• Title/Summary/Keyword: digital home system

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Implementation of a Digital Convergence Platform for Future Home Multimedia Appliances (미래 홈 멀티미디어 가전을 위한 디지털 컨버젼스 플랫폼 구현)

  • Oh, Hwa-Yong;Kim, Dong-Hwan;Lee, Eun-Seo;Chang, Tae-Guy
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.983-986
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    • 2005
  • This paper describes a digital convergence platform(DCP) whice is implemented based on the MPEG-21 multimedia framework. The DCP is a newly proposed solution in this research for the convergence service of future home multimedia environment. The DCP is a common platform designed to have the feature of configurability, via means of S/W, which is needed for the convergence service of diverse digital media. A distributed peer to peer service and transaction model is also a new feature realized in the DCP using the MPEG-21 multimedia framework. A prototype DCP is implemented to verify its functions of multimedia service and transactions. The developed DCPs are networked with IP clustering storage systems for the distributed service of multimedia. Successful streaming services of the MPEG-2/4 video and audio are verified with the implemented test-bed system of the DCP.

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Design and Implementation of Embedded Ethernet Module for Home Network (홈 네트워크를 위한 Embedded Ethernet Module 설계 및 구현)

  • Kim Pan-kyu;Hoan Tae-Moon;Lee Jong-hyeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1111-1116
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    • 2005
  • The necessity of the home network have been enlarged gradually according to the distribution of ultra-high speed internet, the expansion of a digital information equipment and the change of a life pattern. In this paper, we proposed the embedded ethernet module that could be operate on eight bit system, but it could control home appliance with full ethernet speed. The embedded ethernet module consists of 8051 MCU and Hardware TCP/IP. In this module, we construct simple web server and port remote control program for I/O device control. We verified through internet that the developed embedded ethernet module could control and check home appliances anywhere and anytime. We expect the developed ethernet module can build up niche market at home network. And it will be helpful to activate home network market.

A Study on the Performance of Home Embedded System Using a Wireless Mesh Network (무선 메쉬 네트워크를 이용한 홈 임베디드 시스템의 성능에 대한 연구)

  • Roh, Jae-Sung;Ye, Hwi-Jin
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.323-328
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    • 2007
  • Communication systems beyond 3G should provide more than 100 Mbps for wireless access. In addition to smart antennas, wireless multi-hop networks are proposed to increase the cell size and throughput. For example, Zigbee technology is expected to provide low cost and low power connectivity and can be implemented in wireless mesh networks larger than is possible with Bluetooth. Also, home embedded system using wireless mesh network is one of the key market areas for Zigbee applications. If the line-of-sight path is shadowed by home obstacles, a direct connection between the access point (AP) and the node is not possible at high frequencies. Therefore, by using multi-hop relay scheme the end node can be reached to AP. In this paper, the relaying of data between the AP and the end node is investigated and the throughput and PER(Packet Error Rate) are evaluated in multi-hop wireless mesh networks by using DSSS/BPSK system.

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Performance Evaluation of a Wireless Home Network in the Presence of Co-Channel Interference (동일채널간섭이 존재하는 홈 네트워크에서의 성능 평가)

  • Roh, Jae-Sung;Ye, Hui-Jin
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.491-497
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    • 2007
  • RPersonal area networking technology is becoming increasingly important in enabling useful wireless home applications. For example, Bluetooth and IEEE 802.11b standards are the most commonly deployed technologies for wireless home applications. However, because both standards share the same unlicensed ISM (Industrial, Scientific, Medical) radio spectrum, severe interference is inevitable and performance can be impaired significantly when heterogeneous devices using the two technologies come into close proximity. In this paper, we research Gaussian FSK Bluetooth system, which is an open specification technology for short-range wireless connectivity between electronic devices. In this paper, we analyzes the effects of co-channel interference on the performance of a Gaussian FSK Bluetooth system. Performance criteria used in the study are the signal to interference power ratio (SIR), interference index, and the bit error rate (BER) in the wireless channel. The effect of co-channel interference from various sources on the performance of a Gaussian FSK Bluetooth system is analyzed using an IGA(Impulsive Gaussian Approximation) method, and these quantities are plotted against Eb/No, $\rho$ and SIR for various channel conditions in figures.

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A Study on Smart Door Lock using Internet of Things (IoT를 이용한 스마트 도어락에 관한 연구)

  • Kim, Jang-Won
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.539-544
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    • 2020
  • The research is on progressing to operate digital door lock with the method to guarantee the security and safety in the meantime to use digital door lock conveniently using Internet of Things (IoT) standardizing various service providing technology using IoT in home network currently. In this study, compose home network interconnecting Raspberry-PI and web server reflection this trend and composed the system to control the door lock after connect Arduino substituting converter function. Making Raspberry-PI using dynamic IP address using existing open source easily maintain DNS information and possible to connect internet network in home network ethernet and finally, making the smartphone can control door lock remotely entering designated address after connect the internet. The connection between home network and Arduino is executed by Raspberry-PI and bluetooth pairing as 1:1 and make random user's access to be impossible. Especially, to make open/close the door lock with smartphone not by using password on the keypad or using RFID card is judged as the method increasing the security make random user's access to be impossible and also increased the usefulness making remote control to be possible.

Intelligent Home appliances Power Control using Android and Arduino (안드로이드와 아두이노를 이용한 지능형 가전제품 전력 컨트롤)

  • Park, Sung-hyun;Kim, A-Yong;Kim, Wung-Jun;Bae, Keun-Ho;Yoo, Sang-keun;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.854-856
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    • 2014
  • Has been released of make it possible to control the using for smart devices of a wide variety home appliances and electronics in smart appliances in accordance with the one person multi devices. In addition, is increasing rapidly for the number of the product on cleaning robot and refrigerator, air conditioning, TV, etc. these devices are using the implement up DLNA system. And at home and abroad for development and has provided with Iot and Alljoyn such systems. But currently using home appliances or electronic devices of there are a lot of the operating system non installed than the installed products. In addition, smart appliances do not use for user than buying existing electronic products a lot more. In addition, more occur for smart appliances of that do not use for the user on smart appliances rather than buying existing electronics. In this paper, Suggested and implemented for system of control such as smart devices to existed home appliance on not have an operating system, Using mobile device for want users to quantify the data to transfer from arduino board.

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Implementation of the Multi-channel Vital Signal Monitoring System for Home Healthcare (홈 헬스케어를 위한 다채널 생체신호 모니터링 시스템 구현)

  • Youn, Jeong-Yun;Jeong, Do-Un
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.3
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    • pp.197-202
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    • 2010
  • In this paper, multi-channel vital signal monitoring system was implemented for home healthcare. The system able to measure vital signal for example ECG, PPG and temperature simultaneously at patients’ home. The vital signal is an essential parameter for healthcare application and can be easily extracted from patients. The implemented system consist of sensor parts for signal extraction, signal amplifier and filter for analog circuit, analog signal to digital conversion for controlling devices and lastly the monitoring program. The system able to transmit vital signals using Bluetooth wireless communications to personal computer or home server. And the tele-monitoring system able to display real-time signals using web monitoring program. In medical application, the vital signal parameter able to stored and saved in the web server for further medical analysis. This system opens up the possibilities of ubiquitous healthcare where further implementation can be easily done.

Coin Recognition and Classification Using Digital Image Processing (디지털 영상처리 기법을 이용한 동전 분류 및 인식)

  • Lee, Jeong-Pyo;Lee, Jong-Yeon;Hyun, Chang-Ho
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.1
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    • pp.7-11
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    • 2012
  • This paper develops the coin recognition and classification system using digital image processing technique. Coin images are taken by USB camera. The developed system can be used at home since it just needs USB camera and personal computers. For this development, some digital image prodessing technique is used; size recognition technique and color classification. Using Matlab, we design the graphic user interface and verify the reliability of the developed system with some simulation result.

A Study on Projective Calibration for Arbitrary Display Surface using Digital Moire Method. (Digital Moire를 이용한 임의의 영사면에 대한 투영보정에 관한 연구)

  • 유원재;김도훈;강영준;백성훈
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.292-295
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    • 2003
  • Moire topography method is a well-known non-contacting 3-D measurement method. the automatic 3-D measurement by moire topography has been required since the method was frequently applied to the engineering and medical fields. 3-D measurement using digital projection moire topography is very attractive because of its high measuring speed and high sensitivity. In this study, digital two-wavelength phase shilling moire is applied to the entertainment fields. recently. as promoting the growth of the VR-Game, display devices which attract public attention such as HMD or Projector are being appeared in order to deliver effectively the absorption sense. this study realized the Auto-calibrating system for arbitrary display surface using digital moire method which satisfied the shape measurement of display surface and the request of FOV(Field of View) output. also when large screen wasn't prepared, this auto-calibrating system was applied to enjoy games or movies at home with a projector and walls

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The Design and experiment of 5G-based metaverse motion synchronization system (5G 기반의 메타버스 모션 동기화 시스템의 설계 및 실험)

  • Lee Sangyoon;Lee Daesik;You, Youngmo;You, Hyeonsoo;Lee, Sangku
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.61-75
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    • 2023
  • In this paper, we design and experiment a 5G-based metaverse motion synchronization system with configuration of a mobile motion capture studio that has not been commercialized at home and abroad. As a result of the experiment, the average value of the latency test measurement using Wi-Fi is 0.134 seconds faster than the average latency test measurement value using the 5G network. Existing motion capture studios have spatial limitations as the motion capture range is limited to the Wi-Fi communication range. However, the 5G-based metaverse motion synchronization system configures a mobile motion capture studio so that motion performers can solve the spatial limitations by expanding the motion capture communication range indefinitely regardless of time and place. Therefore, it is possible to implement realistic metaverse contents by displaying a realistic and natural digital human because it is free from spatial constraints. The system which was tested in this paper can create a new business model by converging next-generation technologies that are receiving attention related to the digital virtual world, such as motion capture + 5G + digital human twin + metaverse. And it allows for research and develop a next-generation metaverse-based broadcasting solution at a recent time when the business value of digital human and metaverse technologies and functions has been proven and related sales are growing in earnest.