• Title/Summary/Keyword: drawing expression

검색결과 167건 처리시간 0.022초

초등과학영재의 과학 노트를 활용한 정리활동 특성분석 (The Characteristics of Summarized Activities using Science Notebook for Elementary School Science Gifted)

  • 조영석;강호감
    • 한국초등과학교육학회지:초등과학교육
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    • 제34권1호
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    • pp.46-57
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    • 2015
  • The purpose of this study was to analyze the writing styles and features of science writing by using science notebook for elementary school science gifted. The subject of this study was 37 sixth grade elementary school science gifted in P city. The preliminary 1 hour instruction was conducted to explain the usage of science notebook. The summarized activity using science notebook was conducted for 20 minutes following 4 hour lesson. These activities were performed for 8 times. As the result of this study, in The content which is learned today (main learning content)' which is one of components of science note, the writing appears the most frequently in external expression types and features of scientific writing, followed by writing+drawing, drawing, cartoon, writing+cartoon, mind map, table. Science writing which uses inductive thinking appears the most frequently in internal expression types and features of scientific writing, followed by deductive thinking, creative thinking. Among the components of science note, 'thinking and feeling', 'question,' 'one's own thinking of question' which are the components of science note promote the reflective thinking of elementary school student gifted for science.

CAD를 활용한 귀금속 장신구의 DESIGN에 관한 연구 (A Study on the Ornaments Design of Jewels by CAD System)

  • 김은주;최덕환
    • 복식
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    • 제41권
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    • pp.23-47
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    • 1998
  • Ornaments is a province of the fashion. It usually express noble metals and jewel's adorn-ment as the symbol of status and riches for a long time. The ornament design of Jewels drawing project and a product by computer are increased development and as exertion as a realization of automation. Through the use of CAD software(Auto CAD R 13 & Jewel CAD) \circled1 A design development of the jewels in industrial society \circled2 A metals art & design on the dress and it's ornaments - Study about application of principle(liberal curve, arrangement of repeated form, gradual unity, rhythmical harmony) Although Auto CAD don't various expression of Jewels than a Jewel CAD, formative.scientific.funtional development of geometrical form is free. That is (to say), geometrical form is given much weigh in the general CAD, but Jewel CAD made concentrate software on the jewels design for the expression of liberal form. The CAD/CAM software for jewellery program is composed of main menu, icons, hotkeys. Changing form is derived from a definite point, curve elements of a drawing. \circled1 3-Dimensional \circled2 Easy and flexible \circled3 Bulit-in and self created library \circled4 From simple wire frame to full color images. As a CAD can practice all the creation activity effectively, from Design & Drafting Software to Rendering generally can present precise results. A point of view of the connection the scientist and art, this practicableness of CAD have a lot of possiblity of development. That will do much for the related fields of industry. Consequently, subjective intension of a creator & humanity with value plays role in practical application of the design.

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피라네지의 공간표현특성 연구 - 'Le Carceri'를 중심으로 (A Study on the Characteristics of Spacial Expression in Piranesi - Focused on the 'Le Carceri' -)

  • 이승우;이근택
    • 한국산업융합학회 논문집
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    • 제9권2호
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    • pp.123-131
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    • 2006
  • The subject of this study is to find out the characteristics of spacial expression in 'Le Carceri' of Giovannibattista Piranesi. Piranesi was the classicist from using classical motif. But for using itself he was not absolute canon of classical but playing tool. Because his etchings of perspective were presented the modernity not fixed the frame. The etchings of Le Carceri were characterized the dark, deep, heavy and devastating. In conclusion, the characteristics of spacial composition in his etchings were presented the simultaneity of time both classic and contemporary time. And it could represented the nonexistent of structurality for visual rationality. Architectural & de-architectural elements of his drawing were become in fragments. So the fragmented elements, his etchings have shawn the off-center to cast off the classical concept. And also the body of human was become the thing of object in his drawing. That is, it was inverted the subject and the object and the function of prison depicted in canvas is disappeared. This is the point of evocation in Piranesi' idea.

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국내 건축분야 학과의 현황과 컴퓨터 과목에 대한 조사연구 (A Study on the Curriculum and Computer Program Subjects in Department of Architecture-related)

  • 남윤철
    • 한국디지털건축인테리어학회논문집
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    • 제13권2호
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    • pp.27-34
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    • 2013
  • According to current digital and information society, architecture related departments in universities give and educate computer courses to train top-level human resources suiting the needs of the time. The aim of this study is to curriculum of architecture related departments and to use the references for curriculum organization by understanding computer courses for architecture related departments. The results are as follows: (1) There are 100 departments (28.2%) in the field of architecture and 130 departments including an academic system that is the most departments. Also, there are 86 departments (39.8%) in the field of architecture engineering and 117 departments including an academic system. There are 77 departments in the field of interior architecture, which contain 48 departments (62.3%) of two- or three-year bachelor course college. (2) Department in the field of architecture opens a program study course in the second year of the program that is the most courses had been opened. First, most departments selected an order of learning a structure/detail construction techniques of architecture and design skills such as a foundation system and expression of the structure by hand in the first grade and processing it using a computer in the second grade. (3) BIM was opened in only three departments of 31 departments surveyed and was opened in a senior class. The reasons of still lack of BIM are the compatibility deficit of partners such as building structure, building equipment, securing lecturer, and still the dominant point of CAD in the field. (4) Six departments of 31 departments surveyed did not open a program study course as a major. That is to say, it is learned in a basic course or basic liberal arts education requirements (information area) of each department, or in an own program of each department. (5) The program study is only a means to create architectural drawings in department of the field of architecture. Thus, we should remember not only the drawing through the program but also drawing up a floor plan after understanding of methods such as constructional methods, detail drawing, and expression.

디지털 애니메이션의 연출 특성 -사실적 표현과 과장성의 융합- (The Characteristics of Directing in Digital Animation : Combination of Reality and Exaggeration)

  • 김유미
    • 한국콘텐츠학회논문지
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    • 제16권12호
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    • pp.27-34
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    • 2016
  • 사실성을 미적 특성으로 하는 컴퓨터 그래픽스의 활용은 디지털 애니메이션에 있어서도 이미지와 움직임 묘사의 사실성을 강화하였다. 그러나 디지털 애니메이션의 사실성은 실제를 있는 그대로 모사하지 않고 변형을 통한 물리적 제한의 극복과 상상의 실현이라는 애니메이션의 전통적 미적 의의를 계승하고 있다. 즉, 이처럼 강화되는 사실성 사이에 간헐적으로 삽입되는 카툰적 과장은 현실과 상상의 교차라는 대조와 충돌을 이루어 변증법적 합(合)으로 유희를 창출하게 된다. 즉, 디지털 애니메이션에서 사실적인 표현들과 충돌하는 비합리적 카툰적 변형들의 충돌과 대치로 서로를 보강한다. 사실적인 표현으로 관객이 실제를 마주하듯 몰입하게 하다가도 어느 순간 물리적 제약을 극복하는 행위들은 상상의 실현 내지 정신적 해방감을 준다. 결국 사실적 표현은 현실로써 전제가 되며 카툰적 변형은 그러한 제약을 극복하는 것이 되어 관객에게 유희로 작용한다.

나선 드로잉 기반 실시간 결정화 모자이크 기법 (Spiral Drawing-based Real-time Crystallization Mosaic Tchnique)

  • 김재경;김영호;박진완
    • 한국컴퓨터게임학회논문지
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    • 제31권4호
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    • pp.137-144
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    • 2018
  • 과거 모자이크 기법은 바닥에 천을 깔고 타일을 수작업으로 붙여 제작하였다. 하지만 최근 기술의 발달로 데이터 저장 방식이 아날로그에서 디지털로 발전하여 컴퓨터를 통한 이미지 표현과 변환이 가능해지며 모자이크의 표현 기법 또한 다양하게 발전하고, 디지털로의 예술표현 방식으로도 사용되어지며 공학 분야에서도 그 제작 과정에 대한 연구들이 다양하다. 본 논문에서 제안하는 기법은 나선형으로 실시간 퍼져나가는 결정화(Crystallization)모자이크로 타일요소는 3D석영(Crystal)을 사용한다. 기존 연구들은 대체로 이미지를 좀 더 세밀하게 묘사하기 위함이 연구 목적의 주를 이루고 있지만 본 기법은 시도되지 않았던 나선 드로잉과 결정화를 접목하고 3D 공간에서의 새로운 모자이크 방식을 시도 한다. 또한 제안하는 기법의 대한 검증과 이를 기반으로 게임으로의 발전방향에 대해 모색한다. 본 기법을 바탕으로 제작된 작품 'Spiral Crystallization Photo' 는 MWU Award'18에서 Top27에 선정되었으며 Unite Seoul 2018에서 전시 되었다.

패션 일러스트레이션에서의 사진 이미지 차용에 관한 연구 (A Study on the Photo-image Appropriation in Fashion Illustration)

  • 김순자
    • 한국의류학회지
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    • 제33권7호
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    • pp.1061-1073
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    • 2009
  • Present expression methods have close relations with popular culture in the active acceptance of various kinds of genre. Fashion illustration is no longer limited to sketching garments or technically explaining construction, it is accepted as an art that is expressed by the desire and consciousness of the artist. This study examines the expressional characteristics and effects of photo-image appropriation as an expression method in fashion illustration. The word 'appropriation' (to steal something) is used as euphemism and not meant to be derogatory. The methods of appropriation in art indicate that paintings are not inventions but are self-satisfactory creations that show that the idea of originality is false and that paintings should be uninhibited from the greed of the authority of the genius of artists. In postmodern paintings, the photo-image of appropriation are expressed through the methods of re-photography, photo collage, and photo painting. Photo-image appropriation methods in fashion illustration are re-photography, photo collage, image mixing of photography, drawing, and graphic expression of photography. Fashion illustrators are able to develop expression techniques for expanding a field of expression and enhance the ability of communication through the photo-image appropriation methods.

1학년 수와 연산 영역에서 학습자의 오류 분석을 통한 교과서 재구성 방안

  • 최호희;최창우
    • East Asian mathematical journal
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    • 제27권2호
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    • pp.163-180
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    • 2011
  • The purpose of this study is to look for the plan of reconstructing a textbook through error analysis and the process of its correction in numbers and operations of the first grade. The Research materials are collected and analyzed through the journal about every lessons, the recording sheets of students' activity, the recording videotapes during lessons, the individual interview and observation. This study investigated 4 errors which are useful for reconstructing textbook, the errors of understanding relation between numerical expression and number line, the errors of drawing-strategy, the errors of understanding relation between additive expression and subtractive expression, the errors of subtraction has to be regrouped. The errors are classified into some types and analyzed focusing on content of each error. Reinstructing are carried out based on material analyzed for correcting errors.

실내디자인 3D-View 구현방법에 관한 연구-포토?을 이용한 실내디자인 3D-View의 실사합성 및 교정 구현을 중심으로- (A Stady for Design and drawing Method of Interior 3D-View -A study for design method of Interior 3D-View in the program of Adobe Photoshop-)

  • 백헌
    • 한국실내디자인학회논문집
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    • 제14호
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    • pp.19-26
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    • 1998
  • The purpose of this research is to examine the scope and effectiveness of the utilization of computer programs in universities and educational institutions teaching and training subjects related to interior construction such as interior and exterior design display coloring furniture design perspective drawing expression technique space planning lighting design and portfolio production. The list of currently available non-CAD computer programs for these purpose and the effectiveness of utilizing adobe photoshop in interior design will be examined.

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현대 건축공간에서 나타나는 비(非)가시적 힘의 형상화에 관한 연구 (A Study on figuration of invisible force in Contemporary Architecture-space)

  • 이형근;김개천
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.275-280
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    • 2007
  • The modern society of the 21century is becoming a discussion as spaces appearing as ambiguous boundaries caused by complexed cultural phenomenon. As for the spacial factors we recognize, which appears as phenomenon in which is emphasizing the existing system of cognizance and thinking through drawing inviable parts of the effort within escaping the limits of gravity. This Merleau-Ponty and Gilles Deleuze refines it as theories called "Perception" and "Sense", and through the 'visible and invisible' of Merleau-Ponty and the 'Nonsense and paradox' of Gilles Deleuze, this study object is forming these inviable representations into space. Using the similarities of these two theories as a tool, we will analyze the examples of space with drawing the force that forms invisibility into embodiment, building a possibility of improvement in future spaces.

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