• 제목/요약/키워드: digital representation

검색결과 416건 처리시간 0.032초

설계 디지털 마이스터 시스템 구축을 위한 규칙 기반 지식 표현 지원 도구 개발 (Development of Rule-Based Knowledge Representation Supporting Tool for Design Digital Moister System)

  • 남성호;강해운;이석우;서효원;최헌종
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2006년도 춘계학술대회 논문집
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    • pp.633-634
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    • 2006
  • Recently we started a development of the digital meister expert system for the product design supporting in manufacturing industry. Knowledge representation is of major importance in digital moister expert system. This rule-based expert system-knowledges are designed for a certain type of knowledge representation such as rules or logic. The way in which a rule-based expert system represents knowledge affects the development, efficiency, speed, and maintenance. Eventually, this digital moister system is used to the engineer in manufacturing industry for the process control, production management and system management. In this paper, we propose the digital moister system knowledge representation method for product design supporting in manufacturing industry and we present introduction and contents of rule-based knowledge representation supporting tool.

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Study and Practice on New Generation Digital-City Oriented 3D Digital Map

  • He, Xiaozhao;Li, Qi;Cheng, Jicheng
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.914-916
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    • 2003
  • Most current 3D digital maps are 2.5 dimension models based on DEM, which can only be recognized, browsed and operated by a special software, far from meeting the needs of a modern digital city (global) with the distributed, isomerous and multiple application on the real 3D representation and open sharing models. In this paper, a new generation digital city oriented 3D digital map is studied. Firstly, a real 3D digital map representation is presented. And then, some key techniques and methods for browser-based 3D digital map’s representation, display and operation are introduced, which can realized the open sharing of 3D map in distributed, isomerous and multiple application environment. Furthermore, the scale driving technique of proposed 3D digital map is also studied. And currently, some developments based on some of the above methods are being carried to provide key and general platform for other application software’s development.

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Angle-Based Virtual Source Location Representation for Spatial Audio Coding

  • Beack, Seung-Kwon;Seo, Jeong-Il;Moon, Han-Gil;Kang, Kyeong-Ok;Hahn, Min-Soo
    • ETRI Journal
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    • 제28권2호
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    • pp.219-222
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    • 2006
  • Virtual source location information (VSLI) has been newly utilized as a spatial cue for compact representation of multichannel audio. This information is represented as the azimuth of the virtual source vector. The superiority of VSLI is confirmed by comparison of the spectral distances, average bit rates, and subjective assessment with a conventional cue.

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구조해석에 의한 디지털 곡선의 분리 (Segmentation of Digital Curves by Structural Analysis)

  • 류승필;권오석;김태균
    • 대한전자공학회논문지
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    • 제26권12호
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    • pp.1984-1994
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    • 1989
  • Techniques for approximating digitalcurves by polygonal lines are a valuable tool for image analysis and data compression. S. Shilien proposed a method for segmenting a digital curve into digital straight line segments digital straight line segments which are not satisfied with the structural properties, and have more than one break point by Shilien's method. Here, the structural representation of digital straight lines and digital staight line segments is described. And a method for segmenting a digital curve into digital straight line segments which are not satisfied with the structural properties, and have more than one break point by Shilien's method. Here, the structural representation of digital straight lines and digital staight line segments is described. And a method for segmenting a digital curve into digital straight line segments which may be not satisfied with the structural properties is proposed. The number of break points extracted by this method is less than that by S. Shilien's method from the digital curve which includes the digital straight line segments not satisfied with the structural properties.

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An Efficient Type Codec for Point Data in Lightweight Applications Scene Representation (LASeR)

  • Joung, Ye-Sun;Cha, Ji-Hun;Cheong, Won-Sik;Lim, Young-Kwon;Kim, Kyu-Heon
    • ETRI Journal
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    • 제27권6호
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    • pp.818-821
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    • 2005
  • Recently, MPEG has opened activity to standardize scene representation for lightweight applications such as in mobile phones. The standard is named lightweight applications scene representation (LASeR) and can be applied to improve and make efficient rich media applications and services on mobile devices. In this standard, we proposed an efficient type codec for point data to maximize the bit efficiency of LASeR. In this paper, we describe the new method and the test results of the proposed scheme.

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IBL(Image Based Lighting)에서 나타나는 CGI기반 빛 재현의 특성에 관한 연구 (A Study on Property of Light Representation based on CGI(Computer-Generated Imagery) in IBL(Image Based Lighting))

  • 정규형;정진헌
    • 디지털융복합연구
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    • 제12권7호
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    • pp.371-378
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    • 2014
  • 우리는 빛에 의해 사실적인 형태를 파악하고, 파악된 형태에 근거하여 이미지를 재현하는 방식으로 세계를 시각화한다. 이런 이유로 빛은 고대에서부터 현대에 이르기까지 다양한 방식으로 조형예술에 영향력을 행사해 왔다. 비가시적 실체인 빛은 재현 도구에 따라 다양하게 모사되어 독특한 환영을 투사하고, 투사된 환영은 다시 인간과 사회 문화 전반에 변화를 초래한다. 이처럼 조형예술에 있어 시대와 공간 그리고 장르를 불문하고 빛의 재현이 중요한 이유는 일차적으로 실재의 모든 공간과 공간을 구성하는 사물이 빛에 의해서 지각되기 때문이다. 이제 우리는 실재하는 빛과 구분할 수 없는 CGI기반의 빛을 마주하고 있고, 이러한 빛 재현의 특성을 살펴보고자 한다.

Formal Representation and Query for Digital Contents Data

  • Khamis, Khamis Abdul-Latif;Song, Huazhu;Zhong, Xian
    • Journal of Information Processing Systems
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    • 제16권2호
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    • pp.261-276
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    • 2020
  • Digital contents services are one of the topics that have been intensively studied in the media industry, where various semantic and ontology techniques are applied. However, query execution for ontology data is still inefficient, lack of sufficient extensible definitions for node relationships, and there is no specific semantic method fit for media data representation. In order to make the machine understand digital contents (DCs) data well, we analyze DCs data, including static data and dynamic data, and use ontology to specify and classify objects and the events of the particular objects. Then the formal representation method is proposed which not only redefines DCs data based on the technology of OWL/RDF, but is also combined with media segmentation methods. At the same time, to speed up the access mechanism of DCs data stored under the persistent database, an ontology-based DCs query solution is proposed, which uses the specified distance vector associated to a surveillance of semantic label (annotation) to detect and track a moving or static object.

양방향 알고리즘을 이용한 2의 보수 표현 기법에 의한 디지털 필터의 설계에 관한 연구 (Study on Design of Digital filter by 2's Complement Representation using Bidirectional algorithm)

  • 이영석
    • 한국정보전자통신기술학회논문지
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    • 제2권1호
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    • pp.37-42
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    • 2009
  • 디지털 신호 처리 분야에서 디지털 필터는 필수불가결한 요소이다. 디지털 필터는 이진수의 곱셈 및 덧셈을 기본으로 하는 것으로 많은 연산량을 필요로 한다. 디지털 필터 내의 곱셈기는 VLSI 기술을 이용한 디지털 필터의 설계에 있어 반도체 칩 내부의 넓은 영역을 차지하고 전력의 대부분을 소비하며, 필터의 critical path를 결정하여 필터의 성능을 결정하는 중요한 요소로서 작용 한다. 본 연구에서는 특히 디지털 필터의 복잡성(complexity)를 해소하고 critical path를 줄여 필터의 연산속도를 증가시키기 위한 방법으로 2의 보수로서 표현되는 이진수를 CSD(canonical signed digit)와 MSD(minimal signed digit)로 동시에 변환하여 표현하는 방법을 제안하였다. 제안된 방법은 VHDL로 구현하고 임의의 필터에 적용하여 필터의 critical path가 감소하는 것을 보였다.

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A Study on Spatial characteristic and presentation of digital game

  • Oh, Hyoun-Ju
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.47-54
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    • 2015
  • In this paper, I examines the spatial representation of the change in the environment of the digital platform, and play the game with a focus on the spatial characteristics of a digital game. First, what is the Spatial characteristic of digital games? This section applies to a digital game "theory of Lefebvre", and the spatial representation of the practice space, divided into representational space were explored. Second, how to express dealing Is there space in the genre of adventure games? The spatial characteristics of the game medium through the Spatial characteristic of the adventure game genre that is most striking examples was analyzed whether the expression in any way. Consequently, the spatial characteristics of the digital game studies of the game as well as think a very large role in the development direction. In addition, this case analysis of the expression is the basis of this digital game that is utilized in many areas, and I am sure many possibilities to find a positive role in the game.

지식 표상 방법을 이용한 정보 검색 시각화 도구 개발 (Development of Information Visualization Tool using Knowledge Representation)

  • 지혜성;박기남;임희석
    • 디지털융복합연구
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    • 제10권9호
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    • pp.383-390
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    • 2012
  • 본 논문에서는 지식 표상 방식을 이용한 정보 검색 시각화 도구를 제안한다. 제안하는 정보 검색 시각화 도구는 사용자 검색이력 데이터를 이용하여 검색의도를 자동 추출하고, 추출된 검색의도를 지식 표상 방식 구조로 시각화 할 수 있도록 설계하였다. 검색의도 표상 방식을 위한 스키마는 인지 심리학적 지식 표상 방법론을 활용하였으며, 행동실험을 통해 그 효용성을 증명하였다. 실험결과 정보 검색 시각화 도구는 기존 검색방법에 비해 사용자 만족도 측면에서 약 39%의 향상이 있었으며, 정보 검색 과정에서의 재검색 문제를 해결할 수 있는 방안을 제시할 수 있었다.