• Title/Summary/Keyword: digital mapping

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New Image Mapping Algorithm for 3D Integral Imaging Display System used in Virtual Reality

  • Suk, Myung-Hoon;Min, Sung-Wook
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.41-45
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    • 2005
  • A new algorithm of the image mapping which is a technique of the elemental image generation is proposed. The proposed method is based on the characteristics of the lens array such as the number, the size and the focal length of the elemental lens. The 3D image generated by 3D graphic API such as OpenGL can be directly adopted without the complex adaptation. Since the image mapping using the proposed method can enhance the speed of the elemental image generation, the computer- generated integral imaging system can be applied to virtual reality system.

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Mapping Design between XML and Table in Relation Database (XML과 관계 데이터베이스 자료 간의 매핑 설계)

  • Kim Gil-Choon
    • Journal of Digital Contents Society
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    • v.5 no.3
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    • pp.180-186
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    • 2004
  • XML has an essential funtion of dealing with standardized document to be used in all academic areas and industrial areas as well as e-commerce. The transformation of XML data into Relation Database table is also necessary for data search using SQL language. Mapping relation between XMLand Table in Relation Database is required for transformation of XML. This arti치e studies the mapping relation between XML and Relation Database using DTD which enables to check the unity automatically whenever document is read so that it studied mapping design for the transformation of XML data info Relation Database table.

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Real-Time Color Gamut Mapping Method Based on the Three-Dimensional Reduced Resolution Look-Up Table (해상도 절감 3차원 룩업 테이블을 이용한 실시간 색역폭 매핑 방법)

  • 한동일
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.225-233
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    • 2004
  • A novel real-time color gamut mapping method is described. The color gamut mapping method that is used for enhancing the color reproduction quality between PC monitor and printer devices is adopted for digital TV display quality enhancement. The high definition digital TV display devices operate at the clock speed of around 70MHz ~ 150MHz and permit several nano seconds for real-time gamut mapping. Thus, the concept of three-dimensional reduced resolution look-up table is introduced for real-time processing. The required hardware can be greatly reduced by look-up table resolution adjustment. The proposed hardware architecture is successfully implemented in FPGA and ASIC and also successfully adopted in digital TV display quality enhancement purposes.

A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.178-184
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    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

Automatic 3D Symbol Mapping Techniques for Construction of 3D Digital Map

  • Park, Seung-Yong;Lee, Jae-Bin;Yu, Ki-Yun;Kim, Yong-Il
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.106-109
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    • 2006
  • Over the years, many researches have been performed to create 3D digital maps. Nevertheless, it is still time-consuming and involves a high cost because a large part of 3D digital mapping is conducted manually. To compensate this limitation, we propose methodologies to represent 3D objects as 3D symbols and locate these symbols into a base map automatically. First of all, we constructed the 3D symbol library to represent 3D objects as 3D symbols. In the 3D symbol library, the attribute and geometry information are stored, which defines factors related to the types of symbols and related to the shapes respectively. These factors were used to match 3D objects and 3D symbols. For automatic mapping of 3D symbols into a base map, we used predefined parameters such as the size, the height, the rotation angle and the center of gravity of 3D objects which are extracted from Light Detection and Ranging (LIDAR) data and 2D digital maps. Finally, the 3D map in urban area was constructed and the mapping results were tested using aerial photos as reference data. Through this research, we can identify that the developed the algorithms can be used as effective techniques for 3D digital cartographic techniques

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Production of Topographic-Cadastral Map Using Digital Topographic Map (수치지형도를 활용한 지형.지번도 제작방안)

  • 최윤수;이석용
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.18 no.3
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    • pp.241-250
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    • 2000
  • The Government confirmed the action planning of digital mapping project for major thematic maps based on‘Revised Plan for The Development of the National Geographic Information System’(NGIS). Mapping for major thematic maps will selectively have produced the essential digital thematic maps according to the frequency of usage by the year of 2000. The models of topographic-cadastral maps around Suwon were produced in accordance with the presented draft. We presented specification for production of the most appropriate topographic-cadastral maps through the analysis of the process of production, discussion and error check, and correction of the produced topographic-cadastral maps. And we could make it easier to develop digital mapping project of topographic-cadastral maps effectively by presenting the strategy for data input and maintenance, the cost model for carrying out the digital thematic map production, digital topographic maps, and the supplement of data model and data format.

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PHOTOGRAMMETRIC PROCESSING OF HIGH MOUNTAINS IN NEPAL

  • Baral, Toya Nath
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.85-92
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    • 2003
  • Application of traditional aerial survey technologies for topographic mapping purposes has a number of principal problems. The growing worldwide acceptance of digital orthophotos has understood this need. Many trekking and expedition teams are expecting digital orthophoto and consequently 3D animation of the highest peaks and possible trekking routes, camping sites and information on how difficult the routes may be. In recent years, inexpensive computers and advance of computer technologies contributed to the rapid development of digital photogrammetry (Dowman et al., 1992; Heipke, 1995). Successful implementation of digital photogrammetric workstations in mapping have been found in various disciplines (Chen et al., 1998; Skalet et al., 1992). This paper highlights the results of the conventional photogrammetry and the possible advantages of digital photogrammetry over these and also the problems, issues and implications during digital Photogrammetric processing of high mountainous region in Asia.

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A Study of Algorithm for Digital Technology (디지털 기술의 알고리즘에 관한 연구)

  • Youn, Choong-Mo;Kim, Jae-Jin
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.633-637
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    • 2009
  • In this paper, we present the reuse module library generating algorithm and register-transfer (RT) library generating algorithm considering the power consumption of reuse module for field-programmable gate array (FPGA) technology mapping in order to implement into the circuit for calculating power consumption. To realize the circuit of calculation of power consumption, the FPGA is selected. Considering lookup table (LUT) conditions of selected FPGA, technology mapping process is conducted to minimize the total power consumption. With these information, the circuit is realized using suitable given power consumption among allocated results of modules.

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Automated texture mapping for 3D modeling of objects with complex shapes --- a case study of archaeological ruins

  • Fujiwara, Hidetomo;Nakagawa, Masafumi;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1177-1179
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    • 2003
  • Recently, the ground-based laser profiler is used for acquisition of 3D spatial information of a rchaeological objects. However, it is very difficult to measure complicated objects, because of a relatively low-resolution. On the other hand, texture mapping can be a solution to complement the low resolution, and to generate 3D model with higher fidelity. But, a huge cost is required for the construction of textured 3D model, because huge labor is demanded, and the work depends on editor's experiences and skills . Moreover, the accuracy of data would be lost during the editing works. In this research, using the laser profiler and a non-calibrated digital camera, a method is proposed for the automatic generation of 3D model by integrating these data. At first, region segmentation is applied to laser range data to extract geometric features of an object in the laser range data. Various information such as normal vectors of planes, distances from a sensor and a sun-direction are used in this processing. Next, an image segmentation is also applied to the digital camera images, which include the same object. Then, geometrical relations are determined by corresponding the features extracted in the laser range data and digital camera’ images. By projecting digital camera image onto the surface data reconstructed from laser range image, the 3D texture model was generated automatically.

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CPLD Low Power Technology Mapping for Reuse Module Design under the Time Constraint (시간제약 조건하에서 재사용 모듈 설계를 통한 CPLD 저전력 기술 매핑)

  • Kang, Kyung Sik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.3
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    • pp.77-83
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    • 2008
  • In this paper, CPLD low power technology mapping for reuse module design under the time constraint is proposed. Traditional high-level synthesis do not allow reuse of complex, realistic datapath component during the task of scheduling. On the other hand, the proposed algorithm is able to approach a productivity of the design the low power to reuse which given a library of user-defined datapath component and to share of resource sharing on the switching activity in a shared resource. Also, we are obtainable the optimal the scheduling result in experimental results of our using chaining and multi-cycling in the scheduling techniques. Low power circuit make using CPLD technology mapping algorithm for selection reuse module by scheduling.