• Title/Summary/Keyword: digital make-up

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A CMOS Digital Image Sensor with a Feature-Driven Attention Module (특징기반 주의 모듈을 사용하는 CMOS 디지털 이미지 센서)

  • Park, Min-Chul;Cheoi, Kyung-Joo;Hamamoto, Takayuki
    • The KIPS Transactions:PartB
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    • v.15B no.3
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    • pp.189-196
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    • 2008
  • In this paper, a CMOS digital image sensor, which consists of A/D conversion, motion estimation circuits, and an attention module for ROI (Region of Interest) detection is presented. The functions of A/D conversion and motion estimation are implemented by $0.6{\mu}m$ CMOS processing circuit as hardware, and the attention module is implemented outside the circuit as software currently. Attention modules are taken to improve limited applications of the smart image sensor. The current smart image sensor responses to the changes of intensity, and uses the integration time to estimate motion. Therefore it is limited in its applications. To make up for inherent property of the sensor from circuit design and extend its applications we decide to introduce perception solutions to the image sensor. Attention modules for still and moving images are employed to achieve such purposes. The suggested approach makes the smart image sensor available with additional functions for such cases that motion estimation or intensity changes are not observed. Experimental result shows the usefulness and extension of the image sensor.

A Study on Crack Propagation of Solid Propellant by Rapid Pressurization (고속압력하중부가에 의한 고체추진제의 균열진전평가에 관한 연구)

  • Ha, Jae-Seok;Kim, Jae-Hoon;Yang, Ho-Young
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2012.05a
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    • pp.539-544
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    • 2012
  • An experiment of rapid pressurization-induced crack propagation of solid propellant was conducted by using a windowed test chamber. A pre-cracked specimen of solid propellant is installed in the chamber, and highly compressed nitrogen gas in a accumulator pressurizes the chamber until the chamber pressure reaches set-up pressure to make the chamber depressurization. Pressure-time trace was obtained from the experimental result, and pressurization rate was defined from the trace. In this study, three pressurization rates (64.34, 73.86 and 85.44 MPa/s) are considered, and propagation lengths are measured. Also, a progression of the crack propagation recorded by a high-speed digital camera is presented.

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A Study on the Meaning Extension of User-Centeredness in UX Design (사용자 경험 디자인의 사용자 중심성에 대한 의미 확장 연구)

  • Lee, You-Jin
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.301-310
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    • 2021
  • The purpose of the study was to induce meaning of the UX design from users' interview. The study covers interviews from 20 untact finance application users in their twenties in written form. It aims to examine previous studies on UX design and to overcome their shortcomings by categorizing usability qualities focusing on verbs used in the interview. The followings are the result: Usability of UX design can be summarized into Unity, Trust, Persistency, Recognition and Approachability of the information to the 20 users in their twenties. As for the data earned from interviews focusing on verbs, usability included Security, Familiarity, Accessibility, Convenience of Operation and Visibility. Each of the qualities fell into related categories such as Security, Information, Brand and Design. In conclusion, analysis based on verb choices led to better understanding of the user-based experience compared to using objective means in previous studies and can be a suggestion to make up for errors in the former evaluation process.

A Study on the User Experience for Airline ticket Reservation Service -Focusing on Skyscanner App- (항공권 예매 서비스 사용자 경험 연구 -스카이스캐너 앱을 중심으로-)

  • Park, Seojin;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.195-200
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    • 2019
  • The purpose of this study is to investigate the phenomenon of user's use of services, focusing on Skyscanner apps, and to suggest improvements to provide better user experience. The service described in this paper is complicated in booking ticket and deficient its usability at a certain age. As a result, three point of improvement is derived. Provide clear information and countermeasures. And make operating procedure be convenient to learn. It is significant that this study suggested ways to improve ticket reservation services through Skyscanner, a major online ticket reservation service. In the follow-up study, I expected that this study will help the various business models improve its system such as UI design, improvement of information structure, and Skyscanner for silver generation.

The Organization Performance Reinforcement by a Utilization Level of the Smart Work (스마트워크 활용 수준에 따른 조직성과 강화에 관한 연구)

  • Jung, Byoungho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.189-204
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    • 2018
  • The purpose of this study is to examine an organizational performance difference by individual utilization level of the smart work. The Smart work help minimizing business process and improving organization productivity based on information technology. This new technology provides a flexible way of the task through smart-work center, videoconferencing, telecommuting, mobile(remote control) and business-only messenger. This investment changes organizational culture, institutions and behavior by new technology applying. The organization system change due to smart work has trouble between alteration preferences and existing maintains a group. In response, the organization should make investment justification of smart work for institutional and culture stabilized by a new system in organization. I set up the analytical process of four stages for empirical research. It will analyze an operation difference of the smart work between pre and post investment in the first-step analysis. The two-step analysis will conduct a text mining analysis of smart work operations. The three-step analysis will identify organization performance differences among individual levels in smart work. The four-step analysis will identify a factor difference in organizational performance by individual utilization level on smart work. According to the study, It has been revealed a difference between the pre and post investment performance on smart work. The text mining analyses many appeared an improvement opinion of organizational culture. Next, there is a difference in organization performance among utilize groups of smart work. Furthermore, the factors of organizational performance among groups appeared differently. The theoretical contribution of this study provided to expand the organizational theory of organization change and resistance. The practical implications provided to require a strong guideline an organizational culture and institution for smart work.

The Effect of Quasi-social Interaction on Intention of behavior of YouTube beauty content users (유튜브 뷰티콘텐츠 이용자의 준사회적 상호작용이 행동의도에 미치는 영향)

  • Park, SuJeong;Yang, EunJin
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.457-462
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    • 2021
  • YouTube has established itself as a major media platform. Businesses give more attention to YouTube's influence as marketing using the platform demonstrates positive effects. Accordingly, this study aims to look into how the quasi-social interaction of the users of beauty content on YouTube affect purchase behavior intentions and provide results as basic data for establishing an efficient marketing strategy. Quasi-social interaction exerted significantly positive influence on purchase behavior and purchase intention. This suggests that the stronger the quasi-social interaction becomes, purchase behavior and purchase intention get stronger. Therefore, strategies for facilitating marketing should be devised by increasing efficient quasi-social interaction according to user characteristics.

The Analysis on Sport Emotion Type by Sport Game Characteristics: with Social Big-Data (스포츠 경기의 특성에 따른 스포츠 감정 유형 분석 : 소셜 빅데이터를 중심으로)

  • Kim, Young-Mee;Yang, Jae-Sik
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.371-377
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    • 2021
  • This study tried to analyze the types of sport emotion by sport game characteristics. For that, 7 soccer games and 6 baseball games of Korean team in 2018 Asian Games were selected, and the articles and their replies about those on social network services were collected as study materials. Python was used for the collecting and expert group meeting was held for the emotion analysis. As the results of the analysis on sport emotion types by win or lose, the level of opponents and the performance of Korean team as game characteristics, the following conclusions were drawn. First, it was hard to say that win or lose and opponent's level make certain sport emotion type. Second, The performance could made contended, enthusiastic and joyful emotions when judged good, but frustrated, angry, humiliated emotions when bad. Third, social·cultural background or certain event of the games also could effect on the sport emotion types. Follow-up studies with the other game characteristics and more game cases were needed to find out more clear causal relationship.

Analysis of the Inundation Potential by Elevation for the Land Evaluation in the Potentially Inundated Farms - A Case Study in Ibang-myeon, Changnyeong-gun, Kyungsangnamdo - (상습침수 농경지의 토지평가를 위한 고도별 침수 잠재성 분석 - 경상남도 창녕군 이방면을 대상으로 -)

  • Park In-Hwan;Jang Gab-Sue;Seo Dong-Joe
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.2 s.109
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    • pp.71-82
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    • 2005
  • A large scale of riverside rearrangement has been recently done in the major rivers in Korea. So inundation possibility in agricultural area closed by these rivers has been higher than the possibility a few years ago. However, land use in this area has not been adjusted to a change of this situation near the rivers. Therefore, when typhoon or heavy rain is happened on this area, it can cause a large damage in agricultural area. This study analyzed inundation potentiality in agricultural area at Ibang-myeon, Changnyeong-gun, Kyeongnam-province, Korea by using the logistic regression model and the piecewise regression model. The first thing we did was to transfer the inundation area per elevation to the accumulated inundation area per elevation. This accumulated inundation area per elevation as an distribution function could be described by the logistic regression model(LRM), and piecewise regression model(PRM) could make it much more accurate to analyze the inundation area per elevation. As a result, the regression models derived from LRM and PRM showed $R^2$ over 0.950. The models derived from LRM and PRM in Ibang-myeon noted that frequently inundated area(FIA) was shown up to 12.12m in elevation, and potentially inundated area(PIA) was shown up to 14.60m in elevation. In FIA, regular agricultural activity would be impossible. And It would be not easy to continue the regular agricultural activity in PIA. So, this land should be rearranged to be used for a buffer zone for ecosystem protection, landscape conservation and things like that in riverside.

Design of a Fast Adder Using Robust QCA Design Guide (강건 QCA 설계 지침을 이용한 고속 가산기 설계)

  • Lee Eun-Choul;Kim Kyo-Sun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.4 s.346
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    • pp.56-65
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    • 2006
  • The Quantum-dot Cellular Automata (QCA) can be considered as a candidate for the next generation digital logic implementation technology due to their small feature sizes and ultra low power consumption. Up to now, several designs using Uh technology have been proposed. However, we found not all of the designs function properly. Furthermore, no general design guidelines have been proposed so far. A straightforward extension of a simple functional design pattern may fail. This makes designing a large scale circuits using QCA technology an extremely time-consuming process. In this paper, we show several critical vulnerabilities related to unbalanced input paths to QCA gates and sneak noise paths in QCA interconnect structures. In order to make up the vulnerabilities, a disciplinary guideline will be proposed. Also, we present a fast adder which has been designed by the discipline, and verified to be functional by the simulation.

Comparative Analysis for Educational Puzzle Game Development (교육용 퍼즐 게임 개발을 위한 비교)

  • Shin, Yongwoo
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.7-14
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    • 2014
  • Since educational and fun elements coexist in an educational game, it is important to come up with standards that can elicit fun with the game as well as educational standards. Many of the existing developed educational games have received low marks in the characteristics of entertainment and game design. Thus, how to make up for their entertainment characteristics is important. This paper analyzes gaming elements of puzzle games that were released for smart phones and gained massive popularity from their users and will apply them to educational games. Such games that have gained popularity and won a commercial success include Anipang, Anipang 2, Candy Crush Saga, Farm Heroes Saga and Pokopang. This study will analyze gaming elements of these games. By analyzing the educational games, it is applied to the game elements of casual games. In addition, we have proposed a element that can enhance the immersive. Game design elements that can improve entertainment characteristics include game rules, stages and missions. Elements that can increase immersion include items, background maps and new learning environments. This paper has significance in that it analyzes entertainment characteristics, which mean the fun of games through those that have been a commercial success and applies them to educational games.