• Title/Summary/Keyword: electronic market

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Trends and Implications of Digital Transformation in Vehicle Experience and Audio User Interface (차내 경험의 디지털 트랜스포메이션과 오디오 기반 인터페이스의 동향 및 시사점)

  • Kim, Kihyun;Kwon, Seong-Geun
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.166-175
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    • 2022
  • Digital transformation is driving so many changes in daily life and industry. The automobile industry is in a similar situation. In some cases, element techniques in areas called metabuses are also being adopted, such as 3D animated digital cockpit, around view, and voice AI, etc. Through the growth of the mobile market, the norm of human-computer interaction (HCI) has been evolving from keyboard-mouse interaction to touch screen. The core area was the graphical user interface (GUI), and recently, the audio user interface (AUI) has partially replaced the GUI. Since it is easy to access and intuitive to the user, it is quickly becoming a common area of the in-vehicle experience (IVE), especially. The benefits of a AUI are freeing the driver's eyes and hands, using fewer screens, lower interaction costs, more emotional and personal, effective for people with low vision. Nevertheless, when and where to apply a GUI or AUI are actually different approaches because some information is easier to process as we see it. In other cases, there is potential that AUI is more suitable. This is a study on a proposal to actively apply a AUI in the near future based on the context of various scenes occurring to improve IVE.

Blood pressure measurements and hypertension in infants, children, and adolescents: from the postmercury to mobile devices

  • Lim, Seon Hee;Kim, Seong Heon
    • Clinical and Experimental Pediatrics
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    • v.65 no.2
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    • pp.73-80
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    • 2022
  • A mercury sphygmomanometer (MS) has been the gold standard for pediatric blood pressure (BP) measurements, and diagnosing hypertension is critical. However, because of environmental issues, other alternatives are needed. Noninvasive BP measurement devices are largely divided into auscultatory and oscillometric types. The aneroid sphygmomanometer, the currently used auscultatory method, is inferior to MS in terms of limitations such as validation and regular calibration and difficult to apply to infants, in whom Korotkoff sounds are not audible. The oscillometric method uses an automatic device that eliminates errors caused by human observers and has the advantage of being easy to use; however, owing to its measurement accuracy issues, the development of an international validation protocol for children is important. The hybrid method, which combines the auscultatory and electronic methods, solves some of these problems by eliminating the observer bias of terminal digit preference while maintaining measurement accuracy; however, the auscultatory method remains limited. As the age-related characteristics of the pediatric group are heterogeneous, it is necessary to reconsider the appropriate BP measurement method suitable for this indication. In addition, the mobile application-based BP measurement market is growing rapidly with the development of smartphone applications. Although more research is still needed on their accuracy, many experts expect that mobile application-based BP measurement will effectively reduce medical costs due to increased ease of access and early BP management.

A Comparative Study on the Marketing of Korean and Chinese Museum Cultural Products : Focused on the National Museum of Korea and the Palace Museum (韩·中博物馆文化商品营销比较研究 : 以国立中央博物馆和故宫博物院为中心)

  • He, Ting;Kim, Sunyoung
    • 지역과문화
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    • v.8 no.1
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    • pp.77-93
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    • 2021
  • The importance of cultural goods marketing in the management of museums is increasing as the museum's cultural goods are taking an important part in the profit.This study analyzes the differences in cultural goods between the National Palace Museum and the National Palace Museum through the 4P strategy of marketing products, prices, channels and promotion. While the National Palace Museum emphasizes cooperation with other companies in terms of products, the National Museum of Korea focuses on developing its own products.In terms of price, the two museums have different strategies because of their different market share.In terms of space, the National Palace Museum sells cultural goods through a variety of electronic merchants, while the National Museum of Korea is distributed through a special website.In terms of promotion, the Palace Museum uses online social media marketing strategies, while the National Museum of Korea collects ideas and develops cultural products through open recruitment activities every year. This research is of new significance to the development of cultural products in China and Korea through comparison between the National Palace Museum and the National Museum of Korea.

Analysis of Baltic Dry Bulk Index with EMD-based ANN (EMD-ANN 모델을 활용한 발틱 건화물 지수 분석)

  • Lim, Sangseop;Kim, Seok-Hun;Kim, Daewon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.329-330
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    • 2021
  • 벌크화물운송은 해상운송시장에서 가장 큰 규모이고 철강 및 에너지 산업을 뒷받침 하는 중요한 시장이다. 또한 운임의 변동성이 가장 큰 시장으로 상당한 수익을 기대할 수 있는 반면에 파산에 이르는 큰 손실이 발생할 수 있기때문에 시장 참여자들은 합리적이고 과학적인 예측을 기반하여 의사결정을 해야 한다. 그러나 해운시장에서는 과학적 의사결정보다는 경험기반의 의사결정에 의존하기 때문에 시황변동성에 취약하다. 본 논문은 벌크운임예측에 신호 분해 방법인 EMD와 인공신경망을 결합한 하이브리드 모델을 적용하여 과학적 예측방법을 제시하고자 한다. 본 논문은 학문적으로 해운시장 운임예측연구에서 거의 시도되지 않았던 시계열분해법과 기계학습기법을 결합한 하이브리드 모델을 제시하였다는데 의미가 있으며 실무적으로는 해운시장에서 빈번이 일어나는 의사결정의 질이 제고되는데 기여할 것으로 기대된다.

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A study on the Future Development Direction of the Virtual world Metaverse Industry (가상세계 메타버스 산업의 미래 발전방향에 대한 고찰)

  • Jin, Hwa-su;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.432-433
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    • 2021
  • The technology to build the virtual world metaverse is based on virtual augmented reality and electronic communication technology. Metaverse is establishing itself as a new industry in non-face-to-face society as a platform where users can engage in various activities such as play, work, consumption, and communication through avatars. In this paper, while interest in metaverse is increasing and it is expected to develop into a promising industry that will create a new market, this paper will examine the fields of application of metaverse and consider the development direction of the future metaverse industry.

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The Effect of Economic and Infrastructure Factors on the Formation of Electric Vehicle Supply Chain and Optimal Location Selection: Korea-US FDI

  • Young-Kyou Ha
    • Journal of Korea Trade
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    • v.27 no.5
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    • pp.23-40
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    • 2023
  • Purpose - This study aims to present the changes and directions in the automotive supply chain in the face of changes in the global supply chain caused by external factors and the integration of industries resulting from internal factors. Assuming FDI in the Korean automotive industry in the US, this study analyzed the influential factors over the long term and derived the optimal location. Design/methodology - For this analysis, the characteristics and current status of the automotive industry are presented. Additionally, the study emphasizes the necessity and direction of change. The factors influencing Korea-US FDI in the automotive industry and the electric vehicle industry were analyzed through panel analysis. The optimal location from the perspective of distribution costs was selected using linear programming under the assumption that local demand will be replaced by local production in the future. Findings - This study found that the electric vehicle supply chain will change with the characteristics of the electric and electronic industries rather than with the traditional automotive industry. Additionally, in deriving the optimal location, the study emphasized the proximity to the consumption market. Originality/value - The analysis method and conclusions of this study not only present the influential factors and direction of FDI in the automotive industry but also can be applied to other industries. Moreover, the study provides practical and policy implications for industries and governments considering FDI in the US.

A Study on Product Design Process in Digital Environment A Comparative Analysis of Image Evaluation and Design Factors in Internet Environment and Reality Environment (디지털 환경 하에 제품디자인 프로세스 연구 -인터넷 환경과 현실 환경에서의 제품디자인 이미지 평가 및 디자인 요소 비교분석-)

  • 윤형건
    • Archives of design research
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    • v.13 no.3
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    • pp.123-134
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    • 2000
  • Electronic commerce in digital environment is greatly different from the commerce in physical environment in the past (reality environment) in terms of marketing, distribution structure and, above an, comsumers'purchase pattern. The Old purchase pattern is that a consumer buys a product after s/he touches, tests, and feels it physically, while the purchase pattern in electronic commerce enables the comsumer to make a decision about whether to buy it or not through the information gleaned from the computer monitor screen. A number of products which appears in the market now are designed to use the reality environment setup without consideration of the digital environment, of which the intention is to appeal to consumers with a series of design process. However, taking under consideration the present situation in which lots of electronic commerce are made in the cyber space or digital environment, we are required to forward the product design which can gains the positive attraction for consumers in this environment. Factor analysis is made in order to understand how the subjects perceive the image of the design of the product both in reality situation and in digital environment. The result shows the first factor has different images in those environments. In the background of this conclusion rests the fact that the difference of the transfer of formative factors to consumers is made in the images which show themselves in those different environments.

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A Cache buffer and Read Request-aware Request Scheduling Method for NAND flash-based Solid-state Disks (캐시 버퍼와 읽기 요청을 고려한 낸드 플래시 기반 솔리드 스테이트 디스크의 요청 스케줄링 기법)

  • Bang, Kwanhu;Park, Sang-Hoon;Lee, Hyuk-Jun;Chung, Eui-Young
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.143-150
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    • 2013
  • Solid-state disks (SSDs) have been widely used by high-performance personal computers or servers due to its good characteristics and performance. The NAND flash-based SSDs, which take large portion of the whole NAND flash market, are the major type of SSDs. They usually integrate a cache buffer which is built from DRAM and uses the write-back policy for better performance. Unfortunately, the policy makes existing scheduling methods less effective at the I/F level of SSDs Therefore, in this paper, we propose a scheduling method for the I/F with consideration of the cache buffer. The proposed method considers the hit/miss status of cache buffer and gives higher priority to the read requests. As a result, the requests whose data is hit on the cache buffer can be handled in advance and the read requests which have larger effects on the whole system performance than write requests experience shorter latency. The experimental results show that the proposed scheduling method improves read latency by 26%.

Authentication of Sesame Oil with Addition of Perilla Oil Using Electronic Nose Based on Mass Spectrometry (전자코-Mass spectrometry를 이용한 들기름이 혼합된 참기름의 판별 분석)

  • Son, Hee-Jin;Kang, Jin-Hee;Hong, Eun-Jeung;Lim, Chae-Lan;Choi, Jin-Young;Noh, Bong-Soo
    • Korean Journal of Food Science and Technology
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    • v.41 no.6
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    • pp.609-614
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    • 2009
  • Sesame oil was sometimes replaced by mixed oil due to high price in Korean market. To find out authentic sesame oil, electronic nose (E-nose) based on mass spectrometer system was used. Sesame oil was blended with perilla oil at the ratio of 97:3, 94:6, 91:9, 88:12 and 85:15, respectively. Intensities of each fragment from sesame oil by E-nose based on MS were completely different from those of perilla oil. The obtained data was used for discriminant function analysis. For quantitative analysis, the partial least square algorithm was used. The added concentration of perilla oil to sesame oil was correlated with discriminant function first score (DF1) and second score (DF2). From this relationship it could be found out how much perilla oil added. DFA plot indicated a significant separation of pure sesame oil and pure perilla oil. The different geographical origin of sesame oil was used for blending with perilla oil were closed to that of sesame oil. Korean sesame oil mixture and Indian sesame oil one were well separated. And the correlation between mixing ratios and DF1 values was found at the ratio of 97:3, 91:9, and 85:15 (SE vs PE oil), respectively. But the added concentration of perilla oil to sesame oil was correlated with discriminant function first score (DF1). E-nose based on MS system could be used as an efficient method for purity of oil quality.

A Study on Negotiation Decision Functions for Software Agents (소프트웨어 에이전트를 위한 협상 결정함수에 관한 연구)

  • 김중한
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.3
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    • pp.76-84
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    • 2003
  • Software agents reduce human involvement to a certain extent by automating routine tasks. However, most of agents have assisted with only a few steps in the multi-steps process of electronic transactions. In order to help users with the important steps in the electronic transactions, software agents need to persuade other parties to act in particular ways. While negotiations have many shapes and forms, this paper focuses on a particular class of negotiation, that is competitive business environment based negotiation. For negotiation with other parties in this contort, it is necessary for autonomous agents to consider environmental variables-the number of competitors, the number of negotiation parties, the maximum time by which they must finish their jobs, and user's preferences. Previous negotiation decision functions for the automated negotiation have used only time or the static numbs of negotiating parties as negotiation criteria, although competitive business environment should include potential competitors who can snatch negotiation parties away. This paper attempts to evaluate the performance of a negotiation decision function that considers the potential competitors in competitive market environment as well as that of a negotiation decision function that does not. For this evaluation, this study adopts the electronic marketplace as an application domain because many buyers and sellers compete for limited resources in the marketplace.

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