• Title/Summary/Keyword: education program using multimedia

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Effects of an Integrated Breast Health Program according to Stages of Breast Cancer Risk Appraisal (유방암 위험평가 단계에 따른 통합적 유방건강관리 프로그램의 효과)

  • Hur, Hea-Kung;Kim, Gi-Yon;Kim, Chang-Hee;Park, Jong-Ku;Koh, Sang-Baek;Park, So-Mi
    • Korean Journal of Health Education and Promotion
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    • v.26 no.1
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    • pp.15-26
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    • 2009
  • Objectives: The current study evaluated the effects of an integrated breast health program according to levels of breast cancer risk appraisal on knowledge on breast cancer, early detection behaviors, and diet patterns and attitudes in Korean healthy women. Method: A nonequivalent control group pre-posttest design was used. A total of 413 women aged 40-59, registering at the Life Long Health Center in two cities, were classified into intervention groups of 179 women and control groups of 234 women. The integrated breast health program included education, counseling on breast cancer, early detection behaviors, and appropriate diet with multimedia and individual practice session using breast models, reflecting characteristics of each level according to levels of risk appraisal. The knowledge on breast cancer, early detection behaviors, and diet were investigated using questionnaires at baseline and three months after intervention. Results: In both normal and borderline-risk group, intervention groups reported significantly higher scores of knowledge on breast cancer and higher stages of BSE behaviors than control groups. Conclusion: The results showed positive effects on knowledge and early detection behaviors of breast cancer in normal and borderline-risk groups. Further studies should investigate longitudinal effects of the intervention program on dietary change.

The Development and Application Effects of STEAM Program about 'World of Small Organisms' Unit in Elementary Science (초등과학 '작은 생물의 세계' 단원에 대한 STEAM 프로그램 개발 및 적용 효과)

  • Choi, Youngmi;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.32 no.3
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    • pp.361-377
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    • 2013
  • The purposes of this study were to develop STEAM teaching materials about 'world of small organisms' unit on elementary science education and to apply lesson using them for the 5th and 6th graders. Compared to other STEAM programs studied previously, the STEAM teaching materials of this study includes students' STEAM, teachers' guide, story-telling books and multimedia teaching aids consisted of practical resources to manage STEAM lessons. The whole program was designed from multidisciplinary integration to extradisciplinary integration through activities making creative products, meanwhile each period had discretionary S, T, E, A, M factors specifically. To examine the effects of integrated lesson on scientific knowledge, process skills, and affective domain, the study subjects were divided into two groups. The experimental group was composed of 69 individuals participated in STEAM lesson, while students of the control group were 67 individuals learned through general learning methods. The developed STEAM teaching materials affected significantly on scientific knowledge and affective domain of elementary school students, but process skills were not increased significantly. In the present study, therefore, the approach applying STEAM education could be suggested as alternative learning materials or supplementary teaching materials at the field of small organisms in elementary science sufficiently.

Influence of creative activities using multimedia materials of children's songs to personality in elementary school (동요방송을 활용한 창의적 활동이 초등학생의 인성에 미치는 영향)

  • Huh, Jeung-Kyeung
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.55-61
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    • 2019
  • Multimedia materials were developed to creative children's songs to elementary schoolers so as to improve favorable personality. To this end, we selected elementary school students to select appropriate songs for the cultivation of humanity, and produced multimedia including various image materials such as animation, documentary, chorus, dance performances, and interviews. Above all, we have created a teaching - learning process and presented the program so that teachers can easily guide students to agitation. As a result, the change of personality of elementary school students was positively shown through sway broadcasting, and I tried to give practical examples of practical application for cultivation of creativity and personality that should be emphasized at elementary school.

Design of Algorithm Education System using Flow Chart (순서도를 활용한 알고리즘 교육 시스템 설계)

  • Oh, KyeongSug;Ryu, NamHoon;Lee, SangJin;Lee, HyeMi;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1087-1091
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    • 2009
  • The concept for algorithm needs to be established in various fields such as architecture, medicine and life science but understanding only theoretically has its limits. It is therefore educated using many multimedia factors but still is difficult to bring interests and carry out the higher level courses. For algorithm and programming, due to the subject's peculiarity it is very important to actually execute the program to understand the realization theory. In this paper, it aims to design a basic concept of algorithm using a flow chart of visualizing program and an algorithm education system to learn the basic programming C language, which is the fundamental element in algorithm learning.

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Development of Remote Experimental Laboratory Based on Internet (인터넷기반의 원격 계측 실험실 구축에 관한 연구)

  • Kwak Moon-K.;Chung Kyung-Kwon;Shin Jae-Ho
    • Journal of Engineering Education Research
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    • v.3 no.2
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    • pp.14-23
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    • 2000
  • This paper is concerned with the development of remote engineering laboratory using the internet. Recently, various virtual laboratories are introduced using the multimedia technologies but the internet laboratory using the real hardware system is not present. In this study, we developed the remote engineering laboratory by combining the GPIB program which controls the hardwares with the web programming which controls the internet. The function generator, LCR meter, and oscilloscope were considered as the measurement devices. The client program includes the user-interface which carry out experiment remotely. Several electrical experiments were set up to verify the experimental process. It has been found that the remote engineering experiments are feasible and valid. The methodologies will be discussed in detail.

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Developmemt of a Program to Understand the Statistical Hypothesis Testing - with mean comparisons between groups - (통계적 가설검증의 이해를 위한 학습프로그램의 개발 - 집단간의 평균비교를 중심으로 -)

  • Choi, Sook-Hee
    • The Journal of Korean Association of Computer Education
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    • v.3 no.2
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    • pp.107-114
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    • 2000
  • In this study, a program for statistics education is developed. This program deals with statistical hypothesis testing which is indispensible to demonstrate the research hypothesis. Statistical inference which is the process of using data obtained from a sample to make inference about the characteristics of a population is an essential concept to peoples to learn or use statistics. But in practice, there are many cases of wrong application and peoples think that statistics is hard to understand. Therefore, it is very important subject to teach easily and rightly statistics, specially elementary statistics. This program is developed especially for non-specialist. This program under multimedia environment which includes sound, video, animation etc. can interest students greatly. It doesn't show only the result but make it possible for students to execute the program by stages. By executing it, the students can understand the method and meaning of statistical hypothesis testing naturally.

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A study on the Development of Physics Education Program for Foreign Students of Natural Science and Engineering College in Korea (이공계 대학의 유학생을 위한 물리교육 프로그램 개발 연구)

  • Kim, Soocheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.9
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    • pp.1-16
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    • 2019
  • This study was carried out to develop a physics education program for foreign students of university in Korea to improve their ability to major in the field and to prevent them from becoming dropout. The subjects of the study are five Chinese students attending a natural science and engineering college. Prior to the development of the physics education program, the researchers developed basic physics textbooks for the foreign students and questionaries for diagnosis and summative evaluation, and utilized them to apply a total of seven classes. After the application of the classes, the results of the student's diagnosis and summative evaluation, the teacher's diaries, the observer's diaries, and the transcripts were analyzed by triangulation method. In addition, Nvivo12 was used for the analysis of the teacher's and observer's diaries to help with qualitative analysis. The results of the study are as follows: First, the oder and contents of physics education program for students of the natural science and engineering college were presented in detail, and basic physics textbooks and tools for diagnosis and summative assessment were developed. Second, as a result of the analysis of the diagnosis and summative assessment results of the program, the students' basic physics achievement improved by an average of 40 points due to the application of the developed program. Third, as a result of the application of the program using Nvivo12, meaningful node and actual cases were extracted. There were 10 types of nodes created such as understanding of the students, teaching method, rate of the participation, level differences, language problems, relevance to majors, curriculum and methods of education in the country of origin, cooperative learning, and interest inducement. The researcher provided suggestions on physics education methods for students of science and engineering colleges in Korea based on the related cases.

Development of Problem-based Learning case using Multimedia (멀티미디어를 이용한 문제중심 증례 개발)

  • Lee, J.H.;Yoo, S.M.;Park, E.W.;Lee, S.H.;Lee, T.S.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.168-171
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    • 1997
  • The purpose of this study is the development of PBL(problem-based learning) system using visual C++5.0 as a window-based application program. A patient who complains of weight loss was used in PBL case. Initial frame is made by dialog-based in MFC(microsoft foundation class). Also, sample medical images are composed of ultra-sound, chest PA, Thyroid scan, otherwise. we will make this program as CD-ROM and the internet application or computer assisted learning and continuous medical education.

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Research on Effects of Three Different Designs and Implementations on Cyber Education (정보활용기술 발전에 따른 효과적 사이버 교육을 위한 설계 및 구현의 차이에 대한 연구)

  • Ha, Tai-Hyun;Kang, Jung-Hwa
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.71-83
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    • 2003
  • This study is aimed to develop and evaluate different approaches for cyber education. The project involved the development of sample cyber education programs using different design approaches, with built-in evaluation mechanisms. The different design approaches depend on what delivery technologies are involved. In the First Generation, the delivery technologies use text, flash and animation, whereas the synchronized content to video and audio are used in the Second and the Third Generations but the difference is the delivery method used by the videoclip. Tests were carried out through self-assessment to measure and analyze the efficient teaching. The results show that the Third generation technologies were the most effective method for cyber education. However, since the Third generation program is developed in multimedia, it tends 10 require higher development costs, and more advanced hardware and software as well as a higher bandwidth for network. Therefore, the research indicates that the development of technical supports, like loading speed, has to be solved simultaneously with the development of multimedia products for effective cyber education.

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Focus Group Interview for childhood creativity education utilizing the media (유아 창의성 교육에 대한 현장 인식 연구 -미디어를 중심으로-)

  • Bae, Soo-Min;Youn, Jeong-Jin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.8
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    • pp.533-540
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    • 2017
  • The purpose of this research is to explore the awareness and demand of the field of childhood creativity education using media to promote childhood creativity. First of all, we conducted a focus group interview on the actual situation, awareness, and needs of media - based creativity education in early childhood education with 6 ewperts includes 2 professors 1 director, 1 assistant director, 1 teacher. As a result of FGI, first, the actual condition of childhood creativity education using media utilizes electronic bulletin board, animation fairy tale or children's song. Second, the awareness about childhood creativity education using media is recognizing that childhood can't cur off media with thir lives, so education institution utilizes the media naturally. Lastly, the demand about childhood creativity education using media asks the plan which can use childhood creativity education using media through teacher education or training educating for pre-service teachers desirably.. So, The research suggests the need of the childhood creativity education program using media later on.