• Title/Summary/Keyword: digital tree

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A Safety Assessment Methodology for a Digital Reactor Protection System

  • Lee Dong-Young;Choi Jong-Gyun;Lyou Joon
    • International Journal of Control, Automation, and Systems
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    • v.4 no.1
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    • pp.105-112
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    • 2006
  • The main function of a reactor protection system is to maintain the reactor core integrity and the reactor coolant system pressure boundary. Generally, the reactor protection system adopts the 2-out-of-m redundant architecture to assure a reliable operation. This paper describes the safety assessment of a digital reactor protection system using the fault tree analysis technique. The fault tree technique can be expressed in terms of combinations of the basic event failures such as the random hardware failures, common cause failures, operator errors, and the fault tolerance mechanisms implemented in the reactor protection system. In this paper, a prediction method of the hardware failure rate is suggested for a digital reactor protection system, and applied to the reactor protection system being developed in Korea to identify design weak points from a safety point of view.

Optimization for Large-Scale n-ary Family Tree Visualization

  • Kyoungju, Min;Jeongyun, Cho;Manho, Jung;Hyangbae, Lee
    • Journal of information and communication convergence engineering
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    • v.21 no.1
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    • pp.54-61
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    • 2023
  • The family tree is one of the key elements of humanities classics research and is very important for accurately understanding people or families. In this paper, we introduce a method for automatically generating a family tree using information on interpersonal relationships (IIPR) from the Korean Classics Database (KCDB) and visualize interpersonal searches within a family tree using data-driven document JavaScript (d3.js). To date, researchers of humanities classics have wasted considerable time manually drawing family trees to understand people's influence relationships. An automatic family tree builder analyzes a database that visually expresses the desired family tree. Because a family tree contains a large amount of data, we analyze the performance and bottlenecks according to the amount of data for visualization and propose an optimal way to construct a family tree. To this end, we create an n-ary tree with fake data, visualize it, and analyze its performance using simulation results.

Adopting and Implementation of Decision Tree Classification Method for Image Interpolation (이미지 보간을 위한 의사결정나무 분류 기법의 적용 및 구현)

  • Kim, Donghyung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.1
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    • pp.55-65
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    • 2020
  • With the development of display hardware, image interpolation techniques have been used in various fields such as image zooming and medical imaging. Traditional image interpolation methods, such as bi-linear interpolation, bi-cubic interpolation and edge direction-based interpolation, perform interpolation in the spatial domain. Recently, interpolation techniques in the discrete cosine transform or wavelet domain are also proposed. Using these various existing interpolation methods and machine learning, we propose decision tree classification-based image interpolation methods. In other words, this paper is about the method of adaptively applying various existing interpolation methods, not the interpolation method itself. To obtain the decision model, we used Weka's J48 library with the C4.5 decision tree algorithm. The proposed method first constructs attribute set and select classes that means interpolation methods for classification model. And after training, interpolation is performed using different interpolation methods according to attributes characteristics. Simulation results show that the proposed method yields reasonable performance.

A GTS-based Sensor Data Gathering under a Powerful Beam Structure (파워 빔 구조에서 GTS 기반 센서 데이터 수집 방안)

  • Lee, Kil Hung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.39-45
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    • 2014
  • This paper proposes an architecture of a sensor network for gathering data under a powerful beam cluster tree architecture. This architecture is used when there is a need to gather data from sensor node where there is no sink node connected to an existing network, or it is required to get a series of data specific to an event or time. The transmit distance of the beam signal is longer than that of the usual sensor node. The nodes of the network make a tree network when receiving a beam message transmitting from the powerful root node. All sensor nodes in a sink tree network synchronize to the superframe and know exactly the sequence value of the current superframe. When there is data to send to the sink node, the sensor node sends data at the corresponding allocated channel. Data sending schemes under the guaranteed time slot are tested and the delay and jitter performance is explained.

A Study on XML Development Support System for DB Integration (데이터베이스 통합을 위한 XML 개발 지원 시스템에 관한 연구)

  • Cho, Chong Duck;Park, Young Soo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.2
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    • pp.39-53
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    • 2010
  • In this paper, we suggest an XML Development Support(XDS) System as a good developing tool to solve the problems that related with the database integration, increased to the developing terms and costs when the developing of XML programming base on the web server. XDS System is designed for the purpose of easily coding the XML program, of simply changing the programming structure and of completely maintaining the program environment. According to the predefined policy, XDS System provides necessary informations such as tables, columns, or relational keys from Database for developer. The developer step by step selects or sets what he needs. And XDS System creates an XML Tree with the result of selected information. The XML Tree includes all information of making an XML Schema and some XML Stylesheet. XDS System creates an XML Schema for all clients and creates many XML Stylesheets for each client using the XML Tree.

A Watermarking Scheme of Lowest Frequency Band Based on the Quad-Tree Algorithm (쿼드트리 알고리즘과 최저주파수대역을 이용한 워터마킹 기법)

  • Jeong, Byong-Soo;Chu, Hyung-Suk;Shin, Soung-Wook;An, Chong-Koo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.11
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    • pp.2027-2032
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    • 2007
  • In this paper, digital watermarking method using quad-tree algorithm and the lowest frequency band is proposed. The proposed algorithm searches the coefficient of the watermark by using quad-tree algorithm and inserts the watermark by the Cox's algorithm. The simulation of the proposed algorithm is implemented about the effect of various weight factors in Cox's algorithm, that of embedding watermark in each subband coefficient (HH, LH, HL), and that of embedding in the lowest frequency band (LL). As a simulation result, the bigger weight factors in Cox's algorithm show strong to noise. The watermarking performance of simultaneously embedding in HH, LH, and HL band is better than that of different cases. In addition, insertion the watermark to the LL band about $30{\sim}60%$ of all watermarks improves the watermarking performance in comparison with the case of not using the LL band.

A Proposal on Game Engine Behavior Tree (게임 엔진 행동 트리 제안)

  • Lee, Myoun-Jae
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.415-421
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    • 2016
  • A behavior tree is to express the behavior of artificial intelligence. The behavior tree has a characteristic that is easy to change state transitions than FSM(Finite State Machine), see the progress of the action. For these reasons, the behavior tree is widely used in more than FSM. This paper is to analyze the advantages and disadvantages on behavior trees of game engines, proposes the improved behavior tree based on analyzed them. To achieve this, in this paper, first, examines the role of node and the behavior tree structure of the unity engine, unreal engine. Second, discusses the advantages and disadvantages based on it. Third, proposes the behavior tree to improve the disadvantages of behavior tree of unity engine and unreal engine, depth of behavior tree and search time required to select the execution node. This paper can help developers using the tree to develop the game.

A Proposal for Generating Good Assembly Sequences by Tournament Tree

  • Tsuboi, Kenji;Matsumoto, Toshiyuki;Shinoda, Shinji;Niwa, Akira
    • Industrial Engineering and Management Systems
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    • v.10 no.2
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    • pp.161-169
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    • 2011
  • In seeking further efficiency in production preparation, it is common to examine assembly sequences using digital manufacturing. The assembly sequences affect the product evaluation, so it is necessary to test several assembly sequences before actual production. However, because selection and testing of assembly sequences depends on the operator's personal experience and intuition, only a small number of assembly sequences are actually tested. Nevertheless, there is a systematic method for generating assembly sequences using a contact-related figure. However, the larger the number of parts, the larger the number of assembly sequences geometric becomes. The purpose of this study is to establish a systematic method of generating efficient assembly sequences regardless of the number of parts. To generate such assembly sequences selectively, a "Tournament Tree," which shows the structure of an assembly sequence, is formulated. Applying the method to assembly sequences of a water valve, good assembly sequences with the same structure as the Tournament Tree are identified. The structure of such a Tournament Tree tends to have fewer steps than the others. As a test, the structure is then applied for a drum cartridge with 38 parts. In all the assembly sequences generated from the contact-related figures, the best assembly sequence is generated by using the Tournament Tree.

Assessing the Impact of Digital Procurement via Mobile Phone on the Agribusiness of Rural Bangladesh: A Decision-analytic Approach

  • Alam, Md. Mahbubul;Wagner, Christian
    • Agribusiness and Information Management
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    • v.5 no.1
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    • pp.31-41
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    • 2013
  • The research assesses the impact of a digital procurement (e-purjee) system for sugarcane growers in Bangladesh. The system itself is simple, transmitting purchase orders to local farmers via SMS text notification. It replaces a traditional paper-based system fraught with low reliability and delivery delays. Applying expected value theory, and using decision tree representations to depict growers' decision-making complexity in an information-asymmetric environment, we compute outcomes for the strategies and sub-strategies of ICT vs. traditional paper-based order management from the sugarcane growers' perspective. The study results show that the digital procurement system outperforms the paper-based system by tangibly reducing growers' economic losses. The digital system also appears to benefit growers non-monetarily, because of reduced uncertainty and a higher level of perceived fairness. Sugarcane growers appear to value the non-monetary benefits even higher than the economic advantages of the e-purjee system.

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Automatic Extraction of Tree Information in Forest Areas Using Local Maxima Based on Aerial LiDAR (항공 LiDAR 기반 Local Maxima를 이용한 산림지역 수목정보 추출 자동화)

  • In-Ha Choi;Sang-Kwan Nam;Seung-Yub Kim;Dong-Gook Lee
    • Korean Journal of Remote Sensing
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    • v.39 no.5_4
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    • pp.1155-1164
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    • 2023
  • Currently, the National Forest Inventory (NFI) collects tree information by human, so the range and time of the survey are limited. Research is actively being conducted to extract tree information from a large area using aerial Light Detection And Ranging (LiDAR) and aerial photographs, but it does not reflect the characteristics of forest areas in Korea because it is conducted in areas with wide tree spacing or evenly spaced trees. Therefore, this study proposed a methodology for generating Digital Surface Model (DSM), Digital Elevation Model (DEM), and Canopy Height Model (CHM) images using aerial LiDAR, extracting the tree height through the local Maxima, and calculating the Diameter at Breath Height (DBH) through the DBH-tree height formula. The detection accuracy of trees extracted through the proposed methodology was 88.46%, 86.14%, and 84.31%, respectively, and the Root Mean Squared Error (RMSE) of DBH calculated based on the tree height formula was around 5cm, confirming the possibility of using the proposed methodology. It is believed that if standardized research on various types of forests is conducted in the future, the scope of automation application of the manual national forest resource survey can be expanded.