• Title/Summary/Keyword: e-cultural map

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A Method of Using Digital Map to Improve Multicultural Education Efficiency: A Design of 'e-Atlas of Society and Culture' for Marriage Immigrant Women to Overcome Contextual Limitations (다문화교육 효율성 제고를 위한 전자지도의 활용방안 -결혼이주여성의 맥락적 한계 극복을 위한 'e-사회문화지도'설계-)

  • Jung, Young-Ae;Kim, Hyeong-Soo
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.13-21
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    • 2014
  • In this paper, we study on an 'e-Atlas of Society & Culture(e-ASC)', to develop and implement educational courseware for marriage immigrant women, to adapt Korean society. The 'e-ASC' can help cultural adaptation, such as the understanding of Korean people's common values and behaviors and can likewise provide opportunities to contribute to Korean society, for marriage immigrant women living in Korea. E-cultural map is a useful tool for providing educational experiences and sharing a sociocultural homogeneity, using three dimensional space, for both immigrants and residents. The 'e-Atlas of Society & Culture', suggested in this paper, using the notion of an E-cultural map, has a strong point. That is to say, the immigrants have contextual limitations about Korea and Korean culture, caused by some particular events in their motherland. This atlas provides an opportunity to overcome this contextual limitations and to help understand and adapt to Korean society for these immigrants. This 'e-Atlas of Society & Culture' can be an efficient educational tool for immigrants and can help marriage immigrant women understand and adapt Korean social and cultural phenomena. They might have contextual limitations about these phenomena in their motherland.

Automatic Extraction of Building Height Using Aerial Imagery and 2D Digital Map (항공사진과 2차원 수치지형도를 이용한 건물 고도의 자동 추출)

  • Jin, Kyeong-Hyeok;Hong, Jae-Min;Yoo, Hwan-Hee;Yeu, Bock-Mo
    • Journal of Korean Society for Geospatial Information Science
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    • v.13 no.2 s.32
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    • pp.65-69
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    • 2005
  • Efficient 3D generation of cultural features, such as buildings in urban area is becoming increasingly important for a number of GIS applications. For reconstruction or 3D building in urban area aerial images, satellite images, LIDAR data have been used mainly. In case of automatically extracting and reconstructing of building height using single aerial images or single satellite images, there are a lot of problems, such as mismatching that result from a geometric distortion of optical images. Therefore, researches or integrating optical images and existing 2D GIS data(e.g. digital map) has been in progress. In this paper, we focused on extracting of building height by means or interest points and vortical line locus for reducing matching points. Also we used digital plotter in order to validate for the results in this study using aerial images(1/5,000) and existing digital map(1/1,000).

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A Study on the Mechanical Unconscious of Japan and Schizo-Analysis of Japanese Traditional Space Design (일본의 기계적 무의식과 전통공간디자인의 분열분석에 관한 연구)

  • Park, Kyung-Ae
    • Korean Institute of Interior Design Journal
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    • v.21 no.2
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    • pp.74-83
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    • 2012
  • This study is an historical consideration about the modern discourse of Japanese spacial tradition driven from cultural background. The purpose of this study is to establish a cartographic map of historical progress, and to shed light on the forming of identity in Japanese traditional space design on the schizo-analytical aspect. It adopts F. Guattari's psychoanalytic theory to the structural analysis of Japanese traditional space design. The process of this study is illustrated as follows: At first, it mentions Guattari's theory of Mechanical Unconscious, Schizo-analysis, Cartography, and Abstract machine as theoretical background. And, it considers the identity of Japanese traditional space constructed by various cultural sign over a long period of time as the statement of apriority. Secondly, it clarifies semiologic generation of Japanese traditional space design based on the analysis of spacial morphemes about each design stemmed from modernization process of Japan. Thirdly, it ascertains semiologic topography the representamens draw, i.e. schizo-analytic cartography from synchronic and diachronic point of view. Fourthly, it analyses traditional discourse structure in terms of generative schizo-analysis and transformational schizo-analysis with four categories- object, style, concept, strategy. Through this process, it studies the reproduction of Japanese tradition in terms of the 'social organization', and explores the way vitalized on the space-time coordinate system by the schizo-analysis of the mechanical unconscious. In conclusion, it clarifies Generative-schizo is accomplished in the level of formulating representamen, and Transformational-Schizo involves experimental mind that induce implantation of the heteromorphic elements and avant-garde experiments of abstract mechanical operation in the schizo-analysis of Japanese traditional space design. The significance of this study is to arrange an opportunity of introspection on Korean-ness seriously from inspecting logic of Japan-ness closely in traditional space design.

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Animation and Machines: designing expressive robot-human interactions (애니메이션과 기계: 감정 표현 로봇과 인간과의 상호작용 연구)

  • Schlittler, Joao Paulo Amaral
    • Cartoon and Animation Studies
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    • s.49
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    • pp.677-696
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    • 2017
  • Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

Recent Spatio-temporal Changes of Landscape Structure, Heterogeneity and Diversity of Rural Landscape: Implements for Landscape Conservation and Restoration (한국 농산촌 경관의 구조와 이질성 및 다양성의 최근 변화: 경관의 보전과 복원과의 관계)

  • Hong, Sun-Kee;Rim, Young-Deuk;Nakagoshi, Nobukazu;Chang, Nam-Kee
    • The Korean Journal of Ecology
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    • v.23 no.5
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    • pp.359-368
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    • 2000
  • Landscape change is the modification and replacement of landscape elements in accordance with human management and natural disturbance on land mosaics. During landscape change, changes in patterns such as heterogeneity, diversity and shape, and juxtaposition of spatial elements are also accompanied. For the sustainable landscape system, therefore, spatial characteristics of the landscape should be considered in implementation of landscape conservation and restoration planning. Short-term changes of land-use and landscape pattern during the 10 years of 1980s and 1990s were investigated in the agriculture-forestry dominated landscape system through the statistics and the analysis of landscape-vegetation map. Study area is Yangdong-myon, Yangpyung-gun (37°27′30"N, 127°46′50"E), Kyonggi-do, in central Korea. Landscape change of this region was significantly related to the recent industrialization according to socio-economic development. Analyses of landscape pattern show that the area of secondary forest sustained by human activity decreased and it was replaced with large exotic plantations during this period. Area of paddy field was also extended. Fractal dimension of the total landscape increased, but that of paddy field area decreased due to rearrangement for mechanized farming. Moreover, the area of landscape management regimes such as plantation and cultivation increased in land mosaics during this period.

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