• 제목/요약/키워드: education contents

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3차원 모델을 활용한 발전설비 교육컨텐츠 개발 (Education Contents Development that Use Thermoelectric Power Plant Generation Facility Third Dimensional Model)

  • 김석복;백남호;손광식;김주석;문승재;이재헌
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2008년도 춘계학술대회논문집
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    • pp.362-368
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    • 2008
  • The purpose of this is providing employees who take charge of operation and maintenance at power plant with education contents that can be used for self-studying and on the job training through their computers. We developed the education contents for making actually application possible using this piping and instrument diagram(P&ID), operation and maintenance procedure, unit specification and material of 500MW thermal power plant those include unit equipment 3-dimension animation, character and narration performance considering making teaching plan, flexibility, extension, reuse, maintenance and focusing on user. Specially, we developed the flash type education contents about power plant operation based on the plant 3-dimension animation and the spot real picture concerned about new generation trend for power plant incoming employees actual knowledge. in addition, this contents apparently contributed to improve the level of employees technical power as distributed to employees.

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전자상거래 교육을 위한 디지털 콘텐츠 설계 및 구현에 관한 연구 (A Study on Design and Implementation of Digital Content for Education of e-Commerce)

  • 김경희
    • 한국콘텐츠학회논문지
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    • 제5권6호
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    • pp.301-308
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    • 2005
  • 다양한 교육현장에서 인터넷과 멀티미디어 시스템 및 기술의 발달로 인해 멀티미디어 콘텐츠를 활용한 가상교육이 증가하고 있다. 기존의 교수자와 학습자가 얼굴을 대면하며 교육하는 면대면 교육과 달리 온라인 교육은 시공간의 한계를 뛰어넘어 다양한 매체와 교육 콘텐츠를 통해 자신의 학습 수준과 진도에 따라 반복학습과 자율학습을 가능토록 해준다. 본 논문에서는 이러한 가상교육이 효율적으로 진행되고 학습자들을 효과적으로 학습시킬 수 있는 전자상거래용 교육 콘텐츠를 설계하고 구현한다. 또한, 설계되고 구현된 콘텐츠가 학습자에게 효과적이었는지 설문을 통해 조사하고 통계 값을 추출한다.

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제6차 및 제7차 초등학교 과학과 교육과정에서의 STS 내용 비교 (Comparative Analysis on the STS Contents of the 6th and 7th primary Science Curriculum)

  • 권치순
    • 대한지구과학교육학회지
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    • 제3권1호
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    • pp.9-17
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    • 2010
  • This study was carried out to examine the tendency about the relative importance of STS education of the 6th and 7th primary science curriculum. The results of the research are as follows. Primary science textbooks in the 6th curriculum, average 13.3% of the total pages was assigned to STS contents but it is increased to 24.2% in the science textbooks of the 7th curriculum. STS constituents of the 6th primary science textbooks come out orderly applications of scientific knowledge(47.1%), relevance of a community(40%), social problems and issues(11.8%). Of the 7th science textbooks, the contents about applications of scientific knowledge amount to 67.1% of the total STS constituent and relevance of a community(32.2%) rank behind it. The contents of other components are not enough. The 6th science textbooks contents about the effect of technological development amount to 35.3% of the total STS subject area, and environmental quality(20.0%), natural resource(15.2%), energy(11.8%), sociology of science(11.8%) ranks behind it. In the 7th science textbooks ranking is the effect of technological development(42.3%), natural resource(17.3%), energy(12.5%), sociology of science(12.5%), environmental quality(20.0%). There are few contents about population, human engineering and space research and national defense in the science textbooks.

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비대면 체육 교육을 위한 실감 콘텐츠 개발 사례 (A Case Study on Tangible Contents Development for Contactless Physical Education)

  • 은광하;허영
    • 한국콘텐츠학회논문지
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    • 제22권1호
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    • pp.47-57
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    • 2022
  • 포스트 코로나 이후 스포츠, 체육, 피트니스 등의 언텍트 환경기반 서비스가 확장되면서 VRAR 기술이 접목된 실감 콘텐츠의 요구가 확대되고 있다. 주요한 핵심기술은 센서기술을 통한 이용자 실감 데이터 제공 및 분석, 동작 인식 센서를 통한 이용자 신체 움직임 감지 및 신체 골격 포인트 지점의 실시간 측정, 다중접속 실시간 영상, AI 트레이닝 등의 다양한 기술이 활용되고 있다. 이에 본 연구는 실내기반 비대면 환경의 체육, 스포츠, 피트니스 등에 필요한 실감 콘텐츠에 관한 개발 사례 연구로 동작 인식 센서기술을 활용하여 실감 콘텐츠 개발에 필요한 측정평가 기획접근을 통하여 신체측정 실감 콘텐츠 개발 사례를 제시하였다. 실감 콘텐츠 기획은 테스트를 통해서 측정평가 기능을 활용할 수 있는 범위 안에서 전문가의 자문내용을 바탕으로 측정평가 항목을 수립하였고 실감 콘텐츠의 평가 측정 요소로 반영하여 개발에 적용하였다. 해당 연구는 스포츠 및 체육 교육 분야의 비대면 실감 콘텐츠 연구의 참고사례 및 해당 콘텐츠를 개발하고자 하는 산업체의 기획접근 참고내용으로 활용될 수 있다.

웹기반의 교육체계를 위한 멀티미디어콘텐츠 개발에 관한 연구 (A Study on Development of Multimedia Contents for the Web-based Education System)

  • 정원주
    • 한국디지털건축인테리어학회논문집
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    • 제1권1호
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    • pp.31-38
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    • 2001
  • This study is to investigates a development of multimedia contents for the web-based education system. With the comming new millenieum, we have a lot of experience in pluralistic society. especially we are affected by multimedia data with information and knowledge-based society, and the development of information technology, that is we are a lot influenced by multimedia data. This study is to explore multimedia contents which have still and dynamic. With this discussed, teaching and learning from multimedia contents makes learners construct meaning knowledge through the seeing and hearing, interactive communication. thus we need to include the multimedia education in a curriculum.

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'우리 몸' 단원에 대한 증강현실 교육콘텐츠의 제작과 적용 (A Development and Application of the Objects on the Unit of 'Our Body' on Augmented Reality)

  • 류혜주;박헌우
    • 한국초등과학교육학회지:초등과학교육
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    • 제36권4호
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    • pp.367-378
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    • 2017
  • Because the lessons of 'our body' are based on indirect experiences and simple experiments, various methods are needed to improve the learning effect. In this study, seventeen AR contents were created to be used in five subjects in the 5th grade elementary school. The learning contents implementation were made using QCAR (QualComm's Augmented Reality) and Unity 3D (Unity 3D) program, which are augmented reality software development kits (SDKs). In order to find out the applicability, we applied the developed contents to one grade 5 classroom equipped with internet environment. Participants were asked about their perception of the program and interviewed. As a result, the developed AR learning contents appeared to be available. It was expected to help improve learning and was pointed out that improvement of internet condition and development, also, was needed expansion of various contents should be complemented.

3D VR 기반의 교육 콘텐츠 개발 시스템 구현 (Implementation of Developement System of Education Contents Utilizing 3D VR)

  • 배성실;이정민;안성수
    • 디지털산업정보학회논문지
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    • 제12권1호
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    • pp.97-106
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    • 2016
  • 3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King's a day's journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

초.중등학교 교사의 초.중등 공학교육에 대한 인식 분석 (Analysis of Elementary and Secondary School Teachers' Recognition about Engineering Education in Elementary and Secondary School)

  • 김영민;허혜연;이창훈;김기수
    • 공학교육연구
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    • 제16권5호
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    • pp.9-17
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    • 2013
  • The purpose of this study is to analyze elementary and secondary school teachers' recognition about engineering education in elementary and secondary school. For this, we surveyed elementary and secondary school teachers. The result of this study is as follow. First, most teachers perceived that engineering positively affect national competitiveness and development. They also found that engineering education helps student to select natural science and engineering field career. Moreover, they perceived that engineering contents are not applied in elementary and secondary schools curriculums, hence it does not stimulate interest in engineering. Therefore, they perceived that if engineering education contents are systematically applied in formal curriculum, it will have a positive effect on current engineering education. Second, most teachers perceived that roles of engineering education are to make students learn creative design and problem solving process and inform about the engineering field career. They perceived that the best grade to start engineering education is 4~6 grade in elementary school and the best way to apply engineering education is through distributing engineering education contents to related subjects. They also perceived that technology subject has the most relation to engineering education and science subjects; mathematics subject follow after.

컴퓨터 교육에서 정보윤리교육을 위한 교육과정 모델 설계 (Design of a Curriculum Model for Information Ethics Education in Computer Education)

  • 임진숙;구정모;김성식
    • 컴퓨터교육학회논문지
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    • 제7권2호
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    • pp.1-9
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    • 2004
  • 초등학교 컴퓨터 교육의 필수화로 그동안 다른 과목에 흡수되었던 초등학교 컴퓨터가 독립 과목 형태로 교육되고 있으나, 이는 ICT소양교육의 내용 체계를 준거로 하고 있어서 중등학교 컴퓨터 교육과정과의 비연계성 변에서 문제가 제기되고 있으며, 컴퓨터 교육의 한 부분인 정보윤리교육도 같은 문제를 가지고 있다고 할 수 있다. 정보윤리교육의 이러한 문제를 해결하기 위해서는 초 중등학교 전체 과정을 통하여 교육되어야 할 정보윤리교육 목표를 설정하고 내용체계를 재조직할 필요가 있다. 이에 따라 본 연구에서는 현재 시행되고 있는 ICT소양교육과 컴퓨터 교육과정에 포함된 정보윤리교육 내용 체계와 미국의 컴퓨터 교육과정에 포함된 정보윤리 관련 내용 체계를 분석하고, 이러한 분석에 기초하여 컴퓨터 교육에서 정보윤리교육을 위한 교육과정 모델을 설계하였다.

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유아교육기관 교사들의 구강보건교육 실태에 관한 연구 (The actual condition of oral health education in children education institute teacher)

  • 박정순;박지영;이선옥
    • 한국치위생학회지
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    • 제13권6호
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    • pp.1031-1039
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    • 2013
  • Objectives : The purpose of this study is to improve the oral health knowledge in children education institute teacher. Methods : Data were selected by convenience sampling method. A self-administered questionnaire was filled out by the children education institute teachers. Frequency analysis and $x^2$ test were used to analyze the actual condition of oral health education and utilizing media contents. Pearson's Results : 1. The teachers received the oral health education (94.3%) twice to five times. 2. There was a difference between position and career of teacher in implementing oral health education. 3. Most of the oral health education were done by the dentists. Tooth brushing method was the most common education contents. Skill demonstration was the most common teaching method. 4. There was a positive correlation between experience and implementation of oral health education. 5. Use of education media accounted for 74.1% in oral health education. The number of media was more than two to five. 6. Self-devised media contents were the most commonly used in oral health education. Visual materials, dentiform and tooth brush were the most common contents in oral health education. Conclusions : It is necessary to develop the systematic and repetitive oral health education curriculum for the children education institute teachers. The dissemination of media for oral care is needed for oral health care knowledge acquisition.