• Title/Summary/Keyword: digital rights

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A study on the implementation of Digital Cinema platform and its security system (디지털 시네마 플랫폼 구축과 보안에 관한 연구)

  • Kim Jong-An;Kim Jin-Han;Kim Jong-Heum
    • 한국정보통신설비학회:학술대회논문집
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    • 2006.08a
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    • pp.82-86
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    • 2006
  • Film has been used widely since Auguste and Louis Lumiere hold the first private screening in 1895. Star Wars Episode II: Attack of the Clones directed by George Lucas released on May 16, was the first motion picture both to be shot completely on a high definition digital 24-frame system and to be projected by digital projectors. Its success showed us that the digital cinema era is imminent. Digital Cinema will enable the studios and movie distributors to low the expenses of making and delivering film prints and dissemination of it can put the entire digital cinema ecosystem in great jeopardy. Therefore DRM and other security policies are used for digital cinema content protection. In this paper it will be discussed how the digital cinema platform can package (encooe & encrypt), transport, and project the digital cinema contents safely.

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Design and Implement of XrML Document editing system for digital contents copyright administration (디지털 컨텐츠 저작권 관리를 위한 XrML 문서 편집 시스템의 설계 및 구현)

  • 임산송;홍진우;정회경
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.7
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    • pp.1106-1112
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    • 2002
  • Lively circulation of digital contents through internet digital contents copyright information for contents at the same time protectingness express and had many interests managing. XrML(eXtensible rights Markup Language) that is application of XML(eXtensible Markup Language) to permit efficient present and storage of copyright information for digital contents, share hereupon established by each venders laying stress on W3C. Need system that could express copyright information for digital contents in structural language by creation of this XrML document and user who use structural information of XrML to make out XrML document effectively can edit efficiently. So that user can edit XrML document that can describe about copyright or working conditions for digital contents in treatise that see hereupon efficiently, XrML text editing system for digital contents copyright administration design and embody.

Reliability Evaluation Model for Digital Rights Management Software (디지털 저작권 관리 소프트웨어의 신뢰성 평가 모델)

  • Yang, Hae-Sool;Kang, Sang-Won;Choi, Hyoung-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.1850-1859
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    • 2009
  • The quality evaluation of software reliability for digital rights management rating will lead and as the technique it will be able to induce the quality increase of digital copyright management software the strategic engineering development which accommodates an international standard there is a possibility which an objectivity and an application degree it will raise. In order to evaluate the reliability quality of digital copyright management software from the research which it sees it proposed the tentative metric, it measured the result according to the standard which is appropriate it accomplished it presented it presented a quality and a research in about the method which it decides and an evaluation instance and a evaluation method clearly. The research which it sees it leads and it induces that there is a possibility of being sufficient it sees the reliability quality increase of digital copyright management software and the demand which is quantitative/qualitative in about digital copyright management software.

Virtual Assets as the Newest Object of Property Rights

  • Davydova, Iryna;Zhurylo, Serhii;Tserkovna, Olena;Herasymchuk, Lidiia;Tokareva, Vira
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.115-120
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    • 2022
  • New realities of social relations are changing the understanding of certain phenomena, including the emergence of new concepts among the objects of property rights, such as: virtual assets, and the circulation of virtual assets. The rapid development of the virtual assets market involves the legislative consolidation of the status of such assets, changes in taxation, their circulation, and so on. These circumstances increase the interest in the study of virtual assets as the latest object of property rights and necessitate the study of this topic. The work aims to explore the theoretical developments and regulations on virtual assets in the modern world, as well as to summarize the conclusions about virtual assets as the latest object of property rights. The object of research is the content of the concept of "virtual asset" and its legal status. The methodology of work is represented by a set of methods and techniques that were used to achieve this goal, namely: hermeneutic, historical, extrapolation, comparative law, generalization, analysis, synthesis, and deduction. The study analyzed different approaches to understanding virtual assets, analyzed the characteristics of virtual assets, and concluded that in today's conditions there is no single unified legal regulation of virtual assets, although many countries are moving towards consolidating the status of virtual assets.

Implementation of SGML Retrieval System through Interoperability with Database and Search Engine based on WWW (WWW에서 데이터베이스와 검색엔진의 연동을 통한 SGML 검색시스템의 구현)

  • 김낙현;정수용;노명호
    • Proceedings of the CALSEC Conference
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    • 1999.07b
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    • pp.575-586
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    • 1999
  • The advent of the Internet and the enormous increase in volume of electronically stored information (SGML, Image, Sound, etc.) has led to substantial work on IR(Information Retrieval). To service on the WWW, construction and retrieval technology of SGML, which is the fundamental standard data format for CALS/EC, is needed specially. Due to such a change, it becomes essential to change the existing paradigm of conventional information retrieval systems and to adopt new Internet service system with search engine, SGML browser and advanced Internet technology on WWW. KIPRIS(Korea Industrial Property Rights Information Service), which is the specialized and integrated Internet service systems in the field of industrial property rights information service, is trying to be a guide for our country to establish its technological competitiveness with providing the online service of high quality. The objective of the paper identifies features and technologies of KIPRIS IR(Information Retrieval) system based on WWW as follows. First, it describes the development background and process of KIPRIS. Second, it presents a fundamental technology that consists of IR(Information Retrieval) concept, BRS(Bibliographical Retrieval System) search engine, SGML implementation technologies and the Internet/WWW technologies. Third, it provides information about system configuration, architecture, and the features and characteristics of KIPRIS. Finally, the implemented KIPRIS system is introduced.

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Design and implementation of protection and management system of digital contents based on MPEG-21 IPMP (MPEG-21 IPMP 기반 디지털 콘텐츠 보호 관리 시스템 설계 및 구현)

  • Ryu Kwang-Hee;Kim Yun-Ki;Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo;Jung Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.149-152
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    • 2006
  • The usage increase of digital contents required solution for protection technology and interoperability of system. MPEG proposed MPEG-21 Multimedia Frameworks. MPEG-21 IPMP is standard that provides the means to enable digital item and rights information to be persistently managed and protected across networks and devices. In this paper, MPEG-21 IPMP based system to protect digital contents designed by four structures of license server, production server, consumption server, tool sewer. License sewer create rights information document using the XML-based REL about multimedia contents of users. Production server makes a digital item by packaging multimedia resource and metadata, which is combined by REL information and IPMP information of multimedia resource. Consumption server takes care of the functions of players that use digital item, and tool server was implement to transmit for missing tool that night occur in all procedures.

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Copyright Issues to User-Contributed Content in Participatory Digital Archives (참여형 디지털 아카이브에서의 이용자기여콘텐츠에 관한 저작권 고찰)

  • Kim, Su-jin;Sinn, Donghee
    • The Korean Journal of Archival Studies
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    • no.49
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    • pp.5-49
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    • 2016
  • This study investigates how participatory digital archives should handle user-contributed content in order to legitimately collect from and make available to users according to current copyright laws and related regulations. In doing so, this study surveys the current national and international copyright laws that would apply for digital contents in archives. It also reviews the existing literature that analyzes the understanding and interpretation of regulations and specific infringement cases. Then, it examines the cases of participatory digital archives as to how they deal with the copyright issues to user-contributed content and provide guidance to users in this respect. Based on such analysis, the study suggests a few methods of how digital archives acquire necessary rights for the user-contributed content being housed in archives and how they provide useful guidance to users about their rights and responsibilities. These methods include terms and conditions for contribution/service and essential elements in terms, contributor agreements and their details, and other user guidelines.

Protection of MPEG-2 Multicast Streaming in an IP Set-Top Box Environment

  • Hwang, Seong-Oun;Kim, Jeong-Hyon;Nam, Do-Won;Yoon, Ki-Song
    • ETRI Journal
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    • v.27 no.5
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    • pp.595-607
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    • 2005
  • The widespread use of the Internet has led to the problem of intellectual property and copyright infringement. Digital rights management (DRM) technologies have been developed to protect digital content items. Digital content can be classified into static content (for example, text or media files) and dynamic content (for example, VOD or multicast streams). This paper deals with the protection of a multicast stream on set-top boxes connected to an IP network. In this paper, we examine the following design and architectural issues to be considered when applying DRM functions to multicast streaming service environments: transparent streaming service and large-scale user environments. To address the transparency issue, we introduce a 'selective encryption scheme'. To address the second issue, a 'key packet insertion scheme' and 'hierarchical key management scheme' are introduced. Based on the above design and architecture, we developed a prototype of a multicasting DRM system. The analysis of our implementation shows that it supports transparent and scalable DRM multicasting service in a large-scale user environment.

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Digital Watermarking by Rearranging and Modifying DCT Coefficients

  • Lee, Hee sup;Oh, Sang-Heun;Lee, Keun-Young
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.902-905
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    • 2000
  • Because of the rapid growth of Internet and multimedia applications, how to protect IPR (intellectual property rights) has become a critical issue. Is one of the ways to overcome the problem of the protection of IPR. Digital watermarking call be applied to multimedia data, such as digital images, digital video, and digital audio. In this paper, we propose a digital watermarking technique for digital images to authenticate an owner or an image by embedding visually recognizable patterns, such as logos, signatures, or stamps into images In BDCT (block discrete cosine transform) frequency domain. The proposed method sorts the components of an original image twice. At the same time, the method, also, rearranges the components of a watermark twice in order to be more robust, and finally embeds the watermark into the image. From the experimental results, the conjunction of three similarity measurements shows that our proposed method is robust to image cropping, image filtering, and JPEG (the Joint Photographic Experts Group) both subjectively and objectively.

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Wavelet based Watermarking Technique for the Digital Contents Protection (지적재산권 보호를 위한 웨이블릿 기반 워터마킹 기술)

  • 송학현;김윤호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.4
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    • pp.912-917
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    • 2004
  • The increase of illegal usage and conflict in digital content market would diminish motivation of creators for their work, furthermore break down digital content market on cyber-space. Watermarking technology support to the legal users by the protection technique based on the digital content copyright protection method(DRM). Most of previous digital watermarking have embeded to the content. In this paper, we propose a wavelet based watermarking method which is used for implementing in the frequency domain.