• Title/Summary/Keyword: electronic book

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A Study of Digital Textbook and Classroom Model for Elementary, Middle, high School Classroom (교실형 디지털 교과서 기능과 교실 모형 제안)

  • Lee, Hyojin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.461-464
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    • 2010
  • 디지털 교과서 상용화 시범 사업은 다양한 학습 지원 도구들과 사회 각 분야의 최신정보, 지식DB등을 활용하여 교실에서 참여형 학습을 실행할 수 있는 사업이다. 현재 디지털 교과서는 유통되고 있는 페이지 단위의 e-book형태가 아닌 확장 가능 구조로 개발되어 있어, 기존의 e-book 단말기나 e-book reader 프로그램에 바로 적용할 수 없다. 본 연구는 이러한 문제를 해결하기 위해 디지털 교과서 단말기의 요구 사항과 기존 단말기의 구현기능을 분석하여, 개선된 단말기의 기능과 규격을 제시하고, 이를 활용할 수 있는 교실 교육 환경을 제안한다.

Web-based POD system Using Multi-Layer Technique (멀티레이어 기법을 활용한 웹기반 POD 시스템)

  • Lee, Byung-Kwon;Kim, Hak-Jin;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1193-1198
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    • 2012
  • In this paper, we design and implement A4 sized, web-based POP(Print On Demand) system using multi-layer technique. We Propose the framework of POP system, which uses multi-layer technique, uses highly accessible web-service, produces template, enables a user to easily edit, and allows the user to instantly print edited files. This system will be widely used in web-based electronic publication and e-book.

Interactive electronic book utilizing tabletop display and digi-pet (테이블탑 디스플레이와 디지팻을 활용한 상호작용 전자책)

  • Song, dae-hyeon;Park, jae-wan;Lee, yong-chul;Kim, dong-min;Moon, joo-pil;Lee, chil-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.175-178
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    • 2009
  • In this paper, we describe about interactive electronic book utilizing tabletop display interface and digi-pet. Because of this system can define a lot of gestures using touch point of finger, help that user experiences electronic book effectively more than existent input device. Also, support 1 users in 1 input device in existent mode, but this system can expect various effect because support Multi-user. The digi-pet(digital pet) is physical tools that convey emotion between tabletop display platform and user. And this shows various results acting as assistance because becomes master of story of imagination and participate directly on talk and makes change of story. In this paper, we described about oriented electronic book system the future that combines tabletop display and Digi-pet. This system is expected that the usefulness is increased by leaps and bounds along with technology development forward.

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A Study on User Satisfaction of Public Library e-Book Services: Focusing on Gangdong District Library in Seoul (공공도서관 전자책 서비스 이용자 만족도 조사 연구 - 서울시 강동구 도서관을 중심으로 -)

  • Yoonkyung Lee;Mikyeong Cha
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.4
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    • pp.235-257
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    • 2023
  • The pandemic, which came unannounced, has caused people to feel the limitations of physical books and spaces, and discussions on library digital capabilities and sustainable library services are spreading. The e-book service of public libraries is at the stage of expanding to the autonomous district level and seeking to revitalize the service. In this study, a user satisfaction survey was conducted on the Gangdong district Library in Seoul to identify the current status of public library e-book services and suggest improvement measures. Based on the analysis results, improvement measures were derived in three aspects: expanding e-book content, strengthening user support services, and improving the e-book system management system.

Design and Implementation of Electronic Text Books in order to Utilize Regional Text Books for Social Studies (사회과 지역교과서 활용을 위한 전자교과서의 설계 및 구현)

  • Kang, Oh-Han;Park, Hui-Seong
    • The Journal of Korean Association of Computer Education
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    • v.9 no.1
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    • pp.19-28
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    • 2006
  • In this paper, we have developed electronic textbooks for social studies centering on contents of a public educational process so that primary schools can use them as a text book. Also, we conducted a survey to find out how teachers perceived electronic textbooks in respect to site accessibility and utility, instructional design, progress of lesson, validity and accuracy of learning content, interface design, and web-based multimedia. In this paper, we presented a new model for electronic textbooks development, which is expected to be useful in developing electronic textbooks as a main text book, unlike other existing models. We applied the navigation utilizing book metaphors to the user interface, on the basis of the results from the analysis of the existing electronic textbooks. In addition, we provided affluent multi-media materials as well as hyperlink, a strong point of on-lines. Experimental results show that the academic achievement was high in knowledge-understanding areas and functional areas in the perspective of academic achievements of the learners.

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Design and Implementation of Interactive Augmented Reality Coloring Book (상호작용형 증강현실 색칠공부 설계 및 구현)

  • Cho, Kwangmoon;Kim, Hadong;Lee, Youngho
    • Journal of Internet of Things and Convergence
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    • v.1 no.1
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    • pp.5-9
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    • 2015
  • In this paper, we proposed a design of interactive augmented reality coloring book. The proposed method improves user's participation and interest by using real space, augmented reality space, and virtual reality space all together. According to the proposed method, we implemented the PlayingHouse, an interactive augmented reality coloring book. In the future, we expect that AR coloring book could be the category of the library.

Code-Book Based Beamforming Techniques for Improving SIR (코드북 기반 SIR 향상 빔 형성 기법)

  • Ahn, Jongmin;Lee, Dongkyu;Park, Chul;Kim, Hanna;Chung, Jaehak
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.8
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    • pp.1469-1476
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    • 2015
  • We propose a beam selection algorithm that improves inter sector SIR using a code-book of a circular array antenna in multi-sector wireless mesh network environments. The proposed method improves SIR using a combination of fed back code-book and guarantees QoS of all nodes. Computer simulation exhibits the proposed scheme demonstrates 4.42dB higher SIR than that of the conventional code-book method, QoS with proportional fair is improved by 1.70dB and fact that all nodes are satisfied Qos is also shown.

The development of Real-time textbooks video training solution (실시간 교재 영상 교육 솔루션 개발)

  • Im, Kwang-Hyuk;Lee, Moon-Sub;Jung, Hyun-Chul;Lee, ByoungKwon;Kim, SeokHun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.963-965
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    • 2012
  • There are various educational aids which we can use in classroom. In classes, video presenters have been used for presenting full-text book to screen. In this study, we developed an educational solution to support real-time video capture of contents of text-book using video presenter. If teachers use this solution, they can teach using real-time captured video of text-book in anytime, anywhere.

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Design and Implementation of eBook Annotation Ontology Based on Non-First Normal Form (Non-First Normal Form에 입각한 eBook Annotation 온톨로지의 설계와 구현)

  • Shin Sung-Wook;Kim Jong-Suk;Lim Soon-Bum;Choy Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.361-363
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    • 2005
  • 본 연구에서는 온라인 다중 사용자 환경의 eBook 어노테이션 시스템 개발에서 데이터를 의미 기반으로 관리하고, 데이터에 대하여 상호 공통적인 이해를 표현하며, 그리고 데이터에 대한 무결성 검사 등을 지원하기 위해서 eBook 어노테이션 온톨로지를 구축하였다. eBook 어노테이션 테이터에 대한 상호 공통적인 이해의 표현을 위해서 한국 전자책 문서 표준인 EBKS(Electronic Book of Korea Standard)를 기반으로 구축 하였으며 구축된 온톨로지는 Conceptual Graph(CG)를 사용하여 표현하였다. 의미 기반의 처리를 위해서 본 온톨로지에서는 다국어(Multilingua) 관계를 고려하였으며 또한 오노테이션 데이터 생성 시 중요도를 표현하기 위해서 중요성 axiom을 고려했고, $NF^2$(Non-First Normal Form)에 입각하여 온톨로지를 설계함으로서 어노테이션 데이터의 검색에 활용도를 높였다. 제안된 온톨로지는 어노테이션 데이터의 재사용성을 높일 수 있고 의미 정보를 활용함으로써 eLearning, cyberclass과 같은 다중 사용자 환경에서 효과적인 협업을 가능하게 한다. 본 연구에서는 구현한 eBook annotation 시스템은 구축한 온톨로지를 사용함으로써 의미 기반의 데이터 관리가 가능하다. 또한 어노테이션 생성 시 온톨로지 구조를 모르더라도 어노테이션을 생성할 수 있는 인터페이스를 구현하였다.

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A Study on Users' Perception towards the Utility of Publication Formats between Printed Books and Electronic Books of Korean Classics Collations and Translations (고전적(古典籍) 정리·번역서의 종이책과 전자책 이용에 대한 이용자 인식 연구)

  • Ko, Young Man;Shim, Wonsik;Song, Min-Sun;Yoon, Hyun Joung
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.1
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    • pp.259-283
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    • 2018
  • This research aims at understanding the differences between expert and general users' perceptions regarding publication preferences for Korean classics collations and translations in order to formulate future directions for these materials. For this purpose, an overview of changes in publishing in general as well as current status of collation/translation of Korean classics in particular are being identified. An online questionnaire was carried out in order to collect data regarding perceptions and preferences of expert users and general users of Korean classics. The results are based on the analyses of more than 1,000 responses. The analyses show that electronic books will not completely replace printed books and publishing both electronic and printed books in tandem for the time being is most preferable in order to satisfy varying user needs. Statistical analysis shows differences in terms of use value, value from possession, and readability of electronic and printed books in the two groups of users. However, as for the value of preservation by relevant institutions, there was a statistical difference between two groups towards printed books unlike their electronic equivalents. The research shows strong preference towards printed forms of classics collations and translations for the purpose of scholarly research and translation. Actual usage statistics reveal much heavy use of online database of classics translations compared to the use of available electronic books. For future publishing decisions for classics collations and translations will need to take into consideration of their special characteristics and symbolic nature. Proper representation of these materials into electronic format would require a standardized platform that enable various uses in different environments.