• 제목/요약/키워드: dynamic manipulation

Search Result 83, Processing Time 0.031 seconds

New Unified PID Position Control Algorithm for High Performance Position Control Loop Using Linear Machine Drive (선형 전동기의 고성능 위치 제어를 위한 새로운 통합 PID 제어기에 관한 연구)

  • Lee, You-In;Kim, Joohn-Sheok;Kim, Yong-Yil
    • Proceedings of the KIEE Conference
    • /
    • 1999.11b
    • /
    • pp.389-391
    • /
    • 1999
  • Recently, the application of the linear machine for industrial field is remarkable increased, especially for the gantry machine. machine tool system and CNC. In these application fields. high precise position control performance is essentially required in both the steady and transient state. And linear machine is necessary for high-precision processing and manipulation when relatively high forces are involved. This paper presents the new unified PID position control algorithm which have rare sensitivity to disturbance, which the gain adjusting process is simple. Also this paper investigates the use of the New Unified PID control to design for high stiffness. Through the experimental results, it is shown that the proposed algorithm has high dynamic characteristic for the linear machine application field nevertheless of its simple structure.

  • PDF

Automotive Manual Transmission Clutch System Modeling for Foot Effort Hysteresis Characteristics Prediction (자동차 수동 변속기 클러치 시스템의 답력 이력 특성 예측 모델)

  • Lee, Byoung-Soo
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.16 no.5
    • /
    • pp.164-170
    • /
    • 2008
  • A typical clutch system for automotive manual transmissions transfers hydraulic pressure generated by driver's pedal manipulation to the clutch diaphragm spring. The foot effort history during the period of push is different than the period of the clutch pedal's return. The effort or load difference is called clutch foot effort hysteresis. It is known that the hysteresis is caused by friction. The frictional force and moment are produced between various component contact points such as between the rubber seal and the inner wall inside the hydraulic cylinder and between the diaphragm spring and the pressure plate, etc. Understanding the clutch pedal foot effort hysteresis is essential for a clutch release system design and analysis. The dynamic model for a clutch release system is developed for the foot effort hysteresis prediction and a simulation analysis is performed to propose a tool for analysing a clutch system.

Agent-based Collaborative Design Environment using WWW (WWW을 이용한 에이전트 기반 공동 설계 환경 개발)

  • 안상준;이수홍
    • Korean Journal of Computational Design and Engineering
    • /
    • v.3 no.1
    • /
    • pp.31-39
    • /
    • 1998
  • This paper deals with a development of the system that implements a collaborative design environment with some intelligent agents on the m. Intelligent agents can design collaboratively trough an interchange of messages in their special domains. Such a collaborative design of agents is achieved on the WWW. In this paper, we propose special agents named intercessor and DCM (Dynamic Connection Manager) and suggest new connection architecture using these agents in the WWW in order to improve the pre-existed agent connection architecture. The proposed agents are developed using Java language and JATLite API. We apply the these agents to the new architecture and show some possibilities that the agent connection architecture can be extended in the WWW Agents interchange messages with others using KOML (Knowledge Query and Manipulation Language), agent communication protocol and language, and deal with message autonomously according to their rule base. Agents register and connect dynamically trough the intercessor agent, and infer from their.

  • PDF

A numerical study on manoeuvrability of wind turbine installation vessel using OpenFOAM

  • Lee, Sungwook;Kim, Booki
    • International Journal of Naval Architecture and Ocean Engineering
    • /
    • v.7 no.3
    • /
    • pp.466-477
    • /
    • 2015
  • In this study, a numerical prediction method on manoeuvrability of Wind Turbine Installation Vessel (WTIV) is presented. Planar Motion Mechanism (PMM) captive test for the bare hull of WTIV is carried out in the model basin and compared with the numerical results using RANS simulation based on Open-source Field Operation And Manipulation (OpenFOAM) calculation to validate the developed method. The manoeuvrability of WTIV with skeg and/or without skeg is investigated using the numerical approach along with the captive model test. In the numerical calculations, the dynamic stability index which indicates the course keeping ability is evaluated and compared for three different hull configurations i.e. bare hull and other two hulls with center skeg and twin skeg. This paper proves that the numerical approach using RANS simulation can be readily applied to estimate the manoeuvrability of WTIV at the initial design stage.

Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
    • /
    • v.11 no.4
    • /
    • pp.118-131
    • /
    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

XML Data Model and Interpreter Development for Authoring Interactive Convergence Contents based on HTML5 iframe (HTML5 iframe 기반 상호작용형 융합 콘텐츠 저작을 위한 XML 데이터 모형 및 해석기 개발)

  • Lee, Jun Jeong;Hong, June Seok;Kim, Wooju
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.12
    • /
    • pp.250-265
    • /
    • 2020
  • In the N-Screen environment, HTML5 standard-based content development is inevitable. However, it is still passive the development of HTML5 manipulation type contents due to high development cost and insufficient infrastructure. Therefor we propose an efficient contents development model by convergence multimedia contents (such as video and audio) with HTML5 documents that can implement dynamic manipulation for user interaction. The proposed model is designed to divide the multimedia and iframe areas in the HTML5 layout page included the player for integrated contents control. Interactive HTML5 documents are divided into screen units and provided through iframe. The integrated control player composed based on the HTML5

In-Situ based Trajectory Editing Method of a 3D Object for Digilog Book Authoring (디지로그 북 저작을 위한 3D 객체의 In-Situ 기반의 이동 궤적 편집 기법)

  • Ha, Tae-Jin;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
    • /
    • v.5 no.2
    • /
    • pp.15-24
    • /
    • 2010
  • A Digilog Book is an augmented reality (AR) based next generation publication supporting both sentimental analog emotions and digitized multi-sensory feedbacks by combining a conventional printed book and digital contents. As a Digilog Book authoring software, ARtalet provides an intuitive authoring environment through 3D user interface in AR environment. In this paper, we suggest ARtalet authoring environment based trajectory editing method to generate and manipulate a movement path of an augmented 3D object on the Digilog Book. Specifically, the translation points of the 3D manipulation prop is examined to determine that the point is a proper control point of a trajectory. Then the interpolation using splines is conducted to reconstruct the trajectory with smoothed form. The dynamic score based selection method is also exploited to effectively select small and dense control points of the trajectory. In an experimental evaluation our method took the same time and generated a similar amount of errors as the usual approach, but reduced the number of control points needed by over 90%. The reduced number of control points can properly reconstruct a movement path and drastically decrease the number of control point selections required for movement path modification. For control manipulation, the task completion time was reduced and there was less hand movement needed than with conventional method. Our method can be applicable to drawing or curve editing method in immersive In-Situ AR based education, game, design, animation, simulation application domains.

  • PDF

A Dynamic Inferential Framework for Learning Geometry Problem Solving (기하 문제 학습을 위한 동적 추론 체계)

  • Kook, Hyung-Joon
    • Journal of KIISE:Software and Applications
    • /
    • v.27 no.4
    • /
    • pp.412-421
    • /
    • 2000
  • In spite that the main contents of mathematical and scientific learning are understanding principles and their applications, most of existing educational softwares are based on rote learning, thus resulting in limited educational effects. In the artificial intelligence research, some progress has been made in developing automatic tutors based on proving and simulation, by adapting the techniques of knowledge representation, search and inference to the design of tutors. However, these tutors still fall short of being practical and the turor, even a prototype model, for learning problem solving is yet to come out. The geometry problem-solving tutor proposed by this research involves dynamic inference performed in parallel with learning. As an ontology for composing the problem space within a real-time setting, we have employed the notions of propositions, hypotheses and operators. Then we investigated the mechanism of interactive learning of problem solving in which the main target of inference involves the generation and the test of these components. Major accomplishment from this research is a practical model of a problem tutor embedded with a series of inference techniques for algebraic manipulation, which is indispensable in geometry problem solving but overlooked by previous research. The proposed model is expected to be applicable to the design of problem tutors in other scientific areas such as physics and electric circuitry.

  • PDF

Design and Implementation of Indexing and Query Languages for an Efficient Retrieval of SGML Documents (SGML 문서의 효율적인 검색을 위한 색인 및 질의 언어의 설계 및 구현)

  • Lee, Bong-Sin;Lee, Gyeong-Ho;Go, Seung-Gyu;Choe, Yun-Cheol
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.11
    • /
    • pp.2911-2921
    • /
    • 1999
  • We present new methods for an efficient retrieval of SGML documents. We define IDDL (index database description language) which is able to describe various information such as meta data, an indexing range, and the creation and manipulation of a database. In addition, we design IDQL (index database query language) that can deal with querying meta data as well as logical structure. Especially, the retrieval system based on IDDL and IDQL has been developed and implemented, and has been experimented on large number of documents. Experimental result shows that the proposed method provides the dynamic creation of an index database and a convenient retrieval environment.

  • PDF

Estimation Method for Kinematic Constraint of Unknown Object by Active Sensing (미지 물체의 구속상태에 관한 실시간 추정방법)

  • Hwang Chang-Soon
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.29 no.2 s.233
    • /
    • pp.188-200
    • /
    • 2005
  • Control of a multi-fingered robotic hand is usually based on the theoretical analysis for kinematics and dynamics of fingers and of object. However, the implementation of such analyses to robotic hands is difficult because of errors and uncertainties in the real situations. This article presents the control method for estimating the kinematic constraint of an unknown object by active sensing. The experimental system has a two-fingered robotic hand suspended vertically for manipulation in the vertical plane. The fingers with three degrees-of-freedom are driven by wires directly connected to voice-coil motors without reduction gears. The fingers are equipped with three-axis force sensors and with dynamic tactile sensors that detect slippage between the fingertip surfaces and the object. In order to make an accurate estimation for the kinematic constraint of the unknown object, i.e. the constraint direction and the constraint center, four kinds of the active sensing and feedback control algorithm were developed: two position-based algorithms and two force-based algorithms. Furthermore, the compound and effective algorithm was also developed by combining two algorithms. Force sensors are mainly used to adapt errors and uncertainties encountered during the constraint estimation. Several experimental results involving the motion of lifting a finger off an unknown object are presented.