• Title/Summary/Keyword: e-learning Platform

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Effect of the Electroacupuncture at ST36 in TMT-induced Memory Deficit Rats

  • Shim, Hyun-Soo;Park, Hyun-Jung;Lee, Hye-Jung;Shim, In-Sop
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.25 no.4
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    • pp.691-696
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    • 2011
  • In order to the neuroprotective effect of electroacupuncture (EA), the present study examined the effects of electroacupuncture inacupoint ST36 (Stomach 36) on trimethyltin chloride (TMT)-induced cognitive impairments rat using the Morris water maze (MWM) task and immunohistochemistry staining. The rats were randomly divided into the following groups: naive rat (Normal), TMT injection rat (Control), TMT injection + EA treated rat inacupoint ST36 (ST36) and TMT injection + EA treated rat in non-acupoint, base of tail (Non-AC). Electroacupuncture (2Hz, 2mA, and 10 minutes)was applied either to the acupuncture point ST36 or the nonacupuncture point in the tail for the last 14 days. In the water maze test, the animals were trained to find a platform in a fixed position during 4d and then received 60s probe trial on the $5^{th}$ day following removal of platform from the pool. Rats with TMT injection showed impaired learning and memory of the tasks and treatment with EA in acupoint ST36 (P<0.05) produced a significant improvement in escape latency to find the platform after $2^{nd}$ day and retention trial in the Morris water maze. Consistent with behavioral data, treatment with EA in acupoint ST36 also significantly increased expression of Choline acetyltransferase (ChAT) and Acetylcholinesterase (AChE) immunoreactive neurons in the hippocampus compared to the Control group. These results demonstrated that EA in acupoint ST36 has a protective effect against TMT-induced neuronal and cognitive impairments. The present study suggests that EA in acupoint ST36 might be useful in the treatment of TMT-induced learning and memory deficit.

A Study on Application of u-Learning System in Network Centric Warfare Environment (네트워크중심전 환경에서의 u-러닝 시스템 적용방안에 관한 연구)

  • Cha, Hyun-Jong;Yang, Ho-Kyung;Ryou, Hwang-Bin;Jo, Yong-Gun
    • Convergence Security Journal
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    • v.10 no.3
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    • pp.43-49
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    • 2010
  • With the development of information and communications technology(ICT), the concept of ubiquitous that we can communicate regardless of time and place appears. Due to the development of the technology delivering information, current society is called intellectualization society developed from informatization society. The intellectualization society is based on knowledge accumulated by processing information. The education methods are also developed into a concept of u-Learning applying the concept of ubiquitous from the concept of e-Learning using a computer. The military also points out education as a key policy. The aspect of war is changing to NCW(Network Centric Warfare) from platform centric warfare. Therefore, collecting and managing the war situations in real time is a key to controlling command. To this end, it needs to maximize individuals and groups' ability to cultivate the military with cutting-edge knowledge. Therefore, this study aims to look into methods to apply u-learning system in training and military actions according to changes in war environments and ICT.

A Deep Learning Approach for Identifying User Interest from Targeted Advertising

  • Kim, Wonkyung;Lee, Kukheon;Lee, Sangjin;Jeong, Doowon
    • Journal of Information Processing Systems
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    • v.18 no.2
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    • pp.245-257
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    • 2022
  • In the Internet of Things (IoT) era, the types of devices used by one user are becoming more diverse and the number of devices is also increasing. However, a forensic investigator is restricted to exploit or collect all the user's devices; there are legal issues (e.g., privacy, jurisdiction) and technical issues (e.g., computing resources, the increase in storage capacity). Therefore, in the digital forensics field, it has been a challenge to acquire information that remains on the devices that could not be collected, by analyzing the seized devices. In this study, we focus on the fact that multiple devices share data through account synchronization of the online platform. We propose a novel way of identifying the user's interest through analyzing the remnants of targeted advertising which is provided based on the visited websites or search terms of logged-in users. We introduce a detailed methodology to pick out the targeted advertising from cache data and infer the user's interest using deep learning. In this process, an improved learning model considering the unique characteristics of advertisement is implemented. The experimental result demonstrates that the proposed method can effectively identify the user interest even though only one device is examined.

Information Security on Learning Management System Platform from the Perspective of the User during the COVID-19 Pandemic

  • Mujiono, Sadikin;Rakhmat, Purnomo;Rafika, Sari;Dyah Ayu Nabilla, Ariswanto;Juanda, Wijaya;Lydia, Vintari
    • Journal of information and communication convergence engineering
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    • v.21 no.1
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    • pp.32-44
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    • 2023
  • Information security breach is a major risk in e-learning. This study presents the potential information security disruptions in Learning Management Systems (LMS) from the perspective of users. We use the Technology Acceptance Model approach as a user perception model of information security, and the results of a questionnaire comprising 44 questions for instructors and students across Indonesia to verify the model. The results of the data analysis and model testing reveals that lecturers and students perceive the level of information security in the LMS differently. In general, the information security aspects of LMSs affect the perceptions of trust of student users, whereas such a correlation is not found among lecturers. In addition, lecturers perceive information security aspect on Moodle is and Google Classroom differently. Based on this finding, we recommend that institutions make more intense efforts to increase awareness of information security and to run different information security programs.

Producing method of e-learning contents by collective intelligence (집단지성을 발현한 학습 컨텐츠 제작 방법)

  • Lee, Doo-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.759-760
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    • 2013
  • Duaring IT industrial trend time, there are many important concept. Cloud computing, Bigdata issue, etc. One of the most important concept is 'Web 2.0' On educational industry, there is not enough up-dated at Web 2.0 concept. It has still One way study model. So apply 'web 2.0' concept on educational platform, and especially e-learning class, we can apply 'collective intelligence' concept.

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Krill-Derived Phosphatidylserine Improves TMT-Induced Memory Impairment in the Rat

  • Shim, Hyun-Soo;Park, Hyun-Jung;Ahn, Yong-Ho;Her, Song;Han, Jeong-Jun;Hahm, Dae-Hyun;Lee, Hye-Jung;Shim, In-Sop
    • Biomolecules & Therapeutics
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    • v.20 no.2
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    • pp.207-213
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    • 2012
  • The present study examined the effects of krill-derived phosphatidylserine (Krill-PS) on the learning and memory function and the neural activity in rats with trimethyltin (TMT)-induced memory deficits. The rats were administered vehicle (medium-chain triglyceride: MCT) or Krill-PS (50, 100 mg/kg, p.o.) daily for 21 days. The cognitive improving efficacy of Krill-PS in TMT-induced amnesic rats was investigated by assessing the Morris water maze test and by performing choline acetyltransferase (ChAT), acetylcholinesterase (AChE) and cAMP responsive element binding protein (CREB) immunohistochemistry. The rats with TMT injection showed impaired learning and memory of the tasks and treatment with Krill-PS produced a significant improvement of the escape latency to find the platform in the Morris water maze at the $2^{nd}$ and $4^{th}$ day compared to that of the MCT group (p<0.05). In the retention test, the Krill-PS+MCT groups showed increased time spent around the platform compared to that of the MCT group. Consistent with the behavioral data, Krill-PS 50+MCT group significantly alleviated the loss of acetylcholinergic neurons in the hippocampus and medial septum compared to that of the MCT group. Treatment with Krill-PS significantly increased the CREB positive neurons in the hippocampal CA1 area as compared to that of the MCT group. These results suggest that Krill-PS may be useful for improving the cognitive function via regulation of cholinergic marker enzyme activity and neural activity.

Machine learning-based regression analysis for estimating Cerchar abrasivity index

  • Kwak, No-Sang;Ko, Tae Young
    • Geomechanics and Engineering
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    • v.29 no.3
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    • pp.219-228
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    • 2022
  • The most widely used parameter to represent rock abrasiveness is the Cerchar abrasivity index (CAI). The CAI value can be applied to predict wear in TBM cutters. It has been extensively demonstrated that the CAI is affected significantly by cementation degree, strength, and amount of abrasive minerals, i.e., the quartz content or equivalent quartz content in rocks. The relationship between the properties of rocks and the CAI is investigated in this study. A database comprising 223 observations that includes rock types, uniaxial compressive strengths, Brazilian tensile strengths, equivalent quartz contents, quartz contents, brittleness indices, and CAIs is constructed. A linear model is developed by selecting independent variables while considering multicollinearity after performing multiple regression analyses. Machine learning-based regression methods including support vector regression, regression tree regression, k-nearest neighbors regression, random forest regression, and artificial neural network regression are used in addition to multiple linear regression. The results of the random forest regression model show that it yields the best prediction performance.

A Haptic Pottery Modeling System Using GPU-Based Circular Sector Element Method (GPU 기반의 부채꼴 요소법을 이용한 햅틱 도자기 모델링 시스템)

  • Lee, Jae-Bong;Han, Gab-Jong;Choi, Seung-Moon
    • Journal of KIISE:Software and Applications
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    • v.37 no.8
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    • pp.611-619
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    • 2010
  • This paper presents an efficient modeling system of virtual pottery in which the user can deform a body of virtual clay with a haptic tool for E-learning. We propose a Circular Sector Element Method (CSEM) which represents the virtual pottery with a set of circular sector elements based on the cylindrical symmetry of pottery. Efficient algorithms for collision detection and response, interactions between adjacent elements, and GPU-based visual-haptic synchronization are designed and implemented for the CSEM. Empirical evaluation showed that the modeling system is computationally efficient with finer details and provides convincing model deformation and force feedback. The developed system, if combined with educational contents, is expected to be used as an effective E-learning platform for elementary school students.

Factors Influencing the Online Learning Behaviors of Middle School Students in South Korea (한국 중학생의 온라인 학습 행동에 영향을 미치는 요인)

  • Na, Kyoungsik;Jeong, Yongsun
    • Journal of Korean Library and Information Science Society
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    • v.53 no.3
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    • pp.263-285
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    • 2022
  • This study presented the factor analysis on constructing the new factors affecting the middle school students' online learning behaviors from the questionnaires employed among middle school students. A total of 204 students participated and the data were collected in South Korea. The sample of middle school ninth-grade students was selected and used through purposive sampling. Findings from the factor analysis provided evidence for the eight-factor solution for the 35-items accounting for 66.15% of the shared variance. A wide range of factors has been considered to identify students' online learning behaviors. The appropriate experience and use of e-learning in the middle school period is also important as it will be a critical stepstone for future education. This research provides information that has been taken into account for advancing online learning to enhance the quality of e-learning systems for middle school students. The study results provided eight new factors affecting the middle school students' online learning behaviors; that is 1) communication using social media as a learning tool, 2) intention to share information using ICT, 3) addiction of technology, 4) adoption of technology, 5) seeking information using ICT, 6) use of social media learning, 7) information search using ICT, and 8) immersion of technology. This study confirmed that middle school students prefer communication using social media as a learning tool, and value intention to share information using ICT for the most part. The data obtained based on factor analysis can highlight the online learning behaviors towards a mixture of social media learning and ICT to ensure a new educational platform for the future of e-learning. This research expects to be useful for both middle schools of online learning to better understand students' online learning behaviors and design online learning environments and information professionals to better assist students who particularly need digital literacy.

User Experience Study on First Aid Training Using Virtual Reality

  • Narmeen Alhyari;Shaidah Jusoh
    • International Journal of Computer Science & Network Security
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    • v.24 no.8
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    • pp.21-31
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    • 2024
  • This study investigates the user experience (UX) of first aid training using virtual reality (VR) technology. As VR continues to be adopted for educational and training purposes, it is important to understand how learners perceive and engage with this medium for developing critical skills, such as first aid. In this study, we developed a VR application called "VR First Aid" that includes training modules on three emergency scenarios: heatstroke, shock, and seizure. The application has both tutorial and hands-on training components. We conducted a UX study by administering a questionnaire to participants. The UX of learning through the VR application was then compared to using a traditional e-book format. Results indicate that participants perceived stronger internal behavior control with the e-book but reported better confirmation, engagement, enjoyment, and intention to use when training with the VR system. Gender differences were also explored, revealing that female participants expressed greater interest in learning through the VR platform compared to male participants. These findings provide insights into the strengths and limitations of VR-based first aid training compared to traditional methods. Implications for the design and deployment of VR training systems are discussed, with a focus on optimizing the learner experience and learning outcomes.