• Title/Summary/Keyword: educational video

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Design and Implementation of Educational Contents for ASP Programming Efficiency (ASP 프로그래밍 능력 향상을 위한 교육용 컨텐츠의 설계 및 구현)

  • Jung, Nam-Cheol
    • Journal of the Korea Computer Industry Society
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    • v.6 no.5
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    • pp.791-800
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    • 2005
  • In this work, we developed educational contents for ASP programming efficiency. These contents are applied to the cognitive apprentice model, one of the teaching-learning models based in constructivism. Specifically the functions of these contents are as follows: Learners can learn from the lecturing video made of multimedia, they have practical programming training according to the lecturing video showing illustration executed similar to a practical environment, and they grasp level of their understanding by themselves as doing the assigned tasks. Therefore we can anticipate for learning effects, because the contents that we developed can induce learners to learn by themselves and interest them in programming practice.

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Design of an Adaptive Video-based Community in Ubiquitous Environment (유비쿼터스 환경에서 적응력있는 화상 커뮤니티의 설계)

  • Sung, Young-Hoon;Ha, Seok-Wun;Lee, Jae-Inn
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.243-249
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    • 2007
  • Most homepages of schools are available to publicize activities of education, to load educational materials efficiently. But we can't use current homepages of schools in making characteristic information or sharing educational resources. In this study, this I-CUBE system with RSS was designed and embodied for sharing characteristic educational activities and works in schools. Currently, I-CUBE is being under experimental test for sharing education activities and making community in elementry schools,.

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A Study on the learning behavior and the effect of on-line class using LMS data - Focusing on computer-practice classes (LMS 데이터를 활용한 온라인 러닝의 학습 행동 및 효과에 관한 연구 - 컴퓨터 실습수업을 위주로)

  • Jun Byoungho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.2
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    • pp.79-87
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    • 2023
  • On-line learning has been adopted as a major educational method due to the COVID-19 pandemic. Students and faculties got accustomed to on-line educational environment as they experienced it during the COVID-19 pandemic. Development of various technologies and social requirement for educational renovation lay groundwork for on-line learning as well. Therefore, on-line learning or blended learning will be likely to go on after the end of COVID-19 pandemic and it is necessary to prepare the guidelines for effective utilizing on-line learning. The primary purpose of this study is to examine the learning behaviors and the learning effects by using LMS data. Learning behaviors were measured in terms of learning time and access frequency for pre-recorded video lectures targeting computer-practice classes. The results of empirical analysis reveal that frequency was the significant predictor of course achievements but learning time was not. The findings of empirical analysis will provide insights that the effective planning and designing on-line classes based on learning behaviors are key to enhancing learning effects and learner's satisfaction.

A Study of Health educational effect on the AIDS related Knowledge and Attitude among chonbuk area women (보건교육을 통한 일부여성의 AIDS에 대한 지식 및 태도의 변화)

  • 서인선;안옥희
    • Korean Journal of Health Education and Promotion
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    • v.15 no.2
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    • pp.95-104
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    • 1998
  • The purpose of this study was to investigate the educational effect on AIDS related Knowledge and Attitude among chonbuk area women. This study examed the AIDS related knowledge and attitude of pre, post educational effect. The subjects of this study were consisted of 152 women who participated in health education by video tape after 60 minutes. 59 itemed self-reporting questionaires were collected from the 20th December to the 30th December, 1997. The results were as follows; 1. The level of knowledge about AIDS ; The mean score of pre-test knowledge was 23.2 out of 32.0. The mean score of post-test knowledge was 26.0 out of 32.0. 2. The educational effect on AIDS related knowledge was significantly increased. 3. The educational effect on AIDS related attitude; was desirably increased.

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Multimedia Technologies As A Basis For The Development Of Modern It Education In Ukraine

  • Seiko, Nataliia;Yershov, Mykola-Oleg;Sakhnenko, Anna;Shevchenko, Marina;Bezsmertnyi, Roman;Kostyrya, Inna
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.363-367
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    • 2021
  • This article analyzes the state and development of multimedia technologies in the educational process. The reasons for the emergence of multimedia educational technologies are shown. The definition of the concept of "multimedia education" is given. The advantages and disadvantages of teaching using multimedia technologies are presented. The article, based on multimedia technologies, provides one of the ways to solve the problem of lack of classroom time for the presentation of all educational material in the process of teaching engineering students. The creation and application of educational videos in education is discussed, an example of teaching electrical engineering is given; the requirements for the development of video lessons, their advantages and importance in the educational process are indicated.

Cultural Exchange Between Korean and Japanese Students Through Videos

  • Seo, Eun-Mi
    • English Language & Literature Teaching
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    • v.9 no.2
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    • pp.1-16
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    • 2003
  • This paper describes a video exchange project between English classes in South Korea and in Japan. Korean and Japanese students worked in groups to make short videos in English which were then exchanged. After viewing their counterparts' videos, students e-mailed feedback to each other. This project was the third video exchange project between Korean and Japanese university students since 2001. However, it was the first time to try it with three universities together. Students from the different universities tried to compete with each other. It provided a better chance for students to improve their English. Most students expressed the importance of the video exchange project in developing their English proficiency and enabling them to use English in an international context. Many students agreed that the project was an educational, enjoyable and worthwhile experience.

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Comparison of experience recognition in 360° virtual reality videos and common videos (360° 가상현실 동영상과 일반 동영상 교육 콘텐츠의 경험인식 비교 분석)

  • Jung, Eun-Kyung;Jung, Ji-Yeon
    • The Korean Journal of Emergency Medical Services
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    • v.23 no.3
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    • pp.145-154
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    • 2019
  • Purpose: This study simulates cardiac arrest situations in 360° virtual reality video clips and general video clips, and compares the correlations between educational media and experience recognition. Methods: Experimental research was carried out on a random control group (n=32) and experimental group (n=32) on March 20, 2019. Results: The groups where participants were trained with the 360° virtual reality video clips and a higher score of experience recognition (p=.047) than the group where participants were trained with the general video clips. Moreover, the subfactors of experience recognition including the sense of presence and vividness (p=.05), immersion (p<.05). experience (p<.01), fantasy factor (p<.05). and content satisfaction (p<.05) were positively correlated. Conclusion: Enhancing vividness and the sense of presence when developing virtual reality videos recorded with a 360° camera is thought to enable experience recognition without any direct interaction.

Detection of an Impact Flash Candidate on the Moon with an Educational Telescope System

  • Kim, Eunsol;Kim, Yong Ha;Hong, Ik-Seon;Yu, Jaehyung;Lee, Eungseok;Kim, Kyoungja
    • Journal of Astronomy and Space Sciences
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    • v.32 no.2
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    • pp.121-125
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    • 2015
  • At the suggestion of the NASA Meteoroid Environment Office (NASA/MEO), which promotes lunar impact monitoring worldwide during NASA's Lunar Atmosphere and Dust Environment Explorer (LADEE) mission period (launched Sept. 2013), we set up a video observation system for lunar impact flashes using a 16-inch educational telescope at Chungnam National University. From Oct. 2013 through Apr. 2014, we recorded 80 hours of video observation of the unilluminated part of the crescent moon in the evening hours. We found a plausible candidate impact flash on Feb. 3, 2014 at selenographic longitude $2.1^{\circ}$ and latitude $25.4^{\circ}$. The flash lasted for 0.2 s and the light curve was asymmetric with a slow decrease after a peak brightness of $8.7{\pm}0.3mag$. Based on a star-like distribution of pixel brightness and asymmetric light curve, we conclude that the observed flash was due to a meteoroid impact on the lunar surface. Since unequivocal detection of an impact flash requires simultaneous observation from at least two sites, we strongly recommend that other institutes and universities in Korea set up similar inexpensive monitoring systems involving educational or amateur telescopes, and that they collaborate in the near future.

A Video Stream Retrieval System based on Trend Vectors (경향 벡터 기반 비디오 스트림 검색 시스템)

  • Lee, Seok-Lyong;Chun, Seok-Ju
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1017-1028
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    • 2007
  • In this paper we propose an effective method to represent, store, and retrieve video streams efficiently from a video database. We extract features from each video frame, normalize the feature values, and represent them as values in the range [0,1]. In this way a video frame with f features can be represented by a point in the f-dimensional space $[0,1]^f$, and thus the video stream is represented by a trail of points in the multidimensional space. The video stream is partitioned into video segments based on camera shots, each of which is represented by a trend vector which encapsulates the moving trend of points in a segment. The video stream query is processed depending on the comparison of those trend vectors. We examine our method using a collection of video streams that are composed of sports, news, documentary, and educational videos. Experimental results show that our trend vector representation reduces a reconstruction error remarkably (average 37%) and the retrieval using a trend vector achieves the high precision (average 2.1 times) while maintaining the similar response time and recall rate as existing methods.

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The Procedure of Educational video Making by Smartphones (스마트폰을 이용한 교육영상 제작 과정)

  • Eum, Yeong-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.269-270
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    • 2014
  • 본 연구는 스마트폰에 내장된 다양한 영상촬영 기술들이 교육영상 제작에 활용되는 사례를 제작 과정을 중심으로 고찰한 것이다. 모바일이 용이한 스마트폰은 대용량 메모리와 다양한 애플리케이션을 갖추고 있기 때문에 영상 촬영이 가능하다. 본 연구를 통해 스마트폰이 사전기획에서 영상의 후반작업에 이르기까지 효과적으로 사용됨을 알 수 있었다. 현대인들의 애용품인 스마트폰은 이제 통화에서부터 교육콘텐츠 제작에 이르기까지 없어서는 안 될 필수품이 된 것이다.

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