• Title/Summary/Keyword: digital format

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A Fixed-point Digital Signal Processor Development System Employing an Automatic Scaling (자동 스케일링 기능이 지원되는 고정 소수집 디지털 시그날 프로세서 개발 시스템)

  • 김시현;성원용
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.29A no.3
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    • pp.96-105
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    • 1992
  • The use of fixed-point digital signal processors, such as the TMS 320C25, requires scaling of data at each arithmetic step to prevent overflows while keeping the accuracy. A software which automatizes this process is developed for TMS 320C25. The programmers use a model of a hypothetical floating-point digital signal processor and a floating-point format for data representation. However, the program and data are automatically translated to a fixed-point version by this software. Thus, the execution speed is not sacrificed. A fixed-point variable has a unique binary-point location, which is dependent on the range of the variable. The range is estimated from the floating-point simulation. The number of shifts needed for arithmetic or data transfer step is determined by the binary-points of the variables associated with the operation. A fixed-point code generator is also developed by using the proposed automatic scaling software. This code generator produces floating-point assembly programs from the specifiations of FIR, IIR, and adaptive transversal filters, then floating-point programs are transformed to fixed-point versions by the automatic scaling software.

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The Cultural Contents Cooperation between South-North Korea and Its Political Assignment (남북한 문화콘텐츠 교류와 정책적 접근 방안)

  • Lee, Chan-Do
    • International Commerce and Information Review
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    • v.9 no.3
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    • pp.343-362
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    • 2007
  • Inter-Korean Economic Cooperation needs to a different strategy for developing synergy effects, suggesting they should be selected for role to the unification Korea. In the this paper, Three policy-strategies is suggested as follows. Firstly, Economic Cooperation Driving Committee of Inter-Korean Digital Cultural Content is necessary the recovering of cultual consubstantiality and the operating of business partnership in the divided peninsular. Secondly, To cultural contents cooperation between South-North Korea. the exchange of learning and information must be activated constantly. as the cultural contents is creative industrial, it needs for imagination and creative of human and understanding of a fine arts, a traditional arts. Thirdly, A policy and system is inevitable to construction of Inter Korean Cooperation Digital Contents. South-North Korea, including a North Korea having a excellent cultural heritage, must jointly recovery for cultural contents. Under social-economic system, a consumers of digital contents pay to the format creator many royalty. Therefore, We must prepare to roll out a series of new creative contents, and have competitive advantages in the global market.

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An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.363-378
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    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.

The Proposal and Implementation of Wireless Smart Sensor Node and NCAP System based on the IEEE 1451 (IEEE 1451 기반의 Wireless Smart Sensor Node와 NCAP 시스템의 제안과 구현)

  • Heo, Jung-Il;Lim, Su-Young;Seo, Jung-Ho;Kim, Woo-Shik
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.5
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    • pp.28-37
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    • 2007
  • IEEE 1451 standard defines an interface for network and transducer. In this paper, We propose an architectural model to configure data acquisition system and wireless smart sensor node based on IEEE 1451 standard. Proposed Network Capable Application Processor(NCAP) supports the task of data acquisition and communication for smart sensor node and network. The NCAP is able to reconfigure without interrupting the functionality of the wireless sensor node and receives the critical information of transducer using the DB. Smart sensor node is able to provide the basic information of sensor in digital format. This digital format is called Transducer Electronic Data Sheet(TEDS), is capable of plug-and-play capability of wireless sensor node and the NCAP. We simplify the format of TEDS and template to apply to wireless network environment. information of TEDS and template is transmitted using ad-hoc routing. This study system uses body temperature sensor and ECG(Electrocardiogram) sensor to provide the medical information service. The format of template is selected by data sheet of the sensor and reconfigured to accurately describe the property of the sensor. DB of NCAP is possible to register new template and information of the property as developing new sensor.

Creative Industry Digital Transformation Case Study: Market Reorganization Strategy and Platform (창작 산업 (Creative Industry) 디지털 트랜스포메이션 사례연구: 시장재편전략과 플랫폼중심으로)

  • Lee, HoGeun;Lee, SeoYoung
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.177-188
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    • 2020
  • In the digital world, creative industries such as music, movies, and drama have been the most impacted by digital transformation. As these contents were converted to a digital format of 0s and 1s, the business model changed and so did the rules of competition in the market. Apple, Spotify, and Netflix were quick to ride the digital transformation wave to become market leaders in the creative industry. This study reviews case studies in the creative industry to grasp the important factors necessary for market restructuring using digital technology. It was found that companies that set visions, platform, and open innovation as business strategies were able to achieve critical mass and become market leaders. These three elements are commonly found in the contents industry. On the other hand, companies that did not embrace digital innovation have become victims of digital darwinism. By analysing the experience of digital product innovation through case studies in the creative industry, we can derive implications for digital transformation in the 4th industrial revolution.

Analysis on Topics of Digital Preservation Researches and Courses (디지털 보존 관련 학술연구 및 교과 주제분석)

  • Jeong, Uiyeon;Choi, Sanghee
    • Journal of the Korean Society for Library and Information Science
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    • v.53 no.3
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    • pp.25-43
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    • 2019
  • Recently there has been a growing interest in digital preservation and digital curation with rapid increase of digital resource. This study aims to investigate the research topics and the course topics related digital preservation and digital curation. The course information is collected from the curricular of library and information science departments and archival science departments in leading countries such as US, England, Ireland, Canada and New Zealand. Title keyword profiling and network analysis were adapted to discover core research and education areas. The key topics in the abstracts of research papers and the contents of the course were also illustrated by these methods. In the research analysis, archival system is the biggest area of researches related digital preservation and digital curation. Courser analysis shows digital curation education and process is the important area of education. As a result of content analysis, plan and strategy is a notable topic of research and record management process is a major topic of courses for digital preservation and digital curation. In addition, format of digital resource is an important topic for research and courses.

Digital Legal Seal for Message Authentication Code (메시지 인증 코드를 위한 디지털 인감)

  • Jung, ChangHun;Shin, DongOh;Jang, RhongHo;Nyang, DaeHun;Lee, KyungHee;Youm, Heung-Youl
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.2
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    • pp.345-358
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    • 2016
  • In this paper, we present a security tool which called Digital Legal Seal. The Digital Legal Seal scans a barcode on a paper and print it with the tag generated by Hash-based Message Authentication Code(HMAC) in text format on a display device. The result of HMAC can be used for user authentication or secure message transmission on both online and offline. We examine not only how the Digital Legal Seal can make up the weak points of security card and OTP (One Time Password), but also the possibility of reducing the forgery of promissory note on offline.

A Study of Digital Game Grammar (디지털 게임의 장르 문법 연구 -FPS 장르를 중심으로-)

  • Lee, Dong Eun
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.7-18
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    • 2015
  • The aims of this study are to theorize genre convention of the digital games and to draw digital game genre grammar. This study verified the need for game genre and derives FPS Game genre grammar in six features. There is a formulation of the genre theory of meaning to academic researchers who studies digital games. And game designers to provide universal principles of a specific genre that is meaningful. As well as this study found that game play through the convergence of different media genres and the new format of storytelling or do it the potential to generate content may also be expected.

Demonstration of Bidirectional Services Using MPEG-4 BIFS in Terrestrial DMB Systems

  • Shin, Ji-Tae;Suh, Doug-Young;Jeong, Yong-Chan;Park, Seung-Ho;Bae, Byung-Jun;Ahn, Chung-Hyun
    • ETRI Journal
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    • v.28 no.5
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    • pp.583-592
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    • 2006
  • Digital broadcasting technology has developed focusing on multi-channel/multi-media, high-definition quality, and mobility-support. Recently, there has been a clear trend toward bidirectional service with the convergence between broadcasting and communication. The broadcasting viewer is no longer simply a passive receptor but has also become an information generator. Currently, the digital multimedia broadcasting (DMB) specifications are the major standard for portable digital broadcasting and have been establishing the overall guidelines for bidirectional service using the MPEG-4 system. While detailed specifications for DMB systems are not well-established for bidirectional service yet, they share the basic concepts underlying the European Eureka-147 Digital Audio Broadcasting (DAB) system. This paper develops key scenarios for bidirectional service in DMB, describes the signal transaction of broadcasting and return channels, and demonstrates typical scenarios using binary format for scenes (BIFS) in the MPEG-4 system.

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Proposed Open Source Model for Video Offline Distribution using Cinema DRM for Home Users

  • Pardeshi, Sunil;Kwon, Soon Chul;Lee, Seung Hyun;Hamacher, Alaric
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.10-14
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    • 2015
  • Video Content owners seek to squeeze the maximum amount of revenue from their assets via distribution into more territories. Digital Cinema Package(DCP), trusted solution to distribute protected content to theaters, caters to relatively small user base, which limits revenue. With the growth of the Internet & other digital media, the economics of media content has changed dramatically. Security remains main concern to deliver content to millions of consumers using intelligent digital display devices like Tablets, Smartphones, Smart TVs, Desktop & Laptop. By making the video content available to this segment securely, content owners will benefit from increased revenue. Through this paper we propose Open Source HomeDCP model to distribute the content to home users for offline viewing. We propose to include other open source CODEC than JPEG2000/MPEG2, which are specifically designed for theatrical performance. Final image size will be further reduced considering the display device resolution where video will be finally played. Key Delivery Message(KDM) system to be altered to suit new devices. This will be a big boost to Content Economy as content owners would be able to distribute the content securely to the wider audience & ensure more revenue.