• Title/Summary/Keyword: e-Learning content

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A Study on the Current Status and Improvement Plans for e-Learning Utilization Using the Delphi Technique: Focusing on Scuba Diving Education

  • Sung-Soo Park
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.143-153
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    • 2024
  • This study aims to analyze both the current utilization of e-learning in the scuba diving education sector and the possible improvements by using Delphi analysis. The study administered three rounds of Delphi surveys with 25 specialists, including business executives and educational leaders from scuba diving centers and resorts affiliated with organizations that conduct scuba diving education through e-learning. The comparative analysis of the state of e-learning utilization and factors for improvement revealed significant insights. In terms of expected benefits, the analysis highlighted an increase in user convenience, temporal flexibility in learning activities, and easy access to products. However, it identified major issues such as the simplistic mandatory exams, inadequate professional depth in the feedback provided, and a lack of bidirectional communication between learners and instructors. Recommendations for improvements included enhancing communication through various online communities, conducting mandatory exams offline, and developing a variety of content. Conducting regular program quality evaluations, integrating with various diving communities, and assigning dedicated tutors were deemed crucial factors for future development.

Implementation of E-Training Contents Authoring System based on HTML5 (HTML5 기반의 E-Training 콘텐츠 저작 시스템 구현)

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.6
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    • pp.1509-1514
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    • 2013
  • In the distance education system existing, change of content by the content provider has not been performed in real time. But current car model is changed quickly. So it must modifying by contents provider in real-time. In this paper, we implement contents authoring system for modifying E-training contents easily. Especially, it use HTML5 technology. Through it, contents providers can modifying contents in various platforms easily.

Design and Implementation of Education Contents for Prevention of Child Sexual Violence (아동 성폭력 예방을 위한 교육 콘텐츠의 설계 및 구현)

  • Kim, Hee-joo;Shin, Hye-won;Lee, yoon-ji;Won, Hye-mi;Park, Su e;Park, Jung Kyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.179-181
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    • 2017
  • In this paper, we propose the contents of the visual content of the child's own boundaries and implement the contents based on active learning using touch method. The images consist of four modules, each of which consists of content developments, learning concepts, and learning content. The notion of sexual violence is also aimed at fostering awareness that sexual violence is also an extension of the child's safety. Moreover, the learning content of a learning game improves learning outcomes by receiving a 'compliment' if the game succeeds and receives a 'reward' on the game.

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An Evaluative Analysis of 'U-KNOU Campus' System and its Mobile Platform

  • Seol, Jinah
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.79-86
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    • 2019
  • This paper is an overview of key elements of Korea National Open University's smart mobile learning system, and an attempt to evaluate its main services relative to the FRAME model and the Mobile Learning Development Model for distance learning in higher education. KNOU improved its system architecture to one based on xMOOC e-learning content delivery while also upgrading its PC-based online/mobile learning services to facilitate an easier and more convenient access to lectures and for better interactivity. From the users' viewpoint, the upgraded 'U-KNOU Campus' allows for a more integrated search capability coupled with better course recommendations and a customized notification service. Using the new system, the students can access not only the school- and peer-issued messages via online bulletin boards but also share information and pose questions to others including to the school faculty/officials and system administrators. Additionally, a new mobile payment method has been incorporated into the system so that the students can select and pay for additional courses from anywhere. In spite of these advances, the issue of device usability and content development remain; specifically U-KNOU Campus needs to improve its instructor-learner and learner-to-learner interactivity and mobile evaluation interface.

A study on non-face-to-face 5AL teaching and learning method applying extended reality (XR)

  • Lee, Byong-Kwon;Lee, Kyoung-A
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.125-132
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    • 2021
  • At a time when non-face-to-face classes are being held for a long time due to Corona (COVD-19), research on non-face-to-face teaching and learning methods is needed. Existing teaching and learning methods are limited in their application to non-face-to-face classes as they present face-to-face practical and experiential teaching methods. In this study, we present a method of utilizing the extended reality (XR: eXtended Reality) technology for the 5AL (5 Activity Learning) teaching method, which is a teaching and learning method selected by the Institute for University Education Innovation. The 5AL teaching method consists of PBL Learning, Havruta Learning, Flipped Learning, Smart Activity Learning, and Gamification Learning. In this study, a method of combining the released extended reality contents with 5AL was presented. In addition, we developed content that integrates the 5 learning methods of 5AL and confirmed the learning effect through testing.

Machine learning-based regression analysis for estimating Cerchar abrasivity index

  • Kwak, No-Sang;Ko, Tae Young
    • Geomechanics and Engineering
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    • v.29 no.3
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    • pp.219-228
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    • 2022
  • The most widely used parameter to represent rock abrasiveness is the Cerchar abrasivity index (CAI). The CAI value can be applied to predict wear in TBM cutters. It has been extensively demonstrated that the CAI is affected significantly by cementation degree, strength, and amount of abrasive minerals, i.e., the quartz content or equivalent quartz content in rocks. The relationship between the properties of rocks and the CAI is investigated in this study. A database comprising 223 observations that includes rock types, uniaxial compressive strengths, Brazilian tensile strengths, equivalent quartz contents, quartz contents, brittleness indices, and CAIs is constructed. A linear model is developed by selecting independent variables while considering multicollinearity after performing multiple regression analyses. Machine learning-based regression methods including support vector regression, regression tree regression, k-nearest neighbors regression, random forest regression, and artificial neural network regression are used in addition to multiple linear regression. The results of the random forest regression model show that it yields the best prediction performance.

The Development of Subject-matter Knowledge and Pedagogical Content Knowledge in Function Instruction (함수개념의 교수.학습과정에서 나타난 subject-matter knowledge와 pedagogical content knowledge 능력의 발전에 관한 연구)

  • Yoon, Suk-Im
    • Communications of Mathematical Education
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    • v.21 no.4
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    • pp.575-596
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    • 2007
  • This study investigates preservice teachers' development of subject-matter knowledge and pedagogical content knowledge in teaching function concept. This development takes place in the pedagogical mathematics courses in which the theory of constructivism and cooperative learning theory are aligned. Pre and post courses test were administered to examine the development and the follow-up interviews were conducted to gain more details. Analysis of the written questionnaire results and interview transcripts reveal that their limited concept image can be extended and developed in depth through pedagogical mathematics courses that apply reformed teaching methods.

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An Exploratory Study on the Design Principles of Adaptive Micro-learning Platform (적응형 마이크로러닝 플랫폼 개발원칙에 대한 탐색연구)

  • Jeong, Eun Young;Kang, Inae;Choi, Jung-A
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.517-535
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    • 2021
  • The development of digital technology has not only brought many changes to our lives, but also many changes to the online education environment. The emergence of micro-learning is to meet the needs of individual learners who hopes to receive personalized learning content immediately when they need it. Therefore, Micro-learning can be said to be 'adaptive' education. This research attempts to explore the development principles of adaptive micro-learning through literature research and case analysis. The results of the research draw four aspects of the development principles, including adaptive learning environment, adaptive learning content, adaptive learning sequence and adaptive learning evaluation, as well as detailed elements of each aspect. Micro-learning is a new form of e-learning that reflects the needs of the current society. As exploratory research, this research attempts to point out the direction for future follow-up research.

Analysis of Class Satisfaction and Perceived Learning Achievement to the Interaction Type on e-Learning in University (대학 이러닝에서 상호작용 유형에 따른 수업만족도 및 인지된 학업성취도 분석)

  • Jeon, Young-mee;Cho, Jin-suk
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.131-141
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    • 2017
  • This paper analyzed class satisfaction and perceived learning achievement to the interaction type on e-learning in university. To achieve the study's objective, one course with and another course without learner-instructor interactions were selected. A total of184 student-respondents completed the questionnaire. Accordingly, more learner-content and learning-system interactions were noted in the course with learner-instructor interactions. Moreover, a correlation was observed between interaction, class satisfaction, and learning achievement. Learner-instructor interactions indicated the highest effect on both educational satisfaction and perceived learning achievement, followed by learner-system interactions on class satisfaction, and by learner-instructor interactions on learning achievement. Recommendations were then formulated based on the foregoing findings. First, workshops or training focusing on content development and on how to present the course should be provided to the instructors. Second, learner-instructor interactions should be activated in the course through various means. In this study, although learner-learner interactions was not given focus, future studied should delve into how learner-learner interaction should be activated and considered.

e-Book Viewer's Quality Factors Influencing User Satisfaction: Comparison by Content Type (전자책 뷰어의 사용만족에 영향을 주는 품질 요인: 콘텐츠 유형별 비교)

  • Yun, Haejung;Kim, Doojong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.20 no.2
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    • pp.73-91
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    • 2015
  • Nowadays, 'books' are not limited to tangible items no longer, but can be intangible digital contents, along with advancement in e-Book technology and the growth of the markets. However, the role of e-Book viewers that links digital contents and readers has been rarely studied. In this study, therefore, we examined the effects of e-Book viewer's system quality (ease-of-use, functional diversity, interactivity) and design quality (convenient design, intuitive design, emotional design) on user satisfaction, and also tested if these relations are different by the content types (cartoon, novel, and learning contents). Research findings show that all the independent variables, except for interactivity, affect user satisfaction in overall groups. In viewing cartoon content, ease-of-use, convenient design, and emotional design were significant antecedents, and intuitive design and emotional design were found important factors in novel content, while functional diversity and interactivity affect user satisfaction in learning content. We expect these findings can provide useful insights to the providers of e-Book viewers.