• Title/Summary/Keyword: e-learning characteristics

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A Tracking Control of the Hydraulic Servo System Using the Neuro-Fuzzy Controller (뉴로-퍼지 제어기를 이용한 유압서보시스템의 추적제어)

  • Park, Geun-Seok;Lim, Jun-Young;Kang, E-Sok
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.6
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    • pp.509-517
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    • 2001
  • To deal with non-linearities and time-varying characteristics of hydraulic systems, in this paper, the neuro-fuzzy controller has been introduced. This controller does not require and accurate mathematical model for the nonlinear factor. In order to solve general fuzzy inference problems, the input membership function and fuzzy reasoning rules are used for determining the controller parameters. These parameters are determined by using the learning algorithm. The control performance of the neuro-fuzzy controller is evaluated through a series of experiments for the various types of inputs while applying disturbances to the hydraulic system. The performance of this controller was compared with those of PID and PD controllers. From these results, We observe be said that the position tracking performance of neuro-fuzzy is better those of PID and PD controllers.

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A Study on a Neuro-Fuzzy Controller Design (뉴로-퍼지 제어기 설계 연구)

  • Im, Jeong-Heum;Chung, Tae-Jin
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2120-2122
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    • 2002
  • There are several types of control systems that use fuzzy logic controller as a essential system component. The majority of research work on fuzzy PID controller focuses on the conventional two-input PI or PD type controller. However, fuzzy PID controller design is a complex task due to the involvement of a large number of parameters in defining the fuzzy rule base. In this paper we combined conventional PI type and PD type fuzzy controller and set the initial parameters of this controller from the conventional PID controller gains obtained by Ziegler-Nichols tuning or other coarse tuning methods. After that, by replacing some of these parameters with sing1e neurons and making them to be adjusted by back-propagation learning algorithm we designed a neuro-fuzzy controller which showed good performance characteristics in both computer simulation and actual application.

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Consideration at the idea to utilize educational cm1mts under digital convergence environment (디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰)

  • Oh, Moon Seok;Kim, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

Distance Education: The viable solution of the information age (정보화시대의 원격교육 활용에 관한 연구)

  • Kim, Cheol-Ju
    • Journal of the Korean Institute of Educational Facilities
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    • v.4 no.2
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    • pp.5-12
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    • 1997
  • Distance learning is becoming recognized as the key to meeting the needs of more people on more subjects with cost-effective way. The purpose of this paper was to review the literature and current information related to distance education. The topics include, the characteristics of distance education, definitions of distance education, various applications of distance education, and needs of distance education in our society. This paper focused on lastest technologies of distance education such as two-way videoconferencing, e-mail, and on-line classroom. Suggestions for the effective implementation in our educational environments that include, proper teacher training and as an interactivity of the distance education program were discussed.

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A Research on the Necessity of Online Chapel Courses in Korea

  • Nam, Sang-Zo
    • International Journal of Contents
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    • v.13 no.4
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    • pp.29-38
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    • 2017
  • The objective of this study was to determine the status of current chapel courses and analyze the necessity of online chapel courses. Students' interest, failure experience, perceived problems, and advantages of current chapel courses were examined. Students' preference, intention of sincerity, and perceived effectiveness of online chapel courses were also determined. Finally, hypothesis tests for the differences of students' interest, failure experience, perceived problems and advantages of current chapel courses, preference, intention of sincerity, and perceived effectiveness of online chapel courses according to gender, school year grade, major of study, and religion were performed. Students' low interest in chapel courses was verified. Even Christian students' interest was below 3 points out of 5-point Likert scale. However, students whose religion was not Christianity felt more coercion and had less interest in chapel courses. They wanted virtualization of chapel courses more. They had more willingness to faithful participation in online chapel courses. This research suggests that virtualization of chapel courses as a solution to chapel resistance is dependent on student's characteristics such as religion, major field of study, and mindset.

Cognitive Factors in Adaptive Information Access

  • Park, Minsoo
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.309-316
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    • 2018
  • The main purpose of this study is to understand how cognitive factors influence the way people interact with information/information systems, by conducting comprehensive and in-depth literature reviews and a theoretical synthesis of related research. Adaptive systems have been built around an individual user's characteristics, such as interests, preferences, knowledge and goals. Individual differences in the ability to use new information and communication technology have been an important issue in all fields. Performance differences in utilizing new information and communication technology are sufficiently predictable that we can begin to coordinate them. Therefore, it is necessary to understand cognitive mechanisms to explain differences between individuals as well as the levels of performance. The theoretical synthesis from this study can be applied to design intelligent (i.e., human friendly) systems in our everyday lives. Further research should explore optimization design for user, by integrating user's individual traits (such as emotion and intent) and system modules to improve the interactions of human-system in data-driven environments.

Distance Education In Ukraine In The Context Of Modern Challenges: An Overview Of Platforms

  • Ponomarova, Halyna;Kharkivska, Alla;Petrichenko, Larisa;Shaparenko, Khrystyna;Aleksandrova, Oksana;Beskorsa, Victoria
    • International Journal of Computer Science & Network Security
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    • v.21 no.5
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    • pp.39-42
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    • 2021
  • The article examines the opit of foreign authors on the problem distance education, it was found that at present there are many opinions about distance and e-education, but there is no single accepted definition; clarified the definition of distance education in the framework of this work; the main tools of Internet marketing were highlighted, outlined main characteristics, as well as advantages and disadvantages; the tools of promotion on the Internet have been analyzed.

Educational Use of IPTV: Issues and Future Directions

  • LEEM, Junghoon;HAN, Seungyeon;KIM, Seri
    • Educational Technology International
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    • v.10 no.2
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    • pp.85-105
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    • 2009
  • National support for use of IPTV in school has increased for the purpose of enhancing public education. As a convergence media, IPTV is expected to create a better and more successful learning experience with individualized content and advanced technology. While the potential benefits of IPTV have been discussed in different perspectives, we cannot fully benefit from new media without careful preparation and pedagogical consideration. Therefore, purpose of this study was to investigate educational use and applicability of IPTV in Korea. First, it redefines the concept and characteristics of IPTV in an educational context. Second, it identifies the main issues and considerations in practice. Lastly, the paper discusses guidelines for future tasks to facilitate the educational use of IPTV in terms of educational application, technological issues (e.g., LMS, set-top box), and content development.

Business Intelligence Design for Strategic Decision Making for Small and Midium-size E-Commerce Sellers: Focusing on Promotion Strategy (중소 전자상거래 판매상의 전략적 의사결정을 위한 비즈니스 인텔리전스 설계: 프로모션 전략을 중심으로)

  • Seung-Joo Lee;Young-Hyun Lee;Jin-Hyun Lee;Kang-Hyun Lee;Kwang-Sup Shin
    • The Journal of Bigdata
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    • v.8 no.2
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    • pp.201-222
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    • 2023
  • As the e-Commerce gets increased based on the platform, a lot of small and medium sized sellers have tried to develop the more effective strategies to maximize the profit. In order to increase the profitability, it is quite important to make the strategic decisions based on the range of promotion, discount rate and categories of products. This research aims to develop the business intelligence application which can help sellers of e-Commerce platform make better decisions. To decide whether or not to promote, it is needed to predict the level of increase in sales after promotion. I n this research, we have applied the various machine learning algorithm such as MLP(Multi Layer Perceptron), Gradient Boosting Regression, Random Forest, and Linear Regression. Because of the complexity of data structure and distinctive characteristics of product categories, Random Forest and MLP showed the best performance. It seems possible to apply the proposed approach in this research in support the small and medium sized sellers to react on the market changes and to make the reasonable decisions based on the data, not their own experience.

Using Augmented Reality Programs For Children Proposed Research Model (증강현실을 이용한 아동교육프로그램 모델제안)

  • Kwon, Mi-Ran;Kim, Jung-Ihl
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.2
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    • pp.866-871
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    • 2012
  • Most of the computer to implement a Augmented reality 3-D, or a graphic or visual means through the virtual space. The participants in the Augmented reality immersive virtual reality and virtual reality, the process proceeds to change the world. In particular, the field of children's games and Augmented reality fits well with the technical characteristics of the children that may lead to more interesting and creative sector is pointing to. In this study, children's games in order to maximize learning effectiveness of board games and Augmented reality technology, take a look at the characteristics of the children's educational program is to propose a new model proposal.