• Title/Summary/Keyword: educational application

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A Critical Analysis of Learning Technologies and Informal Learning in Online Social Networks Using Learning Analytics

  • Audu Kafwa Dodo;Ezekiel Uzor OKike
    • International Journal of Computer Science & Network Security
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    • v.24 no.1
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    • pp.71-84
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    • 2024
  • This paper presents a critical analysis of the current application of big data in higher education and how Learning Analytics (LA), and Educational Data Mining (EDM) are helping to shape learning in higher education institutions that have applied the concepts successfully. An extensive literature review of Learning Analytics, Educational Data Mining, Learning Management Systems, Informal Learning and Online Social Networks are presented to understand their usage and trends in higher education pedagogy taking advantage of 21st century educational technologies and platforms. The roles of and benefits of these technologies in teaching and learning are critically examined. Imperatively, this study provides vital information for education stakeholders on the significance of establishing a teaching and learning agenda that takes advantage of today's educational relevant technologies to promote teaching and learning while also acknowledging the difficulties of 21st-century learning. Aside from the roles and benefits of these technologies, the review highlights major challenges and research needs apparent in the use and application of these technologies. It appears that there is lack of research understanding in the challenges and utilization of data effectively for learning analytics, despite the massive educational data generated by high institutions. Also due to the growing importance of LA, there appears to be a serious lack of academic research that explore the application and impact of LA in high institution, especially in the context of informal online social network learning. In addition, high institution managers seem not to understand the emerging trends of LA which could be useful in the running of higher education. Though LA is viewed as a complex and expensive technology that will culturally change the future of high institution, the question that comes to mind is whether the use of LA in relation to informal learning in online social network is really what is expected? A study to analyze and evaluate the elements that influence high usage of OSN is also needed in the African context. It is high time African Universities paid attention to the application and use of these technologies to create a simplified learning approach occasioned by the use of these technologies.

Development of the Educational Simulator for the Electricity Spot Market in Korea (교육용 현물전력시장 모의 시뮬레이터)

  • Yang, Kwang-Min;Lee, Ki-Song;Park, Jong-Bae;Shin, Joong-Rhin
    • Proceedings of the KIEE Conference
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    • 2004.11b
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    • pp.94-96
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    • 2004
  • This paper discusses the development of the educational simulator for the electricity spot market in korea. The interaction between lectures and users can be much enhanced via the web-based programs which result in the student's teaming effectiveness on an electricity spot market. However the difficulties for developing web-based application programs are that there can be the numerous unspecified users to access the application programs. To overcome the aforementioned multi-users problem and to develope the educational simulator, we have revised the system architecture, the modeling of application programs, and database which efficiently and effectively manages the complex data sets related to an electricity spot market. The developed application program is composed of the physical three tiers where the middle tier is logically divided into two kinds of application programs. The divided application programs are interconnected by using the Web-service based on XML (Extended Markup Technology) and HTTP (Hyper Text Transfer Protocol) which make it possible the distributed computing technology.

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An Analysis of Educational Facility Planning Focused on Various Career Pursuit & its Possibilities of Application - By the Research & Development of CEFPI through the data of the Journal $1984{\sim}1993$ - (다양한 교육시설계획(敎育施設計劃)과 그 응용(應用) 가능성(可能性)에 관한 분석연구(分析硏究)(I) - 국제교육시설기구(CEFPI)의 연구활동을 통하여 -)

  • Ryu, Hyang-San
    • Journal of the Korean Institute of Educational Facilities
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    • v.1 no.1
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    • pp.9-20
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    • 1994
  • This analysis of the educational facility planning is based on the various career, with historical backgrounds from white color, blue color to steel color, idea color, related to the planning of educational curriculum for all levels (from K-12 to higher education). The results of the analysis show that an institution for the research & development of educational facilities through the researchers and practioners occupied with architectural planning, designing and with educational curriculum planning, designing of the educational environments, is timely needed. It is fortunate that function of such institute can be carried out by Korean Educational Facility Institution which enables to research and develop educational facility in collaborative with architects and educators together. CEFPI research and development findings about educational facilities can be applied to our research and development, for the various career of our future students, with the various educational plannings.

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A Proposal of Mini-Game Application Model for Achieving an Effective Learning in Educational Game (교육용 게임의 효과적인 학습을 위한 미니게임 활용 모델에 대한 제안)

  • Yoon Sun-Jung;Kim Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.133-143
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    • 2006
  • Today, most of games permit interaction between user and game freely. Therefore it is difficult to progress the story-line of the primary stage. Especially in educational game surroundings, we have more difficulties in achieving original purpose of education. In this paper, we proposed the applied model of mini-game which was inserted into main-game in order to control interaction between user and game. On the basis of this model, we derived valuation elements by mini-game implementation types from developing the educational game in which involved mini-game. We looked around whether the educational game achieved the educational goal of first stage or not. Comparing with some excellent ones picked up by public authorities, we evaluated the educational game. As the result of evaluation, we could find that the application of mini-game had very high effectiveness in attainment of teaming goal, studying of well-balanced, and induction of learning motivation. And we found that the application also had very affirmative effect to the practical objects of primary stage in overall sphere.

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Meta-analysis of the Application Effect of AI Educational Robots in Teaching in the New Period (새로운 시대의 교육에서 AI 교육 로봇의 응용 효과에 대한 메타 분석)

  • Cui, Jian-Dong;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.52-54
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    • 2021
  • With the advent of the era of artificial intelligence, robot education and teaching under its empowerment have been widely concerned and applied worldwide. The purpose of this study: systematically evaluate the application effect of AI educational robots in student education and teaching; the method of this study: use the computer to search for relevant education in the search tools such as "Web of Science", "CNKI", "ERIC", "IEEE" A comparative study of the effects of robot teaching and traditional teaching. The retrieval time is from January 2000 to January 2020. Comprehensive MetaAnalysis 2.0 was used for Meta analysis. The results of this study: A quantitative analysis of the 31 valid research literatures included, and an objective evaluation of the effect of the meta-analysis on AI educational robots. The analysis results show that the combined effect of AI educational robots on student learning effects is 0.465 This indicates that educational robots have a moderately positive effect on students 'learning effectiveness. The conclusion of this study: The application effect of AI educational robots in student education and teaching is better than traditional education methods, which can better promote student learning.

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Development and Application of Educational Programs to Provide New Opportunities to Engineering Students: Focus on CNU Engineering Fair

  • Park, Ki-Moon;Kim, Young-Min;Hong, Jun-Hee;Lew, Jae-Moon
    • Journal of Engineering Education Research
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    • v.15 no.5
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    • pp.78-81
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    • 2012
  • This article presents the development and application of educational programs at Chungnam National University(CNU). College of engineering in CNU developed the engineering education program, CNU Engineering Fair, in 2009, and it is annually holding in September or October. The purposes of the fair are to show superiority of the college of engineering students of CNU, to strengthen the industry-university cooperation and to motivate students to lead their engineering interests. As a result of the fair, the opportunity to understand the college of engineering has been increased for students in the college of engineering as well as the public. As the development of human resources has been concerned, it gives us a chance for individual development and career development. Finally, the fair causes interests in engineering to high school students.

A Study on the Computer application of basic design courses (디자인 기초 교과목의 컴퓨터 응용연구)

  • 도화용;문재호
    • Archives of design research
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    • v.15 no.2
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    • pp.37-46
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    • 2002
  • As the use of computer has become popular it is now essential also in designing tools that the common design tools we have been using are now disappearing. The educational institutions have long started using computers as teaching materials to help students adjust to the real world. Let us introduce a new educational method in drawing, one of the basic courses, using imputer application softwares together with application of the conventional drawing instruments.

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