• Title/Summary/Keyword: e-Learning Systems

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Sharing e-Learning Object Metadata Using ebXML Registries for Semantic Grid Computing

  • Kim, Hyoung-Do
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.2 no.5
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    • pp.239-252
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    • 2008
  • To facilitate the processes of e-learning resource description, discovery and reuse, e-learning objects should be appropriately described and classified using standard metadata that need to be published in a registry to reduce duplication of effort and enhance semantic interoperability. This paper describes how standard ebXML registries can be used for semantic grid computing for annotating, storing, discovering and retrieving e-learning object metadata. For semantic annotation of e-learning objects, IEEE Learning Object Metadata (LOM) is adopted as the metadata ontology. In order to support the e-learning metadata ontology in interoperable ebXML registries, a mapping scheme between LOM and ebXML Registry Information Model (RIM) is proposed. The usefulness of sharing e-learning object metadata is demonstrated by prototyping a semantic registry based on the scheme.

Web Hypermedia Resources Reuse and Integration for On-Demand M-Learning

  • Berri, Jawad;Benlamri, Rachid;Atif, Yacine;Khallouki, Hajar
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.125-136
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    • 2021
  • The development of systems that can generate automatically instructional material is a challenging goal for the e-learning community. These systems pave the way towards large scale e-learning deployment as they produce instruction on-demand for users requesting to learn about any topic, anywhere and anytime. However, realizing such systems is possible with the availability of vast repositories of web information in different formats that can be searched, reused and integrated into information-rich environments for interactive learning. This paradigm of learning relieves instructors from the tedious authoring task, making them focusing more on the design and quality of instruction. This paper presents a mobile learning system (Mole) that supports the generation of instructional material in M-Learning (Mobile Learning) contexts, by reusing and integrating heterogeneous hypermedia web resources. Mole uses open hypermedia repositories to build a Learning Web and to generate learning objects including various hypermedia resources that are adapted to the user context. Learning is delivered through a nice graphical user interface allowing the user to navigate conveniently while building their own learning path. A test case scenario illustrating Mole is presented along with a system evaluation which shows that in 90% of the cases Mole was able to generate learning objects that are related to the user query.

Efficient Cyber Lecture System using SCC (강의객체를 이용한 효율적인 가상강의 시스템)

  • 강정배;김선경
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.1
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    • pp.49-55
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    • 2004
  • E-Learning standard SCORM has been prepared in the United States to establish the efficient operation and development of e-Learning. The learning object of the current SCORM focuses on easy development and reusability in the professor's side. In this study instead, we present a SCC (Sharable Content Collection) scheme which can provide various studying opportunities to the learners. Constructing an efficient SCC requires improving the SCO (Sharable Content Object), a key ingredient of SCORM, and analyzing the cyber lecture into components. In this way we suggest a method to improve the existing learning objects and present an e-Learning model based on SCC.

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The effects of computer self-efficacy, self-regulated learning strategy, and LMS quality on e-learner's satisfaction (이러닝 학습자 만족에 영향을 미치는 컴퓨터 자기 효능감, 자기 조절 효능감 및 LMS 품질)

  • Lee, Jong-Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.4
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    • pp.97-106
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    • 2007
  • According to the 2004 Sloan Consortium Report, distance education is the fastest growing sector of higher education. This study suggests a research model, based on an e-Learning success model, the relationship of the e-learner's self-regulated learning strategy, computer self-efficacy, and system quality perception of the e-Learning environment. As a result, perceived usefulness, perceived ease of use, and service quality effect on e-learner's satisfaction. In addition to, self-regulated learning strategy based on computer self-efficacy is also important variable regarding e-learner's satisfaction.

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Development of Mobile e-Learning Contents Using Interactive Genetic Algorithms (대화형 유전자 알고리즘을 이용한 모바일 e-Learning 콘텐츠 개발)

  • Kim, Jung-Sook
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.341-344
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    • 2005
  • 최근 모바일 인터넷 기술의 발달로 인하여 시간과 공간의 제약 없이 온라인 공간을 통한 학습자 주도적이고 상호작용이 가능한 e-Learning의 학습효과에 대한 인식의 급속한 확산에 따라 다양한 기술을 이용한 효과적인 모바일 e-Learning 콘텐츠 개발이 활발하게 진행되고 있다. 그러나 기존의 학습 콘텐츠들은 대부분 학습자에게 동일한 학습 환경과 학습 내용 및 문제를 제공하고 있으며, 또한 웹의 특성상 학습진행이 주어진 절차에 따라 연결된 링크를 따라 가면서 학습을 진행하게 된다. 그러나 본 연구에서는 프로그래밍 과목에 대해 학습자가 원하는 학습 내용을 자기 학습 수준에 따라 간단한 입력으로 동적으로 직접 선택할 수 있으며, 또한 다양한 학습 환경에서 학습자가 원하는 학습내용을 대화형 유전자 알고리즘으로 선택하면서 학습할 수 있는 모바일 e-Learning 콘텐츠를 설계하고 구현하였다.

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e-Portfolios for Learning and Assessment in Medical Education (학습 및 평가관리를 위한 e-포트폴리오의 구축과 활용)

  • Kim, Kyong-Jee
    • Korean Medical Education Review
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    • v.16 no.1
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    • pp.7-10
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    • 2014
  • Portfolios have gained attention in medical education as a tool for promoting student learning and assessment since Miller's call for better tools for assessing students' clinical competencies. This paper reviews the development and use of e-portfolios for promoting learning and assessment in medical schools, both domestically in Korea and internationally. This review finds that some specific features need to be incorporated into e-portfolio systems for medical education and that these systems can be used to manage student learning in clinical clerkships and to support competency-based assessment. The author asserts that the e-portfolio is key to promoting competency-based education and suggests practical tips for effective development and use of e-portfolios in Korean medical schools.

A Study on the Influence of System Quality and Synchronization Factors for Learning Performance in e-Learning: The Mediating Effect of Learning Flow (e-러닝의 시스템품질과 동기화요인이 학업성과에 미치는 영향에 관한 연구 : 학습몰입의 매개효과를 중심으로)

  • Kim, Youn-Ae;Shin, Ho-Kyun;Kim, Joon-Woo
    • The Journal of Information Systems
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    • v.20 no.4
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    • pp.181-204
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    • 2011
  • Recently, the development of ICT(information & communications technology) with the advent of new media paradigm shift in learning has brought a dramatic impact on the competitiveness of universities. The previous studies on the academic performance of e-learning mainly targeted on e-learning users, studying additional synchronization and system quality factors to measure academic performance. This study empirically analyzed the learning flow and academic performance considering both DeLone & McLean model system quality and synchronizing factors based on ARCS model. Relating to quality and synchronization factors, the academic performance of e-learning system was tested, and the difference between learning flow and academic performance was also analyzed based on time-series data, by the test difference(in the beginning, during, and final of the semester). The results of the study are as follows. First, the study shows that both system quality and synchronization directly affected the learning performance. Thus, when designing e-learning system, it is necessary to consider these two factors at the same time. Second, the indirectly mediating effect on the system quality and synchronization factors turned out to be significant in learning flow. Third, the result of regression analysis on the contents of utilizing dummy variable presents that the teacher's explanation has greater influence than multimedia has to the academic performance, and furthermore, the test difference showed no significance. Further research should be undertaken to consider the learner's degree of acceptance which reflects various aspects for building m-learning or u-learning.

A Self-Directed Learning System of the Learner center e-Learning 2.0 Environment (e-Learning 2.0 환경에서의 학습자 중심의 자기주도적 학습 시스템)

  • Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.687-690
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    • 2007
  • Opening and participation, blog that mean public ownership, 2.0 series with UCC etc.. etc. is popularized to supply spread of latest web 2.0 technologies. While e-Learning was speaker initiative, lean much to elder brother knowledge last month and real condition that participation of learners is inactive in this running race meantime, e-Learning 2.0 that apply web 2.0 know-hows is offering environment that can spring this boundary. Because e-Learning applies well web 2.0, necessity of development of this running race 2.0 systems is risen with participation of learners and public ownership. e-Learning 2.0 may improve each other efficiency of study epochally exchanging studying method or know-how, information, summary notebook etc. with participation and public ownership.

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Interface Design for E-Learning: Investigating Design Characteristics of Colour and Graphic Elements for Generation Z

  • Nordin, Hazwani;Singh, Dalbir;Mansor, Zulkefli
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.9
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    • pp.3169-3185
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    • 2021
  • The majority of students in higher education institutions are among generation Z. They have always depended on e-learning to support their learning activities. Therefore, higher education institutions should provide an attractive e-learning platform. E-learning interface design should be reviewed frequently to smoothen the interaction between students and the e-learning system. It is because interface design that fulfils generation Z students' preferences and expectations may upsurge their participation in e-learning. However, interface design has continually been condemned and turn out to be part of the problem that contributes to the failure of e-learning. Lack of consideration about generation Z students' preferences towards the interface design of e-learning is the factor that leads to these causes. Therefore, this study focused on identifying design characteristics of colour and graphic elements of e-learning from generation Z students' perception. This research involved a purposive sampling method for questionnaire among students of generation Z. The findings from this study could help e-learning developers to design the interface of e-learning that is suitable for generation Z students that will consider color and graphic as important characteristics.

A Study on e-Learning environment and contents in higher education (고등교육에서의 이러닝 환경 및 콘텐츠 현황에 관한 연구)

  • Kim, Sangwoo;Lee, Myungsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.3
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    • pp.103-113
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    • 2018
  • The purpose of this study supports the establishment of national e-learning policy by analyzing e-learning status and current status of higher education. Enhance the competitiveness of higher education through sharing information between universities. And to improve e-learning quality management. We surveyed the current status of e-learning in 341 universities and questionnaires about e-learning content, e-learning application form, e-learning platform status was surveyed through each school's learning management system. As a result, the infrastructure of e-learning, the rate of platforms secured, and the contents are increasing gradually each year; however, still, not all students can receive the services equally. Dedicated servers and learning management systems were secured by more than 70% of general universities. In the current development status of e-learning content, multimedia, animation, and text forms are gradually decreasing, but video contents are increasing every year. Most of the online contents were used in the e-learning contents by application type, and blended learning, flipped learning, and mooc is not yet actively used since they are still in the beginning stage. Learning analysis techniques should be supported in order to easily use online learning contents such as flipped learning and mooc. We suggest that the effectiveness of e-learning should be measured and the current state of learning analysis for customized learning should be done. This study aims to contribute to the improvement of competitiveness of higher education by sharing information about e-learning among universities as a basis for improvement of e-learning policy. Future tasks are to improve the customized learning environment by adding whether the system environment for learning analysis is provided at the time of the survey.