• Title/Summary/Keyword: divide method

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Outage Performance of a Multi-Cell MIMO-OFDM Broadcast Transmission Method (다중-셀 다중 안테나 직교 주파수분할 다중화 기반 브로드캐스트 전송 방식의 아웃티지 성능)

  • Park, Jae-Cheol;Kim, Yun-Hee;Song, Ick-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.7A
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    • pp.720-726
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    • 2008
  • In this paper, we propose a multi-cell cooperation method for broadcast packet data services in the orthogonal frequency division multiplexing (OFDM)-based cellular system with multiple transmit antennas. In the proposed method, to transmit two streams of spatially demultiplexed or transmit diversity coded symbols over a number of transmit antennas, we divide a coded packet into multiple subparts to which different cell groups and antenna pairs are assigned. The proposed method enhances the diversity order by transforming the channel frequency responses of two symbol streams in each subpart of the broadcast packet. The increase in diversity of the proposed method is shown with the outage probability under various configurations.

Development of an Enhanced Artificial Life Optimization Algorithm and Optimum Design of Short Journal Bearings (향상된 인공생명 최적화 알고리듬의 개발과 소폭 저널 베어링의 최적설계)

  • Yang, Bo-Suk;Song, Jin-Dae
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.12 no.6
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    • pp.478-487
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    • 2002
  • This paper presents a hybrid method to compute the solutions of an optimization Problem. The present hybrid algorithm is the synthesis of an artificial life algorithm and the random tabu search method. The artificial life algorithm has the most important feature called emergence. The emergence is the result of dynamic interaction among the individuals consisting of the system and is not found in an individual. The conventional artificial life algorithm for optimization is a stochastic searching algorithm using the feature of artificial life. Emergent colonies appear at the optimum locations in an artificial ecology. And the locations are the optimum solutions. We combined the feature of random-tabu search method with the conventional algorithm. The feature of random-tabu search method is to divide any given region into sub-regions. The enhanced artificial life algorithm (EALA) not only converge faster than the conventional artificial life algorithm, but also gives a more accurate solution. In addition, this algorithm can find all global optimum solutions. The enhanced artificial life algorithm is applied to the optimum design of high-speed, short journal bearings and its usefulness is verified through an optimization problem.

A Study on The Architectural Plan Access Method for The Integrated Design of The Environmentally Friendly Architecture (친환경 건축의 통합설계를 위한 건축 계획적 접근방법에 관한 연구)

  • Cho, Sung-Hyun;Kim, Chul-Kyu
    • Journal of The Korean Digital Architecture Interior Association
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    • v.10 no.3
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    • pp.79-86
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    • 2010
  • From the research which sees the building which uses a natural control method with ecological architecture, continuity tried to divide the building which uses a physical control method with sustainable architecture. Ecological architecture analyzes the microclimate of the area and applies mining and natural ventilation leads and that the interior environment controls, the condition of the site actively and there is a possibility of seeing. Also sustainable architecture which is possible to lead and recycling and reuse of the resources and energy cyclic process of the construction resources to lead and the interior environment to control. Therefore the case where the facility system and structural system become integrated design organically in natural circulating method is many. Specially the sunshade system and double skin system are combined and structural system of the building and there is a possibility of having the envelope which form is feature. Today the buildings lead and the system integration process where the integral parts are systematic is demanded the interior environment which and an external form and that, they make they are there is a possibility of seeing. the environmental building which hits joins in with natural control method and the structure and facility system are integrated and has the tendency which is developed and there is a possibility of saying that a meaning with the alternative construction will be able to reduce the resources and an energy.

Movie Recommendation System Based on Users' Personal Information and Movies Rated Using the Method of k-Clique and Normalized Discounted Cumulative Gain

  • Vilakone, Phonexay;Xinchang, Khamphaphone;Park, Doo-Soon
    • Journal of Information Processing Systems
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    • v.16 no.2
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    • pp.494-507
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    • 2020
  • This study proposed the movie recommendation system based on the user's personal information and movies rated using the method of k-clique and normalized discounted cumulative gain. The main idea is to solve the problem of cold-start and to increase the accuracy in the recommendation system further instead of using the basic technique that is commonly based on the behavior information of the users or based on the best-selling product. The personal information of the users and their relationship in the social network will divide into the various community with the help of the k-clique method. Later, the ranking measure method that is widely used in the searching engine will be used to check the top ranking movie and then recommend it to the new users. We strongly believe that this idea will prove to be significant and meaningful in predicting demand for new users. Ultimately, the result of the experiment in this paper serves as a guarantee that the proposed method offers substantial finding in raw data sets by increasing accuracy to 87.28% compared to the three most successful methods used in this experiment, and that it can solve the problem of cold-start.

Performance Improvement of Fake Discrimination using Time Information in CNN-based Signature Recognition (CNN 기반 서명인식에서 시간정보를 이용한 위조판별 성능 향상)

  • Choi, Seouing-Ho;Jung, Sung Hoon
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.205-212
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    • 2018
  • In this paper, we propose a method for more accurate fake discrimination using time information in CNN-based signature recognition. To easily use the time information and not to be influenced by the speed of signature writing, we acquire the signature as a movie and divide the total time of the signature into equal numbers of equally spaced intervals to obtain each image and synthesize them to create signature data. In order to compare the method using the proposed signature image and the method using only the last signature image, various signature recognition methods based on CNN have been experimented in this paper. As a result of experiment with 25 signature data, we found that the method using time information improves performance in fake discrimination compared to the existing method at all experiments.

Analysis of Manoeuvrability of a Ship in Waves by 3-Dimensional Panel Method (3차원 파넬방법에 의한 파중 선박의 조종성능 해석)

  • S.P. Ann;K.P. Rhee
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.4
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    • pp.82-98
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    • 1994
  • A mathematical model for the hydrodynamic forces acting on the ship manoeuvring in waves is formulated and a numerical method for the problem is developed. The motion of a ship, which manoeuvres in waves, may be thought to have two components; one is a high frequency component due to encounter waves, and the other is a low frequency component due to manoeuvring motion. So the method of two time scale expansion is used to divide linear boundary value problem. For the effects of waves on the manoeuvring motion of a ship, only the second order drift forces are considered. The integral equation for the velocity potential is solved by 3 dimensional panel method and hydrodynamic forces are calculated by direct integral method.

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An Uncertain Graph Method Based on Node Random Response to Preserve Link Privacy of Social Networks

  • Jun Yan;Jiawang Chen;Yihui Zhou;Zhenqiang Wu;Laifeng Lu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.1
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    • pp.147-169
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    • 2024
  • In pace with the development of network technology at lightning speed, social networks have been extensively applied in our lives. However, as social networks retain a large number of users' sensitive information, the openness of this information makes social networks vulnerable to attacks by malicious attackers. To preserve the link privacy of individuals in social networks, an uncertain graph method based on node random response is devised, which satisfies differential privacy while maintaining expected data utility. In this method, to achieve privacy preserving, the random response is applied on nodes to achieve edge modification on an original graph and node differential privacy is introduced to inject uncertainty on the edges. Simultaneously, to keep data utility, a divide and conquer strategy is adopted to decompose the original graph into many sub-graphs and each sub-graph is dealt with separately. In particular, only some larger sub-graphs selected by the exponent mechanism are modified, which further reduces the perturbation to the original graph. The presented method is proven to satisfy differential privacy. The performances of experiments demonstrate that this uncertain graph method can effectively provide a strict privacy guarantee and maintain data utility.

The Study on U-Service Priority for Low-Income People Using AHP (계층화분석법을 이용한 저소득층 u-서비스 적용 우선순위에 관한 연구)

  • Byun, Wan-Hee;Yang, Dong-Suk;Kee, Ho-Young;Jeong, Man-Chul
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.1
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    • pp.100-111
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    • 2011
  • u-City(ubiquitous city) pursuing competitiveness of city and improvement the quality of life needs high cost to build and operate it. But not all people get a benefit by u-City. It is important that low-income people have experienced information divide gain practical benefits in u-City. In this paper, first we selected suitable item of u-service for low-income people and then drew a order of priority using AHP method about legal and institutional conditions, possibility of technical realization, and the generalization. As a result, we prioritize to u-service for low-income people, that is the order is prevention for missing a dotard, safety of street, and information providing about job and employment.

A Study of the Spatial Composition of the Each Generation's Museum Space by Space Syntax Analysis - Focused on Connection Form Changes of the Major Space and Exhibition Space - (공간구문론(Space Syntax) 분석에 의한 세대별 박물관 공간구성에 관한 연구 - 대공간과 전시공간 연결방식의 변화양상을 중심으로 -)

  • Park, Chong-Ku;Lee, Sung-Hoon
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.247-254
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    • 2006
  • The museum has steadily been evolved by time with its function and social idea differently. As the museum makes its evolution, its architecture has also been changed. This study aims to find out the characteristics of museum architecture by applying Space Syntax for space correspondence of museum architecture changed by the time. And the characteristics could be used as project guide by making data for building up museum architecture changed by social concept with efficient and functional system. The method of the study is to divide the museum into three generations, and give case for each generation. And the each chosen case was analyzed by convex space of space syntax. The order of the analysis is to divide the case as the unit space, make out the Convex Map. And finally get the analysis variable by carrying out a mathematical operation. The characteristics found in these operations are as follows. First, the major space has been planed for convenience of spectators. Second, exhibition space located on specific area in entire plot planning makes spectators easy to recognize in terms of the line of flow toward exhibition space and also relieves character of major and exhibition space. Third, it is getting hard to comprehend the entire space as forming diverse space in process that museum accepts many request from spectators.

A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1333-1337
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    • 2011
  • 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly by the improvement in CPU processing speed of Phones (hardware of smartphone). Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.