캡스트럼(Mel Cepstrum), 정규화 로그 에너지(normalized log energy), 영교차(Zero-Crossings)를 특징 파라미터로 사용하였다[l, 2, 3]. 특징공간은 GMM(Gaussian Mixture Model)에 의해 모델링 되었고, 오디오 신호의 분류는 각각 3가지 분류항목(음성, 음악, 음성+음악)과 2가지 분류항목(음성, 음악)을 적용하였다. 실험결과 3가지 분류항목 적용시와 2가지 분류항목 적용시 모두 멜캡스트럼을 사용하였을 때 가장 좋은 결과를 보였다.

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Music Score Recognition System Using Line Tracking and Template Matching (선 추적과 템플릿 매칭을 이용한 악보 인식 시스템)

  • Lee, I-Saac;Choi, Na-Young;Kim, In-Jung
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.417-421
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    • 2007
  • 본 논문에서는 악보 영상을 인식하고 이를 연주할 수 있는 시스템을 제안한다. 이 시스템은 스캐너 또는 카메라로 악보 영상을 입력 받는다. 먼저 입력 영상을 전처리하여 영상 분석에 알맞은 형태로 변환시키고 선 추적으로 오선을 추출한 후, 템플릿 매칭을 이용해 음표, 쉼표, 보표, 조표 등을 추출하여 인식한다. 그리고 인식한 결과를 MIDI로 출력한다. 이 악보 인식 시스템을 통해 여러 실험 데이터를 검토해 본 바, 본 시스템이 실용적임을 보였다.

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Antenna Array Compensation for Improved DOA Estimation (도래각 추정 성능 향상을 위한 배열 안테나 보정 기법)

  • Song, Heemang;Cho, Seunghoon;Lee, Jaeeun;Jeong, Seonghee;Shin, Hyun-Chool
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.5
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    • pp.786-791
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    • 2015
  • This paper presents a signal processing method for calibrating an antenna array to solve the inaccuracy of Direction of Arrival(DOA). Using reference data quantifying amplitude and phase distortion levels for each angles, we compensate each radar array’s amplitude and phase distortion. The proposed method is applied to the Bartlett, Capon and MUSIC algorithms, Using 77 GHz Frequency Modulated Continuous Wave(FMCW) Long Range Radar(LRR) signal, we experimentally demonstrate the performance improvement after the proposed compensation.

Measurement of music preference based on user behavior (사용자 행동 기반 음악 선호도 측정에 관한 연구)

  • Yang, Won-Woo;Kim, Yu-Kyung;Jeon, Mi-Young;Jeong, Gu-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.340-343
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    • 2014
  • 현대에 많은 사람들이 스마트폰, mp3 player와 같은 휴대기기에 많은 음원 파일을 넣어 음악을 듣는다. 그 음악 중에는 잘 듣지 않는 것도 다수 존재하지만 사용자는 그런 파일을 즉시 지우지 않을뿐더러 자기 자신조차 어떤 음악을 즐겨듣는지 아닌지 모두 파악하지 못한다. 본 논문에서는 사용자들이 음악 재생기를 조작할 때 발생하는 행동 패턴을 기반으로 음악의 선호도를 산출하고, 이를 이용하여 음악 선호도 순위 정보를 사용자에게 제공하여 음악 관리를 편하게 할 수 있도록 해주는 시스템을 제안한다.

Improved Direction of Arrival Estimation Based on Coprime Array and Propagator Method by Noise Power Spectral Density Estimation (잡음 파워 스펙트럼 밀도 추정을 이용한 서로소 배열과 프로퍼게이터 기법 기반의 향상된 도래각 추정 기법)

  • Byun, Bu-Guen;Yoo, Do-Sik
    • Journal of Advanced Navigation Technology
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    • v.20 no.4
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    • pp.367-373
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    • 2016
  • We propose an improved direction of arrival (DoA) estimation algorithm based on co-prime array and propagator method. The propagator method with co-prime array does not require singular value decomposition (SVD) requiring much less computational complexity but exhibiting somewhat worse performance in comparison with MUSIC based on co-prime array. We notice that one cause of the performance degradation was in the avoidance of the usage of the diagonal elements of the signal autocorrelation matrix that contains the noise power spectral density. So we propose an algorithm with the diagonal elements of the signal autocorrelation matrix based on the fact that the noise power spectral density can be estimated using noise observation over a long period of time. We observe, through simulations, that the proposed scheme in this paper improves the performance, with 4 times more computational requirement, by signal-to-noise ratio of 1.5dB and by DoA resolution of $0.7^{\circ}$ at the detection probability of 95% compared with the previously introduced co-prime array propagator scheme, resulting in performance much closer to that of co-prime array-based MUSIC scheme.

An Electronic Keyboard Instrument Using PC MIDI and USB Interface (PC MIDI와 USB Interface를 이용한 전자건반악기 개발)

  • Lim, Gi-Jeong;Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.85-93
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    • 2011
  • The music education improves the creative talent, social skills and academic achievement of the students. For the efficient music education, the learner centered study is highly recommended rather than the passive education, which supports self-control in selecting teaching materials, learning patterns and speed. For the successful self learning, it is requested to develop the collaborative educational learning tools, especially electronic collaborators such as H/W and S/W. Though there exist many commercialized electronic instruments and the PC MIDI based softwares, these tools have some limits and problems for the primary student to learn playing the musical instrument by himself. In this paper, we propose a supporting tool implementation method using an electronic keyboard instrument with USB Interface and PC-based software to help the primary student to learn playing the musical instrument. We implemented an electronic keyboard instrument module compactly and at low cost using a PIC18F4550 MCU. PC based software was developed to edit musical score, process the MIDI information, and interact with the electronic keyboard instrument module. This tool can offer a similar keyboard instrument environment and can be incorporated with self learning contents.

Platform Strategy and Market Response Impact on the Success of Crowdfunding: A Chinese Case

  • Guo, Li;Zhou, Dongmei;Chen, Yang;Huy, Ratanak
    • Asian Journal of Innovation and Policy
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    • v.4 no.3
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    • pp.397-409
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    • 2015
  • Nowadays, crowdfunding presents a promising development. This research focuses on the influence of platform strategy and market response on the success of crowdfunding from the perspective of the elaboration likelihood model (ELM) theory. Detailed product specifications, crowdfunding difficulty coefficient, vivid advertising video such as introduction and music, and recommendations from relevant figures are all used to depict platform strategy. Meanwhile, we use the number of lovers, followers, comments and 1 RMB backers to measure the level of market response. And thus, we model the impact of platform strategy and market response on crowdfunding success with empirical studies based on 400 samples of observed value. We found firstly that there exist significant positive relations between the total amount of funds pledged and detailed product specification, vivid advertising video, recommendations from relevant figures and the number of 1 RMB backers. Secondly, the crowdfunding difficulty of projects affects negatively, and significantly, the total amount of funds pledged. Thirdly, the influence of the number of lovers and followers on funds pledged is not significant.

Normative Data of The Finger Strength Measured by Keyboard Playing with MIDI : Focusing on Adults (일반 성인의 키보드 연주 손가락 타력 MIDI 표준치 연구)

  • Han, Inhee;Kim, Soo Ji
    • Journal of Music and Human Behavior
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    • v.10 no.2
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    • pp.79-97
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    • 2013
  • The purpose of this study was to obtain the normative data of finger strength using the keyboard and the MIDI(Musical Instrument Digital Interface) software. A total of 92 college students (46 male and 46 female) were recruited from universities located in Seoul and Chungcheong province and an average age was 21.7(SD = 1.8). After the completion of demographic information, each participant asked to press the five keys both in ascending and descending manners with the maximum strength of individual finger. The velocity was obtained as an indicator for finger pressing force by using the MIDI software. Results showed that the individual finger velocity ranged between 77 to 97 (Maximum possible velocity = 127). Regarding male's velocity data, the maximum velocity was found in index finger of dominant hand(96.9), while the minimum strength was found in ring finger of nondominant hand(78.5). Female data appeared to be similar to male's one in terms of maximum strength in dominant index finger(92) and minimum strength in nondominant ring finger(77.5). It also found that the statistically significant differences(p < .05) on finger strength of all fingers between dominant and non-dominant hands except the thumbs(p < .05). The current findings serves as a "normative standard" that proves the validity and effectiveness of hand rehabilitation training program using the electronic keyboard connected with the MIDI software to enhance functional changes in hands.

A Basic Study on Development of Orchestra Blasting Method - About the Application of Rhythm - (연주식 발파공법 개발에 대한 기초적 연구 - 리듬감 부여에 관하여 -)

  • Yoon, Ji-Sun;Choi, Sung-Hyun;Bae, Sang-Hun
    • Explosives and Blasting
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    • v.26 no.1
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    • pp.39-48
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    • 2008
  • Using Electronic Detonators which is well known for controlling vibration, we have been studying Orchestra Blasting Method, OBM, for many years to transform the unpleasant blasting sound to favorable sound in some job-sites such as tunneling and bench blasting which have to been taken place near some structures needed great care. In this study, we focus on rhythmical sense. First, we acquired individual wave from a shot. With the program named the Program Blasting Wave, PBW, it was analyzed and found that its best delay time was 34ms and 50ms was acceptable. Also, delay time was fitted into the music which was accepted after analyzing the rhythm. As a result, the blasting sound along with the music felt comfortable as if the music was played with base drum.

Multimedia Technologies for Teaching Musical Art under Present-day Conditions

  • Svitlana Huralna;Nataliia Demianko;Nataliia Sulaieva;Viktoriia Irkliienko;Tetiana Horokhivska
    • International Journal of Computer Science & Network Security
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    • v.24 no.5
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    • pp.165-171
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    • 2024
  • The processes of society's informatization and digitalization necessitate the widespread use of new pedagogical technologies. Through these technologies, comprehensive disclosure of didactic functions of new methods of educational activity and the realization of the potential and creative potential. The use of information and computer multimedia technologies in teaching music art is especially relevant in the intensification of the development of interactive technologies, the transition to mixed forms of learning, and a period of socio-economic and sociopolitical upheavals. The study aims to substantiate the theoretical and applied principles of the analysis of multimedia technology learning musical art in modern conditions and assess the status and trends in their use in conducting educational activities. The study uses general scientific and unique methods of economic analysis, in particular, analysis and synthesis, analogy and comparison, generalization and systematization, and graphic ways. Regarding the results of the study of multimedia technologies for teaching musical art in current conditions, it was found that they contribute to the development of the seeker's creative, creative, and cognitive activity, have a positive impact on learning material, and diversify the educational process. Multimedia technologies such as presentations, programs for watching a video, listening to audio, music and singing karaoke, electronic encyclopedias, and Internet resources are proven to be the most used in music education. They have several qualitative and quantitative advantages, manifested in the possibilities of audio-visual presentation of educational material and significantly higher information density. It is suggested to strengthen the use of such computer programs as Microsoft Word, Ahead Nero, Finale, Adobe Audition, Sound Forge, and Microsoft PowerPoint for musical art classes.