• Title/Summary/Keyword: distributed real-time object

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Cluster Tool Module Communication Based on a High-level Fieldbus (고수준 필드버스 기반의 클러스터 툴 모듈 통신)

  • Lee Jin Hwan;Lee Tae Eok;Park Jeong Hyeon
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2002.05a
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    • pp.285-292
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    • 2002
  • A cluster tool for semiconductor manufacturing is an integrated device that consists of several single wafer processing modules and a wafer transport module based on a robot. The distributed module controllers are integrated by an inter-module communication network and coordinated by a centralized controller, called a cluster tool controller (CTC). Since the CTC monitors and coordinates the distributed complex module controllers for advanced process control, complex commuication messaging and services between the CTC and the module controllers are required. A SEMI standard, CTMC(Cluster Tool Module Communication), specifies application-level communication service requirements for inter-module communication. We propose the use of high-level fieldbuses, for instance. PROFIBUS-FMS, for implementing CTMC since the high-level fieldbuses are well suited for complex real-time distributed manufacturing control applications. We present a way of implementing CTMC using PROFIBUS-FMS as the communication enabler. We first propose improvements of a key object of CTMC for material transfer and the part transfer protocol to meet the functional requirements of modem advanced cluster tools. We also discuss mapping objects and services of CTMC to PROFIBUS-FMS communication objects and services. Finally, we explain how to implement the mappings.

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Development of The Distributed Real-Time Wargame Simulation Using TMO Model (TMO모델을 이용한 분산 실시간 워게임 시뮬레이션 모델의 개발)

  • 박현규
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.03a
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    • pp.33-36
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    • 1998
  • 시뮬레이션을 이용한 위게임 체계는 실 기동훈련체계를 효과적으로 보완할 수 있는 육군의 부대훈련체계로서 정착되어 있으며, 이를 위하여 실시간에 전장상황을 처리하고 필요시 진행시간 조정, 상황 재현 등의 임의 통제가 가능한 워게임 모델 개발에 대한 요구가 증가하고 있다. 본 연구에서는 다기능, 다제대 동시훈련이 가능한 분산형 워게임 시뮬레이션 모델 개발을 수행한 내용으로, 연대전투모델에서 분산 처리가 가능한 분야를 도출하고, 이를 실시간 처리 기준에 맞도록 모델링에서 분산 처리가 가능한 분야를 도출하고, 이를 실시간 처리 기준에 맞도록 모델링에 반영하였다. 분산 워게임 모델 구현을 위하여 실시간 분산객체 기술의 한 분야인 TMO(Time Triggered Message Triggered Object) 모델을 기반으로 nstks처리 모델을 설계하였고, 논문에서는 현재까지 분산형 워게임 모델 개발에 대한 연구 결과와 향후 연구 방향을 제시하고자 한다.

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Design and Implementation of the Extended SLDS for Real-time Location Based Services (실시간 위치 기반 서비스를 위한 확장 SLDS 설계 및 구현)

  • Lee, Seung-Won;Kang, Hong-Koo;Hong, Dong-Suk;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.7 no.2 s.14
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    • pp.47-56
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    • 2005
  • Recently, with the rapid development of mobile computing, wireless positioning technologies, and the generalization of wireless internet, LBS (Location Based Service) which utilizes location information of moving objects is serving in many fields. In order to serve LBS efficiently, the location data server that periodically stores location data of moving objects is required. Formerly, GIS servers have been used to store location data of moving objects. However, GIS servers are not suitable to store location data of moving objects because it was designed to store static data. Therefore, in this paper, we designed and implemented an extended SLDS(Short-term Location Data Subsystem) for real-time Location Based Services. The extended SLDS is extended from the SLDS which is a subsystem of the GALIS(Gracefully Aging Location Information System) architecture that was proposed as a cluster-based distributed computing system architecture for managing location data of moving objects. The extended SLDS guarantees real-time service capabilities using the TMO(Time-triggered Message-triggered Object) programming scheme and efficiently manages large volume of location data through distributing moving object data over multiple nodes. The extended SLDS also has a little search and update overhead because of managing location data in main memory. In addition, we proved that the extended SLDS stores location data and performs load distribution more efficiently than the original SLDS through the performance evaluation.

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An Object-Oriented, Client-Server Architecture for a Generalized Multimedia a Processing Model in a Distributed Multimedia System (분산 멀티미디어 시스템을 위한 범용 멀티미디어 처리 모델의 객체지향, 클라이언트 -서버 구조)

  • Kim, Doo-Hyun;Lim, Young-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.9-32
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    • 1996
  • In this paper, we describe a multimedia data processing model that supports wide variety of applications based on multimedia production model. This model supports network-transparent access to stored multimedia data, real-time mult media input devices, and multimedia processing. The model addresses real-time dato a switching and delivery, as well as acquisition, processing, and output. Most translation, compression, and synchronization services are integrated. This model consists of three layers: (1) stream, (2) multimedia presentation, (3) hyperpresentaion. This paper describes the data abstractions associated with each layer. These data abstractions provide a framework for defining the services provided by each layer, and describe the object-oriented mechanisms that provide those services. A sample scenario is presentated to illustrate the use of this model. A server-client architecture and implementation issues, and future directions are also discussed. sed.

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Long-term Location Data Management for Distributed Moving Object Databases (분산 이동 객체 데이타베이스를 위한 과거 위치 정보 관리)

  • Lee, Ho;Lee, Joon-Woo;Park, Seung-Yong;Lee, Chung-Woo;Hwang, Jae-Il;Nah, Yun-Mook
    • Journal of Korea Spatial Information System Society
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    • v.8 no.2 s.17
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    • pp.91-107
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    • 2006
  • To handling the extreme situation that must manage positional information of a very large volume, at least millions of moving objects. A cluster-based sealable distributed computing system architecture, called the GALIS which consists of multiple data processors, each dedicated to keeping records relevant to a different geographical zone and a different time zone, was proposed. In this paper, we proposed a valid time management and time-zone shifting scheme, which are essential in realizing the long-term location data subsystem of GALIS, but missed in our previous prototype development. We explain how to manage valid time of moving objects to avoid ambiguity of location information. We also describe time-zone shifting algorithm with three variations, such as Real Time-Time Zone Shifting, Batch-Time Zone Shifting, Table Partitioned Batch-Time Zone Shifting, Through experiments related with query processing time and CPU utilization, we show the efficiency of the proposed time-zone shifting schemes.

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Dynamic data Path Prediction in Network Virtual Environment

  • Jeoung, You-Sun;Ra, Sang-Dong
    • Journal of information and communication convergence engineering
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    • v.5 no.2
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    • pp.83-87
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    • 2007
  • This research studies real time interaction and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted disorderly, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dead-reckoning path prediction, the error between the estimated and the actual static values which is over the threshold based on the shared object location requires interpolation and multicasting of the previous location by the ESPDU of DIS. The shared dynamic data of the 3D virtual environment is implementation using the VRML.

Real-time Monitoring System for Distributed Moving Object Databases (분산 이동 객체 데이터베이스를 위한 실시간 모니터링 시스템)

  • Kim Sang-Woo;Jeon Se-Gil;Nah Yun-Mook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.55-58
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    • 2006
  • 최근의 위치 측위 기술과 무선 통신 기술의 발전에 따라 위치 기반 서비스에 대한 관심이 크게 증가하고 있다. 휴대폰 사용자와 같은 대용량의 객체를 처리하기 위해서 기존의 단일 노드 기반 시스템으로는 어려움이 있어, 클러스터 기반 분산 컴퓨팅 구조로 GALIS 아키텍처가 제안되었다. 본 논문에서 제안하는 실시간 모니터링 시스템은 클러스터 기반 분산 컴퓨팅 구조로 제안된 GALIS 구현에 있어 기존 명령어 인터페이스를 GUI 로 개선하여 질의 처리 과정에 대한 직관성을 높이고, 각 노드의 부하를 모니터링 함으로써 각 노드의 역할을 동적으로 조정할 수 있게 각 노드별 이동 객체 처리 상황을 관리한다.

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Certificate Revocation Scheme using MOT Protocol over T-DMB Infrastructure

  • Kim, Hyun-Gon;Kim, Min-Soo;Jung, Seok-Won;Seo, Jae-Hyun
    • Journal of Korea Multimedia Society
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    • v.14 no.12
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    • pp.1583-1590
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    • 2011
  • A Certificate Revocation List(CRL) should be distributed quickly to all the vehicles for vehicular communications to protect them from malicious users and malfunctioning equipment as well as to increase the overall security and safety of vehicular networks. Thus, a major challenge in vehicular networks is how to efficiently distribute CRLs. This paper proposes a Multimedia Object Transfer(MOT) protocol based on CRL distribution scheme over T-DMB infrastructure. To complete the proposed scheme, a handoff method, CRL encoding rules based on the MOT protocol, and relative comparison are presented. The scheme can broaden breadth of network coverage and can get real-time delivery with enhanced transmission reliability. Even if road side units are sparsely deployed or, even not deployed, vehicles can obtain recent CRLs from T-DMB infrastructure effectively.

Intelligent Agent-based Open Architecture Cell Controller (지능에이전트를 이용한 개방형 셀 제어기 개발)

  • 황지현;최경현;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.393-397
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    • 2001
  • This paper addresses an Intelligent Agent-based Open Architecture Cell Controller for Intelligent Manufacturing System(IMS). With an Intelligent Agent approach, the IMS will be a independent, autonomous, distributed system and achieve a adaptability to change of manufacturing environment. As the development methodology of Open Architecture Cell Controller, an object-oriented modeling technique is employed for building models associated with IMS operation, such as resource model, product model, and control model. Intelligent Agent-based Open Architecture Cell Controller consists of two kinds of dependant agents, that are the active agent and the coordinator agent. The Active agent is contributed to control components of IMS in real-time. The coordinator agent has great role in scheduling and planning of IMS. It communicates with other active agents to get information about status on system and generates the next optimal task through the making-decision logic and dispatch it to other active agent.

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The Configuration of Total Distribution Automatic System (종합배전자동화 시스템의 구성)

  • Jeong Mi Ae;Ha Bok Nam;Seol Leel Ho;Kang Moon Ho;Lee Heung Ho
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.572-574
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    • 2004
  • The configuration of Distribution Automatic System(BAS) is dual servers and raid 5(redundant arrays of inexpensive disks) clustering dual HDD. The DAS has the distributed object-oriented architecture using middleware software(BASEstar), so the number of client nodes has no limitation. Because the DAS is scalable, it can be configured using various application programs and be upgraded easily. The DAS has competitive to export because there are system development and accumulation of technology that coincide in International Standard, using common 05 and DB. This paper describes the structure of DAS hardware and software separately and proposes to improve program to share real time DB efficiently at each node.

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