• Title/Summary/Keyword: digital environments

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A study on e-leisure mobile AR in outdoor environments (실외환경에서의 e-레저 모바일 AR에 대한 연구)

  • Ko, Junho;Choi, Yu Jin;Lee, Hun Joo;Kim, Yoon Sang
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1027-1032
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    • 2018
  • Recently, new content for e-leisure, including e-sports and e-games, has become necessary. To meet this requirement, e-leisure mobile AR studies which track human are underway. The tracking performance at long distances is important because e-leisure mobile AR is used in outdoor environments. However, conventional mobile AR applications such as SNOW and Snapchat have the disadvantage of low tracking performance at long distances. Therefore, we propose an e-leisure mobile AR in outdoor environments. The proposed e-leisure mobile AR can estimate the position of the head in outdoor environments at long distances by using color markers and the human body ratio, and then augment a virtual object at the estimated position. The performance of the proposed e-leisure mobile AR was evaluated by measuring the tracking performance and processing time.

A proposal for the roles of social robots introduced in educational environments (교육 환경 내 소셜 로봇의 도입과 역할 제안)

  • Shin, Ho-Sun;Lee, Kang-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.861-870
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    • 2017
  • In this paper, we propose the roles of social robots in educational environments. This proposal becomes an extension of R-learning. The purpose of social robots is the communication and interaction with human. Social robots have two roles. One is similar to the role of educational service robot and the other is communication role with people in education environments. We make an scenario to explain how to operate the roles of social robots using robot jibo SDK. The scenario was designed for mild interaction with the user in the educational environment. And it was made using jibo animation part to control the external reaction of jibo and behaviors part to control the internal reaction in jibo SDK. Social robots collect data effectively, based on grafting technologies and interaction with people in educational environments. Concludingly, various data collected by social robots contribute to solving problems, developing and establishing of educational environments.

A Study for Improvement of Work using Digital Human Modeling (디지털 휴먼 모델링 도구를 이용한 작업 개선에 관한 연구)

  • Kim, Dong-Joon;Park, Ju-Yong;Kim, Hyun-Woo;Chang, Seong-Rok
    • Journal of the Korean Society of Safety
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    • v.23 no.2
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    • pp.51-56
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    • 2008
  • In these days, work-related musculoskeletal disorders(WMSDs) is one of the issues in the shipbuilding industry. As the number of injured workers and demands for worker's compensation have rapidly increased, improvement of work conditions and environments to prevent WMSDs has been more demanded. To reduce WMSDs' hazards in the shipbuilding industry, simulation technique which showed it's ability of increasing the manufacturing productivity was applied, because simulation technique has the evaluation ability for a worker's danger level of production process by RULA(Rapid Upper Limb Assesment). In this research, worker's altitude had modeled and worker's action has simulated. After the caution level was evaluated, we pointed out clues which had high workload. To reduce work-load, we applied ergonomic principles for improving working conditions and environments. Improved working conditions and environments were simulated using human modelling and simulation and their workload were evaluated again.

Target Object Detection Based on Robust Feature Extraction (강인한 특징 추출에 기반한 대상물체 검출)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7302-7308
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    • 2014
  • Detecting target objects robustly in natural environments is a difficult problem in the computer vision and image processing areas. This paper suggests a method of robustly detecting target objects in the environments where reflection exists. The suggested algorithm first captures scenes with a stereo camera and extracts the line and corner features representing the target objects. This method then eliminates the reflected features among the extracted ones using a homographic transform. Subsequently, the method robustly detects the target objects by clustering only real features. The experimental results showed that the suggested algorithm effectively detects the target objects in reflection environments rather than existing algorithms.

Methods to System Integration in Distributed Heterogeneous Environments (분산 이기종 환경에서의 메시지미들웨어(MOM) 시스템 통합방안 연구)

  • Kim Jong-Bae;Song Jae-Young;Rhew Sung-Yul
    • Journal of Digital Contents Society
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    • v.6 no.3
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    • pp.163-168
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    • 2005
  • Computing infrastructures and technologies are moving into the distributed environments. Due to increase of M&A, and outsourcing processes, or increase or development of various system in an organizations, there are various problems resing such as difficulties in maintenance and repairment, repetition or inconsistency of data, and lacks of interconnection between different of difficulties in financing and selecting an adequate solutionas. This study presents a method to integrate systems adopting massage middleware as an efficient alternative for integration of applications and data between different models under distributed system environments. We expect that the integration method presented in this study, adopting massage middleware between system, will be an efficient alternative to build up interface between small system in terms of expense and efficiency.

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Design of Interworking Technology for Heterogeneous Medical Device Networks in Smart Healthcare Environments (스마트 의료 환경에서 이기종 네트워크 간 연동 기술 설계)

  • Kim, Minjin;Lee, Seunghan;Kim, Jaesoo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.4
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    • pp.25-31
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    • 2015
  • Smart healthcare environments which merge medical and IT technology are getting ready for the third generation centering EHR from current second generation. As a basic technology for the introduction and activation of EHR systems it requires heterogeneous network interworking techniques between various wired and wireless medical devices. Interworking technology for heterogeneous network among various medical devices is needed to introduce EHR system. The heterogeneous network interworking technology is needed for construction of a reliable data system to convert each of unstructured data into structured data. Therefore, in this paper, we identify the domestic and international trends of smart medical field and analyze the characteristics of wired and wireless communication technology that is used in a heterogeneous network. and also suggest requirements needed for interworking technology and provide interworking technology based on them. we expect that proposed method which is designed for smart healthcare environments would provide a basic architecture needed for third smart medical technology generation.

An Optimal Design Guide for Campus wireless LAN by Evaluating Performance Measurements in IEEE 802.11n-based Networks (IEEE 802.11n 기반에서 성능측정을 통한 최적의 캠퍼스 무선 랜 설계)

  • Kim, Bang Ryong;Lee, Kil Hung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.9-23
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    • 2013
  • In recent days, there are many researches of wireless LAN services as the communication environment of wireless LAN are so improved that a lot of services are available in wireless environments. The frequency of the wireless LAN is a general resource that can be used to everyone without any permission. Many technologies using this ISM (Industry Science Medical) frequency band are developed fast and widely. But, as many devices use the same frequency band at th same time, the service quality is degraded and the speed of the service rate id degraded by the result of the interference. For overcome this problem, we must provide the new technology of the mobile devices and a new cell design scheme for obtaining maximum throughput that considering the wireless environments effectively. In this paper, we explain the main technology at the IEEE 802.11n environments and proposes the optimal cell design and reference model for gaining maximum performance to many mobile devices at the same time by investigating real environment testing results.

Development of a Home Gateway na a Management Server for Home Network Environments (홈 네트워크 환경에서 홈 게이트웨이와 관리 서버 개발)

  • Kwon Jinhyuck;Jung Jaeyun;Kim Hagbae
    • The KIPS Transactions:PartC
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    • v.12C no.2 s.98
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    • pp.261-266
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    • 2005
  • This paper proposes two systems. One is a Home Gateway(HG) which efficiently connects and controls digital appliances in the home network environments. The other is a Management Server(MS) that overcomes the physical limitation of the HG. The HG supports networking modules(TCP/IP for Ethernet, ADSL), home networking functions(HomePNA, IEEE1394 PLC) and telecommunication system(PSTN/SLT, VoIP, Video Communication). The HG is expected to be a core device for the integrated digital home environments. The MS is a dedicated server which manages and controls individual HG, home appliances and HA devices implemented at an area.

A Situation-Based Recommendation System for Exploiting User's Mood (사용자의 기분을 고려하기 위한 상황 기반 추천 시스템)

  • Kim, Younghyun;Lim, Woo Sub;Jeong, Jae-Han;Lee, Kyoung-Jun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.129-137
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    • 2019
  • Recommendation systems help users by suggesting items such as products, services, and information. However, most research on recommendation systems has not considered people's moods although the appropriate contents recommended to people would be changed by people's moods. In this paper, we propose a situation-based recommendation system which exploits people's mood. The proposed scheme is based on the fact that the mood of a user is changed frequently by the surrounding environments such as time, weather, and anniversaries. The environments are defined as feature identifications, and the rating values on items are stored as feature identifications at a database. Then, people can be recommended diverse items according to their environments. Our proposed scheme has some advantages such as no problem of cold start, low processing overhead, and serendipitous recommendation. The proposed scheme can be also a good option as of assistance to other recommendation systems.

Measuring Visual Attention Processing of Virtual Environment Using Eye-Fixation Information

  • Kim, Jong Ha;Kim, Ju Yeon
    • Architectural research
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    • v.22 no.4
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    • pp.155-162
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    • 2020
  • Numerous scholars have explored the modeling, control, and optimization of energy systems in buildings, offering new insights about technology and environments that can advance industry innovation. Eye trackers deliver objective eye-gaze data about visual and attentional processes. Due to its flexibility, accuracy, and efficiency in research, eye tracking has a control scheme that makes measuring rapid eye movement in three-dimensional space possible (e.g., virtual reality, augmented reality). Because eye movement is an effective modality for digital interaction with a virtual environment, tracking how users scan a visual field and fix on various digital objects can help designers optimize building environments and materials. Although several scholars have conducted Virtual Reality studies in three-dimensional space, scholars have not agreed on a consistent way to analyze eye tracking data. We conducted eye tracking experiments using objects in three-dimensional space to find an objective way to process quantitative visual data. By applying a 12 × 12 grid framework for eye tracking analysis, we investigated how people gazed at objects in a virtual space wearing a headmounted display. The findings provide an empirical base for a standardized protocol for analyzing eye tracking data in the context of virtual environments.