• Title/Summary/Keyword: digital representation

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Development of Rule-Based Knowledge Representation Supporting Tool for Design Digital Moister System (설계 디지털 마이스터 시스템 구축을 위한 규칙 기반 지식 표현 지원 도구 개발)

  • Nam S.H.;Kang H.W.;Lee W.;Suh H.W.;Choi H.J.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.633-634
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    • 2006
  • Recently we started a development of the digital meister expert system for the product design supporting in manufacturing industry. Knowledge representation is of major importance in digital moister expert system. This rule-based expert system-knowledges are designed for a certain type of knowledge representation such as rules or logic. The way in which a rule-based expert system represents knowledge affects the development, efficiency, speed, and maintenance. Eventually, this digital moister system is used to the engineer in manufacturing industry for the process control, production management and system management. In this paper, we propose the digital moister system knowledge representation method for product design supporting in manufacturing industry and we present introduction and contents of rule-based knowledge representation supporting tool.

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Study and Practice on New Generation Digital-City Oriented 3D Digital Map

  • He, Xiaozhao;Li, Qi;Cheng, Jicheng
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.914-916
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    • 2003
  • Most current 3D digital maps are 2.5 dimension models based on DEM, which can only be recognized, browsed and operated by a special software, far from meeting the needs of a modern digital city (global) with the distributed, isomerous and multiple application on the real 3D representation and open sharing models. In this paper, a new generation digital city oriented 3D digital map is studied. Firstly, a real 3D digital map representation is presented. And then, some key techniques and methods for browser-based 3D digital map’s representation, display and operation are introduced, which can realized the open sharing of 3D map in distributed, isomerous and multiple application environment. Furthermore, the scale driving technique of proposed 3D digital map is also studied. And currently, some developments based on some of the above methods are being carried to provide key and general platform for other application software’s development.

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Angle-Based Virtual Source Location Representation for Spatial Audio Coding

  • Beack, Seung-Kwon;Seo, Jeong-Il;Moon, Han-Gil;Kang, Kyeong-Ok;Hahn, Min-Soo
    • ETRI Journal
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    • v.28 no.2
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    • pp.219-222
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    • 2006
  • Virtual source location information (VSLI) has been newly utilized as a spatial cue for compact representation of multichannel audio. This information is represented as the azimuth of the virtual source vector. The superiority of VSLI is confirmed by comparison of the spectral distances, average bit rates, and subjective assessment with a conventional cue.

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Segmentation of Digital Curves by Structural Analysis (구조해석에 의한 디지털 곡선의 분리)

  • 류승필;권오석;김태균
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.12
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    • pp.1984-1994
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    • 1989
  • Techniques for approximating digitalcurves by polygonal lines are a valuable tool for image analysis and data compression. S. Shilien proposed a method for segmenting a digital curve into digital straight line segments digital straight line segments which are not satisfied with the structural properties, and have more than one break point by Shilien's method. Here, the structural representation of digital straight lines and digital staight line segments is described. And a method for segmenting a digital curve into digital straight line segments which are not satisfied with the structural properties, and have more than one break point by Shilien's method. Here, the structural representation of digital straight lines and digital staight line segments is described. And a method for segmenting a digital curve into digital straight line segments which may be not satisfied with the structural properties is proposed. The number of break points extracted by this method is less than that by S. Shilien's method from the digital curve which includes the digital straight line segments not satisfied with the structural properties.

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An Efficient Type Codec for Point Data in Lightweight Applications Scene Representation (LASeR)

  • Joung, Ye-Sun;Cha, Ji-Hun;Cheong, Won-Sik;Lim, Young-Kwon;Kim, Kyu-Heon
    • ETRI Journal
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    • v.27 no.6
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    • pp.818-821
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    • 2005
  • Recently, MPEG has opened activity to standardize scene representation for lightweight applications such as in mobile phones. The standard is named lightweight applications scene representation (LASeR) and can be applied to improve and make efficient rich media applications and services on mobile devices. In this standard, we proposed an efficient type codec for point data to maximize the bit efficiency of LASeR. In this paper, we describe the new method and the test results of the proposed scheme.

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A Study on Property of Light Representation based on CGI(Computer-Generated Imagery) in IBL(Image Based Lighting) (IBL(Image Based Lighting)에서 나타나는 CGI기반 빛 재현의 특성에 관한 연구)

  • Chung, Kue-Hyung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.12 no.7
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    • pp.371-378
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    • 2014
  • We understand the real form with light and it make us to visualize the world. Hence, light have got a great influence on formative arts in many ways from ancient time to now. Invisible and substantial light is described by many representational tools in various way and project the illusion. Projected illusion caused the change in human and general social culture. For such a reason, the representation of light is most important issue without distinction of age, space and genre. Now we are faced with CGI light just same as real light. So we need to study about properties of CGI light representation.

Formal Representation and Query for Digital Contents Data

  • Khamis, Khamis Abdul-Latif;Song, Huazhu;Zhong, Xian
    • Journal of Information Processing Systems
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    • v.16 no.2
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    • pp.261-276
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    • 2020
  • Digital contents services are one of the topics that have been intensively studied in the media industry, where various semantic and ontology techniques are applied. However, query execution for ontology data is still inefficient, lack of sufficient extensible definitions for node relationships, and there is no specific semantic method fit for media data representation. In order to make the machine understand digital contents (DCs) data well, we analyze DCs data, including static data and dynamic data, and use ontology to specify and classify objects and the events of the particular objects. Then the formal representation method is proposed which not only redefines DCs data based on the technology of OWL/RDF, but is also combined with media segmentation methods. At the same time, to speed up the access mechanism of DCs data stored under the persistent database, an ontology-based DCs query solution is proposed, which uses the specified distance vector associated to a surveillance of semantic label (annotation) to detect and track a moving or static object.

Study on Design of Digital filter by 2's Complement Representation using Bidirectional algorithm (양방향 알고리즘을 이용한 2의 보수 표현 기법에 의한 디지털 필터의 설계에 관한 연구)

  • LEE, Youngseock
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.1
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    • pp.37-42
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    • 2009
  • The digital filter is essential element in digital signal processing area. It needs a high computational burden caused by multiplying and adding. The multiplier in digital filter is a dominant element, which occupies an wide area at the field of VLSI design, needs high power-consuming and also decides critical path that affects to filter performance. In this paper we proposed the simultaneous transform method which is represented 2's complementary representation to CSD and MSD representation to solve a complexity problem and to improve a computational speed. The performance of proposed method was implemented in VHDL and applied to an digital filters, was evaluated the decreasing of critical path delay.

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A Study on Spatial characteristic and presentation of digital game

  • Oh, Hyoun-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.47-54
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    • 2015
  • In this paper, I examines the spatial representation of the change in the environment of the digital platform, and play the game with a focus on the spatial characteristics of a digital game. First, what is the Spatial characteristic of digital games? This section applies to a digital game "theory of Lefebvre", and the spatial representation of the practice space, divided into representational space were explored. Second, how to express dealing Is there space in the genre of adventure games? The spatial characteristics of the game medium through the Spatial characteristic of the adventure game genre that is most striking examples was analyzed whether the expression in any way. Consequently, the spatial characteristics of the digital game studies of the game as well as think a very large role in the development direction. In addition, this case analysis of the expression is the basis of this digital game that is utilized in many areas, and I am sure many possibilities to find a positive role in the game.

Development of Information Visualization Tool using Knowledge Representation (지식 표상 방법을 이용한 정보 검색 시각화 도구 개발)

  • Ji, Hye-Sung;Park, Ki-Nam;Lim, Heui-Seok
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.383-390
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    • 2012
  • In this paper, we suggest an information retrieval visualization tool using the knowledge representation method. Information retrieval visualization tool suggested in this paper is designed to automatically extract retrieval intention using user's search history data and visualize extracted retrieval intention in the knowledge representation method structure. A psychological knowledge representation methodology was adopted for schema for retrieval intention representation and its effectiveness has been proved through the behavioral experiments. Result of experiment revealed that information retrieval visualization tool has been improved approximately 39% in user satisfaction compared to existing retrieval method, suggesting a measure to solve re-retrieval problem in the process of information retrieval.