• 제목/요약/키워드: digital lifestyle

검색결과 172건 처리시간 0.032초

해외 디지털 패션브랜드에 나타난 패션디자인 요소의 특징에 관한 연구 (Analysis of Digital Fashion Design Elements Focusing on Overseas Digital Fashion Brands)

  • 홍윤정
    • 패션비즈니스
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    • 제27권1호
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    • pp.77-109
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    • 2023
  • This study attempted to understand current status of overseas virtual fashion brands and analyze attributes of common digital fashion brands. Based on brand analysis criteria of previous studies, digital fashion brands were analyzed for brand concept, price range, characteristic elements, and attributes. Digital fashion design elements of items, colors, materials, patterns, and effects were analyzed by collecting images of brands' digital fashion design products. Digital fashion brands could be divided into experimental and creative digital fashion brands and digital fashion brands aiming for popular brands. This study introduces a creative fashion collection that experiments sustainability and future value. It shares a new way of self-expression and a playful culture centered on the younger generation. In terms of fashion design elements, fashion items were similar to the existing fashion category, but included other accessories that reflected the lifestyle of Generation Z. Silhouette expressed a minimalistic futuristic image centered on straight silhouettes. Color showed a bold and modern color image through black and color contrast. Unique patterns reflecting the concept of the brand appeared, centering on abstract and geometric patterns. Regarding materials and effects, new elements differentiated from existing fashion design area, showing meaningful characteristics. Digital materials are developed and proposed for sustainability. Materials (such as metal, glass, plastic) and effects (such as weightlessness, flames) expand impossible senses in reality and enable new fashion experiences. This is a case study of digital fashion brands. It is meaningful in that it identifies characteristics and discusses their values and meanings.

인공지능(AI)을 이용한 디지털 운동중재가 성인의 신체능력에 미치는 영향 (Effects of Digital Exercise Intervention Using Artificial Intelligence (AI) on the Physical Abilities of Adults)

  • 문소라;최상의;이후만;송광섭;최승민
    • 대한통합의학회지
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    • 제11권2호
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    • pp.1-13
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    • 2023
  • Purpose : Along with the rapid development of digital technology, the application of digital healthcare in the medical field is also increasing. According to many experts, increasing the amount of exercise and physical activity is a helpful way to prevent and manage physical problems in modern society. However, a lack of exercise, which is of the lifestyle of modern people, leads to the development of various diseases. This study aimed to examine the effects of digital exercise intervention using artificial intelligence (AI) on the physical abilities of adults whether digital exercise intervention can be a reliable and effective therapeutic option for musculoskeletal disorders in real-world clinical settings. Methods : In this study, exercise was conducted using a digital application to investigate the effects of an AI-based digital exercise intervention on the physical abilities of adults. A total of 13 adults were evaluated, and their physical abilities before and after the exercise intervention were compared. Hand-grip strength, functional leg muscle strength, dynamic balance, and quadriceps muscle strength were assessed. Exercise was performed using a digital application and in a non-face-to-face manner. AI identified the exercise status of each participant and adjusted the exercise difficulty level accordingly. The exercised daily for 4 weeks. Results : A total of 12 participants were analyzed for the final results. Significant improvements were observed in hand-grip strength, functional leg muscle strength (evaluated using the stand-up test), dynamic balance, and straight-gait ability (p<.05), indicating an increase in the overall muscular strength and physical function of the participants. Conclusions : Digital exercise intervention using AI is effective in improving physical abilities related to musculoskeletal function. It can be useful in clinical practice as an effective treatment option for patients with musculoskeletal disorders or muscle weakness.

A Study on Affordance Dimensions of Digital Services for the Elderly through the Analysis of Senior Adults' Daily Activities

  • Park, Soobeen
    • Architectural research
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    • 제10권2호
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    • pp.11-20
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    • 2008
  • Designing environments for the elderly includes studying changes in the elderly themselves, changes in their environment, and changes in the intercommunication between the elderly and their environment. The purpose of this study is to provide guidelines for a ubiquitous environment in which seniors can "age in place," using an environment-behavioral approach. 305 subjects aged 45 to 78 take part in the survey research. Temporal sequence (age groups) and behavior (daily activities) are considered as the significant variables to design digital services for the elderly in the perspective of an environment-behavioral approach. Several conclusions can be made. (1) The characteristics of subjects in the over-65 age group shows that they manage an independent lifestyle even if they realize some body functions deteriorate as they age. (2) Over-65 age group is more engaged in healthcare and pastime activities. The male subjects of it are most inactive. (3) The IDA (importance of daily activities) and FDA (frequency of daily activities) are classified by five to six factors in each group. The IDA and FDA of the group aged over 65 differ from other age groups. (4) Five affordance dimensions of digital services for the elderly are proposed: Healthcare, Domesticity, Mobility & Security, Network, and Recreation & Pastime. These affordance dimensions will help research groups or companies design ubiquitous environments to enhance the quality of life of seniors.

Building Customer Loyalty In Digital Transaction Using QR Code: Quick Response Code Indonesian Standard (QRIS)

  • CHOHAN, Fulshah;ARAS, Muhamad;INDRA, Ricardo;WICAKSONO, Andhika;WINARDI, Freddy
    • 유통과학연구
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    • 제20권1호
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    • pp.1-11
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    • 2022
  • Purpose: Increasing advancements in the technology industry are forcing people to become more accustomed to digital financial transaction activities. The need for fast and secure payment mechanisms has birthing new idea to digital financial transaction services. Along with increasing access to technology in digital payments, new service is developed in the form of digital wallets as the successor for electronic money. Research design, data and methodology: This research aims to find out whether using QR code as digital payment tool can build customer loyalty in consumers, especially to measure the factors of satisfaction, trust and commitment of customers to do payments with QR Codes. The QR code in this study is refer to the Quick Response Code Indonesian Standard (QRIS) which was officially implemented by Bank Indonesia starting on January 1, 2020 as a means of payment for digital transactions nationally. The research method uses a quantitative approach by way of surveying questionnaires using Likert scale of 100 samples. Results: The hypothesis analysis proved that the variables of satisfaction, trust and commitment together have positive and significant influences on customer loyalty. Conclusion: This research found that there are high interest in Millennials to do transaction using QRIS because it is deemed to be more easy, quick and safe. If a customer achieves a level of loyalty in the usage of digital transaction using QRIS then cashless society lifestyle can be considered successful and can be used in the future.

유시티 도래에 따른 도시민 생활양식 변화가 도시공간에 미치는 영향 (A Study on the Effect of Changes in Lifestyle on Urban Space with the Advent of the U-City)

  • 이진희;신동빈
    • Spatial Information Research
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    • 제20권5호
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    • pp.37-47
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    • 2012
  • 이 연구의 목적은 유시티에 따른 생활양식 및 도시공간의 변화를 분석하여 이를 반영한 도시 정책 방향을 제안하는 것이다. 유시티에서의 도시공간 변화 분석에 있어서는 도시민 설문조사를 통한 생활양식 변화를 예측하여 추론하는 행태적 접근 방법을 사용하였다. 분석 결과 도심을 주요 활동공간으로 하는 도시기능에 있어 통행량 및 이용의 감소와 입지 선호도의 변화로 도심 집중화 약화와 도시의 외연적 확산이 예상되었다. 개별 용도에 있어서는 통행량과 이용의 감소에 따라 규모나 개수가 축소될 것으로 예상되었으며, 기존 공간의 재편에 있어서는 특히 공공공간에 있어 유비쿼터스 기술을 활용하여 다양한 도시활동을 수행할 수 있는 다목적 공간으로의 변화가 전망되었다. 앞으로 유시티가 정착하면 도시의 공간구조와 시설별 수요가 도심과 비도심에 따라 변화가 예상되므로 이를 반영한 도시계획이 필요하다. 동시에 효율적이고 유연한 도시공간이 조성될 수 있는 발판이 마련되어야 한다.

Template Recovery of DWT-DFT Composite Watermarking Scheme Using Collinear Cross-Ratio

  • Sepsirisuk, Kasemsuk;Atsuta, Kiyoaki;Kondo, Shozo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.225-228
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    • 2005
  • According to a popularization of the Internet and digital lifestyle, digital watermarks have been proposed for protection of copyrighted multimedia content. In blind watermark detection, which an original image is not provided, robustness against geometric distortion and compression remains challenging. In this paper, we propose a new perceptual blind discrete wavelet transform - discrete Fourier transform (DWT-DFT) composite watermarking scheme that is robust against both general linear transform and JPEG compression. This algorithm constructs an image-dependent watermark in the most significant DWT coefficients, which is determined by using a hierarchical tree structure. Strength of watermark is determined from a just-noticeable difference (JND) profile of a perceptual model. Furthermore, a desired template is inserted into DFT domain of the watermarked image. In new manner, a cross-ratio of four collinear points is used for detecting the template. Experimental results have showed that the proposed scheme is robust against general linear distortion, JPEG compression and various general kinds of attacks in the Stirmark 3.1 watermark evaluation tool.

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모바일 스티커 사용자 선호도 분석 (Analysis on User Preference of Mobile Stickers)

  • 이창욱
    • 디지털융복합연구
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    • 제13권2호
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    • pp.351-359
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    • 2015
  • 모바일의 기술적 발전은 인간의 삶에 있어 급속한 변화를 가져왔다. 다양한 스마트 환경 안에서 모바일은 다양한 범위 확산과 영역의 확대로 넓혀가고 있다. 모바일 환경 안에서 사용자가 커뮤니케이선의 방안으로 다양한 수단들이 활용되고 있다. 그 중 모바일 스티커는 커뮤니케이션의 수단으로 사용자가 증가하는 추세이다. 본 연구는 커뮤니케이션의 수단으로서 모바일 스티커의 사례를 분석하고, 사용하는 사용자 선호도 분석을 통해 모바일 스티커의 발전 방향을 모색하고자 한다.

한옥의 공간을 적용한 노인복지시설 유니트케어의 평면 유형 (The Elderly Welfare Facilities Unit-Care Type Development According to the Atmosphere of a Traditional Korean House)

  • 남윤철
    • 한국디지털건축인테리어학회논문집
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    • 제12권2호
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    • pp.5-13
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    • 2012
  • After elderly long term care insurance implementation (July 1, 2008), the elderly medical and welfare facilities covered by medical insurance continuously increases 30 to 63% sanction annually. Rapid growth of senior citizen welfare facilities arises in a poor residential environment issues. In most cases, it is the legal minimum criteria tailored for 4 persons accommodated in nature, such as the hospital. Therefore, 'Hometown-style traditional Korean House' is needed to rest comfortable for elderly people. Research goal is to provide direction and design materials by developing a type of architectural planning for the elderly welfare facilities unit care of the atmosphere of a traditional Korean House. The following two elements are applied to the elderly welfare facilities. Senior citizen welfare facilities in the main living space are applied to modern residential space of the elderly-friendly atmosphere of a traditional Korean House. It is applied for the Korean lifestyle and residential culture are through an analysis of Japan's leading development unit care system.

실내 환경 모니터링을 위한 빅데이터 클러스터 설계 및 구현 (Design and Implementation of Big Data Cluster for Indoor Environment Monitering)

  • 전병찬;고민구
    • 디지털산업정보학회논문지
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    • 제13권2호
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    • pp.77-85
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    • 2017
  • Due to the expansion of accommodation space caused by increase of population along with lifestyle changes, most of people spend their time indoor except for the travel time. Because of this, environmental change of indoor is very important, and it affects people's health and economy in resources. But, most of people don't acknowledge the importance of indoor environment. Thus, monitoring system for sustaining and managing indoor environment systematically is needed, and big data clusters should be used in order to save and manage numerous sensor data collected from many spaces. In this paper, we design a big data cluster for the indoor environment monitoring in order to store the sensor data and monitor unit of the huge building Implementation design big data cluster-based system for the analysis, and a distributed file system and building a Hadoop, HBase for big data processing. Also, various sensor data is saved for collection, and effective indoor environment management and health enhancement through monitoring is expected.